2d animation restructure
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1a1884f61a
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@ -25,8 +25,6 @@ float dynamic_color[3] = {255/255, 70/255, 46/255};
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float kinematic_color[3] = {255/255, 206/255,71/255};
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float static_color[3] = {0.22f, 0.271f, 1.f};
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static struct color static_color = {56, 69, 255};
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void color2float(struct color color, float *fcolor)
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{
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fcolor[0] = (float)color.r/255;
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@ -47,9 +45,9 @@ int cpshape_enabled(cpShape *c)
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{
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cpShapeFilter filter = cpShapeGetFilter(c);
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if (filter.categories == ~CP_ALL_CATEGORIES && filter.mask == ~CP_ALL_CATEGORIES)
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return 1;
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return 0;
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return 1;
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}
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float *shape_outline_color(cpShape *shape)
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@ -70,7 +68,7 @@ float *shape_outline_color(cpShape *shape)
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float *shape_color(cpShape *shape)
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{
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if (cpshape_enabled(shape)) return disabled_color;
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if (!cpshape_enabled(shape)) return disabled_color;
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if (cpShapeGetSensor(shape)) return trigger_color;
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@ -128,7 +128,7 @@ duk_ret_t duk_cmd(duk_context *duk) {
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break;
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case 12:
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//anim2d_delete(duk_to_int(duk, 1));
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sprite_loadtex(id2sprite(duk_to_int(duk, 1)), duk_to_string(duk, 2));
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break;
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case 13:
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@ -168,7 +168,7 @@ duk_ret_t duk_cmd(duk_context *duk) {
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return 1;
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case 22:
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shape_enabled(duk_to_pointer(duk, 1), duk_to_int(duk, 2));
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shape_enabled(duk_to_pointer(duk, 1), duk_to_boolean(duk, 2));
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break;
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case 23:
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@ -399,9 +399,12 @@ duk_ret_t duk_make_sprite(duk_context *duk) {
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return 1;
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}
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/* Make anim from texture */
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duk_ret_t duk_make_anim2d(duk_context *duk) {
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int go = duk_to_int(duk, 0);
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const char *path = duk_to_string(duk, 1);
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int frames = duk_to_int(duk, 2);
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int fps = duk_to_int(duk, 3);
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int sprite = make_sprite(go);
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struct sprite *sp = id2sprite(sprite);
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@ -410,8 +413,6 @@ duk_ret_t duk_make_anim2d(duk_context *duk) {
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anim_load(&sp->anim, path);
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sp->tex = sp->anim.anim->tex;
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YughInfo("Made an animation.");
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duk_push_int(duk, sprite);
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return 1;
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}
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@ -92,11 +92,13 @@ void sprite_draw_all()
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void sprite_loadtex(struct sprite *sprite, const char *path)
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{
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sprite->tex = texture_loadfromfile(path);
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sprite_setframe(sprite, &ST_UNIT);
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}
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void sprite_settex(struct sprite *sprite, struct Texture *tex)
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{
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sprite->tex = tex;
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sprite_setframe(sprite, &ST_UNIT);
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}
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static uint32_t VAO = 0;
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@ -176,7 +178,7 @@ void sprite_draw(struct sprite *sprite)
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if (sprite->tex->opts.animation) {
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tex_draw(sprite->tex, pos, cpBodyGetAngle(go->body), size, sprite->pos, anim_get_rect(&sprite->anim));
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} else {
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tex_draw(sprite->tex, pos, cpBodyGetAngle(go->body), size, sprite->pos, tex_get_rect(sprite->tex));
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tex_draw(sprite->tex, pos, cpBodyGetAngle(go->body), size, sprite->pos, *sprite->frame);
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}
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}
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}
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@ -190,6 +192,11 @@ void gui_draw_img(const char *img, float x, float y) {
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tex_draw(tex, pos, 0.f, size, offset, tex_get_rect(tex));
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}
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void sprite_setframe(struct sprite *sprite, struct glrect *frame)
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{
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sprite->frame = frame;
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}
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void video_draw(struct datastream *stream, mfloat_t position[2], mfloat_t size[2], float rotate, mfloat_t color[3])
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{
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shader_use(vid_shader);
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@ -16,8 +16,8 @@ struct sprite {
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mfloat_t color[3];
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int go;
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int id;
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struct anim2d anim;
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struct Texture *tex;
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struct glrect *frame;
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int next;
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int enabled;
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};
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@ -30,6 +30,7 @@ void sprite_enabled(int id, int e);
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void sprite_io(struct sprite *sprite, FILE *f, int read);
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void sprite_loadtex(struct sprite *sprite, const char *path);
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void sprite_settex(struct sprite *sprite, struct Texture *tex);
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void sprite_setframe(struct sprite *sprite, struct glrect *frame);
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void sprite_initialize();
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void sprite_draw(struct sprite *sprite);
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void video_draw(struct datastream *ds, mfloat_t pos[2], mfloat_t size[2], float rotate, mfloat_t color[3]);
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@ -9,6 +9,8 @@
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#include "util.h"
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#include "parson.h"
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struct glrect ST_UNIT = { 0.f, 1.f, 0.f, 1.f };
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static struct {
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char *key;
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struct Texture *value;
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@ -176,7 +178,7 @@ void texanim_fromframes(struct TexAnim *anim, int frames)
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{
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if (anim->st_frames) free(anim->st_frames);
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anim->st_frames = calloc(frames, sizeof(*anim->st_frames));
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arrsetlen(anim->st_frames, frames);
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float width = (float)1/frames;
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@ -19,7 +19,7 @@ struct glrect {
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float st_s_w(struct glrect st);
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float st_s_h(struct glrect st);
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#define ST_UNIT (struct glrect) { 0.f, 1.f, 0.f, 1.f }
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extern struct glrect ST_UNIT;
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/* Pixel U,V coordiantes */
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struct uvrect {
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@ -30,7 +30,7 @@ struct uvrect {
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};
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/* Tracks a playing animation */
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/* Objects should keep this, and simple change what TexAnim they are pointing to */
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/* Objects should keep this, and just change what TexAnim they are pointing to */
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struct anim2d {
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int frame;
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int playing;
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@ -42,9 +42,9 @@ struct anim2d {
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/* Describes an animation on a particular texture */
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struct TexAnim {
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struct Texture *tex;
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struct glrect *st_frames; /* Dynamic array of frames of animation */
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int ms;
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struct Texture *tex;
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int loop;
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};
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@ -55,6 +55,7 @@ struct TextureOptions {
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int animation;
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};
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/* Represents an actual texture on the GPU */
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struct Texture {
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unsigned int id; /* ID reference for the GPU memory location of the texture */
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int width;
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@ -72,8 +73,10 @@ void tex_bind(struct Texture *tex); // Bind to gl context
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char * tex_get_path(struct Texture *tex); // Get image path for texture
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void anim_load(struct anim2d *anim, const char *path); /* Load and start new animation */
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struct anim2d *anim2d_from_tex(const char *path, int frames, int fps);
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void texanim_fromframes(struct TexAnim *anim, int frames);
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void anim_load(struct anim2d *anim, const char *path); /* Load and start new animation */
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void anim_calc(struct anim2d *anim);
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void anim_play(struct anim2d *anim);
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void anim_setframe(struct anim2d *anim, int frame);
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