Editor and debug controls more uniform, with docstrings [8d85349744c4d40a]

This commit is contained in:
John Alanbrook 2023-08-24 21:22:52 +00:00
parent f94c62c5c0
commit 6ad4fd3ee8
7 changed files with 395 additions and 417 deletions

View file

@ -107,7 +107,6 @@ void debug_flush(HMM_Mat4 *view)
.ptr = point_b,
.size = sizeof(struct point_vertex)*point_c});
sg_draw(point_sc,point_c,1);
YughWarn("DREW %d POINTS", point_c);
}
if (line_c != 0) {
@ -573,11 +572,9 @@ void draw_arrow(struct cpVect start, struct cpVect end, struct rgba color, int c
void draw_grid(int width, int span, struct rgba color)
{
cpVect offset = cam_pos();
offset = cpvmult(offset, 1/cam_zoom());
offset.x -= mainwin->width/2;
offset.y -= mainwin->height/2;
// offset.x += span/2;
offset.y += span/2;
offset = cpvmult(offset, 1/cam_zoom());
sg_apply_pipeline(grid_pipe);
sg_apply_bindings(&grid_bind);

View file

@ -233,10 +233,10 @@ int main(int argc, char **args) {
//double wait = fmax(0, renderMS - elapsed);
nuke_input_begin();
if (sim_playing())
// if (sim_playing())
input_poll(fmax(0, renderMS-elapsed));
else
input_poll(1000);
// else
// input_poll(1000);
window_all_handle_events();
nuke_input_end();

View file

@ -30,6 +30,7 @@ var sprite = clone(component, {
pos: [0,0],
get visible() { return this.enabled; },
set visible(x) { this.enabled = x; },
set asset(str) { this.path = str; Log.warn(`SET ${str} ON THE SPRITE`); this.sync();},
angle: 0,
rect: {s0:0, s1: 1, t0: 0, t1: 1},
@ -68,7 +69,9 @@ var sprite = clone(component, {
sprite.obscure('boundingbox');
return sprite;
},
input_kp9_pressed() { this.pos = [0,0]; },
input_kp8_pressed() { this.pos = [-0.5, 0]; },
input_kp7_pressed() { this.pos = [-1,0]; },
input_kp6_pressed() { this.pos = [0,-0.5]; },
input_kp5_pressed() { this.pos = [-0.5,-0.5]; },
@ -247,9 +250,7 @@ var collider2d = clone(component, {
set sensor(x) { cmd(18,this.shape,x); },
get sensor() { return cmd(21,this.shape); },
set enabled(x) { cmd(22,this.shape,x); },
get enabled() {
Log.warn("getting enabled");
return cmd(23,this.shape); }
get enabled() { return cmd(23,this.shape); }
},
});

