video rendering
This commit is contained in:
parent
630d823591
commit
49271b4a5d
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@ -75,9 +75,9 @@ void model_init() {
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.attrs = {
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.attrs = {
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[0].format = SG_VERTEXFORMAT_FLOAT3,
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[0].format = SG_VERTEXFORMAT_FLOAT3,
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[0].buffer_index = 0, /* position */
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[0].buffer_index = 0, /* position */
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[1].format = SG_VERTEXFORMAT_FLOAT2,
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[1].format = SG_VERTEXFORMAT_USHORT2N,
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[1].buffer_index = 1, /* tex coords */
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[1].buffer_index = 1, /* tex coords */
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[2].format = SG_VERTEXFORMAT_FLOAT3,
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[2].format = SG_VERTEXFORMAT_UINT10_N2,
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[2].buffer_index = 2, /* normal */
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[2].buffer_index = 2, /* normal */
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},
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},
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},
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},
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@ -107,6 +107,24 @@ cgltf_attribute *get_attr_type(cgltf_primitive p, cgltf_attribute_type t)
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return NULL;
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return NULL;
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}
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}
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unsigned short pack_short_texcoord(float c)
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{
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return c * USHRT_MAX;
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}
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uint32_t pack_int10_n2(float *norm)
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{
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uint32_t ni[3];
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for (int i = 0; i < 3; i++) {
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ni[i] = fabs(norm[i]) * 511.0 + 0.5;
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ni[i] = (ni[i] > 511) ? 511 : ni[i];
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ni[i] = ( norm[i] < 0.0 ) ? -ni[i] : ni[i];
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}
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return (ni[0] & 0x3FF) | ( (ni[1] & 0x3FF) << 10) | ( (ni[2] & 0x3FF) << 20) | ( (0 & 0x3) << 30);
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}
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struct model *MakeModel(const char *path) {
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struct model *MakeModel(const char *path) {
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YughWarn("Making the model from %s.", path);
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YughWarn("Making the model from %s.", path);
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cgltf_options options = {0};
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cgltf_options options = {0};
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@ -189,6 +207,9 @@ struct model *MakeModel(const char *path) {
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cgltf_accessor_unpack_floats(attribute.data, vs, n);
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cgltf_accessor_unpack_floats(attribute.data, vs, n);
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uint32_t *packed_norms;
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unsigned short *packed_coords;
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switch (attribute.type) {
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switch (attribute.type) {
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case cgltf_attribute_type_position:
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case cgltf_attribute_type_position:
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model->meshes[j].bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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model->meshes[j].bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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@ -198,25 +219,37 @@ struct model *MakeModel(const char *path) {
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case cgltf_attribute_type_normal:
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case cgltf_attribute_type_normal:
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has_norm = 1;
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has_norm = 1;
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packed_norms = malloc(model->meshes[j].face_count * sizeof(uint32_t));;
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for (int i = 0; i < model->meshes[j].face_count; i++)
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packed_norms[i] = pack_int10_n2(vs + i*3);
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model->meshes[j].bind.vertex_buffers[2] = sg_make_buffer(&(sg_buffer_desc){
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model->meshes[j].bind.vertex_buffers[2] = sg_make_buffer(&(sg_buffer_desc){
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.data.ptr = vs,
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.data.ptr = packed_norms,
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.data.size = sizeof(float) * n});
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.data.size = sizeof(uint32_t) * model->meshes[j].face_count});
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free (packed_norms);
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break;
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break;
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case cgltf_attribute_type_tangent:
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case cgltf_attribute_type_tangent:
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break;
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break;
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case cgltf_attribute_type_texcoord:
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case cgltf_attribute_type_texcoord:
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packed_coords = malloc(model->meshes[j].face_count * 2 * sizeof(unsigned short));
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for (int i = 0; i < model->meshes[j].face_count*2; i++)
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packed_coords[i] = pack_short_texcoord(vs[i]);
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model->meshes[j].bind.vertex_buffers[1] = sg_make_buffer(&(sg_buffer_desc){
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model->meshes[j].bind.vertex_buffers[1] = sg_make_buffer(&(sg_buffer_desc){
