random ints
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6c0e850180
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@ -522,8 +522,9 @@ Math.angledist = function (a1, a2) {
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return wrap;
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};
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Math.deg2rad = function(deg) { return deg * 0.0174533; }
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Math.rad2deg = function(rad) { return rad / 0.0174533; }
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Math.deg2rad = function(deg) { return deg * 0.0174533; };
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Math.rad2deg = function(rad) { return rad / 0.0174533; };
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Math.randomint = function(max) { return Math.clamp(Math.floor(Math.random() * max), 0, max-1); };
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/* BOUNDINGBOXES */
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function cwh2bb(c, wh) {
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@ -1705,6 +1705,12 @@ var gameobject = {
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return obj;
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},
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instandup() {
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var dup = World.spawn(gameobjects[this.from]);
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dup.pos = this.pos;
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dup.velocity = this.velocity;
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},
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ed_locked: false,
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_visible: true,
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@ -1741,7 +1747,6 @@ var gameobject = {
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flipx: false,
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flipy: false,
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body: -1,
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controlled: false,
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@ -1840,12 +1845,13 @@ var gameobject = {
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get boundingbox() {
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var boxes = [];
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boxes.push({t:0, r:0,b:0,l:0});
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for (var key in this.components) {
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if ('boundingbox' in this.components[key])
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boxes.push(this.components[key].boundingbox);
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}
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if (boxes.empty) return;
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if (boxes.empty) return cwh2bb([0,0], [0,0]);
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var bb = boxes[0];
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@ -1880,6 +1886,8 @@ var gameobject = {
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stop() {},
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kill() {
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if (this.body === -1) {
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Log.warn(`Object is already dead!`);
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@ -2201,4 +2209,4 @@ for (var key in prototypes) {
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function save_gameobjects_as_prototypes() { slurpwrite(JSON.stringify(gameobjects,null,2), "proto.json"); };
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let Gamestate = {};
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var Gamestate = {};
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