cgltf glb texture pulling
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366a20e7ed
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5ee444465e
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@ -1503,7 +1503,7 @@ var replpanel = Object.copy(inputpanel, {
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return [
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Mum.text({str:log, anchor:[0,0], offset:[0,-300].sub(this.scrolloffset), selectable: true}),
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Mum.text({str:this.value,color:Color.green, offset:[0,-290], caret: this.caret})
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Mum.text({str:this.value,color:Color.purple, offset:[0,-290], caret: this.caret})
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];
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},
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prevmark:-1,
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@ -14,7 +14,7 @@
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#include "tinyspline.h"
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#include "ffi.h"
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#include "jsffi.h"
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#include "script.h"
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#include "log.h"
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@ -115,7 +115,7 @@ uint32_t pack_int10_n2(float *norm)
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}
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struct model *MakeModel(const char *path) {
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YughWarn("Making the model from %s.", path);
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YughInfo("Making the model from %s.", path);
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cgltf_options options = {0};
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cgltf_data *data = NULL;
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cgltf_result result = cgltf_parse_file(&options, path, &data);
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@ -134,7 +134,7 @@ struct model *MakeModel(const char *path) {
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struct model *model = calloc(1, sizeof(*model));
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/* TODO: Optimize by grouping by material. One material per draw. */
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YughWarn("Model has %d materials.", data->materials_count);
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YughInfo("Model has %d materials.", data->materials_count);
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const char *dir = dirname(path);
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float vs[65535*3];
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@ -145,7 +145,7 @@ struct model *MakeModel(const char *path) {
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struct mesh newmesh = {0};
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arrput(model->meshes,newmesh);
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YughWarn("Making mesh %d. It has %d primitives.", i, mesh->primitives_count);
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YughInfo("Making mesh %d. It has %d primitives.", i, mesh->primitives_count);
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for (int j = 0; j < mesh->primitives_count; j++) {
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cgltf_primitive primitive = mesh->primitives[j];
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@ -173,12 +173,16 @@ struct model *MakeModel(const char *path) {
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.type = SG_BUFFERTYPE_INDEXBUFFER});
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}
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if (primitive.material->has_pbr_metallic_roughness && primitive.material->pbr_metallic_roughness.base_color_texture.texture) {
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const char *imp = seprint("%s/%s", dir, primitive.material->pbr_metallic_roughness.base_color_texture.texture->image->uri);
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YughInfo("Texture is %s.", imp);
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if (primitive.material->has_pbr_metallic_roughness) {// && primitive.material->pbr_metallic_roughness.base_color_texture.texture) {
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cgltf_image *img = primitive.material->pbr_metallic_roughness.base_color_texture.texture->image;
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if (img->buffer_view) {
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cgltf_buffer_view *buf = img->buffer_view;
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model->meshes[j].bind.fs.images[0] = texture_fromdata(buf->buffer->data, buf->size)->id;
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} else {
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const char *imp = seprint("%s/%s", dir, img->uri);
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model->meshes[j].bind.fs.images[0] = texture_pullfromfile(imp)->id;
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free(imp);
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}
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} else
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model->meshes[j].bind.fs.images[0] = texture_pullfromfile("k")->id;
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@ -232,7 +236,7 @@ struct model *MakeModel(const char *path) {
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packed_coords[i] = pack_short_texcoord(vs[i]);
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model->meshes[j].bind.vertex_buffers[1] = sg_make_buffer(&(sg_buffer_desc){
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.data.ptr = vs,
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.data.ptr = packed_coords,
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.data.size = sizeof(unsigned short) * 2 * model->meshes[j].face_count});
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free(packed_coords);
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@ -241,7 +245,7 @@ struct model *MakeModel(const char *path) {
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}
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if (!has_norm) {
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YughWarn("Model does not have normals. Generating them.");
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YughInfo("Model does not have normals. Generating them.");
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uint32_t norms[model->meshes[j].face_count];
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@ -272,6 +276,8 @@ struct model *MakeModel(const char *path) {
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}
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}
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shput(modelhash, path, model);
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return model;
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}
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@ -1,6 +1,6 @@
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#include "input.h"
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#include "ffi.h"
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#include "jsffi.h"
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#include "font.h"
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#include "log.h"
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#include "script.h"
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@ -1,4 +1,4 @@
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#include "ffi.h"
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#include "jsffi.h"
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#include "script.h"
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@ -1668,6 +1668,29 @@ JSValue duk_cmd_points(JSContext *js, JSValueConst this, int argc, JSValueConst
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return JS_NULL;
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}
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//#include "dlfcn.h"
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/*JSValue duk_cffi(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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{
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void *fn = dlsym(dlopen(NULL,0), "puts");
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ffi_cif cif;
