level saving
This commit is contained in:
parent
23782f9fac
commit
661d29a01c
|
@ -69,16 +69,19 @@ Object.deepfreeze = function(obj)
|
|||
/* Goes through each key and overwrites if it's present */
|
||||
Object.dainty_assign = function(target, source)
|
||||
{
|
||||
Object.keys(target).forEach(function(key) {
|
||||
if (!(key in source)) return;
|
||||
Object.keys(source).forEach(function(key) {
|
||||
if (!(key in target)) return;
|
||||
if (typeof source[key] === 'function') return;
|
||||
if (typeof target[key] === 'function') return;
|
||||
|
||||
if (Array.isArray(target[key]))
|
||||
if (Array.isArray(source[key]))
|
||||
target[key] = deep_copy(source[key]);
|
||||
else if (typeof target[key] === 'object')
|
||||
else if (typeof source[key] === 'object')
|
||||
Object.dainty_assign(target[key], source[key]);
|
||||
else
|
||||
else {
|
||||
Log.warn(`set key ${key}`);
|
||||
target[key] = source[key];
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -57,6 +57,7 @@ component.sprite = Object.copy(component, {
|
|||
|
||||
component.sprite.impl = {
|
||||
set path(x) {
|
||||
Log.warn(x);
|
||||
cmd(12,this.id,prototypes.resani(this.gameobject.__proto__.toString(), x),this.rect);
|
||||
},
|
||||
get path() {
|
||||
|
|
|
@ -87,6 +87,9 @@ function ediff(from,to)
|
|||
{
|
||||
var ret = {};
|
||||
|
||||
if (!to)
|
||||
return ediff(from,{});
|
||||
|
||||
Object.entries(from).forEach(function([key,v]) {
|
||||
if (typeof v === 'function') return;
|
||||
if (typeof v === 'undefined') return;
|
||||
|
@ -120,6 +123,5 @@ function ediff(from,to)
|
|||
ret[key] = v;
|
||||
});
|
||||
|
||||
if (ret.empty) return undefined;
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -19,12 +19,14 @@ var configs = {
|
|||
};
|
||||
|
||||
var editor = {
|
||||
dbg_ur: "arena.level1",
|
||||
selectlist: [],
|
||||
grablist: [],
|
||||
scalelist: [],
|
||||
rotlist: [],
|
||||
camera: undefined,
|
||||
edit_level: undefined, /* The current level that is being edited */
|
||||
desktop: undefined, /* The editor desktop, where all editing objects live */
|
||||
working_layer: 0,
|
||||
get cursor() {
|
||||
if (this.selectlist.length === 0 ) return Mouse.worldpos;
|
||||
|
@ -192,16 +194,31 @@ var editor = {
|
|||
mousejoy: undefined,
|
||||
joystart: undefined,
|
||||
|
||||
stash: "",
|
||||
stash: undefined,
|
||||
|
||||
start_play_ed() {
|
||||
// this.stash = this.edit_level.save();
|
||||
// this.edit_level.kill();
|
||||
this.stash = this.edit_level.level_obj();
|
||||
this.edit_level.kill();
|
||||
// load_configs("game.config");
|
||||
Game.play();
|
||||
Player.players[0].uncontrol(this);
|
||||
Player.players[0].control(limited_editor);
|
||||
Register.unregister_obj(this);
|
||||
Primum.spawn(this.dbg_ur);
|
||||
},
|
||||
|
||||
enter_editor() {
|
||||
Game.pause();
|
||||
Player.players[0].control(this);
|
||||
Player.players[0].uncontrol(limited_editor);
|
||||
Register.gui.register(editor.ed_gui, editor);
|
||||
Debug.register_call(editor.ed_debug, editor);
