Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode
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94c2a3c143
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681fb27ae4
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@ -593,14 +593,13 @@ struct postphys_cb {
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JSValue send;
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};
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static struct postphys_cb begins[512];
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static uint32_t bptr;
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static struct postphys_cb *begins = NULL;
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void flush_collide_cbs() {
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for (int i = 0; i < bptr; i++)
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for (int i = 0; i < arrlen(begins); i++)
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script_callee(begins[i].c, 1, &begins[i].send);
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bptr = 0;
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arrsetlen(begins,0);
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}
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void duk_call_phys_cb(cpVect norm, struct callee c, int hit, cpArbiter *arb) {
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@ -618,10 +617,10 @@ void duk_call_phys_cb(cpVect norm, struct callee c, int hit, cpArbiter *arb) {
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JS_SetPropertyStr(js, obj, "id", JS_NewInt32(js,hit));
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JS_SetPropertyStr(js,obj,"obj", JS_DupValue(js,id2go(hit)->ref));
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begins[bptr].c = c;
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begins[bptr].send = obj;
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bptr++;
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return;
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struct postphys_cb cb;
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cb.c = c;
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cb.send = obj;
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arrput(begins, cb);
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}
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#define CTYPE_BEGIN 0
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@ -46,7 +46,6 @@ static int line_sc = 0;
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static int line_sv = 0;
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static struct line_vert line_b[v_amt];
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static uint16_t line_bi[v_amt];
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static sg_pipeline grid_pipe;
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static sg_bindings grid_bind;
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static sg_shader grid_shader;
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@ -24,10 +24,16 @@ char *catstr[] = {"engine", "script", "render"};
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FILE *logfile = NULL;
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#define CONSOLE_BUF 1024*1024*5/* 5MB */
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#define CONSOLE_BUF 1024*1024*5 /* 5MB */
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char lastlog[ERROR_BUFFER+1] = {'\0'};
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char consolelog[CONSOLE_BUF+1] = {'\0'};
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char *lastlog;
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char *consolelog;
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void log_init()
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{
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lastlog = malloc(ERROR_BUFFER+1);
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consolelog = malloc(CONSOLE_BUF+1);
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}
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void mYughLog(int category, int priority, int line, const char *file, const char *message, ...)
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{
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@ -15,10 +15,12 @@
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#define LOG_SCRIPT 1
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#define LOG_RENDER 2
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extern char lastlog[];
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extern char consolelog[];
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extern char *lastlog;
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extern char *consolelog;
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extern int logLevel;
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void log_init();
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#ifndef NDEBUG
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#define YughLog(cat, pri, msg, ...) mYughLog(cat, pri, __LINE__, __FILE__, msg, ##__VA_ARGS__)
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#define YughInfo(msg, ...) mYughLog(0, 0, __LINE__, __FILE__, msg, ##__VA_ARGS__);
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@ -1619,7 +1619,7 @@ JSValue duk_make_timer(JSContext *js, JSValueConst this, int argc, JSValueConst
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struct callee *c = malloc(sizeof(*c));
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c->fn = JS_DupValue(js, argv[0]);
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c->obj = JS_DupValue(js, globalThis);
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int id = timer_make(secs, call_callee, c, 1);
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int id = timer_make(secs, call_callee, c, 1, js2bool(argv[2]));
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return JS_NewInt64(js, id);
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}
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@ -436,7 +436,7 @@ struct dsp_delay dsp_delay_make(unsigned int ms_delay)
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void dsp_delay_filbuf(struct dsp_delay *delay, soundbyte *buf, int n)
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{
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static soundbyte cache[BUF_FRAMES*2];
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soundbyte cache[BUF_FRAMES*2];
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dsp_run(delay->in, cache, n);
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for (int i = 0; i < n*CHANNELS; i++) {
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@ -5,14 +5,16 @@
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#include "dsp.h"
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#include <string.h>
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#include "log.h"
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#include "stdlib.h"
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#include <assert.h>
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static struct bus bus[256];
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#define BUS_N 256
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static struct bus *bus;
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static int first = 0; /* First bus available */
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static int first_on = -1; /* First bus to fill buffer with */
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soundbyte mastermix[BUF_FRAMES*CHANNELS];
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soundbyte *mastermix = NULL;
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static float master_volume = 1.f;
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@ -23,13 +25,15 @@ void mix_master_vol(float v) {
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}
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void mixer_init() {
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for (int i = 0; i < 256; i++) {
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bus = malloc(sizeof(struct bus)*BUS_N);
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mastermix = malloc(BUF_FRAMES*CHANNELS);
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for (int i = 0; i < BUS_N; i++) {
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bus[i].next = i+1;
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bus[i].on = 0;
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bus[i].id = i;
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}
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bus[255].next = -1;
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bus[BUS_N-1].next = -1;
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}
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struct bus *first_free_bus(struct dsp_filter in) {
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@ -14,7 +14,7 @@ struct bus {
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int id;
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};
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extern soundbyte mastermix[BUF_FRAMES*CHANNELS];
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extern soundbyte *mastermix;
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void mixer_init();
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@ -9,7 +9,6 @@
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#define TSF_BLOCK 32
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struct dsp_filter cursong;
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struct dsp_midi_song gsong;
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float music_pan = 0.f;
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@ -79,6 +78,7 @@ void play_song(const char *midi, const char *sf)
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// Preset on 10th MIDI channel to use percussion sound bank if possible
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tsf_channel_set_bank_preset(gsong.sf, 9, 128, 0);
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struct dsp_filter cursong;
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cursong.data = &gsong;
