Remove sgscale references
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0c2d344259
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5da74796d5
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@ -162,7 +162,7 @@ Object.mixin(os.sprite(true), {
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pick() { return this; },
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pick() { return this; },
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boundingbox() {
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boundingbox() {
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var dim = this.dimensions();
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var dim = this.dimensions();
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dim = dim.scale(this.gameobject.gscale());
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dim = dim.scale(this.gameobject.scale);
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var realpos = dim.scale(0.5).add(this.pos);
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var realpos = dim.scale(0.5).add(this.pos);
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return bbox.fromcwh(realpos,dim);
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return bbox.fromcwh(realpos,dim);
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},
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},
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@ -928,12 +928,6 @@ static const JSCFunctionListEntry js_debug_funcs[] = {
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CGETSET_ADD(global, static_color),
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CGETSET_ADD(global, static_color),
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};
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};
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JSC_CCALL(physics_sgscale,
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js2gameobject(argv[0])->scale.xy = js2vec2(argv[1]);
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gameobject_apply(js2gameobject(argv[0]));
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cpSpaceReindexShapesForBody(space, js2gameobject(argv[0])->body);
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)
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JSC_CCALL(physics_closest_point,
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JSC_CCALL(physics_closest_point,
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void *v1 = js2cpvec2arr(argv[1]);
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void *v1 = js2cpvec2arr(argv[1]);
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JSValue ret = number2js(point2segindex(js2vec2(argv[0]), v1, js2number(argv[2])));
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JSValue ret = number2js(point2segindex(js2vec2(argv[0]), v1, js2number(argv[2])));
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@ -1021,7 +1015,6 @@ JSC_CCALL(physics_point_query_nearest,
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)
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)
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static const JSCFunctionListEntry js_physics_funcs[] = {
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static const JSCFunctionListEntry js_physics_funcs[] = {
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MIST_FUNC_DEF(physics, sgscale, 2),
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MIST_FUNC_DEF(physics, point_query, 3),
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MIST_FUNC_DEF(physics, point_query, 3),
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MIST_FUNC_DEF(physics, point_query_nearest, 2),
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MIST_FUNC_DEF(physics, point_query_nearest, 2),
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MIST_FUNC_DEF(physics, ray_query, 4),
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MIST_FUNC_DEF(physics, ray_query, 4),
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