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.data.ptr = vs,
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.data.ptr = vs,
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.data.size = sizeof(float) * n});
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.data.size = sizeof(unsigned short) * 2 * model->meshes[j].face_count});
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free(packed_coords);
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break;
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break;
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}
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}
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}
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}
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if (!has_norm) {
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if (!has_norm) {
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YughWarn("Model does not have normals. Generating them.");
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YughWarn("Model does not have normals. Generating them.");
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float norms[3 * model->meshes[j].face_count];
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uint32_t norms[model->meshes[j].face_count];
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cgltf_attribute *pa = get_attr_type(primitive, cgltf_attribute_type_position);
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cgltf_attribute *pa = get_attr_type(primitive, cgltf_attribute_type_position);
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@ -224,24 +257,23 @@ struct model *MakeModel(const char *path) {
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float ps[n];
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float ps[n];
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cgltf_accessor_unpack_floats(pa->data,ps,n);
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cgltf_accessor_unpack_floats(pa->data,ps,n);
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for (int i = 0; i < model->meshes[j].face_count/3; i++) {
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for (int i = 0, face=0; i < model->meshes[j].face_count/3; i++, face+=9) {
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int o = i*9;
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int o = face;
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HMM_Vec3 a = {ps[o], ps[o+1],ps[o+2]};
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HMM_Vec3 a = {ps[o], ps[o+1],ps[o+2]};
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o += 3;
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o += 3;
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HMM_Vec3 b = {ps[o], ps[o+1],ps[o+2]};
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HMM_Vec3 b = {ps[o], ps[o+1],ps[o+2]};
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o += 3;
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o += 3;
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HMM_Vec3 c = {ps[o], ps[o+1],ps[o+2]};
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HMM_Vec3 c = {ps[o], ps[o+1],ps[o+2]};
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HMM_Vec3 norm = HMM_NormV3(HMM_Cross(HMM_SubV3(b,a), HMM_SubV3(c,a)));
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HMM_Vec3 norm = HMM_NormV3(HMM_Cross(HMM_SubV3(b,a), HMM_SubV3(c,a)));
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for (int j = 0; j < 3; j++) {
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norms[i*9+j*3+0] = norm.X;
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uint32_t packed_norm = pack_int10_n2(norm.Elements);
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norms[i*9+j*3+1] = norm.Y;
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for (int j = 0; j < 3; j++)
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norms[i*9+j*3+2] = norm.Z;
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norms[i*3+j] = packed_norm;
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}
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}
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}
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model->meshes[j].bind.vertex_buffers[2] = sg_make_buffer(&(sg_buffer_desc){
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model->meshes[j].bind.vertex_buffers[2] = sg_make_buffer(&(sg_buffer_desc){
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.data.ptr = norms,
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.data.ptr = norms,
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.data.size = sizeof(float) * model->meshes[j].face_count * 3
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.data.size = sizeof(uint32_t) * model->meshes[j].face_count
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});
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});
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}
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}
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}
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}
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@ -14,24 +14,26 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdlib.h>
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struct shader *vid_shader;
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#include "sokol/sokol_gfx.h"
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sg_shader vid_shader;
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sg_pipeline vid_pipeline;
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sg_bindings vid_bind;
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static void ds_update_texture(uint32_t unit, uint32_t texture, plm_plane_t *plane) {
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/*
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glActiveTexture(unit);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, plane->width, plane->height, 0, GL_RED, GL_UNSIGNED_BYTE, plane->data);
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*/
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}
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static void render_frame(plm_t *mpeg, plm_frame_t *frame, void *user) {
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static void render_frame(plm_t *mpeg, plm_frame_t *frame, void *user) {
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struct datastream *ds = user;
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struct datastream *ds = user;
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shader_use(ds->shader);
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uint8_t rgb[frame->height*frame->width*4];
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/*
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plm_frame_to_rgba(frame, rgb, frame->width*4);
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ds_update_texture(GL_TEXTURE0, ds->texture_y, &frame->y);
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sg_image_data imgd;
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ds_update_texture(GL_TEXTURE1, ds->texture_cb, &frame->cb);
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sg_range ir = {
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ds_update_texture(GL_TEXTURE2, ds->texture_cr, &frame->cr);
