texture scrolling
This commit is contained in:
parent
b394bcce40
commit
6a1a06be76
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@ -268,13 +268,11 @@ JSValue duk_cursor_text(JSContext *js, JSValueConst this, int argc, JSValueConst
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JSValue duk_gui_img(JSContext *js, JSValueConst this, int argc, JSValueConst *argv) {
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const char *img = JS_ToCString(js, argv[0]);
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cpVect pos = js2vec2(argv[1]);
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gui_draw_img(img, js2hmmv2(argv[1]), js2number(argv[2]), js2number(argv[3]));
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gui_draw_img(img, js2hmmv2(argv[1]), js2hmmv2(argv[2]), js2number(argv[3]), js2bool(argv[4]), js2hmmv2(argv[5]), 1.0, js2color(argv[6]));
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JS_FreeCString(js, img);
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return JS_NULL;
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}
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struct nk_rect js2nk_rect(JSValue v) {
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struct nk_rect rect;
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rect.x = js2number(js_getpropstr(v, "x"));
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@ -1620,7 +1618,7 @@ void ffi_load() {
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DUK_FUNC(gui_text, 6)
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DUK_FUNC(ui_text, 5)
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DUK_FUNC(cursor_text, 5)
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DUK_FUNC(gui_img, 2)
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DUK_FUNC(gui_img, 10)
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DUK_FUNC(inflate_cpv, 3)
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@ -191,6 +191,21 @@ void script_callee(struct callee c, int argc, JSValue *argv) {
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js_callee_exec(&c, argc, argv);
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}
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void send_signal(const char *signal, int argc, JSValue *argv)
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{
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JSValue globalThis = JS_GetGlobalObject(js);
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JSValue sig = JS_GetPropertyStr(js, globalThis, "Signal");
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JSValue fn = JS_GetPropertyStr(js, sig, "call");
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JSValue args[argc+1];
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args[0] = str2js(signal);
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for (int i = 0; i < argc; i++)
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args[1+i] = argv[i];
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JS_Call(js, fn, sig, argc+1, args);
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}
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static struct callee update_callee;
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void register_update(struct callee c) {
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update_callee = c;
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@ -49,6 +49,8 @@ void call_gui();
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void call_nk_gui();
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void unregister_obj(JSValue obj);
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void send_signal(const char *signal, int argc, JSValue *argv);
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void register_physics(struct callee c);
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void call_physics(double dt);
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@ -25,7 +25,7 @@ static sg_bindings bind_sprite;
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struct sprite_vert {
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HMM_Vec2 pos;
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struct uv_n uv;
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HMM_Vec2 uv;
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struct rgba color;
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};
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@ -159,7 +159,7 @@ void sprite_initialize() {
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.layout = {
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.attrs = {
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[0].format = SG_VERTEXFORMAT_FLOAT2,
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[1].format = SG_VERTEXFORMAT_USHORT2N,
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[1].format = SG_VERTEXFORMAT_FLOAT2,
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[2].format = SG_VERTEXFORMAT_UBYTE4N}},
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.primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP,
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.label = "sprite pipeline",
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@ -213,7 +213,7 @@ void sprite_initialize() {
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}
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/* offset given in texture offset, so -0.5,-0.5 results in it being centered */
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void tex_draw(struct Texture *tex, HMM_Vec2 pos, float angle, HMM_Vec2 size, HMM_Vec2 offset, struct glrect r, struct rgba color) {
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void tex_draw(struct Texture *tex, HMM_Vec2 pos, float angle, HMM_Vec2 size, HMM_Vec2 offset, struct glrect r, struct rgba color, int wrap, HMM_Vec2 wrapoffset, float wrapscale) {
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struct sprite_vert verts[4];
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HMM_Vec2 sposes[4] = {
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@ -238,15 +238,24 @@ void tex_draw(struct Texture *tex, HMM_Vec2 pos, float angle, HMM_Vec2 size, HMM
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verts[i].pos = sposes[i];
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verts[i].color = color;
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}
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if (!wrap) {
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verts[0].uv.X = r.s0;
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verts[0].uv.Y = r.t1;
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verts[1].uv.X = r.s1;
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verts[1].uv.Y = r.t1;
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verts[2].uv.X = r.s0;
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verts[2].uv.Y = r.t0;
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verts[3].uv.X = r.s1;
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verts[3].uv.Y = r.t0;
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} else {
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verts[0].uv = HMM_MulV2((HMM_Vec2){0,0}, size);
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verts[1].uv = HMM_MulV2((HMM_Vec2){1,0}, size);
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verts[2].uv = HMM_MulV2((HMM_Vec2){0,1}, size);
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verts[3].uv = HMM_MulV2((HMM_Vec2){1,1}, size);
