utilize sokol_fetch for game.cdb fetching on load
This commit is contained in:
parent
89e3f9b849
commit
6b3cea4ca5
15
Makefile
15
Makefile
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@ -24,9 +24,6 @@ LEAK ?= 0
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INFO :=
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LD = $(CC)
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#ifeq ($(CC), clang)
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# AR = llvm-ar
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#endif
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ifeq ($(CC), x86_64-w64-mingw32-gcc)
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AR = x86_64-w64-mingw32-ar
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endif
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@ -53,6 +50,14 @@ endif
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CPPFLAGS += -ffast-math
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ifeq ($(CC), emcc)
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LDFLAGS += #--closure 1
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CPPFLAGS += -O0
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OPT = 0
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DBG = 0
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AR = emar
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endif
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ifeq ($(DBG),1)
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CPPFLAGS += -g
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INFO += _dbg
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@ -123,12 +128,10 @@ ifeq ($(OS), Windows_NT)
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UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR)
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else ifeq ($(CC), emcc)
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OS := Web
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LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -pthread -sTOTAL_MEMORY=450MB
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LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -pthread -sTOTAL_MEMORY=32MB
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CPPFLAGS += -pthread
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LDLIBS += pthread quickjs GL openal c m dl
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CC = emcc
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EXT = .html
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else
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UNAME != uname -s
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ifeq ($(UNAME), Linux)
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@ -5,7 +5,7 @@ actor.spawn = function(script, config){
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if (typeof script !== 'string') return undefined;
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if (!a_db[script]) a_db[script] = io.slurp(script);
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var padawan = Object.create(actor);
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eval_env(a_db[script], padawan);
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eval_env(a_db[script], padawan, script);
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if (typeof config === 'object')
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Object.merge(padawan,config);
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@ -20,12 +20,16 @@ actor.spawn = function(script, config){
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actor.spawn.doc = `Create a new actor, using this actor as the master, initializing it with 'script' and with data (as a JSON or Nota file) from 'config'.`;
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actor.rm_pawn = function(pawn)
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{
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this.padawans.remove(pawn);
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}
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actor.timers = [];
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actor.kill = function(){
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if (this.__dead__) return;
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this.timers.forEach(t => t.kill());
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if (this.master)
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delete this.master[this.toString()];
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if (this.master) this.master.rm_pawn(this);
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this.padawans.forEach(p => p.kill());
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this.padawans = [];
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this.__dead__ = true;
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@ -56,12 +60,6 @@ actor.delay.doc = `Call 'fn' after 'seconds' with 'this' set to the actor.`;
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actor.padawans = [];
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actor.remaster = function(to){
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delete this.master.padawans[this.toString()];
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this.master = to;
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to.padawans.push(this);
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};
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global.app = Object.create(actor);
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app.die = function()
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@ -780,7 +780,7 @@ var resani = function(ur, path)
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return restry;
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}
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var ur;
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global.ur = {};
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if (io.exists(".prosperon/ur.json"))
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ur = json.decode(io.slurp(".prosperon/ur.json"));
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@ -860,26 +860,27 @@ function file2fqn(file)
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return ur[fqn];
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}
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/* FIND ALL URS IN A PROJECT */
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for (var file of io.glob("**.jso")) {
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Game.loadurs = function() {
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ur = {};
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ur._list = [];
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/* FIND ALL URS IN A PROJECT */
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for (var file of io.glob("**.jso")) {
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if (file[0] === '.' || file[0] === '_') continue;
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var topur = file2fqn(file);
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topur.text = file;
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}
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}
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for (var file of io.glob("**.json")) {
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for (var file of io.glob("**.json")) {
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if (file[0] === '.' || file[0] === '_') continue;
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var topur = file2fqn(file);