View file

@ -98,12 +98,12 @@ var Debug = {
Game.objects.forEach(function(x) {
GUI.text(x.fullpath(), world2screen(x.pos).add([0,32]), 1, [84,110,255]);
});
/*
gui_text(sim_playing() ? "PLAYING"
: sim_paused() ?
gui_text(Game.playing() ? "PLAYING"
: Game.paused() ?
"PAUSED" :
"STOPPED", [0, 0], 1);
*/
},
};
@ -222,54 +222,41 @@ var Nuke = {
Object.defineProperty(Nuke, "curwin", {enumerable:false});
Object.defineProperty(Nuke, "defaultrect", {enumerable:false});
var DebugControls = {
input_f1_pressed() {
Debug.draw_phys(!Debug.phys_drawing);
},
input_f3_pressed() {
Debug.draw_bb = !Debug.draw_bb;
},
input_f5_pressed() {
if (Game.paused())
Game.play();
else
Game.pause();
},
input_f6_pressed() {
if (Game.paused())
Game.step();
},
/* Toggle physics */
input_f7_pressed() {
},
input_1_pressed() {
if (!Keys.alt()) return;
Render.normal();
},
input_2_pressed() {
if (!Keys.alt()) return;
Render.wireframe();
},
input_f10_pressed() { Time.timescale = 0.1; },
input_f10_released() { Time.timescale = 1.0; },
input_f12_pressed() {
GUI.defaults.debug = !GUI.defaults.debug;
},
input_f4_pressed() {
Debug.draw_names = !Debug.draw_names;
Debug.draw_gizmos = !Debug.draw_gizmos;
},
var DebugControls = {};
DebugControls.inputs = {};
DebugControls.inputs.f1 = function () { Debug.draw_phys(!Debug.phys_drawing); };
DebugControls.inputs.f1.doc = "Draw physics debugging aids.";
DebugControls.inputs.f3 = function() { Debug.draw_bb = !Debug.draw_bb; };
DebugControls.inputs.f3.doc = "Toggle drawing bounding boxes.";
DebugControls.inputs.f4 = function() {
Debug.draw_names = !Debug.draw_names;
Debug.draw_gizmos = !Debug.draw_gizmos;
};
DebugControls.inputs.f4.doc = "Toggle drawing gizmos and names of objects.";
DebugControls.inputs.f10 = function() { Time.timescale = 0.1; };
DebugControls.inputs.f10.doc = "Toggle timescale to 1/10.";
DebugControls.inputs.f10.released = function () { Time.timescale = 1.0; Log.warn("SET TIMESCALE");};
DebugControls.inputs.f12 = function() { GUI.defaults.debug = !GUI.defaults.debug; Log.warn("GUI toggle debug");};
DebugControls.inputs.f12.doc = "Toggle drawing GUI debugging aids.";
DebugControls.inputs.f5 = function() {
if (Game.paused())
Game.play();
else
Game.pause();
};
DebugControls.inputs.f5.doc = "Pause or play game simulation."
DebugControls.inputs.f6 = function() {
if (Game.paused())
Game.step();
};
DebugControls.inputs.f6.doc = "Do one step through game while paused.";
DebugControls.inputs['M-1'] = Render.normal;
Render.normal.doc = "Render mode for enabling all shaders and lighting effects.";
DebugControls.inputs['M-2'] = Render.wireframe;
Render.wireframe.doc = "Render mode to see wireframes of all models.";
var Time = {
set timescale(x) { cmd(3, x); },

View file

@ -55,11 +55,14 @@ function complete_assign(target, source) {
function dainty_assign(target, source)
{
for (var key in source) {
if (typeof source[key] === 'function') {
target[key] = source[key];
continue;
}
if (!(key in target)) continue;
if (!Object.hasOwn(target, key)) continue;
if (!Object.getOwnPropertyDescriptor(target, key).writable) continue;
if (Array.isArray(target[key]))
target[key] = source[key];
else if (typeof target[key] === 'object')