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cursong.filter = dsp_midi_fillbuf;
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musicbus = first_free_bus(cursong);
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@ -305,7 +305,7 @@ void anim_play(struct anim2d *anim) {
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anim->playing = 1;
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if (anim->timer == NULL)
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anim->timer = id2timer(timer_make(1.f / anim->anim->ms, anim_incr, anim, 0));
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anim->timer = id2timer(timer_make(1.f / anim->anim->ms, anim_incr, anim, 0, 0));
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else
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timerr_settime(anim->timer, 1.f / anim->anim->ms);
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@ -25,12 +25,16 @@ void check_timer(struct timer *t, double dt) {
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}
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}
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void timer_update(double dt) {
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void timer_update(double dt, double scale) {
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double sdt = dt*scale;
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for (int i = 0; i < arrlen(timers); i++)
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check_timer(&timers[i], dt);
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if (timers[i].app)
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check_timer(&timers[i], dt);
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else
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check_timer(&timers[i], sdt);
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}
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int timer_make(double interval, void (*callback)(void *param), void *param, int own) {
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int timer_make(double interval, void (*callback)(void *param), void *param, int own, int app) {
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struct timer new;
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new.remain_time = interval;
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new.interval = interval;
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@ -39,6 +43,7 @@ int timer_make(double interval, void (*callback)(void *param), void *param, int
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new.repeat = 1;
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new.owndata = own;
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new.next = -1;
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new.app = app;
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if (first < 0) {
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timer_start(&new);
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@ -11,15 +11,16 @@ struct timer {
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void *data;
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int owndata;
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int next;
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int app;
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};
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int timer_make(double interval, void (*callback)(void *param), void *param, int own);
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int timer_make(double interval, void (*callback)(void *param), void *param, int own, int app);
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struct timer *id2timer(int id);
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void timer_remove(int id);
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void timer_start(struct timer *t);
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void timer_pause(struct timer *t);
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void timer_stop(struct timer *t);
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void timer_update(double dt);
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void timer_update(double dt, double scale);
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void timerr_settime(struct timer *t, double interval);
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#endif
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@ -158,10 +158,11 @@ void c_frame()
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low_fps_c += elapsed;
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input_poll(0);
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timer_update(elapsed, timescale);
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if (sim_play == SIM_PLAY || sim_play == SIM_STEP) {
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prof_start(&prof_update);
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timer_update(elapsed * timescale);
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call_updates(elapsed * timescale);
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prof(&prof_update);
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@ -317,6 +318,7 @@ void app_name(char *name)
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sapp_desc sokol_main(int argc, char **argv) {
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#ifndef NDEBUG
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log_init();
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#ifdef __linux__
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int logout = 0;
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if (logout) {
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@ -251,7 +251,7 @@ Debug.Options.gif = {
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w: 640, /* Max width */
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h: 480, /* Max height */
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stretch: false, /* True if you want to stretch */
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cpf: 2,
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cpf: 4,
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depth: 8,
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file: "out.gif",
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rec: false,
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@ -275,10 +275,11 @@ Debug.Options.gif = {
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this.fps = (1/this.cpf)*100;
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this.start_time = Time.time;
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timer.oneshot(this.stop.bind(this), this.secs, this);
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timer.oneshot(this.stop.bind(this), this.secs, this, true);
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},
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stop() {
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Log.warn("STOPPED");
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if (!this.rec) return;
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cmd(132, this.file);
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this.rec = false;
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@ -55,17 +55,8 @@ function bb2wh(bb) {
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load("scripts/gui.js");
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var timer = {
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guardfn(fn) {
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if (typeof fn === 'function')
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fn();
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else {
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Log.warn("TIMER TRYING TO EXECUTE WIHTOUT!!!");
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Log.warn(this);
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this.kill();
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}
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},
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make(fn, secs,obj,loop) {
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make(fn, secs,obj,loop,app) {
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app ??= false;
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if (secs === 0) {
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fn.call(obj);
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return;
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@ -79,17 +70,14 @@ var timer = {
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else
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Log.warn("Timer trying to execute without a function.");
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};
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t.id = make_timer(guardfn, secs, obj);
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t.id = make_timer(guardfn, secs, app);
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return t;
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},
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oneshot(fn, secs,obj) {
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var t = this.make(() => {
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fn.call();
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t.kill();
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},secs);
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t.loop = 0;
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oneshot(fn, secs,obj, app) {
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app ??= false;
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var t = this.make(fn, secs, obj, 0, app);
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t.start();
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},
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@ -26,5 +26,5 @@ void main()
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}
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}
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// frag_color = vec4(acc,1);
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frag_color = vec4(acc,1);
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}
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