cleanup render path

This commit is contained in:
John Alanbrook 2024-10-03 17:36:29 -05:00
parent 26b42a6747
commit 45bc8a8bb4
13 changed files with 87 additions and 2526 deletions

View file

@ -77,7 +77,7 @@ endif
CXXFLAGS += -std=c++14
CPPFLAGS += -DHAVE_CEIL -DCP_USE_CGTYPES=0 -DCP_USE_DOUBLES=0 -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF $(includeflag) $(WARNING_FLAGS) -I. -DVER=\"$(SEM)\" -DCOM=\"$(COM)\" -DDATE=\"$(DATE)\" -DINFO=\"$(INFO)\" -Wno-narrowing -Wno-int-conversion #-DENABLE_SINC_MEDIUM_CONVERTER -DENABLE_SINC_FAST_CONVERTER -DCP_COLLISION_TYPE_TYPE=uintptr_t -DCP_BITMASK_TYPE=uintptr_t
CPPFLAGS += -DHAVE_CEIL -DCP_USE_CGTYPES=0 -DCP_USE_DOUBLES=0 -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF $(includeflag) $(WARNING_FLAGS) -I. -DPROSPERON_VER=\"$(SEM)\" -DPROSPERON_COM=\"$(COM)\" -DPROSPERON_DATE=\"$(DATE)\" -DPROSPERON_INFO=\"$(INFO)\" -Wno-narrowing -Wno-int-conversion #-DENABLE_SINC_MEDIUM_CONVERTER -DENABLE_SINC_FAST_CONVERTER -DCP_COLLISION_TYPE_TYPE=uintptr_t -DCP_BITMASK_TYPE=uintptr_t
CPPFLAGS += -DCONFIG_VERSION=\"2024-02-14\" -DCONFIG_BIGNUM #for quickjs
# ENABLE_SINC_[BEST|FAST|MEDIUM]_CONVERTER
@ -139,7 +139,7 @@ endif
# All other sources
OBJS != find source -type f -name '*.c' | grep -vE 'test|tool|example|fuzz|main' | grep -vE 'quickjs'
CPPOBJS != find source -type f -name '*.cpp' | grep -vE 'test|tool|example|fuzz|main|ImCurveEdit|GraphEditor|neo_sequencer|imgui_neo_sequencer'
CPPOBJS != find source -type f -name '*.cpp' | grep -vE 'test|tool|example|fuzz|main|GraphEditor|ImCurveEdit'
OBJS += $(CPPOBJS)
OBJS += source/engine/yugine.c
OBJS += $(shell find source/engine -type f -name '*.m')
@ -240,8 +240,8 @@ ICNSIZE = 16 32 128 256 512 1024
ICNNAME := $(addsuffix .png, $(ICNSIZE))
ICON = icons/moon.gif
icon.ico: $(ICON)
for i in $(ICNSIZE); do convert $^ -thumbnail $${i}x$${i} $${i}.png; done
convert $(ICNNAME) icon.ico
for i in $(ICNSIZE); do magick $^ -thumbnail $${i}x$${i} $${i}.png; done
magick $(ICNNAME) icon.ico
rm $(ICNNAME)
resource.o: resource.rc resource.manifest icon.ico

View file

@ -101,7 +101,27 @@ game.engine_start = function (s) {
1, 0, 0,
1, 1, 0], 0),
verts: 4,
uv: os.make_buffer([0, 1, 1, 1, 0, 0, 1, 0], 2),
uv: os.make_buffer([
0, 0,
0, 1,
1, 0,
1, 1], 2),
index: os.make_buffer([0, 1, 2, 2, 1, 3], 1),
count: 6,
};
shape.flipquad = {
pos: os.make_buffer([
0, 0, 0,
0, 1, 0,
1, 0, 0,
1, 1, 0], 0),
verts: 4,
uv: os.make_buffer([
0, 1,
0, 0,
1, 1,
1, 0], 2),
index: os.make_buffer([0, 1, 2, 2, 1, 3], 1),
count: 6,
};
@ -121,7 +141,11 @@ game.engine_start = function (s) {
0.5, -0.5, -0.5,
0.5, 0.5, -0.5], 0),
verts: 4,
uv: os.make_buffer([0, 1, 1, 1, 0, 0, 1, 0], 2),
uv: os.make_buffer([
0, 0,
0, 1,
1, 0,
1, 1], 2),
index: os.make_buffer([0, 1, 2, 2, 1, 3], 1),
count: 6,
};

View file

@ -111,11 +111,6 @@ var stencilop = {
decr_wrap: 8
};
var depth_map = {
off: false,
on: true,
};
var face_map = {
ccw: 1,
cw: 2,
@ -180,7 +175,6 @@ render.colormask = colormask;
render.primitive_map = primitive_map;
render.cull_map = cull_map;
render.stencilop = stencilop;
render.depth_map = depth_map;
render.face_map = face_map;
render.compare = compare;
render.blendfactor = blendfactor;
@ -421,7 +415,7 @@ function create_shader_obj(file) {
return compiled;
}
function make_shader(shader) {
function make_shader(shader, pipe) {
if (shader_cache[shader]) return shader_cache[shader];
var file = shader;
@ -444,7 +438,9 @@ function make_shader(shader) {
var shaderobj = json.decode(io.slurp(writejson));
var obj = shaderobj[os.sys()];
obj.pipe = render.pipeline(obj, base_pipeline);
pipe ??= base_pipeline;
obj.pipe = render.pipeline(obj, pipe);
shader_cache[file] = obj;
shader_times[file] = io.mod(file);
return obj;
@ -611,7 +607,9 @@ render.init = function () {
textshader = make_shader("shaders/text_base.cg");
render.spriteshader = make_shader("shaders/sprite.cg");
spritessboshader = make_shader("shaders/sprite_ssbo.cg");
render.postshader = make_shader("shaders/simplepost.cg");
var postpipe = Object.create(base_pipeline);
postpipe.cull = cull_map.none;
render.postshader = make_shader("shaders/simplepost.cg", postpipe);
slice9shader = make_shader("shaders/9slice.cg");
circleshader = make_shader("shaders/circle.cg");
polyshader = make_shader("shaders/poly.cg");
@ -1089,7 +1087,7 @@ prosperon.gizmos = function () {
prosperon.make_camera = function () {
var cam = world.spawn();
cam.near = 0.1;
cam.near = -1;
cam.far = 1000;
cam.ortho = true;
cam.viewport = [0, 0, 1, 1];
@ -1213,7 +1211,6 @@ prosperon.render = function () {
profile.endreport("sprites");
profile.report("draws");
prosperon.draw();
// sgl.draw();
profile.endreport("draws");
profile.endreport("world");
prosperon.hudcam.size = prosperon.camera.size;
@ -1239,8 +1236,9 @@ prosperon.render = function () {
render.viewport(...prosperon.camera.view());
render.use_shader(render.postshader);
prosperon.postvals.diffuse = prosperon.screencolor;
render.use_mat(prosperon.postvals);
render.draw(shape.quad);
render.draw(os.backend() === "directx" ? shape.flipquad : shape.quad);
profile.endreport("post process");
@ -1249,7 +1247,6 @@ prosperon.render = function () {
// Flush & render
prosperon.appcam.transform.pos = [window.size.x / 2, window.size.y / 2, -100];
prosperon.appcam.size = window.size.slice();
if (os.sys() !== "macos") prosperon.appcam.size.y *= -1;
render.set_camera(prosperon.appcam);
render.viewport(...prosperon.appcam.view());