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topur.data = file;
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}
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}
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io.slurpwrite(".prosperon/ur.json", json.encode(ur));
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ur.empty = {
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ur.empty = {
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name: "empty"
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};
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};
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return {
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gameobject,
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ur
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gameobject
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}
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@ -65,3 +65,5 @@ shape.circle.points = function(radius, n) {
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if (n <= 1) return [];
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return shape.arc(radius, 360, n);
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};
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return {shape};
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@ -37,7 +37,7 @@ var GUI = {
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image(path,pos,color) {
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color ??= Color.black;
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var wh = cmd(64,path);
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gui_img(path,pos, [1.0,1.0], 0.0, 0.0, [0.0,0.0], 0.0, Color.black);
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gui_img(path,pos, [1.0,1.0], 0.0, false, [0.0,0.0], Color.white);
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return bbox.fromcwh([0,0], wh);
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},
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@ -77,7 +77,7 @@ Resources.replpath = function(str, path)
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while (stem) {
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var tr = stem + "/" +str;
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if (io.exists(tr)) return tr;
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stem = steam.updir();
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stem = stem.updir();
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}
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return str;
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@ -219,6 +219,7 @@ io.slurpbytes = function(path)
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io.mkpath = function(dir)
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{
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if (!dir) return;
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var mkstack = [];
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while (!io.exists(dir)) {
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mkstack.push(dir.fromlast('/'));
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@ -266,14 +267,15 @@ io.mixin({
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},
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glob(pat) {
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var paths = io.ls();
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var paths = io.ls('.');
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pat = pat.replaceAll(/([\[\]\(\)\^\$\.\|\+])/g, "\\$1");
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pat = pat.replaceAll('**', '.*');
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pat = pat.replaceAll(/[^\.]\*/g, '[^\\/]*');
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pat = pat.replaceAll('?', '.');
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var regex = new RegExp("^"+pat+"$", "");
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return paths.filter(str => str.match(regex));
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paths = paths.filter(str => str.match(regex)).sort();
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return paths;
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},
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});
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@ -346,7 +348,12 @@ Cmdline.register_order("debug", function() {
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Cmdline.orders.play();
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}, "Play the game with debugging enabled.");
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Cmdline.register_order("play", function() {
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Cmdline.register_order("play", function(argv) {
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if (argv[0])
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io.chdir(argv[0]);
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Game.loadurs();
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if (!io.exists(projectfile)) {
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say("No game to play. Try making one with 'prosperon init'.");
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return;
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@ -1872,14 +1872,14 @@ GETSET_PAIR(emitter, persist, number)
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GETSET_PAIR(emitter, persist_var, number)
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GETSET_PAIR(emitter, warp_mask, bitmask)
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JSValue js_emitter_start (JSContext *js, JSValue this)
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JSValue js_emitter_start (JSContext *js, JSValue this, int argc, JSValue *argv)
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{
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emitter *n = js2emitter(this);
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start_emitter(n);
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return JS_UNDEFINED;
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}
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JSValue js_emitter_stop(JSContext *js, JSValue this)
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JSValue js_emitter_stop(JSContext *js, JSValue this, int argc, JSValue *argv)
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{
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emitter *n = js2emitter(this);
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stop_emitter(n);
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@ -1893,10 +1893,15 @@ JSValue js_emitter_emit(JSContext *js, JSValueConst this, int argc, JSValue *arg
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return JS_UNDEFINED;
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}
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JSValue js_os_cwd(JSContext *js, JSValueConst this)
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JSValue js_os_cwd(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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{
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char cwd[PATH_MAX];
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#ifndef __EMSCRIPTEN__
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getcwd(cwd, sizeof(cwd));
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#else
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cwd[0] = '.';
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cwd[1] = 0;
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#endif
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return str2js(cwd);