View file

@ -17,6 +17,7 @@ Yugine.view_camera(editor_camera);
var editor_config = {
grid_size: 100,
grid_color: [99, 255, 128, 100],
};
var configs = {
@ -34,7 +35,6 @@ var editor = {
moveoffset: [0,0],
startrot: 0,
rotoffset: 0,
obj_panel: false,
camera: editor_camera,
edit_level: {}, /* The current level that is being edited */
working_layer: -1,
@ -84,23 +84,6 @@ var editor = {
}
},
input_i_pressed() {
if (!Keys.ctrl()) return;
this.openpanel(levellistpanel, true);
},
input_y_pressed() {
if (Keys.ctrl()) {
if (this.selectlist.length !== 1) return;
objectexplorer.obj = this.selectlist[0];
objectexplorer.on_close = this.save_prototypes;
this.openpanel(objectexplorer);
} else if (Keys.alt()) {
this.openpanel(protoexplorer);
}
},
try_select() { /* nullify true if it should set selected to null if it doesn't find an object */
var go = physics.pos_query(screen2world(Mouse.pos));
return this.do_select(go);
@ -127,51 +110,6 @@ var editor = {
curpanel: null,
input_o_pressed() {
if (this.sel_comp) return;
if (Keys.ctrl() && Keys.alt()) {
if (this.selectlist.length === 1 && this.selectlist[0].file) {
if (this.edit_level.dirty) return;
this.load(this.selectlist[0].file);
}
return;
}
if (Keys.ctrl() && Keys.shift()) {
if (!this.edit_level.dirty)
this.load_prev();
return;
}
if (Keys.ctrl()) {
if (this.check_level_nested()) {
Log.warn("Nested level ...");
return;
}
if (this.edit_level.dirty) {
this.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", function() {
this.clear_level();
this.openpanel(openlevelpanel);
}.bind(this)));
return;
}
this.openpanel(openlevelpanel);
return;
}
if (Keys.alt()) {
this.openpanel(addlevelpanel);
return;
}
this.obj_panel = !this.obj_panel;
},
check_level_nested() {
if (this.edit_level.level) {
this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing."));
@ -184,27 +122,6 @@ var editor = {
levellist: false,
programmode: false,
input_l_pressed() {
if (this.sel_comp) return;
if (Keys.ctrl()) {
texteditor.on_close = function() { editor.edit_level.script = texteditor.value;};
texteditor.input_s_pressed = function() {
if (!Keys.ctrl()) return;
editor.edit_level.script = texteditor.value;
editor.save_current();
texteditor.startbuffer = texteditor.value.slice();
};
this.openpanel(texteditor);
if (!this.edit_level.script)
this.edit_level.script = "";
texteditor.value = this.edit_level.script;
texteditor.start();
} else if (Keys.alt()) {
this.programmode = !this.programmode;
}
},
delete_empty_reviver(key, val) {
if (typeof val === 'object' && val.empty)
return undefined;
@ -212,46 +129,6 @@ var editor = {
return val;
},
input_minus_pressed() {
if (this.sel_comp) return;
if (!this.selectlist.empty) {
this.selectlist.forEach(function(x) { x.draw_layer--; });
return;
}
if (this.working_layer > -1)
this.working_layer--;
},
input_plus_pressed() {
if (this.sel_comp) return;
if (!this.selectlist.empty) {
this.selectlist.forEach(x => x.draw_layer++);
return;
}
if (this.working_layer < 4)
this.working_layer++;
},
input_p_pressed() {
if (Keys.ctrl()) {
if (Keys.shift()) {
/* Save prototype as */
if (this.selectlist.length !== 1) return;
this.openpanel(saveprototypeas);
return;
}
else {
this.save_proto();
}
} else if (Keys.alt())
this.openpanel(prefabpanel);
},
save_proto() {
if (this.selectlist.length !== 1) return;
Log.warn(`Saving prototype ${this.selectlist[0].toString()}`);
@ -334,11 +211,6 @@ var editor = {
this.save_proto();
},
/* Makes it so only these objects are editable */
focus_objects(objs) {
},
dup_objects(x) {
var objs = x.slice();
var duped = [];
@ -363,13 +235,6 @@ var editor = {
return duped.flat();
},
input_d_pressed() {
if (!Keys.ctrl() || this.selectlist.length === 0) return;
var duped = this.dup_objects(this.selectlist);
this.unselect();
this.selectlist = duped;
},
sel_start: [],
input_lmouse_pressed() {
@ -560,19 +425,6 @@ var editor = {
sel_comp: null,
input_m_pressed() {
if (this.sel_comp) return;