View file

@ -1224,6 +1224,18 @@ HMM_Mat4 HMM_InvOrthographic(HMM_Mat4 OrthoMatrix) {
return Result;
}
HMM_Mat4 HMM_Orthographic_DX(float l, float r, float b, float t, float near, float far)
{
return HMM_Orthographic_LH_ZO(l,r,b,t,near,far);
}
HMM_Mat4 HMM_Orthographic_GL(float l, float r, float b, float t, float near, float far)
{
// return HMM_MulM4(HMM_Orthographic_LH_NO(l,r,b,t,near,far), HMM_Scale((HMM_Vec3){1,-1,1}));
return HMM_Orthographic_LH_NO(l,r,b,t,near,far);
}
HMM_Mat4 HMM_Orthographic_Metal(float l, float r, float b, float t, float near, float far)
{
HMM_Mat4 adjust = {0};

View file

@ -623,6 +623,10 @@ HMM_Mat4 HMM_Perspective_LH_ZO(float FOV, float AspectRatio, float Near, float F
HMM_Mat4 HMM_Perspective_Metal(float FOV, float AspectRation, float Near, float Far);
HMM_Mat4 HMM_Orthographic_Metal(float l, float r, float b, float t, float near, float far);
HMM_Mat4 HMM_Orthographic_DX(float l, float r, float b, float t, float near, float far);
HMM_Mat4 HMM_Orthographic_GL(float l, float r, float b, float t, float near, float far);
HMM_Mat4 HMM_InvPerspective_RH(HMM_Mat4 PerspectiveMatrix);
HMM_Mat4 HMM_InvPerspective_LH(HMM_Mat4 PerspectiveMatrix);
HMM_Mat4 HMM_Translate(HMM_Vec3 Translation);

View file

@ -41,7 +41,10 @@
#include <stdint.h>
#include "gui.h"
#include "timer.h"
#ifndef _WIN32
#include <sys/resource.h>
#endif
#define STB_PERLIN_IMPLEMENTATION
#include "stb_perlin.h"
@ -795,16 +798,17 @@ HMM_Mat4 camera2projection(JSValue cam) {
HMM_Vec2 size = js2vec2(js_getpropstr(cam,"size"));
if (ortho)
#ifdef SOKOL_GLCORE
return HMM_Orthographic_GL(
#elifdef SOKOL_D3D11
return HMM_Orthographic_DX(
#else
return HMM_Orthographic_Metal(
#endif
-size.x/2,
size.x/2,
#ifdef SOKOL_GLCORE //flipping orthographic Y if opengl
size.y/2,
-size.y/2,
#else
-size.y/2,
size.y/2,
#endif
near,
far
);
@ -1369,7 +1373,6 @@ static const JSCFunctionListEntry js_sgl_funcs[] = {
JSC_CCALL(gui_scissor,
sg_apply_scissor_rect(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), 0);
// sgl_scissor_rectf(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), 0);
)
JSC_CCALL(gui_text,
@ -2880,6 +2883,18 @@ JSValue js_os_sys(JSContext *js, JSValue self, int argc, JSValue *argv)
return JS_UNDEFINED;
}
JSC_CCALL(os_backend,
#ifdef SOKOL_GLCORE
return str2js("opengl");
#elifdef SOKOL_WGPU
return str2js("wgpu");
#elifdef SOKOL_D3D11
return str2js("directx");
#elifdef SOKOL_METAL
return str2js("metal");
#endif
)
JSC_CCALL(os_quit, quit();)
JSC_CCALL(os_exit, exit(js2number(argv[0]));)
JSC_CCALL(os_reindex_static, cpSpaceReindexStatic(space));
@ -2960,9 +2975,11 @@ JSC_CCALL(os_mallinfo,
)
JSC_CCALL(os_rusage,
ret = JS_NewObject(js);
#ifndef _WIN32
struct rusage jsmem;
getrusage(RUSAGE_SELF, &jsmem);
ret = JS_NewObject(js);
JSJMEMRET(ru_maxrss);
JSJMEMRET(ru_ixrss);
JSJMEMRET(ru_idrss);
@ -2977,6 +2994,7 @@ JSC_CCALL(os_rusage,
JSJMEMRET(ru_nsignals);
JSJMEMRET(ru_nvcsw);
JSJMEMRET(ru_nivcsw);
#endif
)
JSC_CCALL(os_mem,
@ -3527,6 +3545,7 @@ JSC_CCALL(os_turbulence,
static const JSCFunctionListEntry js_os_funcs[] = {
MIST_FUNC_DEF(os, turbulence, 4),
MIST_FUNC_DEF(os, fbm, 4),
MIST_FUNC_DEF(os, backend, 0),
MIST_FUNC_DEF(os, ridge, 5),
MIST_FUNC_DEF(os, perlin, 3),
MIST_FUNC_DEF(os, rectpack, 3),
@ -3633,9 +3652,9 @@ void ffi_load() {
QJSGLOBALCLASS(poly2d);
JS_SetPropertyStr(js, prosperon, "version", str2js(VER));
JS_SetPropertyStr(js, prosperon, "revision", str2js(COM));
JS_SetPropertyStr(js, prosperon, "date", str2js(DATE));
JS_SetPropertyStr(js, prosperon, "version", str2js(PROSPERON_VER));
JS_SetPropertyStr(js, prosperon, "revision", str2js(PROSPERON_COM));
JS_SetPropertyStr(js, prosperon, "date", str2js(PROSPERON_DATE));
JS_SetPropertyStr(js, globalThis, "window", window2js(&mainwin));
JS_SetPropertyStr(js, globalThis, "texture", JS_DupValue(js,texture_proto));

View file

@ -172,6 +172,8 @@ struct texture *texture_from_file(const char *path) {
struct texture *tex = calloc(1, sizeof(*tex));
stbi_set_flip_vertically_on_load(1);
int n;
char *ext = strrchr(path, '.');

