particle emitters store and reuse particles
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9d51858266
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531cc1b43e
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@ -46,7 +46,18 @@ emitter.die_hook = std_die;
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emitter.spawn = function(t)
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emitter.spawn = function(t)
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{
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{
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t ??= this.transform;
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t ??= this.transform;
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var par = {
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var par = this.dead.shift();
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if (par) {
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par.body.pos = t.pos;
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par.transform.scale = [this.scale,this.scale,this.scale];
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this.particles[par.id] = par;
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par.time = 0;
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this.spawn_hook(par);
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return;
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}
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par = {
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transform: os.make_transform(),
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transform: os.make_transform(),
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life: this.life,
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life: this.life,
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time: 0,
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time: 0,
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@ -83,6 +94,7 @@ emitter.step = function(dt)
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if (p.time >= p.life) {
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if (p.time >= p.life) {
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this.die_hook(p);
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this.die_hook(p);
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this.dead.push(this.particles[p.id]);
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delete this.particles[p.id];
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delete this.particles[p.id];
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}
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}
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}
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}
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@ -98,6 +110,7 @@ var make_emitter = function()
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e.ssbo = render.make_textssbo();
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e.ssbo = render.make_textssbo();
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e.shape = shape.quad;
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e.shape = shape.quad;
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e.shader = render.make_shader("shaders/baseparticle.cg");
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e.shader = render.make_shader("shaders/baseparticle.cg");
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e.dead = [];
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return e;
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return e;
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}
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}
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