2d animation restructure

This commit is contained in:
John Alanbrook 2023-01-18 20:43:07 +00:00
parent 1a1884f61a
commit 600426be8f
6 changed files with 28 additions and 16 deletions

View file

@ -25,8 +25,6 @@ float dynamic_color[3] = {255/255, 70/255, 46/255};
float kinematic_color[3] = {255/255, 206/255,71/255};
float static_color[3] = {0.22f, 0.271f, 1.f};
static struct color static_color = {56, 69, 255};
void color2float(struct color color, float *fcolor)
{
fcolor[0] = (float)color.r/255;
@ -47,9 +45,9 @@ int cpshape_enabled(cpShape *c)
{
cpShapeFilter filter = cpShapeGetFilter(c);
if (filter.categories == ~CP_ALL_CATEGORIES && filter.mask == ~CP_ALL_CATEGORIES)
return 1;
return 0;
return 1;
}
float *shape_outline_color(cpShape *shape)
@ -70,7 +68,7 @@ float *shape_outline_color(cpShape *shape)
float *shape_color(cpShape *shape)
{
if (cpshape_enabled(shape)) return disabled_color;
if (!cpshape_enabled(shape)) return disabled_color;
if (cpShapeGetSensor(shape)) return trigger_color;

View file

@ -128,7 +128,7 @@ duk_ret_t duk_cmd(duk_context *duk) {
break;
case 12:
//anim2d_delete(duk_to_int(duk, 1));
sprite_loadtex(id2sprite(duk_to_int(duk, 1)), duk_to_string(duk, 2));
break;
case 13:
@ -168,7 +168,7 @@ duk_ret_t duk_cmd(duk_context *duk) {
return 1;
case 22:
shape_enabled(duk_to_pointer(duk, 1), duk_to_int(duk, 2));
shape_enabled(duk_to_pointer(duk, 1), duk_to_boolean(duk, 2));
break;
case 23:
@ -399,9 +399,12 @@ duk_ret_t duk_make_sprite(duk_context *duk) {
return 1;
}
/* Make anim from texture */
duk_ret_t duk_make_anim2d(duk_context *duk) {
int go = duk_to_int(duk, 0);
const char *path = duk_to_string(duk, 1);
int frames = duk_to_int(duk, 2);
int fps = duk_to_int(duk, 3);
int sprite = make_sprite(go);
struct sprite *sp = id2sprite(sprite);
@ -410,8 +413,6 @@ duk_ret_t duk_make_anim2d(duk_context *duk) {
anim_load(&sp->anim, path);
sp->tex = sp->anim.anim->tex;
YughInfo("Made an animation.");
duk_push_int(duk, sprite);
return 1;
}

View file

@ -92,11 +92,13 @@ void sprite_draw_all()
void sprite_loadtex(struct sprite *sprite, const char *path)
{
sprite->tex = texture_loadfromfile(path);
sprite_setframe(sprite, &ST_UNIT);
}
void sprite_settex(struct sprite *sprite, struct Texture *tex)
{
sprite->tex = tex;
sprite_setframe(sprite, &ST_UNIT);
}
static uint32_t VAO = 0;
@ -176,7 +178,7 @@ void sprite_draw(struct sprite *sprite)
if (sprite->tex->opts.animation) {
tex_draw(sprite->tex, pos, cpBodyGetAngle(go->body), size, sprite->pos, anim_get_rect(&sprite->anim));
} else {
tex_draw(sprite->tex, pos, cpBodyGetAngle(go->body), size, sprite->pos, tex_get_rect(sprite->tex));
tex_draw(sprite->tex, pos, cpBodyGetAngle(go->body), size, sprite->pos, *sprite->frame);
}
}
}
@ -190,6 +192,11 @@ void gui_draw_img(const char *img, float x, float y) {
tex_draw(tex, pos, 0.f, size, offset, tex_get_rect(tex));
}
void sprite_setframe(struct sprite *sprite, struct glrect *frame)
{
sprite->frame = frame;
}
void video_draw(struct datastream *stream, mfloat_t position[2], mfloat_t size[2], float rotate, mfloat_t color[3])
{
shader_use(vid_shader);

View file

@ -16,8 +16,8 @@ struct sprite {
mfloat_t color[3];
int go;
int id;
struct anim2d anim;
struct Texture *tex;
struct glrect *frame;
int next;
int enabled;
};
@ -30,6 +30,7 @@ void sprite_enabled(int id, int e);
void sprite_io(struct sprite *sprite, FILE *f, int read);
void sprite_loadtex(struct sprite *sprite, const char *path);
void sprite_settex(struct sprite *sprite, struct Texture *tex);
void sprite_setframe(struct sprite *sprite, struct glrect *frame);
void sprite_initialize();
void sprite_draw(struct sprite *sprite);
void video_draw(struct datastream *ds, mfloat_t pos[2], mfloat_t size[2], float rotate, mfloat_t color[3]);

View file

@ -9,6 +9,8 @@
#include "util.h"
#include "parson.h"
struct glrect ST_UNIT = { 0.f, 1.f, 0.f, 1.f };
static struct {
char *key;
struct Texture *value;
@ -176,7 +178,7 @@ void texanim_fromframes(struct TexAnim *anim, int frames)
{
if (anim->st_frames) free(anim->st_frames);
anim->st_frames = calloc(frames, sizeof(*anim->st_frames));
arrsetlen(anim->st_frames, frames);
float width = (float)1/frames;

View file

@ -19,7 +19,7 @@ struct glrect {
float st_s_w(struct glrect st);
float st_s_h(struct glrect st);
#define ST_UNIT (struct glrect) { 0.f, 1.f, 0.f, 1.f }
extern struct glrect ST_UNIT;
/* Pixel U,V coordiantes */
struct uvrect {
@ -30,7 +30,7 @@ struct uvrect {
};
/* Tracks a playing animation */
/* Objects should keep this, and simple change what TexAnim they are pointing to */
/* Objects should keep this, and just change what TexAnim they are pointing to */
struct anim2d {
int frame;
int playing;
@ -42,9 +42,9 @@ struct anim2d {
/* Describes an animation on a particular texture */
struct TexAnim {
struct Texture *tex;
struct glrect *st_frames; /* Dynamic array of frames of animation */
int ms;
struct Texture *tex;
int loop;
};
@ -55,6 +55,7 @@ struct TextureOptions {
int animation;
};
/* Represents an actual texture on the GPU */
struct Texture {
unsigned int id; /* ID reference for the GPU memory location of the texture */
int width;
@ -72,8 +73,10 @@ void tex_bind(struct Texture *tex); // Bind to gl context
char * tex_get_path(struct Texture *tex); // Get image path for texture
void anim_load(struct anim2d *anim, const char *path); /* Load and start new animation */
struct anim2d *anim2d_from_tex(const char *path, int frames, int fps);
void texanim_fromframes(struct TexAnim *anim, int frames);
void anim_load(struct anim2d *anim, const char *path); /* Load and start new animation */
void anim_calc(struct anim2d *anim);
void anim_play(struct anim2d *anim);
void anim_setframe(struct anim2d *anim, int frame);