View file

@ -1,695 +0,0 @@
// https://github.com/CedricGuillemet/ImGuizmo
// v 1.89 WIP
//
// The MIT License(MIT)
//
// Copyright(c) 2021 Cedric Guillemet
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#include "ImSequencer.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <cstdlib>
namespace ImSequencer
{
#ifndef IMGUI_DEFINE_MATH_OPERATORS
static ImVec2 operator+(const ImVec2& a, const ImVec2& b) {
return ImVec2(a.x + b.x, a.y + b.y);
}
#endif
static bool SequencerAddDelButton(ImDrawList* draw_list, ImVec2 pos, bool add = true)
{
ImGuiIO& io = ImGui::GetIO();
ImRect btnRect(pos, ImVec2(pos.x + 16, pos.y + 16));
bool overBtn = btnRect.Contains(io.MousePos);
bool containedClick = overBtn && btnRect.Contains(io.MouseClickedPos[0]);
bool clickedBtn = containedClick && io.MouseReleased[0];
int btnColor = overBtn ? 0xAAEAFFAA : 0x77A3B2AA;
if (containedClick && io.MouseDownDuration[0] > 0)
btnRect.Expand(2.0f);
float midy = pos.y + 16 / 2 - 0.5f;
float midx = pos.x + 16 / 2 - 0.5f;
draw_list->AddRect(btnRect.Min, btnRect.Max, btnColor, 4);
draw_list->AddLine(ImVec2(btnRect.Min.x + 3, midy), ImVec2(btnRect.Max.x - 3, midy), btnColor, 2);
if (add)
draw_list->AddLine(ImVec2(midx, btnRect.Min.y + 3), ImVec2(midx, btnRect.Max.y - 3), btnColor, 2);
return clickedBtn;
}
bool Sequencer(SequenceInterface* sequence, int* currentFrame, bool* expanded, int* selectedEntry, int* firstFrame, int sequenceOptions)
{
bool ret = false;
ImGuiIO& io = ImGui::GetIO();
int cx = (int)(io.MousePos.x);
int cy = (int)(io.MousePos.y);
static float framePixelWidth = 10.f;
static float framePixelWidthTarget = 10.f;
int legendWidth = 200;
static int movingEntry = -1;
static int movingPos = -1;
static int movingPart = -1;
int delEntry = -1;
int dupEntry = -1;
int ItemHeight = 20;
bool popupOpened = false;
int sequenceCount = sequence->GetItemCount();
if (!sequenceCount)
return false;
ImGui::BeginGroup();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
int firstFrameUsed = firstFrame ? *firstFrame : 0;
int controlHeight = sequenceCount * ItemHeight;
for (int i = 0; i < sequenceCount; i++)
controlHeight += int(sequence->GetCustomHeight(i));
int frameCount = ImMax(sequence->GetFrameMax() - sequence->GetFrameMin(), 1);
static bool MovingScrollBar = false;
static bool MovingCurrentFrame = false;
struct CustomDraw
{
int index;
ImRect customRect;
ImRect legendRect;
ImRect clippingRect;
ImRect legendClippingRect;
};
ImVector<CustomDraw> customDraws;
ImVector<CustomDraw> compactCustomDraws;
// zoom in/out
const int visibleFrameCount = (int)floorf((canvas_size.x - legendWidth) / framePixelWidth);
const float barWidthRatio = ImMin(visibleFrameCount / (float)frameCount, 1.f);
const float barWidthInPixels = barWidthRatio * (canvas_size.x - legendWidth);
ImRect regionRect(canvas_pos, canvas_pos + canvas_size);
static bool panningView = false;
static ImVec2 panningViewSource;
static int panningViewFrame;
if (ImGui::IsWindowFocused() && io.KeyAlt && io.MouseDown[2])
{
if (!panningView)
{
panningViewSource = io.MousePos;
panningView = true;
panningViewFrame = *firstFrame;
}
*firstFrame = panningViewFrame - int((io.MousePos.x - panningViewSource.x) / framePixelWidth);
*firstFrame = ImClamp(*firstFrame, sequence->GetFrameMin(), sequence->GetFrameMax() - visibleFrameCount);
}
if (panningView && !io.MouseDown[2])
{
panningView = false;
}
framePixelWidthTarget = ImClamp(framePixelWidthTarget, 0.1f, 50.f);
framePixelWidth = ImLerp(framePixelWidth, framePixelWidthTarget, 0.33f);
frameCount = sequence->GetFrameMax() - sequence->GetFrameMin();
if (visibleFrameCount >= frameCount && firstFrame)
*firstFrame = sequence->GetFrameMin();
// --
if (expanded && !*expanded)
{
ImGui::InvisibleButton("canvas", ImVec2(canvas_size.x - canvas_pos.x, (float)ItemHeight));
draw_list->AddRectFilled(canvas_pos, ImVec2(canvas_size.x + canvas_pos.x, canvas_pos.y + ItemHeight), 0xFF3D3837, 0);
char tmps[512];
ImFormatString(tmps, IM_ARRAYSIZE(tmps), sequence->GetCollapseFmt(), frameCount, sequenceCount);
draw_list->AddText(ImVec2(canvas_pos.x + 26, canvas_pos.y + 2), 0xFFFFFFFF, tmps);
}
else
{
bool hasScrollBar(true);
/*
int framesPixelWidth = int(frameCount * framePixelWidth);
if ((framesPixelWidth + legendWidth) >= canvas_size.x)
{
hasScrollBar = true;
}
*/
// test scroll area
ImVec2 headerSize(canvas_size.x, (float)ItemHeight);
ImVec2 scrollBarSize(canvas_size.x, 14.f);
ImGui::InvisibleButton("topBar", headerSize);
draw_list->AddRectFilled(canvas_pos, canvas_pos + headerSize, 0xFFFF0000, 0);
ImVec2 childFramePos = ImGui::GetCursorScreenPos();
ImVec2 childFrameSize(canvas_size.x, canvas_size.y - 8.f - headerSize.y - (hasScrollBar ? scrollBarSize.y : 0));
ImGui::PushStyleColor(ImGuiCol_FrameBg, 0);
ImGui::BeginChildFrame(889, childFrameSize);
sequence->focused = ImGui::IsWindowFocused();
ImGui::InvisibleButton("contentBar", ImVec2(canvas_size.x, float(controlHeight)));
const ImVec2 contentMin = ImGui::GetItemRectMin();
const ImVec2 contentMax = ImGui::GetItemRectMax();
const ImRect contentRect(contentMin, contentMax);
const float contentHeight = contentMax.y - contentMin.y;
// full background
draw_list->AddRectFilled(canvas_pos, canvas_pos + canvas_size, 0xFF242424, 0);
// current frame top
ImRect topRect(ImVec2(canvas_pos.x + legendWidth, canvas_pos.y), ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + ItemHeight));
if (!MovingCurrentFrame && !MovingScrollBar && movingEntry == -1 && sequenceOptions & SEQUENCER_CHANGE_FRAME && currentFrame && *currentFrame >= 0 && topRect.Contains(io.MousePos) && io.MouseDown[0])
{
MovingCurrentFrame = true;
}
if (MovingCurrentFrame)
{
if (frameCount)
{
*currentFrame = (int)((io.MousePos.x - topRect.Min.x) / framePixelWidth) + firstFrameUsed;
if (*currentFrame < sequence->GetFrameMin())
*currentFrame = sequence->GetFrameMin();
if (*currentFrame >= sequence->GetFrameMax())
*currentFrame = sequence->GetFrameMax();
}
if (!io.MouseDown[0])
MovingCurrentFrame = false;
}
//header
draw_list->AddRectFilled(canvas_pos, ImVec2(canvas_size.x + canvas_pos.x, canvas_pos.y + ItemHeight), 0xFF3D3837, 0);
if (sequenceOptions & SEQUENCER_ADD)
{
if (SequencerAddDelButton(draw_list, ImVec2(canvas_pos.x + legendWidth - ItemHeight, canvas_pos.y + 2), true))
ImGui::OpenPopup("addEntry");
if (ImGui::BeginPopup("addEntry"))
{
for (int i = 0; i < sequence->GetItemTypeCount(); i++)
if (ImGui::Selectable(sequence->GetItemTypeName(i)))
{
sequence->Add(i);
*selectedEntry = sequence->GetItemCount() - 1;
}
ImGui::EndPopup();
popupOpened = true;
}
}
//header frame number and lines
int modFrameCount = 10;
int frameStep = 1;
while ((modFrameCount * framePixelWidth) < 150)
{
modFrameCount *= 2;
frameStep *= 2;
};
int halfModFrameCount = modFrameCount / 2;
auto drawLine = [&](int i, int regionHeight) {
bool baseIndex = ((i % modFrameCount) == 0) || (i == sequence->GetFrameMax() || i == sequence->GetFrameMin());
bool halfIndex = (i % halfModFrameCount) == 0;
int px = (int)canvas_pos.x + int(i * framePixelWidth) + legendWidth - int(firstFrameUsed * framePixelWidth);
int tiretStart = baseIndex ? 4 : (halfIndex ? 10 : 14);
int tiretEnd = baseIndex ? regionHeight : ItemHeight;
if (px <= (canvas_size.x + canvas_pos.x) && px >= (canvas_pos.x + legendWidth))
{
draw_list->AddLine(ImVec2((float)px, canvas_pos.y + (float)tiretStart), ImVec2((float)px, canvas_pos.y + (float)tiretEnd - 1), 0xFF606060, 1);
draw_list->AddLine(ImVec2((float)px, canvas_pos.y + (float)ItemHeight), ImVec2((float)px, canvas_pos.y + (float)regionHeight - 1), 0x30606060, 1);
}
if (baseIndex && px > (canvas_pos.x + legendWidth))
{
char tmps[512];
ImFormatString(tmps, IM_ARRAYSIZE(tmps), "%d", i);
draw_list->AddText(ImVec2((float)px + 3.f, canvas_pos.y), 0xFFBBBBBB, tmps);
}
};
auto drawLineContent = [&](int i, int /*regionHeight*/) {
int px = (int)canvas_pos.x + int(i * framePixelWidth) + legendWidth - int(firstFrameUsed * framePixelWidth);
int tiretStart = int(contentMin.y);
int tiretEnd = int(contentMax.y);
if (px <= (canvas_size.x + canvas_pos.x) && px >= (canvas_pos.x + legendWidth))
{
//draw_list->AddLine(ImVec2((float)px, canvas_pos.y + (float)tiretStart), ImVec2((float)px, canvas_pos.y + (float)tiretEnd - 1), 0xFF606060, 1);
draw_list->AddLine(ImVec2(float(px), float(tiretStart)), ImVec2(float(px), float(tiretEnd)), 0x30606060, 1);
}
};
for (int i = sequence->GetFrameMin(); i <= sequence->GetFrameMax(); i += frameStep)
{
drawLine(i, ItemHeight);
}
drawLine(sequence->GetFrameMin(), ItemHeight);
drawLine(sequence->GetFrameMax(), ItemHeight);
/*
draw_list->AddLine(canvas_pos, ImVec2(canvas_pos.x, canvas_pos.y + controlHeight), 0xFF000000, 1);
draw_list->AddLine(ImVec2(canvas_pos.x, canvas_pos.y + ItemHeight), ImVec2(canvas_size.x, canvas_pos.y + ItemHeight), 0xFF000000, 1);
*/
// clip content
draw_list->PushClipRect(childFramePos, childFramePos + childFrameSize, true);
// draw item names in the legend rect on the left
size_t customHeight = 0;
for (int i = 0; i < sequenceCount; i++)
{
int type;
sequence->Get(i, NULL, NULL, &type, NULL);
ImVec2 tpos(contentMin.x + 3, contentMin.y + i * ItemHeight + 2 + customHeight);
draw_list->AddText(tpos, 0xFFFFFFFF, sequence->GetItemLabel(i));
if (sequenceOptions & SEQUENCER_DEL)
{
if (SequencerAddDelButton(draw_list, ImVec2(contentMin.x + legendWidth - ItemHeight + 2 - 10, tpos.y + 2), false))
delEntry = i;
if (SequencerAddDelButton(draw_list, ImVec2(contentMin.x + legendWidth - ItemHeight - ItemHeight + 2 - 10, tpos.y + 2), true))
dupEntry = i;
}
customHeight += sequence->GetCustomHeight(i);
}
// slots background
customHeight = 0;
for (int i = 0; i < sequenceCount; i++)
{
unsigned int col = (i & 1) ? 0xFF3A3636 : 0xFF413D3D;
size_t localCustomHeight = sequence->GetCustomHeight(i);
ImVec2 pos = ImVec2(contentMin.x + legendWidth, contentMin.y + ItemHeight * i + 1 + customHeight);
ImVec2 sz = ImVec2(canvas_size.x + canvas_pos.x, pos.y + ItemHeight - 1 + localCustomHeight);
if (!popupOpened && cy >= pos.y && cy < pos.y + (ItemHeight + localCustomHeight) && movingEntry == -1 && cx>contentMin.x && cx < contentMin.x + canvas_size.x)
{
col += 0x80201008;
pos.x -= legendWidth;
}
draw_list->AddRectFilled(pos, sz, col, 0);
customHeight += localCustomHeight;
}
draw_list->PushClipRect(childFramePos + ImVec2(float(legendWidth), 0.f), childFramePos + childFrameSize, true);
// vertical frame lines in content area
for (int i = sequence->GetFrameMin(); i <= sequence->GetFrameMax(); i += frameStep)
{
drawLineContent(i, int(contentHeight));
}
drawLineContent(sequence->GetFrameMin(), int(contentHeight));
drawLineContent(sequence->GetFrameMax(), int(contentHeight));
// selection
bool selected = selectedEntry && (*selectedEntry >= 0);
if (selected)
{
customHeight = 0;
for (int i = 0; i < *selectedEntry; i++)
customHeight += sequence->GetCustomHeight(i);
draw_list->AddRectFilled(ImVec2(contentMin.x, contentMin.y + ItemHeight * *selectedEntry + customHeight), ImVec2(contentMin.x + canvas_size.x, contentMin.y + ItemHeight * (*selectedEntry + 1) + customHeight), 0x801080FF, 1.f);
}
// slots
customHeight = 0;
for (int i = 0; i < sequenceCount; i++)
{
int* start, * end;
unsigned int color;
sequence->Get(i, &start, &end, NULL, &color);
size_t localCustomHeight = sequence->GetCustomHeight(i);