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ffi_type *args[1];
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void *values[1];
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char *s;
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ffi_arg rc;
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args[0] = &ffi_type_pointer;
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values[0] = &s;
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if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, 1, &ffi_type_sint, args) == FFI_OK) {
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s = "Hello World!";
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ffi_call(&cif, fn, &rc, values);
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s = "This is cool";
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ffi_call(&cif, fn, &rc, values);
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}
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return JS_NULL;
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}
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*/
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#define DUK_FUNC(NAME, ARGS) JS_SetPropertyStr(js, globalThis, #NAME, JS_NewCFunction(js, duk_##NAME, #NAME, ARGS));
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void ffi_load() {
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@ -1707,6 +1730,8 @@ void ffi_load() {
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DUK_FUNC(inflate_cpv, 3)
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// DUK_FUNC(cffi,0);
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DUK_FUNC(anim, 2)
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JS_FreeValue(js,globalThis);
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@ -3,7 +3,7 @@
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#include "log.h"
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#include "stdio.h"
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#include "ffi.h"
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#include "jsffi.h"
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#include "font.h"
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#include "ftw.h"
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@ -195,6 +195,77 @@ char *tex_get_path(struct Texture *tex) {
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return "";
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}
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struct Texture *texture_fromdata(void *raw, long size)
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{
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struct Texture *tex = calloc(1, sizeof(*tex));
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tex->opts.sprite = 1;
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tex->opts.mips = 0;
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tex->opts.gamma = 0;
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tex->opts.wrapx = 1;
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tex->opts.wrapy = 1;
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int n;
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void *data = stbi_load_from_memory(raw, size, &tex->width, &tex->height, &n, 4);
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if (data == NULL) {
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YughError("Given raw data no valid. Loading default instead.");
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return texture_notex();
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}
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unsigned int nw = next_pow2(tex->width);
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unsigned int nh = next_pow2(tex->height);
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tex->data = data;
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int filter;
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if (tex->opts.sprite) {
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filter = SG_FILTER_NEAREST;
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} else {
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filter = SG_FILTER_LINEAR;
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}
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sg_image_data sg_img_data;
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int mips = mip_levels(tex->width, tex->height)+1;
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YughInfo("Has %d mip levels, from wxh %dx%d, pow2 is %ux%u.", mips, tex->width, tex->height,nw,nh);
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int mipw, miph;
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mipw = tex->width;
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miph = tex->height;
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sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 };
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unsigned char *mipdata[mips];
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mipdata[0] = data;
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for (int i = 1; i < mips; i++) {
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int w, h, mipw, miph;
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mip_wh(tex->width, tex->height, &mipw, &miph, i-1); /* mipw miph are previous iteration */
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mip_wh(tex->width, tex->height, &w, &h, i);
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mipdata[i] = malloc(w * h * 4);
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stbir_resize_uint8(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4);
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sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 };
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mipw = w;
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miph = h;
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}
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tex->id = sg_make_image(&(sg_image_desc){
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.type = SG_IMAGETYPE_2D,
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.width = tex->width,
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.height = tex->height,
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.usage = SG_USAGE_IMMUTABLE,
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.num_mipmaps = mips,
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.data = sg_img_data
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});
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for (int i = 1; i < mips; i++)
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free(mipdata[i]);
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return tex;
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}
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struct Texture *texture_loadfromfile(const char *path) {
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struct Texture *new = texture_pullfromfile(path);
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/*
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@ -79,6 +79,7 @@ struct Image {
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struct Texture *texture_pullfromfile(const char *path); // Create texture from image
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struct Texture *texture_loadfromfile(const char *path); // Create texture & load to gpu
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struct Texture *texture_fromdata(void *raw, long size);
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void texture_sync(const char *path);
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struct Texture *str2tex(const char *path);
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void tex_gpu_reload(struct Texture *tex); // gpu_free then gpu_load
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@ -6,7 +6,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "ffi.h"
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#include "jsffi.h"
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#include "render.h"
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@ -16,7 +16,7 @@
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#include "quickjs/quickjs.h"
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#include "ffi.h"
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#include "jsffi.h"
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#include "script.h"
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#include "log.h"
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