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}
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@ -1909,7 +1914,7 @@ JSValue js_os_env(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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return ret;
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}
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JSValue js_os_sys(JSContext *js, JSValueConst this)
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JSValue js_os_sys(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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{
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#ifdef __linux__
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return str2js("linux");
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@ -1935,14 +1940,14 @@ JSValue js_io_exists(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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return ret;
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}
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JSValue js_io_ls(JSContext *js, JSValueConst this)
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JSValue js_io_ls(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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{
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return strarr2js(ls(","));
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return strarr2js(ls("."));
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}
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JSValue js_io_cp(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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{
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char *f1, f2;
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char *f1, *f2;
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f1 = JS_ToCString(js, argv[0]);
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f2 = JS_ToCString(js, argv[1]);
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JSValue ret = int2js(cp(f1,f2));
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@ -1953,7 +1958,7 @@ JSValue js_io_cp(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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JSValue js_io_mv(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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{
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char *f1, f2;
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char *f1, *f2;
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f1 = JS_ToCString(js, argv[0]);
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f2 = JS_ToCString(js, argv[1]);
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JSValue ret = int2js(rename(f1,f2));
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@ -1962,6 +1967,14 @@ JSValue js_io_mv(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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return ret;
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}
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JSValue js_io_chdir(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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{
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char *path = JS_ToCString(js, argv[0]);
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JSValue ret = int2js(chdir(path));
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JS_FreeCString(js,path);
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return ret;
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}
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JSValue js_io_rm(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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{
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char *file = JS_ToCString(js, argv[0]);
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@ -2036,6 +2049,7 @@ static const JSCFunctionListEntry js_io_funcs[] = {
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MIST_CFUNC_DEF("cp", 2, js_io_cp),
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MIST_CFUNC_DEF("mv", 2, js_io_mv),
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MIST_CFUNC_DEF("rm", 1, js_io_rm),
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MIST_CFUNC_DEF("chdir", 1, js_io_chdir),
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MIST_CFUNC_DEF("mkdir", 1, js_io_mkdir),
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MIST_CFUNC_DEF("chmod", 2, js_io_chmod),
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MIST_CFUNC_DEF("slurp", 1, js_io_slurp),
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@ -2078,7 +2092,7 @@ JSValue js_dsp_node_plugin(JSContext *js, JSValueConst this, int argc, JSValue *
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return JS_UNDEFINED;
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}
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JSValue js_dsp_node_unplug(JSContext *js, JSValueConst this)
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JSValue js_dsp_node_unplug(JSContext *js, JSValueConst this, int argc, JSValue *argv)
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{
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unplug_node(js2dsp_node(this));
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return JS_UNDEFINED;
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@ -412,6 +412,7 @@ void full_2d_pass(struct window *window)
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pos.y + zoom * window->rheight / 2, -10000.f, 10000.f);
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hudproj = HMM_Orthographic_LH_ZO(0, window->rwidth, 0, window->rheight, -1.f, 1.f);
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sprite_draw_all();
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model_draw_all();
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call_draw();
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@ -21,6 +21,9 @@
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#include <ftw.h>
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#endif
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#define SOKOL_FETCH_IMPL
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#include "sokol/sokol_fetch.h"
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#include "stb_ds.h"
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#include "core.cdb.h"
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@ -35,9 +38,43 @@ char pathbuf[MAXPATH + 1];
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static struct cdb corecdb;
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static struct cdb game_cdb;
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extern int LOADED_GAME = 0;
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uint8_t *gamebuf;
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static void response_cb(const sfetch_response_t *r)
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{
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if (r->fetched) {
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cdb_initf(&game_cdb, r->data.ptr, r->data.size);
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LOADED_GAME = 1;
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}
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if (r->finished) {
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LOADED_GAME = -1;
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if (r->failed) {
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printf("NO GAME\n");
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LOADED_GAME = -1;