ImVec2 pos = ImVec2(contentMin.x + legendWidth - firstFrameUsed * framePixelWidth, contentMin.y + ItemHeight * i + 1 + customHeight);
ImVec2 slotP1(pos.x + *start * framePixelWidth, pos.y + 2);
ImVec2 slotP2(pos.x + *end * framePixelWidth + framePixelWidth, pos.y + ItemHeight - 2);
ImVec2 slotP3(pos.x + *end * framePixelWidth + framePixelWidth, pos.y + ItemHeight - 2 + localCustomHeight);
unsigned int slotColor = color | 0xFF000000;
unsigned int slotColorHalf = (color & 0xFFFFFF) | 0x40000000;
if (slotP1.x <= (canvas_size.x + contentMin.x) && slotP2.x >= (contentMin.x + legendWidth))
{
draw_list->AddRectFilled(slotP1, slotP3, slotColorHalf, 2);
draw_list->AddRectFilled(slotP1, slotP2, slotColor, 2);
}
if (ImRect(slotP1, slotP2).Contains(io.MousePos) && io.MouseDoubleClicked[0])
{
sequence->DoubleClick(i);
}
// Ensure grabbable handles
const float max_handle_width = slotP2.x - slotP1.x / 3.0f;
const float min_handle_width = ImMin(10.0f, max_handle_width);
const float handle_width = ImClamp(framePixelWidth / 2.0f, min_handle_width, max_handle_width);
ImRect rects[3] = { ImRect(slotP1, ImVec2(slotP1.x + handle_width, slotP2.y))
, ImRect(ImVec2(slotP2.x - handle_width, slotP1.y), slotP2)
, ImRect(slotP1, slotP2) };
const unsigned int quadColor[] = { 0xFFFFFFFF, 0xFFFFFFFF, slotColor + (selected ? 0 : 0x202020) };
if (movingEntry == -1 && (sequenceOptions & SEQUENCER_EDIT_STARTEND))// TODOFOCUS && backgroundRect.Contains(io.MousePos))
{
for (int j = 2; j >= 0; j--)
{
ImRect& rc = rects[j];
if (!rc.Contains(io.MousePos))
continue;
draw_list->AddRectFilled(rc.Min, rc.Max, quadColor[j], 2);
}
for (int j = 0; j < 3; j++)
{
ImRect& rc = rects[j];
if (!rc.Contains(io.MousePos))
continue;
if (!ImRect(childFramePos, childFramePos + childFrameSize).Contains(io.MousePos))
continue;
if (ImGui::IsMouseClicked(0) && !MovingScrollBar && !MovingCurrentFrame)
{
movingEntry = i;
movingPos = cx;
movingPart = j + 1;
sequence->BeginEdit(movingEntry);
break;
}
}
}
// custom draw
if (localCustomHeight > 0)
{
ImVec2 rp(canvas_pos.x, contentMin.y + ItemHeight * i + 1 + customHeight);
ImRect customRect(rp + ImVec2(legendWidth - (firstFrameUsed - sequence->GetFrameMin() - 0.5f) * framePixelWidth, float(ItemHeight)),
rp + ImVec2(legendWidth + (sequence->GetFrameMax() - firstFrameUsed - 0.5f + 2.f) * framePixelWidth, float(localCustomHeight + ItemHeight)));
ImRect clippingRect(rp + ImVec2(float(legendWidth), float(ItemHeight)), rp + ImVec2(canvas_size.x, float(localCustomHeight + ItemHeight)));
ImRect legendRect(rp + ImVec2(0.f, float(ItemHeight)), rp + ImVec2(float(legendWidth), float(localCustomHeight)));
ImRect legendClippingRect(canvas_pos + ImVec2(0.f, float(ItemHeight)), canvas_pos + ImVec2(float(legendWidth), float(localCustomHeight + ItemHeight)));
customDraws.push_back({ i, customRect, legendRect, clippingRect, legendClippingRect });
}
else
{
ImVec2 rp(canvas_pos.x, contentMin.y + ItemHeight * i + customHeight);
ImRect customRect(rp + ImVec2(legendWidth - (firstFrameUsed - sequence->GetFrameMin() - 0.5f) * framePixelWidth, float(0.f)),
rp + ImVec2(legendWidth + (sequence->GetFrameMax() - firstFrameUsed - 0.5f + 2.f) * framePixelWidth, float(ItemHeight)));
ImRect clippingRect(rp + ImVec2(float(legendWidth), float(0.f)), rp + ImVec2(canvas_size.x, float(ItemHeight)));
compactCustomDraws.push_back({ i, customRect, ImRect(), clippingRect, ImRect() });
}
customHeight += localCustomHeight;
}
// moving
if (/*backgroundRect.Contains(io.MousePos) && */movingEntry >= 0)
{
#if IMGUI_VERSION_NUM >= 18723
ImGui::SetNextFrameWantCaptureMouse(true);
#else
ImGui::CaptureMouseFromApp();
#endif
int diffFrame = int((cx - movingPos) / framePixelWidth);
if (std::abs(diffFrame) > 0)
{
int* start, * end;
sequence->Get(movingEntry, &start, &end, NULL, NULL);
if (selectedEntry)
*selectedEntry = movingEntry;
int& l = *start;
int& r = *end;
if (movingPart & 1)
l += diffFrame;
if (movingPart & 2)
r += diffFrame;
if (l < 0)
{
if (movingPart & 2)
r -= l;
l = 0;
}
if (movingPart & 1 && l > r)
l = r;
if (movingPart & 2 && r < l)
r = l;
movingPos += int(diffFrame * framePixelWidth);
}
if (!io.MouseDown[0])
{
// single select
if (!diffFrame && movingPart && selectedEntry)
{
*selectedEntry = movingEntry;
ret = true;
}
movingEntry = -1;
sequence->EndEdit();
}
}
// cursor
if (currentFrame && firstFrame && *currentFrame >= *firstFrame && *currentFrame <= sequence->GetFrameMax())
{
static const float cursorWidth = 8.f;
float cursorOffset = contentMin.x + legendWidth + (*currentFrame - firstFrameUsed) * framePixelWidth + framePixelWidth / 2 - cursorWidth * 0.5f;
draw_list->AddLine(ImVec2(cursorOffset, canvas_pos.y), ImVec2(cursorOffset, contentMax.y), 0xA02A2AFF, cursorWidth);
char tmps[512];
ImFormatString(tmps, IM_ARRAYSIZE(tmps), "%d", *currentFrame);
draw_list->AddText(ImVec2(cursorOffset + 10, canvas_pos.y + 2), 0xFF2A2AFF, tmps);
}
draw_list->PopClipRect();
draw_list->PopClipRect();
for (auto& customDraw : customDraws)
sequence->CustomDraw(customDraw.index, draw_list, customDraw.customRect, customDraw.legendRect, customDraw.clippingRect, customDraw.legendClippingRect);
for (auto& customDraw : compactCustomDraws)
sequence->CustomDrawCompact(customDraw.index, draw_list, customDraw.customRect, customDraw.clippingRect);
// copy paste
if (sequenceOptions & SEQUENCER_COPYPASTE)
{
ImRect rectCopy(ImVec2(contentMin.x + 100, canvas_pos.y + 2)
, ImVec2(contentMin.x + 100 + 30, canvas_pos.y + ItemHeight - 2));
bool inRectCopy = rectCopy.Contains(io.MousePos);
unsigned int copyColor = inRectCopy ? 0xFF1080FF : 0xFF000000;
draw_list->AddText(rectCopy.Min, copyColor, "Copy");
ImRect rectPaste(ImVec2(contentMin.x + 140, canvas_pos.y + 2)
, ImVec2(contentMin.x + 140 + 30, canvas_pos.y + ItemHeight - 2));
bool inRectPaste = rectPaste.Contains(io.MousePos);
unsigned int pasteColor = inRectPaste ? 0xFF1080FF : 0xFF000000;
draw_list->AddText(rectPaste.Min, pasteColor, "Paste");
if (inRectCopy && io.MouseReleased[0])
{
sequence->Copy();
}
if (inRectPaste && io.MouseReleased[0])
{
sequence->Paste();
}
}
//
ImGui::EndChildFrame();
ImGui::PopStyleColor();
if (hasScrollBar)
{
ImGui::InvisibleButton("scrollBar", scrollBarSize);
ImVec2 scrollBarMin = ImGui::GetItemRectMin();
ImVec2 scrollBarMax = ImGui::GetItemRectMax();
// ratio = number of frames visible in control / number to total frames
float startFrameOffset = ((float)(firstFrameUsed - sequence->GetFrameMin()) / (float)frameCount) * (canvas_size.x - legendWidth);
ImVec2 scrollBarA(scrollBarMin.x + legendWidth, scrollBarMin.y - 2);
ImVec2 scrollBarB(scrollBarMin.x + canvas_size.x, scrollBarMax.y - 1);
draw_list->AddRectFilled(scrollBarA, scrollBarB, 0xFF222222, 0);
ImRect scrollBarRect(scrollBarA, scrollBarB);
bool inScrollBar = scrollBarRect.Contains(io.MousePos);
draw_list->AddRectFilled(scrollBarA, scrollBarB, 0xFF101010, 8);
ImVec2 scrollBarC(scrollBarMin.x + legendWidth + startFrameOffset, scrollBarMin.y);
ImVec2 scrollBarD(scrollBarMin.x + legendWidth + barWidthInPixels + startFrameOffset, scrollBarMax.y - 2);
draw_list->AddRectFilled(scrollBarC, scrollBarD, (inScrollBar || MovingScrollBar) ? 0xFF606060 : 0xFF505050, 6);
ImRect barHandleLeft(scrollBarC, ImVec2(scrollBarC.x + 14, scrollBarD.y));
ImRect barHandleRight(ImVec2(scrollBarD.x - 14, scrollBarC.y), scrollBarD);
bool onLeft = barHandleLeft.Contains(io.MousePos);
bool onRight = barHandleRight.Contains(io.MousePos);
static bool sizingRBar = false;
static bool sizingLBar = false;
draw_list->AddRectFilled(barHandleLeft.Min, barHandleLeft.Max, (onLeft || sizingLBar) ? 0xFFAAAAAA : 0xFF666666, 6);
draw_list->AddRectFilled(barHandleRight.Min, barHandleRight.Max, (onRight || sizingRBar) ? 0xFFAAAAAA : 0xFF666666, 6);
ImRect scrollBarThumb(scrollBarC, scrollBarD);
static const float MinBarWidth = 44.f;
if (sizingRBar)
{
if (!io.MouseDown[0])
{
sizingRBar = false;
}
else
{
float barNewWidth = ImMax(barWidthInPixels + io.MouseDelta.x, MinBarWidth);
float barRatio = barNewWidth / barWidthInPixels;
framePixelWidthTarget = framePixelWidth = framePixelWidth / barRatio;
int newVisibleFrameCount = int((canvas_size.x - legendWidth) / framePixelWidthTarget);
int lastFrame = *firstFrame + newVisibleFrameCount;
if (lastFrame > sequence->GetFrameMax())
{
framePixelWidthTarget = framePixelWidth = (canvas_size.x - legendWidth) / float(sequence->GetFrameMax() - *firstFrame);
}
}
}
else if (sizingLBar)
{
if (!io.MouseDown[0])
{
sizingLBar = false;
}
else
{
if (fabsf(io.MouseDelta.x) > FLT_EPSILON)
{
float barNewWidth = ImMax(barWidthInPixels - io.MouseDelta.x, MinBarWidth);
float barRatio = barNewWidth / barWidthInPixels;
float previousFramePixelWidthTarget = framePixelWidthTarget;
framePixelWidthTarget = framePixelWidth = framePixelWidth / barRatio;
int newVisibleFrameCount = int(visibleFrameCount / barRatio);
int newFirstFrame = *firstFrame + newVisibleFrameCount - visibleFrameCount;
newFirstFrame = ImClamp(newFirstFrame, sequence->GetFrameMin(), ImMax(sequence->GetFrameMax() - visibleFrameCount, sequence->GetFrameMin()));
if (newFirstFrame == *firstFrame)
{
framePixelWidth = framePixelWidthTarget = previousFramePixelWidthTarget;
}
else
{
*firstFrame = newFirstFrame;
}
}
}
}
else
{
if (MovingScrollBar)
{
if (!io.MouseDown[0])
{
MovingScrollBar = false;
}
else
{
float framesPerPixelInBar = barWidthInPixels / (float)visibleFrameCount;
*firstFrame = int((io.MousePos.x - panningViewSource.x) / framesPerPixelInBar) - panningViewFrame;
*firstFrame = ImClamp(*firstFrame, sequence->GetFrameMin(), ImMax(sequence->GetFrameMax() - visibleFrameCount, sequence->GetFrameMin()));
}
}
else
{
if (scrollBarThumb.Contains(io.MousePos) && ImGui::IsMouseClicked(0) && firstFrame && !MovingCurrentFrame && movingEntry == -1)
{
MovingScrollBar = true;
panningViewSource = io.MousePos;
panningViewFrame = -*firstFrame;
}
if (!sizingRBar && onRight && ImGui::IsMouseClicked(0))
sizingRBar = true;
if (!sizingLBar && onLeft && ImGui::IsMouseClicked(0))
sizingLBar = true;
}
}
}
}
ImGui::EndGroup();
if (regionRect.Contains(io.MousePos))
{
bool overCustomDraw = false;
for (auto& custom : customDraws)
{
if (custom.customRect.Contains(io.MousePos))
{
overCustomDraw = true;
}
}
if (overCustomDraw)
{
}
else
{
#if 0
frameOverCursor = *firstFrame + (int)(visibleFrameCount * ((io.MousePos.x - (float)legendWidth - canvas_pos.x) / (canvas_size.x - legendWidth)));
//frameOverCursor = max(min(*firstFrame - visibleFrameCount / 2, frameCount - visibleFrameCount), 0);
/**firstFrame -= frameOverCursor;
*firstFrame *= framePixelWidthTarget / framePixelWidth;
*firstFrame += frameOverCursor;*/
if (io.MouseWheel < -FLT_EPSILON)
{
*firstFrame -= frameOverCursor;
*firstFrame = int(*firstFrame * 1.1f);
framePixelWidthTarget *= 0.9f;
*firstFrame += frameOverCursor;
}
if (io.MouseWheel > FLT_EPSILON)
{
*firstFrame -= frameOverCursor;
*firstFrame = int(*firstFrame * 0.9f);
framePixelWidthTarget *= 1.1f;
*firstFrame += frameOverCursor;
}
#endif
}
}
if (expanded)
{
if (SequencerAddDelButton(draw_list, ImVec2(canvas_pos.x + 2, canvas_pos.y + 2), !*expanded))
*expanded = !*expanded;
}
if (delEntry != -1)
{
sequence->Del(delEntry);
if (selectedEntry && (*selectedEntry == delEntry || *selectedEntry >= sequence->GetItemCount()))
*selectedEntry = -1;
}
if (dupEntry != -1)
{
sequence->Duplicate(dupEntry);
}
return ret;
}
}