|
||||
Register.update.register(gui_controls.update, gui_controls);
|
||||
Player.players[0].control(gui_controls);
|
||||
},
|
||||
|
||||
end_debug() {
|
||||
|
||||
},
|
||||
|
||||
openpanel(panel, dontsteal) {
|
||||
|
@ -350,10 +367,16 @@ var editor = {
|
|||
}
|
||||
|
||||
this.edit_level = Primum.spawn(ur.arena);
|
||||
// this.edit_level.toString = function() { return "desktop"; };
|
||||
this.desktop = this.edit_level;
|
||||
if (this.stash)
|
||||
|
||||
editor.edit_level._ed.selectable = false;
|
||||
},
|
||||
|
||||
load_desktop(d) {
|
||||
|
||||
},
|
||||
|
||||
_sel_comp: undefined,
|
||||
get sel_comp() { return this._sel_comp; },
|
||||
set sel_comp(x) {
|
||||
|
@ -737,16 +760,12 @@ editor.inputs.r.doc = "Rotate selected using the mouse while held down.";
|
|||
|
||||
editor.inputs.r.released = function() { editor.rotlist = []; }
|
||||
|
||||
editor.inputs['C-p'] = function() {
|
||||
if (!Game.playing()) {
|
||||
editor.inputs.f5 = function()
|
||||
{
|
||||
editor.start_play_ed();
|
||||
// if (!Level.loadlevel("debug"))
|
||||
Primum.spawn(ur.start);
|
||||
} else {
|
||||
Game.pause();
|
||||
}
|
||||
};
|
||||
editor.inputs['C-p'].doc = "Start game from 'debug' if it exists; otherwise, from 'game'.";
|
||||
|
||||
editor.inputs.f5.doc = "Start game from 'debug' if it exists; otherwise, from 'game'.";
|
||||
|
||||
editor.inputs['M-p'] = function() {
|
||||
if (Game.playing())
|
||||
|
@ -1548,7 +1567,7 @@ replpanel.inputs.tab = function() {
|
|||
});
|
||||
|
||||
if (keys.length > 1)
|
||||
Log.say(keys.join(', '));
|
||||
Log.console(keys.join(', '));
|
||||
};
|
||||
replpanel.inputs['C-p'] = function()
|
||||
{
|
||||
|
@ -1971,29 +1990,22 @@ limited_editor.inputs['M-p'] = function()
|
|||
|
||||
limited_editor.inputs['C-q'] = function()
|
||||
{
|
||||
Game.stop();
|
||||
Sound.killall();
|
||||
Player.players[0].uncontrol(limited_editor);
|
||||
Player.players[0].control(editor);
|
||||
Register.gui.register(editor.ed_gui, editor);
|
||||
Debug.register_call(editor.ed_debug, editor);
|
||||
editor.enter_editor();
|
||||
Primum.clear_all();
|
||||
editor.load_json(editor.stash);
|
||||
Game.view_camera(editor.camera);
|
||||
}
|
||||
|
||||
limited_editor.inputs['M-q'] = function()
|
||||
{
|
||||
editor.enter_editor();
|
||||
}
|
||||
|
||||
/* This is used for editing during a paused game */
|
||||
var limited_editing = {};
|
||||
limited_editing.inputs = {};
|
||||
|
||||
Player.players[0].control(editor);
|
||||
Register.gui.register(editor.ed_gui, editor);
|
||||
Debug.register_call(editor.ed_debug, editor);
|
||||
|
||||
Register.update.register(gui_controls.update, gui_controls);
|
||||
Player.players[0].control(gui_controls);
|
||||
|
||||
|
||||
if (IO.exists("editor.config"))
|
||||
load_configs("editor.config");
|
||||
|
||||
|
@ -2003,5 +2015,6 @@ editor.camera = Game.camera;
|
|||
Game.stop();
|
||||
Game.editor_mode(true);
|
||||
|
||||
editor.enter_editor();
|
||||
|
||||
load("editorconfig.js");
|