if (Keys.ctrl()) {
this.selectlist.forEach(function(x) {
x.flipy = !x.flipy;
});
} else
this.selectlist.forEach(function(x) {
x.flipx = !x.flipx;
});
},
input_u_pressed() {
if (Keys.ctrl()) {
this.selectlist.forEach(function(x) {
@ -589,10 +441,6 @@ var editor = {
comp_info: false,
input_q_pressed() {
this.comp_info = !this.comp_info;
},
brush_obj: null,
input_b_pressed() {
@ -654,36 +502,6 @@ var editor = {
this.camera.zoom = zoom*1.3;
},
input_f_pressed() {
if (!Keys.ctrl()) {
if (this.selectlist.length === 0) return;
var bb = this.selectlist[0].boundingbox;
this.selectlist.forEach(function(obj) { bb = bb_expand(bb, obj.boundingbox); });
this.zoom_to_bb(bb);
return;
}
if (Keys.shift()) {
if (!this.edit_level.level) return;
this.edit_level = this.edit_level.level;
this.unselect();
this.reset_undos();
this.curlvl = this.edit_level.save();
this.edit_level.filejson = this.edit_level.save();
this.edit_level.check_dirty();
} else {
if (this.selectlist.length === 1) {
if (!this.selectlist[0].file) return;
this.edit_level = this.selectlist[0];
this.unselect();
this.reset_undos();
this.curlvl = this.edit_level.save();
}
}
},
input_rmouse_down() {
if (Keys.ctrl() && Keys.alt())
this.camera.zoom = this.z_start * (1 + (Mouse.pos[1] - this.mousejoy[1])/500);
@ -809,35 +627,6 @@ var editor = {
Register.unregister_obj(this);
},
input_f5_pressed() {
/* Start debug.lvl */
if (!sim_playing()) {
this.start_play_ed();
Level.loadlevel("debug_start.lvl");
}
},
input_f6_pressed() {
/* Start game.lvl */
if (!sim_playing()) {
this.start_play_ed();
// Level.loadlevel(
/* Load level of what was being edited */
}
},
input_f7_pressed() {
/* Start current level */
if (!sim_playing()) {
this.start_play_ed();
Level.loadlevel("game.lvl");
}
},
input_escape_pressed() {
this.openpanel(quitpanel);
},
moveoffsets: [],
input_g_pressed() {
@ -915,45 +704,6 @@ var editor = {
this.curpanels = this.curpanels.filter(function(x) { return x.on; });
},
input_s_pressed() {
if (Keys.ctrl()) {
if (Keys.shift()) {
this.openpanel(saveaspanel);
return;
}
if (this.edit_level.level) {
if (!this.edit_level.unique)
this.save_current();
this.selectlist = [];
this.selectlist.push(this.edit_level);
this.edit_level = this.edit_level.level;
return;
}
this.save_current();
return;
}
var offf = this.cursor ? this.cursor : this.selected_com;
this.scaleoffset = Vector.length(Mouse.worldpos.sub(offf));
if (this.sel_comp) {
if (!('scale' in this.sel_comp)) return;
this.startscales = [];
this.startscales.push(this.sel_comp.scale);
return;
}
this.selectlist.forEach(function(x, i) {
this.startscales[i] = x.scale;
if (this.cursor)
this.startoffs[i] = x.pos.sub(this.cursor);
}, this);
},
input_s_down() {
if (!this.scaleoffset) return;
var offf = this.cursor ? this.cursor : this.selected_com;
@ -981,35 +731,6 @@ var editor = {
startpos: [],
startoffs: [],
input_r_pressed() {
this.startrots = [];
if (Keys.ctrl()) {
this.selectlist.forEach(function(x) {
x.angle = -x.angle;
});
return;
}
if (this.sel_comp && 'angle' in this.sel_comp) {
var relpos = screen2world(Mouse.pos).sub(this.sel_comp.gameobject.pos);
this.startoffset = Math.atan2(relpos.y, relpos.x);
this.startrot = this.sel_comp.angle;
return;
}
var offf = this.cursor ? this.cursor : this.selected_com;
var relpos = screen2world(Mouse.pos).sub(offf);
this.startoffset = Math.atan2(relpos[1], relpos[0]);
this.selectlist.forEach(function(x, i) {
this.startrots[i] = x.angle;
this.startpos[i] = x.pos;
this.startoffs[i] = x.pos.sub(offf);
}, this);
},
input_r_down() {
if (this.sel_comp && 'angle' in this.sel_comp) {
if (!('angle' in this.sel_comp)) return;
@ -1141,15 +862,6 @@ var editor = {
this.restore_level(this.filesnap);
},
input_z_pressed() {
if (Keys.ctrl()) {
if (Keys.shift())
this.redo();
else
this.undo();
}
},
save_current() {
if (!this.edit_level.file) {
this.openpanel(saveaspanel);
@ -1172,21 +884,6 @@ var editor = {