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@ -1,79 +0,0 @@
// https://github.com/CedricGuillemet/ImGuizmo
// v 1.89 WIP
//
// The MIT License(MIT)
//
// Copyright(c) 2021 Cedric Guillemet
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#pragma once
#include <cstddef>
struct ImDrawList;
struct ImRect;
namespace ImSequencer
{
enum SEQUENCER_OPTIONS
{
SEQUENCER_EDIT_NONE = 0,
SEQUENCER_EDIT_STARTEND = 1 << 1,
SEQUENCER_CHANGE_FRAME = 1 << 3,
SEQUENCER_ADD = 1 << 4,
SEQUENCER_DEL = 1 << 5,
SEQUENCER_COPYPASTE = 1 << 6,
SEQUENCER_EDIT_ALL = SEQUENCER_EDIT_STARTEND | SEQUENCER_CHANGE_FRAME
};
struct SequenceInterface
{
bool focused = false;
virtual int GetFrameMin() const = 0;
virtual int GetFrameMax() const = 0;
virtual int GetItemCount() const = 0;
virtual void BeginEdit(int /*index*/) {}
virtual void EndEdit() {}
virtual int GetItemTypeCount() const { return 0; }
virtual const char* GetItemTypeName(int /*typeIndex*/) const { return ""; }
virtual const char* GetItemLabel(int /*index*/) const { return ""; }
virtual const char* GetCollapseFmt() const { return "%d Frames / %d entries"; }
virtual void Get(int index, int** start, int** end, int* type, unsigned int* color) = 0;
virtual void Add(int /*type*/) {}
virtual void Del(int /*index*/) {}
virtual void Duplicate(int /*index*/) {}
virtual void Copy() {}
virtual void Paste() {}
virtual size_t GetCustomHeight(int /*index*/) { return 0; }
virtual void DoubleClick(int /*index*/) {}
virtual void CustomDraw(int /*index*/, ImDrawList* /*draw_list*/, const ImRect& /*rc*/, const ImRect& /*legendRect*/, const ImRect& /*clippingRect*/, const ImRect& /*legendClippingRect*/) {}
virtual void CustomDrawCompact(int /*index*/, ImDrawList* /*draw_list*/, const ImRect& /*rc*/, const ImRect& /*clippingRect*/) {}
virtual ~SequenceInterface() = default;
};
// return true if selection is made
bool Sequencer(SequenceInterface* sequence, int* currentFrame, bool* expanded, int* selectedEntry, int* firstFrame, int sequenceOptions);
}