||||
|
|
|
@ -708,7 +708,7 @@ Register.update.register(Game.exec, Game);
|
|||
|
||||
load("scripts/entity.js");
|
||||
|
||||
var preprimum = {};
|
||||
var preprimum = Object.create(gameobject);
|
||||
preprimum.objects = {};
|
||||
preprimum.worldpos = function() { return [0,0]; };
|
||||
preprimum.worldangle = function() { return 0; };
|
||||
|
@ -716,7 +716,7 @@ preprimum.scale = 1;
|
|||
preprimum.gscale = function() { return 1; };
|
||||
preprimum.pos = [0,0];
|
||||
preprimum.angle = 0;
|
||||
var World = gameobject.make(preprimum);
|
||||
var World = preprimum.make(preprimum);
|
||||
var Primum = World;
|
||||
Primum.level = undefined;
|
||||
Primum.toString = function() { return "Primum"; };
|
||||
|
|
|
@ -29,7 +29,7 @@ var gameobject = {
|
|||
var pct = x/this.scale;
|
||||
cmd(36, this.body, x);
|
||||
|
||||
this.objects.forEach(function(obj) {
|
||||
this.objects?.forEach(function(obj) {
|
||||
obj.scale *= pct;
|
||||
obj.pos = obj.pos.scale(pct);
|
||||
});
|
||||
|
@ -234,6 +234,7 @@ var gameobject = {
|
|||
velocity:[0,0],
|
||||
angularvelocity:0,
|
||||
layer:0,
|
||||
worldpos() { return [0,0]; },
|
||||
|
||||
save:true,
|
||||
selectable:true,
|
||||
|
@ -280,7 +281,25 @@ var gameobject = {
|
|||
|
||||
json_obj() {
|
||||
var d = ediff(this,this.__proto__);
|
||||
if (!d) return {};
|
||||
d ??= {};
|
||||
|
||||
var objects = {};
|
||||
this.__proto__.objects ??= {};
|
||||
if (!Object.keys(this.objects).equal(Object.keys(this.__proto__.objects))) {
|
||||
for (var o in this.objects) {
|
||||
objects[o] = this.objects[o].transform_obj();
|
||||
objects[o].ur = this.objects[o].ur.toString();
|
||||
}
|
||||
} else {
|
||||
for (var o in this.objects) {
|
||||
var obj = ediff(this.objects[o].transform_obj(),
|
||||
this.__proto__.objects[o]);
|
||||
if (obj) objects[o] = obj;
|
||||
}
|
||||
}
|
||||
if (!objects.empty)
|
||||
d.objects = objects;
|
||||
|
||||
delete d.pos;
|
||||
delete d.angle;
|
||||
delete d.velocity;
|
||||
|
@ -295,28 +314,7 @@ var gameobject = {
|
|||
},
|
||||
|
||||
level_obj() {
|
||||
var json = this.json_obj();
|
||||
|
||||
var objects = {};
|
||||
this.__proto__.objects ??= {};
|
||||
if (!Object.keys(this.objects).equal(Object.keys(this.__proto__.objects))) {
|
||||
for (var o in this.objects) {
|
||||
objects[o] = this.objects[o].transform_obj();
|
||||
objects[o].ur = this.objects[o].ur.toString();
|
||||
}
|
||||
} else {
|
||||
for (var o in this.objects) {
|
||||
var obj = this.objects[o].json_obj();
|
||||
Object.assign(obj, ediff(this.objects[o].transform(), this.__proto__.objects[o]));
|
||||
if (!obj.empty)
|
||||
objects[o] = obj;
|
||||
}
|
||||
}
|
||||
|
||||
if (!objects.empty)
|
||||
json.objects = objects;
|
||||
|
||||
return json;
|
||||
return this.json_obj();
|
||||
},
|
||||
|
||||
ur_obj() {
|
||||
|
@ -433,9 +431,9 @@ var gameobject = {
|
|||
var newobj = obj.spawn(o.ur);
|
||||
if (!newobj) continue;
|
||||
obj.rename_obj(newobj.toString(), prop);
|
||||
Object.assign(newobj,o);