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.ptr = rgb,
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*/
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.size = frame->height*frame->width*4*sizeof(uint8_t)
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};
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imgd.subimage[0][0] = ir;
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sg_update_image(ds->img, &imgd);
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}
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}
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static void render_audio(plm_t *mpeg, plm_samples_t *samples, void *user) {
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static void render_audio(plm_t *mpeg, plm_samples_t *samples, void *user) {
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@ -44,16 +46,6 @@ static void render_audio(plm_t *mpeg, plm_samples_t *samples, void *user) {
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}
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}
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}
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}
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struct Texture *ds_maketexture(struct datastream *ds) {
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/*
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struct Texture *new = malloc(sizeof(*new));
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new->id = ds->texture_cb;
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new->width = 500;
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new->height = 500;
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return new;
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*/
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}
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void ds_openvideo(struct datastream *ds, const char *video, const char *adriver) {
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void ds_openvideo(struct datastream *ds, const char *video, const char *adriver) {
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// ds_stop(ds);
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// ds_stop(ds);
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char buf[MAXPATH] = {'\0'};
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char buf[MAXPATH] = {'\0'};
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YughLog(0, 0, "Couldn't open %s", video);
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YughLog(0, 0, "Couldn't open %s", video);
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}
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}
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ds->img = sg_make_image(&(sg_image_desc){
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.width = plm_get_width(ds->plm),
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.height = plm_get_height(ds->plm)
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});
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YughLog(0, 0, "Opened %s - framerate: %f, samplerate: %d, audio streams: %i, duration: %f",
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YughLog(0, 0, "Opened %s - framerate: %f, samplerate: %d, audio streams: %i, duration: %f",
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video,
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video,
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plm_get_framerate(ds->plm),
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plm_get_framerate(ds->plm),
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@ -107,37 +104,14 @@ void ds_openvideo(struct datastream *ds, const char *video, const char *adriver)
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}
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}
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struct datastream *MakeDatastream() {
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struct datastream *MakeDatastream() {
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struct datastream *newds = malloc(sizeof(*newds));
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vid_shader = sg_make_shader(&(sg_shader_desc){
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/*
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.vs.source = slurp_text("shaders/videovert.glsl"),
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if (!vid_shader) vid_shader = MakeShader("videovert.glsl", "videofrag.glsl");
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.fs.source = slurp_text("shaders/videofrag.glsl"),
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.fs.images[0] = {
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newds->shader = vid_shader;
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.name = "video",
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shader_use(newds->shader);
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.image_type = SG_IMAGETYPE_2D,
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glGenTextures(1, &newds->texture_y);
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.sampler_type = SG_SAMPLERTYPE_FLOAT
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glBindTexture(GL_TEXTURE_2D, newds->texture_y);
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}});
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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shader_setint(newds->shader, "texture_y", 0);
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glGenTextures(1, &newds->texture_cb);
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glBindTexture(GL_TEXTURE_2D, newds->texture_cb);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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shader_setint(newds->shader, "texture_cb", 1);
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glGenTextures(1, &newds->texture_cr);
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glBindTexture(GL_TEXTURE_2D, newds->texture_cr);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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shader_setint(newds->shader, "texture_cr", 2);
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*/
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return newds;
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}
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}
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void ds_advance(struct datastream *ds, double s) {
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void ds_advance(struct datastream *ds, double s) {
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#include <pl_mpeg.h>
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#include <pl_mpeg.h>
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#include <stdint.h>
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#include <stdint.h>
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#include "sokol/sokol_gfx.h"
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struct soundstream;
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struct soundstream;
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struct datastream {
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struct datastream {
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plm_t *plm;