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}
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}
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}
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void resources_init() {
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int fd = open("game.cdb", O_RDONLY);
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cdb_init(&game_cdb, fd);
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sfetch_setup(&(sfetch_desc_t){
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.max_requests = 1024,
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.num_channels = 4,
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.num_lanes = 8,
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.logger = { .func = sg_logging },
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});
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gamebuf = malloc(64*1024*1024);
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sfetch_handle_t h = sfetch_send(&(sfetch_request_t){
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.path="game.cdb",
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.callback = response_cb,
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.buffer = {
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.ptr = gamebuf,
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.size = 64*1024*1024
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}
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});
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cdb_initf(&corecdb, core_cdb, core_cdb_len);
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}
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@ -106,7 +143,8 @@ char **ls(const char *path)
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arrfree(ls_paths);
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}
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ftw(".", ls_ftw, 10);
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ftw(path, ls_ftw, 10);
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return ls_paths;
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}
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@ -225,9 +263,11 @@ int mkpath(char *dir, mode_t mode)
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if (strlen(dir) == 1 && dir[0] == '/')
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return 0;
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// mkpath(dirname(strdupa(dir)), mode);
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return mkdir(dir, mode);
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#ifdef _WIN32
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return mkdir(dir);
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#else
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return mkdir(dir,mode);
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#endif
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}
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int slurp_write(const char *txt, const char *filename, size_t len) {
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@ -292,5 +332,5 @@ void pack_engine(const char *fname){
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YughError("Cannot pack engine on a web build.");
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}
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char **ls(char *path) { return NULL; }
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char **ls(const char *path) { return NULL; }
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#endif
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@ -6,6 +6,7 @@
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#include "string.h"
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extern char *DATA_PATH;
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extern int LOADED_GAME;
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void resources_init();
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char *get_filename_from_path(char *path, int extension);
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@ -240,7 +240,7 @@ void gui_draw_img(const char *img, transform2d t, int wrap, HMM_Vec2 wrapoffset,
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sg_apply_pipeline(pip_sprite);
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sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(hudproj));
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struct Texture *tex = texture_pullfromfile(img);
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tex_draw(tex, transform2d2mat(t), tex_get_rect(tex), color, wrap, wrapoffset, (HMM_Vec2){wrapscale,wrapscale}, (struct rgba){0,0,0,0}, 0);
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tex_draw(tex, transform2d2mat(t), ST_UNIT, color, wrap, wrapoffset, (HMM_Vec2){wrapscale,wrapscale}, (struct rgba){0,0,0,0}, 0);
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}
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void slice9_draw(const char *img, HMM_Vec2 pos, HMM_Vec2 dimensions, struct rgba color)
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@ -249,7 +249,7 @@ void slice9_draw(const char *img, HMM_Vec2 pos, HMM_Vec2 dimensions, struct rgba
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sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(hudproj));
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struct Texture *tex = texture_pullfromfile(img);
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struct glrect r = tex_get_rect(tex);
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struct glrect r = ST_UNIT;
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struct slice9_vert verts[4];
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@ -285,8 +285,6 @@ struct Texture *texture_fromdata(void *raw, long size)
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struct Texture *texture_loadfromfile(const char *path) { return texture_pullfromfile(path); }
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struct glrect tex_get_rect(struct Texture *tex) { return ST_UNIT; }
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HMM_Vec2 tex_get_dimensions(struct Texture *tex) {
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if (!tex) return (HMM_Vec2){0,0};
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HMM_Vec2 d;
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@ -46,6 +46,7 @@
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#include "sokol/sokol_audio.h"
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#include "sokol/sokol_time.h"
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#include "sokol/sokol_args.h"
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#include "sokol/sokol_fetch.h"
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#include <stb_ds.h>
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#include <stb_truetype.h>
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#include "stb_image.h"
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@ -153,6 +154,7 @@ void c_frame()
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}
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void c_clean() {
|
||||
sfetch_shutdown();
|
||||
gif_rec_end("out.gif");
|
||||
out_memusage(".prosperon/jsmem.txt");
|
||||
script_stop();
|
||||
|
@ -319,6 +321,10 @@ dam->update_activity(dam, &da, NULL, NULL);
|
|||
strcat(cmdstr, argv[i]);
|
||||
if (argc > i+1) strcat(cmdstr, " ");
|
||||
}
|
||||
|
||||
while (!LOADED_GAME)
|
||||
sfetch_dowork();
|
||||
|
||||
script_evalf("cmd_args('%s');", cmdstr);
|
||||
|
||||
out_memusage(".prosperon/jsmem.txt");
|
||||
|
|
Loading…
Reference in a new issue