|
||||
}
|
||||
}
|
||||
|
||||
Object.dainty_assign(obj, this);
|
||||
|
||||
obj.components.forEach(function(x) { if ('sync' in x) x.sync(); });
|
||||
|
@ -447,6 +445,16 @@ var gameobject = {
|
|||
return obj;
|
||||
},
|
||||
|
||||
make_objs(objs) {
|
||||
for (var prop in objs) {
|
||||
var o = objs[prop];
|
||||
var newobj = this.spawn(o.ur);
|
||||
if (!newobj) continue;
|
||||
this.rename_obj(newobj.toString(), prop);
|
||||
Object.assign(newobj,o);
|
||||
}
|
||||
},
|
||||
|
||||
rename_obj(name, newname) {
|
||||
if (!this.objects[name]) {
|
||||
Log.warn(`No object with name ${name}. Could not rename to ${newname}.`);
|
||||
|
|
|
@ -9,6 +9,14 @@ function fcompile_env(file, env)
|
|||
return compile_env(IO.slurp(file), env, file);
|
||||
}
|
||||
|
||||
var OS = {
|
||||
get cwd() { return cmd(144); },
|
||||
};
|
||||
OS.exec = function(s)
|
||||
{
|
||||
cmd(143, s);
|
||||
}
|
||||
|
||||
var Log = {
|
||||
set level(x) { cmd(92,x); },
|
||||
get level() { return cmd(93); },
|
||||
|
@ -62,6 +70,10 @@ var Log = {
|
|||
Log.write('\n');
|
||||
},
|
||||
|
||||
console(msg) {
|
||||
cmd(142, msg + '\n');
|
||||
},
|
||||
|
||||
stack(skip = 0) {
|
||||
var stack = (new Error()).stack;
|
||||
var n = stack.next('\n',0)+1;
|
||||
|
|
|
@ -28,12 +28,10 @@ FILE *logfile = NULL;
|
|||
#define ERROR_BUFFER 1024
|
||||
#define CONSOLE_BUF 1024*1024 /* 5MB */
|
||||
|
||||
char *lastlog;
|
||||
char *consolelog;
|
||||
|
||||
void log_init()
|
||||
{
|
||||
lastlog = malloc(ERROR_BUFFER+1);
|
||||
consolelog = malloc(CONSOLE_BUF+1);
|
||||
}
|
||||
|
||||
|
@ -77,8 +75,11 @@ void log_print(const char *str)
|
|||
fprintf(logfile, "%s", str);
|
||||
fflush(logfile);
|
||||
}
|
||||
}
|
||||
|
||||
snprintf(lastlog, ERROR_BUFFER, "%s", str);
|
||||
void console_print(const char *str)
|
||||
{
|
||||
strncat(consolelog, str, CONSOLE_BUF);
|
||||
}
|
||||
|
||||
void log_setfile(char *file) {
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
#define LOG_SCRIPT 1
|
||||
#define LOG_RENDER 2
|
||||
|
||||
extern char *lastlog;
|
||||
extern char *consolelog;
|
||||
extern int logLevel;
|
||||
|
||||
|
@ -39,5 +38,6 @@ void sg_logging(const char *tag, uint32_t lvl, uint32_t id, const char *msg, uin
|
|||
void log_setfile(char *file);
|
||||
void log_cat(FILE *f);
|
||||
void log_print(const char *str);
|
||||
void console_print(const char *str);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1063,6 +1063,20 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
|
|||
case 141:
|
||||
text_flush(&hudproj);
|
||||
break;
|
||||
|
||||
case 142:
|
||||
str = JS_ToCString(js, argv[1]);
|
||||
console_print(str);
|
||||
break;
|
||||
|
||||
case 143:
|
||||
str = JS_ToCString(js, argv[1]);
|
||||
system(str);
|
||||
break;
|
||||
|
||||
case 144:
|
||||
ret = str2js(DATA_PATH);
|
||||
break;
|
||||
}
|
||||
|
||||
if (str)
|
||||
|
|
|
@ -180,22 +180,25 @@ struct sFont *MakeFont(const char *fontfile, int height) {
|
|||
|
||||
static int curchar = 0;
|