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verts[0].uv.u = r.s0 * USHRT_MAX;
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verts[0].uv.v = r.t1 * USHRT_MAX;
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verts[1].uv.u = r.s1 * USHRT_MAX;
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verts[1].uv.v = r.t1 * USHRT_MAX;
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verts[2].uv.u = r.s0 * USHRT_MAX;
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verts[2].uv.v = r.t0 * USHRT_MAX;
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verts[3].uv.u = r.s1 * USHRT_MAX;
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verts[3].uv.v = r.t0 * USHRT_MAX;
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for (int i = 0; i < 4; i++)
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verts[i].uv = HMM_AddV2(verts[i].uv, wrapoffset);
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}
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bind_sprite.fs_images[0] = tex->id;
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sg_append_buffer(bind_sprite.vertex_buffers[0], SG_RANGE_REF(verts));
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@ -263,25 +272,22 @@ void sprite_draw(struct sprite *sprite) {
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cpVect cpos = cpBodyGetPosition(go->body);
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HMM_Vec2 pos = {cpos.x, cpos.y};
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HMM_Vec2 size = {sprite->size.X * go->scale * go->flipx, sprite->size.Y * go->scale * go->flipy};
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tex_draw(sprite->tex, pos, cpBodyGetAngle(go->body), size, sprite->pos, sprite->frame, sprite->color);
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tex_draw(sprite->tex, pos, cpBodyGetAngle(go->body), size, sprite->pos, sprite->frame, sprite->color, 0, pos, 0);
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}
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}
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void sprite_setanim(struct sprite *sprite, struct TexAnim *anim, int frame) {
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if (!sprite) return;
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sprite->tex = anim->tex;
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sprite->frame = anim->st_frames[frame];
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}
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void gui_draw_img(const char *img, HMM_Vec2 pos, float scale, float angle) {
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void gui_draw_img(const char *img, HMM_Vec2 pos, HMM_Vec2 scale, float angle, int wrap, HMM_Vec2 wrapoffset, float wrapscale, struct rgba color) {
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sg_apply_pipeline(pip_sprite);
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sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(hudproj));
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struct Texture *tex = texture_loadfromfile(img);
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HMM_Vec2 size = {scale, scale};
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HMM_Vec2 offset = {0.f, 0.f};
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tex_draw(tex, pos, 0.f, size, offset, tex_get_rect(tex), color_white);
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tex_draw(tex, pos, angle, scale, offset, tex_get_rect(tex), color, wrap, wrapoffset, wrapscale);
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}
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void slice9_draw(const char *img, HMM_Vec2 pos, HMM_Vec2 dimensions, struct rgba color)
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@ -41,7 +41,6 @@ void sprite_draw_all();
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unsigned int incrementAnimFrame(unsigned int interval, struct sprite *sprite);
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void sprite_flush();
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void gui_draw_img(const char *img, HMM_Vec2 pos, float scale, float angle);
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void gui_draw_img(const char *img, HMM_Vec2 pos, HMM_Vec2 scale, float angle, int wrap, HMM_Vec2 wrapoffset, float wrapscale, struct rgba color);
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#endif
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@ -77,6 +77,8 @@ struct Texture *texture_pullfromfile(const char *path) {
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tex->opts.sprite = 1;
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tex->opts.mips = 0;
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tex->opts.gamma = 0;
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tex->opts.wrapx = 1;
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tex->opts.wrapy = 1;
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int n;
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unsigned char *data = stbi_load(path, &tex->width, &tex->height, &n, 4);
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@ -133,6 +135,8 @@ struct Texture *texture_pullfromfile(const char *path) {
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.min_filter = SG_FILTER_NEAREST_MIPMAP_NEAREST,
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.mag_filter = SG_FILTER_NEAREST,
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.num_mipmaps = mips,
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.wrap_u = SG_WRAP_REPEAT,
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.wrap_v = SG_WRAP_REPEAT,
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.data = sg_img_data
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});
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@ -56,6 +56,8 @@ struct TextureOptions {
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int mips;
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unsigned int gamma:1;
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int animation;
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int wrapx;
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int wrapy;
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};
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/* Represents an actual texture on the GPU */
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@ -7,6 +7,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "ffi.h"
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#include "openglrender.h"
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@ -51,11 +52,14 @@ void window_maximize_callback(GLFWwindow *w, int maximized) {
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}
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void window_framebuffer_size_cb(GLFWwindow *w, int width, int height) {
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struct window *win = winfind(w);
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struct window *win = mainwin;
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win->width = width;
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win->height = height;
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window_makecurrent(win);
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win->render = 1;
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JSValue vals[2] = { int2js(width), int2js(height) };
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send_signal("window_resize", 2, vals);
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}
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void window_close_callback(GLFWwindow *w) {
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@ -66,9 +70,8 @@ struct window *MakeSDLWindow(const char *name, int width, int height, uint32_t f
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if (arrcap(windows) == 0)
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arrsetcap(windows, 5);
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GLFWwindow *sharewin = mainwin == NULL ? NULL : mainwin->window;
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if (sharewin) return sharewin;
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if (mainwin != NULL)
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return mainwin;
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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@ -80,19 +83,17 @@ struct window *MakeSDLWindow(const char *name, int width, int height, uint32_t f
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.width = width,
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.height = height,
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.id = arrlen(windows),
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.window = glfwCreateWindow(width, height, name, NULL, sharewin)};
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.window = glfwCreateWindow(width, height, name, NULL, mainwin)};
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if (!w.window) {
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YughError("Couldn't make GLFW window\n", 1);
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return NULL;
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}
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mainwin = malloc(sizeof(struct window));
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*mainwin = w;
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glfwMakeContextCurrent(w.window);
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// int version = gladLoadGL(glfwGetProcAddress);
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// if (!version) {
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// YughError("Failed to initialize OpenGL context.");
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// exit(1);
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// }
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YughInfo("Loaded OpenGL %d.%d", 3, 3);
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glfwSwapInterval(1);
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if (arrlen(windows) == 1)
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mainwin = &windows[0];
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window_framebuffer_size_cb(mainwin, width, height);
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return &arrlast(windows);
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}
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@ -34,6 +34,10 @@ var Debug = {
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cmd_points(0,points,color);
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},
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boundingbox(bb, color) {
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cmd_points(0, bb2points(bb), color);
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},
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box(pos, wh, color) {
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color = color ? color : Color.white;
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cmd(53, pos, wh, color);
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@ -174,6 +178,10 @@ var DebugControls = {
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input_f1_pressed() {
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Debug.draw_phys(!Debug.phys_drawing);
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},
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input_f12_pressed() {
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GUI.defaults.debug = !GUI.defaults.debug;
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},
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};
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set_pawn(DebugControls);
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@ -110,20 +110,6 @@ function set_cam(id) {
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cmd(61, id);
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};
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var Window = {
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get width() {
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return cmd(48);
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},
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get height() {
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return cmd(49);
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},
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get dimensions() {
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return [this.width, this.height];
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}
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};
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var Color = {
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white: [255,255,255,255],
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@ -172,14 +158,27 @@ var GUI = {
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return def;
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}
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var tex_wh = cmd(64,def.path);
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var wh = tex_wh.slice();
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if (def.width !== 0)
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wh.x = def.width;
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if (def.height !== 0)
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wh.y = def.height;
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wh = wh.scale(def.scale);
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var sendscale = [];
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sendscale.x = wh.x / tex_wh.x;
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sendscale.y = wh.y / tex_wh.y;
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def.draw = function(pos) {
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def.calc_bb(pos);
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var wh = cmd(64,def.path);
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gui_img(def.path, pos.sub(def.anchor.scale(wh)), def.scale, def.angle, def.color);
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gui_img(def.path, pos.sub(def.anchor.scale(wh)), sendscale, def.angle, def.image_repeat, def.image_repeat_offset, def.color);
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};
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def.calc_bb = function(cursor) {
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var wh = cmd(64,def.path).scale(def.scale);
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def.bb = cwh2bb(wh.scale([0.5,0.5]), wh);
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def.bb = movebb(def.bb, cursor.sub(wh.scale(def.anchor)));
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};
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margin: [5,5], /* Distance between elements for things like columns */
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width: 0,
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height: 0,
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image_repeat: false,
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image_repeat_offset: [0,0],
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debug: false, /* set to true to draw debug boxes */
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},
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text_fn(str, defn)
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def.draw = function(cursor) {
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def.calc_bb(cursor);
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if (def.debug)
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Debug.boundingbox(def.bb, def.debug_colors.bounds);
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var old = def;
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def = Object.create(def);
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@ -254,11 +259,8 @@ var GUI = {
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});
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def.draw = function(pos) {
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var c = Color.red.slice();
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c.a = 100;
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def.items.forEach(function(item) {
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item.draw.call(this,pos);
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Debug.poly(bb2points(item.bb), c);
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var wh = bb2wh(item.bb);
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pos.y -= wh.y;
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pos.y -= def.padding.x*2;
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@ -269,6 +271,15 @@ var GUI = {
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},
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};
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GUI.defaults.debug_colors = {
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bounds: Color.red.slice(),
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margin: Color.blue.slice(),
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padding: Color.green.slice()
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};
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Object.values(GUI.defaults.debug_colors).forEach(function(v) { v.a = 100; });
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function listbox(pos, item) {
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pos.y += (item[1] - 20);
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};
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@ -461,9 +472,6 @@ var Tween = {
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start(obj, target, tvals, options)
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{
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var start = tvals[0];
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var end = tvals[1];
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var defn = Object.create(this.default);
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Object.assign(defn, options);
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@ -493,6 +501,8 @@ var Tween = {
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nval = defn.ease(nval);
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obj[target] = tvals[i].lerp(tvals[i+1], nval);
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Log.warn(defn.pct);
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};
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defn.restart = function() { defn.accum = 0; };
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@ -503,6 +513,48 @@ var Tween = {
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return defn;
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},
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embed(obj, target, tvals, options) {
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var defn = Object.create(this.default);
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Object.assign(defn, options);
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defn.update_vals = function(vals) {
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defn.vals = vals;
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if (defn.loop === 'circle')
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defn.vals.push(defn.vals[0]);
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else if (defn.loop === 'yoyo') {
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for (var i = defn.vals.length-2; i >= 0; i--)
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defn.vals.push(defn.vals[i]);
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}
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defn.slices = defn.vals.length - 1;
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defn.slicelen = 1 / defn.slices;
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};
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defn.update_vals(tvals);
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defn.time_s = Date.now();
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Object.defineProperty(obj, target, {
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get() {
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defn.accum = (Date.now() - defn.time_s)/1000;
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defn.pct = (defn.accum % defn.time) / defn.time;
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var t = defn.whole ? defn.ease(defn.pct) : defn.pct;
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var nval = t / defn.slicelen;
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var i = Math.trunc(nval);
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nval -= i;
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if (!defn.whole)
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nval = defn.ease(nval);
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return defn.vals[i].lerp(defn.vals[i+1],nval);
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},
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});
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return defn;
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},
|
||||
};
|
||||
|
||||
|
||||
|
@ -929,8 +981,33 @@ var Signal = {
|
|||
clera_obj(obj) {
|
||||
this.signals.filter(function(x) { return x[1] !== obj; });
|
||||
},
|
||||
|
||||
c:{},
|
||||
register(name, fn) {
|
||||
if (!this.c[name])
|
||||
this.c[name] = [];
|
||||
|
||||
this.c[name].push(fn);
|
||||
},
|
||||
|
||||
call(name, ...args) {
|
||||
if (this.c[name])
|
||||
this.c[name].forEach(function(fn) { fn.call(this, ...args); });
|
||||
},
|
||||
};
|
||||
|
||||
var Window = {
|
||||
width: 0,
|
||||
height: 0,
|
||||
dimensions:[0,0],
|
||||
};
|
||||
|
||||
Signal.register("window_resize", function(w, h) {
|
||||
Window.width = w;
|
||||
Window.height = h;
|
||||
Window.dimensions = [w, h];
|
||||
});
|
||||
|
||||
var IO = {
|
||||
exists(file) { return cmd(65, file);},
|
||||
slurp(file) {
|
||||
|
|
Loading…
Reference in a new issue