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@ -1,167 +0,0 @@
//
// Created by Matty on 2022-01-28.
//
#define IMGUI_DEFINE_MATH_OPERATORS
#include "imgui_neo_internal.h"
#include "imgui_internal.h"
#include <cstdint>
namespace ImGui {
void RenderNeoSequencerBackground(const ImVec4 &color, const ImVec2 & cursor, const ImVec2 &size, ImDrawList * drawList, float sequencerRounding) {
if(!drawList) drawList = ImGui::GetWindowDrawList();
const ImRect area = {cursor, cursor + size};
drawList->AddRectFilled(area.Min, area.Max, ColorConvertFloat4ToU32(color), sequencerRounding);
}
void RenderNeoSequencerTopBarBackground(const ImVec4 &color, const ImVec2 &cursor, const ImVec2 &size,
ImDrawList *drawList, float sequencerRounding) {
if(!drawList) drawList = ImGui::GetWindowDrawList();
const ImRect barArea = {cursor, cursor + size};
drawList->AddRectFilled(barArea.Min, barArea.Max, ColorConvertFloat4ToU32(color), sequencerRounding);
}
void
RenderNeoSequencerTopBarOverlay(float zoom, float valuesWidth,uint32_t startFrame, uint32_t endFrame, uint32_t offsetFrame, const ImVec2 &cursor, const ImVec2 &size,
ImDrawList *drawList, bool drawFrameLines,
bool drawFrameText, float maxPixelsPerTick) {
if(!drawList) drawList = ImGui::GetWindowDrawList();
const auto & style = GetStyle();
const ImRect barArea = {cursor + ImVec2{style.FramePadding.x + valuesWidth,style.FramePadding.y}, cursor + size };
const uint32_t viewEnd = endFrame + offsetFrame;
const uint32_t viewStart = startFrame + offsetFrame;
if(drawFrameLines) {
const auto count = (int32_t)((float)((viewEnd + 1) - viewStart) / zoom);
int32_t counter = 0;
uint32_t primaryFrames = pow(10, counter++);
uint32_t secondaryFrames = pow(10, counter);
float perFrameWidth = GetPerFrameWidth(size.x, valuesWidth, endFrame, startFrame, zoom);
if(perFrameWidth <= 0.0f) return;
while (perFrameWidth < maxPixelsPerTick)
{
primaryFrames = pow(10, counter++);
secondaryFrames = pow(10, counter);
perFrameWidth *= (float)primaryFrames;
}
if(primaryFrames == 0 || secondaryFrames == 0) {
primaryFrames = 1;
secondaryFrames = 10;
}
for(int32_t i = 0; i < count; i++) {
const auto primaryFrame = ((viewStart + i) % primaryFrames == 0);
const auto secondaryFrame = ((viewStart + i) % secondaryFrames == 0);
if(!primaryFrame && !secondaryFrame) continue;
const auto lineHeight = secondaryFrame ? barArea.GetSize().y : barArea.GetSize().y / 2.0f;
const ImVec2 p1 = {barArea.Min.x + (float)i * (perFrameWidth / (float)primaryFrames), barArea.Max.y};
const ImVec2 p2 = {barArea.Min.x + (float)i * (perFrameWidth / (float)primaryFrames), barArea.Max.y - lineHeight};
drawList->AddLine(p1,p2, IM_COL32_WHITE, 1.0f);
if(drawFrameText && secondaryFrame) {
char text[10];
const auto printRes = snprintf(text, sizeof(text), "%i", viewStart + i);
if(printRes > 0) {
drawList->AddText(NULL, 0, {p1.x + 2.0f, barArea.Min.y }, IM_COL32_WHITE,text);
}
}
}
}
}
void RenderNeoTimelineLabel(const char * label,const ImVec2 & cursor,const ImVec2 & size, const ImVec4& color,bool isGroup, bool isOpen, ImDrawList *drawList)
{
const auto& imStyle = GetStyle();
if(!drawList) drawList = ImGui::GetWindowDrawList();
auto c = cursor;
if(isGroup) {
RenderArrow(drawList,c,IM_COL32_WHITE,isOpen ? ImGuiDir_Down : ImGuiDir_Right);
c.x += size.y + imStyle.ItemSpacing.x;
}
drawList->AddText(c,ColorConvertFloat4ToU32(color),label, FindRenderedTextEnd(label));
}
void RenderNeoTimelinesBorder(const ImVec4 &color, const ImVec2 &cursor, const ImVec2 &size, ImDrawList *drawList,
float rounding, float borderSize)
{
if(!drawList) drawList = ImGui::GetWindowDrawList();
drawList->AddRect(cursor,cursor + size,ColorConvertFloat4ToU32(color),rounding, 0, borderSize);
}
void RenderNeoTimelane(bool selected,const ImVec2 & cursor, const ImVec2& size, const ImVec4& highlightColor, ImDrawList *drawList) {
if(!drawList) drawList = ImGui::GetWindowDrawList();
if(selected) {
const ImRect area = {cursor, cursor + size};
drawList->AddRectFilled(area.Min, area.Max, ColorConvertFloat4ToU32(highlightColor));
}
}
float GetPerFrameWidth(float totalSizeX, float valuesWidth, uint32_t endFrame, uint32_t startFrame, float zoom) {
const auto& imStyle = GetStyle();
const auto size = totalSizeX - valuesWidth - imStyle.FramePadding.x;
auto count = (endFrame + 1) - startFrame;
return ((size / (float)count) * zoom);
}
struct Vec2Pair {
ImVec2 a;
ImVec2 b;
};
static Vec2Pair getCurrentFrameLine(const ImRect & pointerBB, float timelineHeight) {
const auto center = ImVec2{pointerBB.Min.x, pointerBB.Max.y} + ImVec2{pointerBB.GetSize().x / 2.0f, 0};
return Vec2Pair{ center, center + ImVec2{0, timelineHeight} };
}
void RenderNeoSequencerCurrentFrame(const ImVec4 &color, const ImVec4 &topColor, const ImRect &pointerBB,
float timelineHeight, float lineWidth, ImDrawList *drawList) {
if(!drawList) drawList = ImGui::GetWindowDrawList();
const auto pair = getCurrentFrameLine(pointerBB, timelineHeight);
drawList->AddLine(pair.a, pair.b, ColorConvertFloat4ToU32(color), lineWidth);
drawList->PopClipRect();
{ //Top pointer has custom shape, we have to create it
const auto size = pointerBB.GetSize();
ImVec2 pts[5];
pts[0] = pointerBB.Min;
pts[1] = pointerBB.Min + ImVec2{size.x, 0};
pts[2] = pointerBB.Min + ImVec2{size.x, size.y * 0.85f};
pts[3] = pointerBB.Min + ImVec2{size.x / 2, size.y};
pts[4] = pointerBB.Min + ImVec2{0, size.y * 0.85f};
drawList->AddConvexPolyFilled(pts, sizeof(pts) / sizeof(*pts), ColorConvertFloat4ToU32(topColor));
}
}
}