Level.sync_file(this.edit_level.file);
},
input_t_pressed() {
if (Keys.ctrl()) {
if (Keys.shift()) {
if (this.selectlist.length !== 1) return;
this.openpanel(savetypeas);
return;
}
}
this.selectlist.forEach(function(x) { x.selectable = false; });
if (Keys.alt())
this.edit_level.objects.forEach(function(x) { x.selectable = true; });
},
clear_level() {
Log.info("Closed level.");
@ -1200,18 +897,6 @@ var editor = {
this.edit_level = Level.create();
},
input_n_pressed() {
if (!Keys.ctrl()) return;
if (this.edit_level.dirty) {
Log.info("Level has changed; save before starting a new one.");
this.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", _ => this.clear_level()));
return;
}
this.clear_level();
},
_sel_comp: null,
get sel_comp() { return this._sel_comp; },
set sel_comp(x) {
@ -1345,7 +1030,7 @@ var editor = {
gui_img("icons/icons8-lock-16.png", world2screen(obj.pos));
});
Debug.draw_grid(1, editor_config.grid_size/editor_camera.zoom);
Debug.draw_grid(1, editor_config.grid_size/editor_camera.zoom, editor_config.grid_color);
var startgrid = screen2world([-20,Window.height]).map(function(x) { return Math.snap(x, editor_config.grid_size); }, this);
var endgrid = screen2world([Window.width, 0]);
@ -1468,13 +1153,6 @@ var editor = {
this.paste();
},
input_e_pressed() {
if (Keys.ctrl()) {
this.openpanel(assetexplorer);
return;
}
},
lvl_history: [],
load(file) {
@ -1549,36 +1227,314 @@ var editor = {
this.save_current();
},
input_h_pressed() {
if (this.sel_comp) return;
if (Keys.ctrl()) {
Game.objects.forEach(function(x) { x.visible = true; });
} else {
var visible = true;
this.selectlist.forEach(function(x) { if (x.visible) visible = false; });
this.selectlist.forEach(function(x) { x.visible = visible; });
}
},
input_a_pressed() {
if (Keys.alt()) {
this.openpanel(prefabpanel);
return;
}
if (!Keys.ctrl()) return;
if (!this.selectlist.empty) {
this.unselect();
return;
}
this.unselect();
this.selectlist = this.edit_level.objects.slice();
},
repl: false,
input_backtick_pressed() { this.repl = !this.repl; },
}
editor.inputs = {};
editor.inputs['M-a'] = function () { editor.openpanel(prefabpanel); };
editor.inputs['M-a'].doc = "Open prefab panel.";
editor.inputs['C-a'] = function() {
if (!editor.selectlist.empty) { editor.unselect(); return; }
editor.unselect();
editor.selectlist = editor.edit_level.objects.slice();
Log.warn("C-a pressed.");
};
editor.inputs['C-a'].doc = "Select all objects.";
editor.inputs['backtick'] = function() { editor.repl = !editor.repl; };
editor.inputs['backtick'].doc = "Open or close the repl.";
/* Return if selected component. */
editor.inputs['h'] = function() {
var visible = true;
editor.selectlist.forEach(function(x) { if (x.visible) visible = false; });
editor.selectlist.forEach(function(x) { x.visible = visible; });
};
editor.inputs['h'].doc = "Toggle object hidden.";
editor.inputs['C-h'] = function() { Game.objects.forEach(function(x) { x.visible = true; }); };
editor.inputs['C-h'].doc = "Unhide all objects.";
editor.inputs['C-e'] = function() { editor.openpanel(assetexplorer); };
editor.inputs['C-e'].doc = "Open asset explorer.";
editor.inputs['C-i'] = function() { editor.openpanel(levellistpanel, true); };
editor.inputs['C-i'].doc = "Open level list.";
editor.inputs['C-y'] = function() {
if (editor.selectlist.length !== 1) return;
objectexplorer.obj = editor.selectlist[0];
objectexplorer.on_close = editor.save_prototypes;
editor.openpanel(objectexplorer);
};
editor.inputs['C-y'].doc = "Open the object explorer for a selected object.";
editor.inputs['M-y'] = function() { editor.openpanel(protoexplorer); };
editor.inputs['M-y'].doc = "Open the prototype explorer.";
editor.inputs['C-S-p'] = function() {
if (editor.selectlist.length !== 1) return;
editor.openpanel(saveprototypeas);
};
editor.inputs['C-S-p'].doc = "Save prototype as. Ie, to a new prototype.";
editor.inputs['C-p'] = function() { editor.save_proto(); };