||||
|
||||
void draw_underline_cursor(HMM_Vec2 pos, float scale, struct rgba color)
|
||||
{
|
||||
pos.Y -= 2;
|
||||
sdrawCharacter(font->Characters['_'], pos, scale, color);
|
||||
}
|
||||
|
||||
void draw_char_box(struct Character c, HMM_Vec2 cursor, float scale, struct rgba color)
|
||||
{
|
||||
cursor.Y -= 2;
|
||||
sdrawCharacter(font->Characters['_'], cursor, scale, color);
|
||||
return;
|
||||
cpVect wh;
|
||||
color.a = 30;
|
||||
|
||||
wh.x = 8 * scale;
|
||||
wh.y = 14;
|
||||
cursor.X += wh.x / 2.f;
|
||||
cursor.Y += wh.y / 2.f;
|
||||
wh.x = c.Size[0] * scale + 2;
|
||||
wh.y = c.Size[1] * scale + 2;
|
||||
cursor.X += c.Bearing[0] * scale + 1;
|
||||
cursor.Y -= (c.Bearing[1] * scale + 1);
|
||||
|
||||
cpVect b;
|
||||
b.x = cursor.X;
|
||||
b.y = cursor.Y;
|
||||
color.a = 30;
|
||||
b.x = cursor.X + wh.x/2;
|
||||
b.y = cursor.Y + wh.y/2;
|
||||
|
||||
draw_box(b, wh, color);
|
||||
}
|
||||
|
@ -219,6 +222,8 @@ void sdrawCharacter(struct Character c, HMM_Vec2 cursor, float scale, struct rgb
|
|||
if (curchar+1 >= max_chars)
|
||||
return;
|
||||
|
||||
struct rgba colorbox = {0,0,0,255};
|
||||
|
||||
struct text_vert vert;
|
||||
|
||||
float lsize = 1.0 / 1024.0;
|
||||
|
@ -250,7 +255,7 @@ unsigned char *esc_color(unsigned char *c, struct rgba *color, struct rgba defc)
|
|||
{
|
||||
struct rgba d;
|
||||
if (!color) color = &d;
|
||||
if (*c != '\e') c;
|
||||
if (*c != '\e') return c;
|
||||
c++;
|
||||
if (*c != '[') return c;
|
||||
c++;
|
||||
|
@ -273,7 +278,6 @@ unsigned char *esc_color(unsigned char *c, struct rgba *color, struct rgba defc)
|
|||
return c;
|
||||
}
|
||||
|
||||
|
||||
struct boundingbox text_bb(const unsigned char *text, float scale, float lw, float tracking)
|
||||
{
|
||||
struct rgba dummy;
|
||||
|
@ -323,7 +327,7 @@ struct boundingbox text_bb(const unsigned char *text, float scale, float lw, flo
|
|||
void check_caret(int caret, int l, HMM_Vec2 pos, float scale, struct rgba color)
|
||||
{
|
||||
if (caret == l)
|
||||
draw_char_box(font->Characters[0], pos, scale, color);
|
||||
draw_underline_cursor(pos,scale,color);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -30,8 +30,6 @@ char *PREF_PATH = NULL;
|
|||
|
||||
char **prefabs;
|
||||
|
||||
int stemlen = 0;
|
||||
|
||||
static const char *cur_ext = NULL;
|
||||
struct dirent *c_dirent = NULL;
|
||||
|
||||
|
@ -42,6 +40,8 @@ const char *DB_NAME = "test.db";
|
|||
static struct cdb corecdb;
|
||||
static struct cdb game_cdb;
|
||||
|
||||
|
||||
|
||||
void resources_init() {
|
||||
DATA_PATH = malloc(MAXPATH);
|
||||
getcwd(DATA_PATH, MAXPATH);
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <stdio.h>
|
||||
|
||||
extern int stemlen;
|
||||
extern char *DATA_PATH;
|
||||
|
||||
void resources_init();
|
||||
void fill_extensions(char *paths, const char *path, const char *ext);
|
||||
|
|
|
@ -51,7 +51,6 @@ void main()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
discard;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue