2D sprite animations; timers

This commit is contained in:
John Alanbrook 2023-01-18 23:15:36 +00:00
parent 600426be8f
commit 695c102ce3
9 changed files with 81 additions and 47 deletions

View file

@ -174,6 +174,34 @@ duk_ret_t duk_cmd(duk_context *duk) {
case 23:
duk_push_boolean(duk, shape_is_enabled(duk_to_pointer(duk, 1)));
return 1;
case 24:
timer_pause(id2timer(duk_to_int(duk, 1)));
break;
case 25:
timer_stop(id2timer(duk_to_int(duk, 1)));
break;
case 26:
timer_start(id2timer(duk_to_int(duk, 1)));
break;
case 27:
timer_remove(id2timer(duk_to_int(duk, 1)));
break;
case 28:
timerr_settime(id2timer(duk_to_int(duk, 1)), duk_to_number(duk, 2));
break;
case 29:
duk_push_number(duk, id2timer(duk_to_int(duk, 1))->interval);
return 1;
case 30:
sprite_setanim(id2sprite(duk_to_int(duk, 1)), duk_to_pointer(duk, 2), duk_to_int(duk, 3));
return 0;
}
return 0;
@ -401,19 +429,13 @@ duk_ret_t duk_make_sprite(duk_context *duk) {
/* Make anim from texture */
duk_ret_t duk_make_anim2d(duk_context *duk) {
int go = duk_to_int(duk, 0);
const char *path = duk_to_string(duk, 1);
int frames = duk_to_int(duk, 2);
int fps = duk_to_int(duk, 3);
const char *path = duk_to_string(duk, 0);
int frames = duk_to_int(duk, 1);
int fps = duk_to_int(duk, 2);
int sprite = make_sprite(go);
struct sprite *sp = id2sprite(sprite);
sp->pos[0] = -0.5f;
sp->pos[1] = -0.5f;
anim_load(&sp->anim, path);
sp->tex = sp->anim.anim->tex;
struct TexAnim *anim = anim2d_from_tex(path, frames, fps);
duk_push_int(duk, sprite);
duk_push_pointer(duk, anim);
return 1;
}
@ -435,15 +457,6 @@ duk_ret_t duk_make_box2d(duk_context *duk) {
return 1;
}
duk_ret_t duk_box2d_cmd(duk_context *duk) {
int cmd = duk_to_int(duk, 0);
struct phys2d_box *box = duk_to_pointer(duk, 1);
YughInfo("Issuing command %d with box %p.", cmd, box);
return 0;
}
duk_ret_t duk_make_circle2d(duk_context *duk) {
int go = duk_to_int(duk, 0);
double radius = duk_to_number(duk, 1);
@ -461,6 +474,7 @@ duk_ret_t duk_make_circle2d(duk_context *duk) {
return 1;
}
/* These are anims for controlling properties on an object */
duk_ret_t duk_anim(duk_context *duk) {
void *prop = duk_get_heapptr(duk, 0);
int keyframes = duk_get_length(duk, 1);
@ -488,18 +502,17 @@ duk_ret_t duk_anim(duk_context *duk) {
return 0;
}
duk_ret_t duk_make_timer(duk_context *duk) {
void *sym = duk_get_heapptr(duk, 0);
double secs = duk_to_number(duk, 1);
void *obj = duk_get_heapptr(duk, 2);
struct callee *c = malloc(sizeof(*c));
c->fn = sym;
c->obj = obj;
struct timer *timer = timer_make(secs, call_callee, c);
duk_ret_t duk_anim_cmd(duk_context *duk) {
return 0;
}
duk_ret_t duk_timer(duk_context *duk) {
return 0;
}
duk_ret_t duk_timer_cmd(duk_context *duk) {
return 0;
duk_push_int(duk, timer->timerid);
return 1;
}
#define DUK_FUNC(NAME, ARGS) duk_push_c_function(duk, duk_##NAME, ARGS); duk_put_global_string(duk, #NAME);
@ -515,9 +528,11 @@ void ffi_load()
DUK_FUNC(win_make, 3);
DUK_FUNC(make_sprite, 3);
DUK_FUNC(make_anim2d, 4);
DUK_FUNC(make_anim2d, 3);
DUK_FUNC(make_box2d, 3);
DUK_FUNC(make_circle2d, 3);
DUK_FUNC(make_timer, 3);
DUK_FUNC(cmd, DUK_VARARGS);
DUK_FUNC(register, 3);
DUK_FUNC(register_collide, 4);
@ -525,9 +540,7 @@ void ffi_load()
DUK_FUNC(gui_text, 3);
DUK_FUNC(gui_img, 2);
DUK_FUNC(timer, 2);
DUK_FUNC(timer_cmd, 2);
DUK_FUNC(anim, 2);
DUK_FUNC(anim_cmd, 3);
}

View file

@ -156,9 +156,9 @@ void register_physics(struct callee c) {
arrput(physics, c);
}
void call_callee(struct callee c) {
duk_push_heapptr(duk, c.fn);
duk_push_heapptr(duk, c.obj);
void call_callee(struct callee *c) {
duk_push_heapptr(duk, c->fn);
duk_push_heapptr(duk, c->obj);
if (duk_pcall_method(duk, 0))
duk_run_err();
@ -185,7 +185,7 @@ void call_updates(double dt) {
void call_gui() {
for (int i = 0; i < arrlen(guis); i++)
call_callee(guis[i]);
call_callee(&guis[i]);
}
void call_physics(double dt) {

View file

@ -21,6 +21,7 @@ void script_editor();
void script_call(const char *f);
void script_call_sym(void *sym);
void script_call_sym_args(void *sym, void *args);
void call_callee(struct callee *c);
int script_has_sym(void *sym);
void script_eval_w_env(const char *s, void *env);
time_t file_mod_secs(const char *file);

View file

@ -174,15 +174,16 @@ void sprite_draw(struct sprite *sprite)
cpVect cpos = cpBodyGetPosition(go->body);
float pos[2] = {cpos.x, cpos.y};
float size[2] = { sprite->size[0] * go->scale * go->flipx, sprite->size[1] * go->scale * go->flipy };
if (sprite->tex->opts.animation) {
tex_draw(sprite->tex, pos, cpBodyGetAngle(go->body), size, sprite->pos, anim_get_rect(&sprite->anim));
} else {
tex_draw(sprite->tex, pos, cpBodyGetAngle(go->body), size, sprite->pos, *sprite->frame);
}
tex_draw(sprite->tex, pos, cpBodyGetAngle(go->body), size, sprite->pos, *sprite->frame);
}
}
void sprite_setanim(struct sprite *sprite, struct TexAnim *anim, int frame)
{
sprite->tex = anim->tex;
sprite->frame = &anim->st_frames[frame];
}
void gui_draw_img(const char *img, float x, float y) {
shader_use(spriteShader);
struct Texture *tex = texture_loadfromfile(img);

View file

@ -30,6 +30,7 @@ void sprite_enabled(int id, int e);
void sprite_io(struct sprite *sprite, FILE *f, int read);
void sprite_loadtex(struct sprite *sprite, const char *path);
void sprite_settex(struct sprite *sprite, struct Texture *tex);
void sprite_setanim(struct sprite *sprite, struct TexAnim *anim, int frame);
void sprite_setframe(struct sprite *sprite, struct glrect *frame);
void sprite_initialize();
void sprite_draw(struct sprite *sprite);

View file

@ -174,6 +174,16 @@ void anim_setframe(struct anim2d *anim, int frame)
anim_calc(anim);
}
struct TexAnim *anim2d_from_tex(const char *path, int frames, int fps)
{
struct TexAnim *anim = malloc(sizeof(*anim));
anim->tex = texture_loadfromfile(path);
texanim_fromframes(anim, frames);
anim->ms = (float)1/fps;
return anim;
}
void texanim_fromframes(struct TexAnim *anim, int frames)
{
if (anim->st_frames) free(anim->st_frames);

View file

@ -73,7 +73,7 @@ void tex_bind(struct Texture *tex); // Bind to gl context
char * tex_get_path(struct Texture *tex); // Get image path for texture
struct anim2d *anim2d_from_tex(const char *path, int frames, int fps);
struct TexAnim *anim2d_from_tex(const char *path, int frames, int fps);
void texanim_fromframes(struct TexAnim *anim, int frames);
void anim_load(struct anim2d *anim, const char *path); /* Load and start new animation */

View file

@ -1,5 +1,6 @@
#include "timer.h"
#include <stdlib.h>
#include "log.h"
#include <stb_ds.h>
@ -14,7 +15,6 @@ void check_timer(struct timer *t, double dt)
if (t->remain_time <= 0) {
t->cb(t->data);
if (t->repeat) {
t->remain_time = t->interval;
return;
@ -66,6 +66,7 @@ void timer_start(struct timer *t) {
void timer_remove(struct timer *t) {
int i = t->timerid;
free(t->data);
arrdelswap(timers, i);
timers[i].timerid = i;
}
@ -73,4 +74,9 @@ void timer_remove(struct timer *t) {
void timerr_settime(struct timer *t, double interval) {
t->remain_time += (interval - t->interval);
t->interval = interval;
}
struct timer *id2timer(int id)
{
return &timers[id];
}

View file

@ -9,9 +9,11 @@ struct timer {
double remain_time; // How much time until the timer executes
void (*cb)(void *data);
void *data;
int ownd
};
struct timer *timer_make(double interval, void (*callback)(void *param), void *param);
struct timer *id2timer(int id);
void timer_remove(struct timer *t);
void timer_start(struct timer *t);
void timer_pause(struct timer *t);