editor.inputs['C-p'].doc = "Save the selected prototype to disk.";
editor.inputs['M-p'] = function() { editor.openpanel(prefabpanel); };
editor.inputs['M-p'].doc = "Open the prefab panel.";
editor.inputs['C-d'] = function() {
if (editor.selectlist.length === 0) return;
var duped = editor.dup_objects(editor.selectlist);
editor.unselect();
editor.selectlist = duped;
};
editor.inputs['C-d'].doc = "Duplicate all selected objects.";
editor.inputs['C-m'] = function() {
editor.selectlist.forEach(function(x) { x.flipy = !x.flipy; });
};
editor.inputs['C-m'].doc = "Mirror selected objects on the Y axis.";
editor.inputs.m = function() { editor.selectlist.forEach(function(x) { x.flipx = !x.flipx; }); };
editor.inputs.m.doc = "Mirror selected objects on the X axis.";
editor.inputs.q = function() { editor.comp_info = !editor.comp_info; };
editor.inputs.q.doc = "Toggle help for the selected component.";
editor.inputs.f = function() {
if (editor.selectlist.length === 0) return;
var bb = editor.selectlist[0].boundingbox;
editor.selectlist.forEach(function(obj) { bb = bb_expand(bb, obj.boundingbox); });
editor.zoom_to_bb(bb);
};
editor.inputs.f.doc = "Find the selected objects.";
editor.inputs['C-f'] = function() {
if (editor.selectlist.length !== 1) return;
if (!editor.selectlist[0].file) return;
editor.edit_level = editor.selectlist[0];
editor.unselect();
editor.reset_undos();
editor.curlvl = editor.edit_level.save();
};
editor.inputs['C-f'].doc = "Tunnel into the selected level object to edit it.";
editor.inputs['C-S-f'] = function() {
if (!editor.edit_level.level) return;
editor.edit_level = editor.edit_level.level;
editor.unselect();
editor.reset_undos();
editor.curlvl = editor.edit_level.save();
editor.edit_level.filejson = editor.edit_level.save();
editor.edit_level.check_dirty();
};
editor.inputs['C-S-f'].doc = "Tunnel out of the level you are editing, saving it in the process.";
editor.inputs['C-r'] = function() { editor.selectlist.forEach(function(x) { x.angle = -x.angle; }); };
editor.inputs['C-r'].doc = "Negate the selected's angle.";
editor.inputs.r = function() {
editor.startrots = [];
if (editor.sel_comp && 'angle' in editor.sel_comp) {
var relpos = screen2world(Mouse.pos).sub(editor.sel_comp.gameobject.pos);
editor.startoffset = Math.atan2(relpos.y, relpos.x);
editor.startrot = editor.sel_comp.angle;
return;
}
var offf = editor.cursor ? editor.cursor : editor.selected_com;
var relpos = screen2world(Mouse.pos).sub(offf);
editor.startoffset = Math.atan2(relpos[1], relpos[0]);
editor.selectlist.forEach(function(x, i) {
editor.startrots[i] = x.angle;
editor.startpos[i] = x.pos;
editor.startoffs[i] = x.pos.sub(offf);
}, editor);
};
editor.inputs.r.doc = "Rotate selected using the mouse while held down.";
editor.inputs.f5 = function() {
if (!Game.playing()) {
editor.start_play_ed();
Level.loadlevel("debug_start.lvl");
}
};
editor.inputs.f5.doc = "Start level 'debug_start.lvl'.";
editor.inputs.f6 = function() {
if (Game.playing()) return;
// Level.loadlevel
};
editor.inputs.f6.doc = "Load game from currently edited level.";
editor.inputs.f7 = function() {
if (Game.playing()) return;
Level.loadlevel("game.lvl");
};
editor.inputs.f7.doc = "Start game from the beginning.";
editor.inputs.escape = function() { editor.openpanel(quitpanel); }
editor.inputs.escape.doc = "Quit editor.";
editor.inputs.f12 = function() { Log.warn("Editor F12 pressed."); };
editor.inputs['C-s'] = function() {
if (editor.edit_level.level) {
if (!editor.edit_level.unique)
editor.save_current();
editor.selectlist = [];
editor.selectlist.push(editor.edit_level);
editor.edit_level = editor.edit_level.level;
return;
}
editor.save_current();
};
editor.inputs['C-s'].doc = "Save selected.";
editor.inputs['C-S-s'] = function() {
editor.openpanel(saveaspanel);
};
editor.inputs['C-S-s'].doc = "Save selected as.";
editor.inputs['C-z'] = function() { editor.undo(); };