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@ -1,24 +0,0 @@
//
// Created by Matty on 2022-01-28.
//
#ifndef IMGUI_NEO_INTERNAL_H
#define IMGUI_NEO_INTERNAL_H
#include "imgui.h"
#include "imgui_internal.h"
#include <cstdint>
namespace ImGui {
IMGUI_API void RenderNeoSequencerBackground(const ImVec4& color, const ImVec2 & cursor, const ImVec2& size, ImDrawList * drawList = nullptr, float sequencerRounding = 0.0f);
IMGUI_API void RenderNeoSequencerTopBarBackground(const ImVec4& color, const ImVec2 & cursor, const ImVec2& size, ImDrawList * drawList = nullptr, float sequencerRounding = 0.0f);
IMGUI_API void RenderNeoSequencerTopBarOverlay(float zoom, float valuesWidth,uint32_t startFrame, uint32_t endFrame, uint32_t offsetFrame, const ImVec2 &cursor, const ImVec2& size, ImDrawList * drawList = nullptr, bool drawFrameLines = true, bool drawFrameText = true, float maxPixelsPerTick = -1.0f);
IMGUI_API void RenderNeoTimelineLabel(const char * label,const ImVec2 & cursor,const ImVec2 & size, const ImVec4& color,bool isGroup = false, bool isOpen = false, ImDrawList *drawList = nullptr );
IMGUI_API void RenderNeoTimelane(bool selected,const ImVec2 & cursor, const ImVec2& size, const ImVec4& highlightColor, ImDrawList *drawList = nullptr);
IMGUI_API void RenderNeoTimelinesBorder(const ImVec4& color, const ImVec2 & cursor, const ImVec2& size, ImDrawList * drawList = nullptr, float rounding = 0.0f, float borderSize = 1.0f);
IMGUI_API void RenderNeoSequencerCurrentFrame(const ImVec4& color,const ImVec4 & topColor,const ImRect & pointerBB ,float timelineHeight, float lineWidth = 1.0f, ImDrawList * drawList = nullptr);
IMGUI_API float GetPerFrameWidth(float totalSizeX, float valuesWidth, uint32_t endFrame, uint32_t startFrame, float zoom);
}
#endif //IMGUI_NEO_INTERNAL_H