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plm_t *plm;
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struct shader *shader;
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double last_time;
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double last_time;
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int playing;
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int playing;
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int audio_device;
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int audio_device;
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uint32_t texture_y;
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sg_image img;
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uint32_t texture_cb;
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int width;
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uint32_t texture_cr;
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int height;
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struct soundstream *astream;
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struct soundstream *astream;
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};
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};
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struct Texture;
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struct Texture;
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extern struct shader *vid_shader;
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struct datastream *MakeDatastream();
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struct datastream *MakeDatastream();
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void ds_openvideo(struct datastream *ds, const char *path, const char *adriver);
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void ds_openvideo(struct datastream *ds, const char *path, const char *adriver);
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struct Texture *ds_maketexture(struct datastream *);
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struct Texture *ds_maketexture(struct datastream *);
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@ -215,7 +215,7 @@ void text_flush() {
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if (curchar == 0) return;
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if (curchar == 0) return;
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sg_apply_pipeline(pipe_text);
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sg_apply_pipeline(pipe_text);
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sg_apply_bindings(&bind_text);
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sg_apply_bindings(&bind_text);
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sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(projection));
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sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(hudproj));
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sg_range verts;
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sg_range verts;
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verts.ptr = text_buffer;
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verts.ptr = text_buffer;
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@ -40,6 +40,7 @@ float gridOpacity = 0.3f;
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mfloat_t proj[16];
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mfloat_t proj[16];
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// Debug render modes
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// Debug render modes
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bool renderGizmos = false;
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bool renderGizmos = false;
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bool showGrid = true;
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bool showGrid = true;
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@ -233,6 +234,7 @@ float cam_zoom() { return zoom; }
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void add_zoom(float val) { zoom = val; }
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void add_zoom(float val) { zoom = val; }
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mfloat_t projection[16] = {0.f};
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mfloat_t projection[16] = {0.f};
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float hudproj[16] = {0.f};
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HMM_Vec3 dirl_pos = {4, 100, 20};
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HMM_Vec3 dirl_pos = {4, 100, 20};
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@ -281,8 +283,7 @@ void openglRender(struct window *window) {
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pos.y - zoom * window->height / 2,
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pos.y - zoom * window->height / 2,
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pos.y + zoom * window->height / 2, -1.f, 1.f);
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pos.y + zoom * window->height / 2, -1.f, 1.f);
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mfloat_t ui_projection[16] = {0.f};
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mat4_ortho(hudproj, 0, window->width, 0, window->height, -1.f, 1.f);
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mat4_ortho(ui_projection, 0, window->width, 0, window->height, -1.f, 1.f);
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sprite_draw_all();
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sprite_draw_all();
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sprite_flush();
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sprite_flush();
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|
@ -19,6 +19,7 @@ extern int renderMode;
|
||||||
extern HMM_Vec3 dirl_pos;
|
extern HMM_Vec3 dirl_pos;
|
||||||
|
|
||||||
extern float projection[16];
|
extern float projection[16];
|
||||||
|
extern float hudproj[16];
|
||||||
|
|
||||||
extern float gridScale;
|
extern float gridScale;
|
||||||
extern float smallGridUnit;
|
extern float smallGridUnit;
|
||||||
|
|
|
@ -217,15 +217,15 @@ void sprite_setframe(struct sprite *sprite, struct glrect *frame) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void video_draw(struct datastream *stream, mfloat_t position[2], mfloat_t size[2], float rotate, mfloat_t color[3]) {
|
void video_draw(struct datastream *stream, mfloat_t position[2], mfloat_t size[2], float rotate, mfloat_t color[3]) {
|
||||||
shader_use(vid_shader);
|
// shader_use(vid_shader);
|
||||||
|
|
||||||
static mfloat_t model[16];
|
static mfloat_t model[16];
|
||||||
memcpy(model, UNITMAT4, sizeof(UNITMAT4));
|
memcpy(model, UNITMAT4, sizeof(UNITMAT4));
|
||||||
mat4_translate_vec2(model, position);
|
mat4_translate_vec2(model, position);
|
||||||
mat4_scale_vec2(model, size);
|
mat4_scale_vec2(model, size);
|
||||||
|
|
||||||
shader_setmat4(vid_shader, "model", model);
|
// shader_setmat4(vid_shader, "model", model);
|
||||||
shader_setvec3(vid_shader, "spriteColor", color);
|
// shader_setvec3(vid_shader, "spriteColor", color);
|
||||||
/*
|
/*
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(GL_TEXTURE_2D, stream->texture_y);
|
glBindTexture(GL_TEXTURE_2D, stream->texture_y);
|
||||||
|
|
Loading…
Reference in a new issue