editor.inputs['C-z'].doc = "Undo the last change made.";
editor.inputs['C-S-z'] = function() { editor.redo(); };
editor.inputs['C-S-z'].doc = "Redo the last undo.";
editor.inputs['C-S-t'] = function() {
if (editor.selectlist.length !== 1) return;
editor.openpanel(savetypeas);
};
editor.inputs['C-S-t'].doc = "Save type as.";
editor.inputs.t = function() { editor.selectlist.forEach(function(x) { x.selectable = false; }); };
editor.inputs.t.doc = "Lock selected objects to make them non selectable.";
editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x) { x.selectable = true; }); };
editor.inputs['M-t'].doc = "Unlock all objects in current level.";
editor.inputs['C-n'] = function() {
if (editor.edit_level.dirty) {
Log.info("Level has changed; save before starting a new one.");
editor.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", _ => editor.clear_level()));
return;
}
editor.clear_level();
};
editor.inputs['C-n'].doc = "Open a new level.";
editor.inputs['C-o'] = function() {
if (editor.check_level_nested()) {
Log.warn("Nested level ...");
return;
}
if (editor.edit_level.dirty) {
editor.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", function() {
editor.clear_level();
editor.openpanel(openlevelpanel);
}.bind(editor)));
return;
}
editor.openpanel(openlevelpanel);
};
editor.inputs['C-o'].doc = "Open a level.";
editor.inputs['M-o'] = function() {
editor.openpanel(addlevelpanel);
};
editor.inputs['M-o'].doc = "Select a level to add to the current level.";
editor.inputs['C-M-o'] = function() {
if (editor.selectlist.length === 1 && editor.selectlist[0].file) {
if (editor.edit_level.dirty) return;
editor.load(editor.selectlist[0].file);
}
};
editor.inputs['C-M-o'].doc = "Revert opened level back to its disk form.";
editor.inputs['C-S-o'] = function() {
if (!editor.edit_level.dirty)
editor.load_prev();
};
editor.inputs['C-S-o'].doc = "Open previous level.";
editor.inputs['C-l'] = function() {
texteditor.on_close = function() { editor.edit_level.script = texteditor.value;};
texteditor.input_s_pressed = function() {
if (!Keys.ctrl()) return;
editor.edit_level.script = texteditor.value;
editor.save_current();
texteditor.startbuffer = texteditor.value.slice();
};
editor.openpanel(texteditor);
if (!editor.edit_level.script)
editor.edit_level.script = "";
texteditor.value = editor.edit_level.script;
texteditor.start();
};
editor.inputs['C-l'].doc = "Open script editor for the level.";
editor.inputs['M-l'] = function() { editor.programmode = !editor.programmode; };
editor.inputs['M-l'].doc = "Toggle program mode.";
editor.inputs.minus = function() {
if (!editor.selectlist.empty) {
editor.selectlist.forEach(function(x) { x.draw_layer--; });
return;
}
if (editor.working_layer > -1)
editor.working_layer--;
};
editor.inputs.minus.doc = "Go down one working layer, or, move selected objects down one layer.";
editor.inputs.plus = function() {
if (!editor.selectlist.empty) {
editor.selectlist.forEach(x => x.draw_layer++);
return;
}
if (editor.working_layer < 4)
editor.working_layer++;
};
editor.inputs.plus.doc = "Go up one working layer, or, move selected objects down one layer.";
editor.inputs.s = function() {
var offf = editor.cursor ? editor.cursor : editor.selected_com;
editor.scaleoffset = Vector.length(Mouse.worldpos.sub(offf));
if (editor.sel_comp) {
if (!('scale' in editor.sel_comp)) return;
editor.startscales = [];
editor.startscales.push(editor.sel_comp.scale);
return;
}
editor.selectlist.forEach(function(x, i) {
editor.startscales[i] = x.scale;
if (editor.cursor)
editor.startoffs[i] = x.pos.sub(editor.cursor);
}, editor);
};
editor.inputs.s.doc = "Scale selected.";
var inputpanel = {
title: "untitled",
value: "",
@ -2540,5 +2496,3 @@ Debug.register_call(editor.ed_debug, editor);
if (IO.exists("editor.config"))
load_configs("editor.config");
editor.edit_level = Level.create();
Log.warn('bottom of editor');