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//
// Created by Matty on 2022-01-28.
//
#ifndef IMGUI_NEO_SEQUENCER_H
#define IMGUI_NEO_SEQUENCER_H
#include "imgui.h"
#include <vector>
#include <cstdint>
typedef int ImGuiNeoSequencerFlags;
typedef int ImGuiNeoSequencerCol;
typedef int ImGuiNeoTimelineFlags;
typedef int ImGuiNeoTimelineIsSelectedFlags;
// Flags for ImGui::BeginNeoSequencer()
enum ImGuiNeoSequencerFlags_
{
ImGuiNeoSequencerFlags_None = 0 ,
ImGuiNeoSequencerFlags_AllowLengthChanging = 1 << 0, // Allows changing length of sequence
ImGuiNeoSequencerFlags_EnableSelection = 1 << 1, // Enables selection of keyframes
ImGuiNeoSequencerFlags_HideZoom = 1 << 2, // Disables zoom bar
//ImGuiNeoSequencerFlags_PH = 1 << 3, // PLACEHOLDER
ImGuiNeoSequencerFlags_AlwaysShowHeader = 1 << 4, // Enables overlay header, keeping it visible when scrolling
// Selection options, only work with enable selection flag
ImGuiNeoSequencerFlags_Selection_EnableDragging = 1 << 5,
ImGuiNeoSequencerFlags_Selection_EnableDeletion = 1 << 6,
};
// Flags for ImGui::BeginNeoTimeline()
enum ImGuiNeoTimelineFlags_
{
ImGuiNeoTimelineFlags_None = 0 ,
ImGuiNeoTimelineFlags_AllowFrameChanging = 1 << 0,
ImGuiNeoTimelineFlags_Group = 1 << 1,
};
// Flags for ImGui::IsNeoTimelineSelected()
enum ImGuiNeoTimelineIsSelectedFlags_
{
ImGuiNeoTimelineIsSelectedFlags_None = 0 ,
ImGuiNeoTimelineIsSelectedFlags_NewlySelected = 1 << 0,
};
enum ImGuiNeoSequencerCol_
{
ImGuiNeoSequencerCol_Bg,
ImGuiNeoSequencerCol_TopBarBg,
ImGuiNeoSequencerCol_SelectedTimeline,
ImGuiNeoSequencerCol_TimelineBorder,
ImGuiNeoSequencerCol_TimelinesBg,
ImGuiNeoSequencerCol_FramePointer,
ImGuiNeoSequencerCol_FramePointerHovered,
ImGuiNeoSequencerCol_FramePointerPressed,
ImGuiNeoSequencerCol_Keyframe,
ImGuiNeoSequencerCol_KeyframeHovered,
ImGuiNeoSequencerCol_KeyframePressed,
ImGuiNeoSequencerCol_KeyframeSelected,
ImGuiNeoSequencerCol_FramePointerLine,
ImGuiNeoSequencerCol_ZoomBarBg,
ImGuiNeoSequencerCol_ZoomBarSlider,
ImGuiNeoSequencerCol_ZoomBarSliderHovered,
ImGuiNeoSequencerCol_ZoomBarSliderEnds,
ImGuiNeoSequencerCol_ZoomBarSliderEndsHovered,
ImGuiNeoSequencerCol_SelectionBorder,
ImGuiNeoSequencerCol_Selection,
ImGuiNeoSequencerCol_COUNT
};
struct ImGuiNeoSequencerStyle {
float SequencerRounding = 2.5f; // Corner rounding around whole sequencer
float TopBarHeight = 0.0f; // Value <= 0.0f = Height is calculated by FontSize + FramePadding.y * 2.0f
bool TopBarShowFrameLines = true; // Show line for every frame in top bar
bool TopBarShowFrameTexts = true; // Show frame number every 10th frame
ImVec2 ItemSpacing = {4.0f,0.5f};
float DepthItemSpacing = 10.0f; // Amount of text offset per depth level in timeline values
float TopBarSpacing = 3.0f; // Space between top bar and timeline
float TimelineBorderSize = 1.0f;
float CurrentFramePointerSize = 7.0f; // Size of pointing arrow above current frame line
float CurrentFrameLineWidth = 1.0f; // Width of line showing current frame over timeline
float ZoomHeightScale = 1.0f; // Scale of Zoom bar, base height is font size
float CollidedKeyframeOffset = 3.5f; // Offset on which colliding keyframes are rendered
float MaxSizePerTick = 4.0f; // Maximum amount of pixels per tick on timeline (if less pixels is present, ticks are not rendered)
ImVec4 Colors[ImGuiNeoSequencerCol_COUNT];
ImGuiKey ModRemoveKey = ImGuiMod_Ctrl; // Key mod which when held removes selected keyframes from present selection
ImGuiKey ModAddKey = ImGuiMod_Shift; // Key mod which when held adds selected keyframes to present selection
ImGuiNeoSequencerStyle();
};
namespace ImGui {
typedef int32_t FrameIndexType;
IMGUI_API const ImVec4& GetStyleNeoSequencerColorVec4(ImGuiNeoSequencerCol idx);
IMGUI_API ImGuiNeoSequencerStyle& GetNeoSequencerStyle();
IMGUI_API void PushNeoSequencerStyleColor(ImGuiNeoSequencerCol idx, ImU32 col);
IMGUI_API void PushNeoSequencerStyleColor(ImGuiNeoSequencerCol idx, const ImVec4& col);
IMGUI_API void PopNeoSequencerStyleColor(int count = 1);
IMGUI_API bool BeginNeoSequencer(const char* id, FrameIndexType * frame, FrameIndexType * startFrame, FrameIndexType * endFrame,const ImVec2& size = ImVec2(0, 0),ImGuiNeoSequencerFlags flags = ImGuiNeoSequencerFlags_None);
IMGUI_API void EndNeoSequencer(); //Call only when BeginNeoSequencer() returns true!!
IMGUI_API bool BeginNeoGroup(const char* label, bool* open = nullptr);
IMGUI_API void EndNeoGroup();
IMGUI_API bool BeginNeoTimeline(const char* label,FrameIndexType ** keyframes, uint32_t keyframeCount, bool * open = nullptr, ImGuiNeoTimelineFlags flags = ImGuiNeoTimelineFlags_None);
IMGUI_API void EndNeoTimeLine(); //Call only when BeginNeoTimeline() returns true!!
// Fully customizable timeline with per key callback
IMGUI_API bool BeginNeoTimelineEx(const char* label, bool * open = nullptr, ImGuiNeoTimelineFlags flags = ImGuiNeoTimelineFlags_None);
IMGUI_API void NeoKeyframe(int32_t* value);
IMGUI_API bool IsNeoKeyframeHovered();
IMGUI_API bool IsNeoKeyframeSelected();
IMGUI_API bool IsNeoKeyframeRightClicked();
// Selection API
// DON'T delete keyframes while dragging, internal buffer will get corrupted
// Order for deletion is generally:
// CanDelete? -> DataSize? -> GetData() -> Delete your data -> ClearSelection()
IMGUI_API void NeoClearSelection(); // Clears selection
IMGUI_API bool NeoIsSelecting(); // Are we currently selecting?
IMGUI_API bool NeoHasSelection(); // Is anything selected?
IMGUI_API bool NeoIsDraggingSelection(); // Are we dragging selection?
IMGUI_API bool NeoCanDeleteSelection(); // Can selection deletion be done?
IMGUI_API bool IsNeoKeyframeSelectionRightClicked(); // Is selection rightclicked?
// Call only in BeginNeoTimeline / EndNeoTimeLine scope, returns selection per timeline and size per timeline
IMGUI_API uint32_t GetNeoKeyframeSelectionSize();
IMGUI_API void GetNeoKeyframeSelection(FrameIndexType * selection);
// Sets currently selected timeline inside BeginNeoSequencer scope
IMGUI_API void SetSelectedTimeline(const char* timelineLabel);
IMGUI_API bool IsNeoTimelineSelected(ImGuiNeoTimelineIsSelectedFlags flags = ImGuiNeoTimelineIsSelectedFlags_None);
#ifdef __cplusplus
// C++ helper
// IMGUI_API bool BeginNeoTimeline(const char* label,std::vector<int32_t> & keyframes ,bool * open = nullptr, ImGuiNeoTimelineFlags flags = ImGuiNeoTimelineFlags_None);
#endif
}
#endif //IMGUI_NEO_SEQUENCER_H