View file

@ -830,6 +830,14 @@ var Input = {
setnuke() { cmd(78); },
};
Input.print_pawn_kbm = function(pawn) {
if (!('inputs' in pawn)) return;
for (var key in pawn.inputs) {
Log.warn(`${key} :: ${pawn.inputs[key].doc}`);
}
};
function screen2world(screenpos) { return Yugine.camera.view2world(screenpos); }
function world2screen(worldpos) { return Yugine.camera.world2view(worldpos); }
@ -875,6 +883,24 @@ var Player = {
this.pawns.forEach(x => x[fn]?.(...args));
},
raw_input(cmd, ...args) {
for (var pawn of this.pawns.reverse()) {
if (typeof pawn.inputs?.[cmd] === 'function') {
pawn.inputs[cmd](...args);
return;
}
}
},
raw_release(cmd, ...args) {
for (var pawn of this.pawns.reverse()) {
if (typeof pawn.inputs?.[cmd]?.released === 'function') {
pawn.inputs[cmd].released(...args);
return;
}
}
},
control(pawn) {
this.pawns.push_unique(pawn);
},
@ -942,6 +968,16 @@ var Register = {
kbm_input(src, btn, state, ...args) {
var input = `${src}_${btn}_${state}`;
Player.players[0].input(input, ...args);
if (!(state === "pressed" || state === "released")) return;
var e_str = "";
if (Keys.ctrl()) e_str += "C-";
if (Keys.alt()) e_str += "M-";
e_str += btn;
if (state === "pressed")
Player.players[0].raw_input(e_str, ...args);
else
Player.players[0].raw_release(e_str, ...args);
},
gamepad_playermap: [],
@ -1289,7 +1325,7 @@ var Level = {
},
fullpath() {
return `${this.level.fullpath()}.${this.name}`;
//return `${this.level.fullpath()}.${this.name}`;
},
get boundingbox() {