Brainstorm is now fully in ruby
This commit is contained in:
parent
5b9369a197
commit
406b2b491f
1
Makefile
1
Makefile
|
@ -11,7 +11,6 @@ UNAME_P != uname -m
|
||||||
|
|
||||||
CCACHE = ccache
|
CCACHE = ccache
|
||||||
|
|
||||||
#CC specifies which compiler we're using
|
|
||||||
CC = $(CCACHE) clang -DSDL_DISABLE_IMMINTRIN_H
|
CC = $(CCACHE) clang -DSDL_DISABLE_IMMINTRIN_H
|
||||||
CLINK = clang
|
CLINK = clang
|
||||||
|
|
||||||
|
|
|
@ -20,6 +20,11 @@ unsigned char temp_bitmap[512 * 512];
|
||||||
struct sFont *font;
|
struct sFont *font;
|
||||||
static struct mShader *shader;
|
static struct mShader *shader;
|
||||||
|
|
||||||
|
/*
|
||||||
|
mfont = MakeFont("notosans.ttf", 300);
|
||||||
|
text_settype(mfont);
|
||||||
|
*/
|
||||||
|
|
||||||
void font_init(struct mShader *textshader) {
|
void font_init(struct mShader *textshader) {
|
||||||
shader = textshader;
|
shader = textshader;
|
||||||
|
|
||||||
|
|
|
@ -3,12 +3,14 @@
|
||||||
#include "mruby.h"
|
#include "mruby.h"
|
||||||
#include "mruby/compile.h"
|
#include "mruby/compile.h"
|
||||||
#include "mruby/string.h"
|
#include "mruby/string.h"
|
||||||
|
#include "mruby/hash.h"
|
||||||
|
|
||||||
#include "font.h"
|
#include "font.h"
|
||||||
|
|
||||||
|
|
||||||
#include "script.h"
|
#include "script.h"
|
||||||
#include "string.h"
|
#include "string.h"
|
||||||
|
#include "window.h"
|
||||||
|
|
||||||
extern mrb_state *mrb;
|
extern mrb_state *mrb;
|
||||||
|
|
||||||
|
@ -97,6 +99,40 @@ mrb_value mrb_ui_rendertext(mrb_state *mrb, mrb_value self) {
|
||||||
}
|
}
|
||||||
|
|
||||||
mrb_value mrb_c_reload(mrb_state *mrb, mrb_value self) {
|
mrb_value mrb_c_reload(mrb_state *mrb, mrb_value self) {
|
||||||
|
return self;
|
||||||
|
}
|
||||||
|
|
||||||
|
mrb_value mrb_win_make(mrb_state *mrb, mrb_value self) {
|
||||||
|
char name[50] = "New Window";
|
||||||
|
struct mSDLWindow *new = MakeSDLWindow(name, 500, 500, 0);
|
||||||
|
return mrb_float_value(mrb, new->id);
|
||||||
|
}
|
||||||
|
|
||||||
|
mrb_value mrb_nuke_cb(mrb_state *mrb, mrb_value self) {
|
||||||
|
mrb_float win;
|
||||||
|
mrb_sym cb;
|
||||||
|
mrb_get_args(mrb, "fn", &win, &cb);
|
||||||
|
window_i((int)win)->nuke_cb = cb;
|
||||||
|
return self;
|
||||||
|
}
|
||||||
|
|
||||||
|
mrb_value mrb_gui_cb(mrb_state *mrb, mrb_value self) {
|
||||||
|
mrb_float win;
|
||||||
|
mrb_sym cb;
|
||||||
|
mrb_get_args(mrb, "fn", &win, &cb);
|
||||||
|
window_i((int)win)->gui_cb = cb;
|
||||||
|
return self;
|
||||||
|
}
|
||||||
|
|
||||||
|
mrb_value mrb_sound_make(mrb_state *mrb, mrb_value self) {
|
||||||
|
mrb_value vals;
|
||||||
|
mrb_get_args(mrb, "H", &vals);
|
||||||
|
char *name = mrb_str_to_cstr(mrb, mrb_hash_fetch(mrb, vals, mrb_symbol_value(mrb_intern_cstr(mrb, "name")), mrb_str_new_cstr(mrb, "New Window")));
|
||||||
|
printf("Window name is %s.\n", name);
|
||||||
|
return self;
|
||||||
|
}
|
||||||
|
|
||||||
|
mrb_value mrb_sound_cmd(mrb_state *mrb, mrb_value self) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -115,5 +151,12 @@ void ffi_load() {
|
||||||
mrb_define_method(mrb, mrb->object_class, "ui_rendertext", mrb_ui_rendertext, MRB_ARGS_REQ(5));
|
mrb_define_method(mrb, mrb->object_class, "ui_rendertext", mrb_ui_rendertext, MRB_ARGS_REQ(5));
|
||||||
|
|
||||||
mrb_define_method(mrb, mrb->object_class, "c_reload", mrb_c_reload, MRB_ARGS_REQ(1));
|
mrb_define_method(mrb, mrb->object_class, "c_reload", mrb_c_reload, MRB_ARGS_REQ(1));
|
||||||
|
|
||||||
|
mrb_define_method(mrb, mrb->object_class, "win_make", mrb_win_make, MRB_ARGS_REQ(1));
|
||||||
|
mrb_define_method(mrb, mrb->object_class, "nuke_cb", mrb_nuke_cb, MRB_ARGS_REQ(2));
|
||||||
|
mrb_define_method(mrb, mrb->object_class, "gui_cb", mrb_gui_cb, MRB_ARGS_REQ(2));
|
||||||
|
|
||||||
|
mrb_define_method(mrb, mrb->object_class, "sound_make", mrb_sound_make, MRB_ARGS_REQ(1));
|
||||||
|
mrb_define_method(mrb, mrb->object_class, "sound_cmd", mrb_sound_cmd, MRB_ARGS_REQ(2));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
#define NK_KEYSTATE_BASED_INPUT
|
#define NK_KEYSTATE_BASED_INPUT
|
||||||
|
|
||||||
#include "nuke.h"
|
#include "nuke.h"
|
||||||
|
#include "nuklear_glfw_gl3.h"
|
||||||
|
|
||||||
#include "window.h"
|
#include "window.h"
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
#define NUKE_H
|
#define NUKE_H
|
||||||
|
|
||||||
#include "nuklear.h"
|
#include "nuklear.h"
|
||||||
#include "nuklear_glfw_gl3.h"
|
|
||||||
|
|
||||||
extern struct nk_context *ctx;
|
extern struct nk_context *ctx;
|
||||||
|
|
||||||
|
|
|
@ -172,24 +172,31 @@ void openglInit()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void openglRender(struct mSDLWindow *window, struct mCamera *mcamera)
|
|
||||||
|
static struct mCamera mcamera = {0};
|
||||||
|
void openglRender(struct mSDLWindow *window)
|
||||||
{
|
{
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
glClearColor(0.3f, 0.3f, 0.3f, 1.f);
|
||||||
|
|
||||||
|
|
||||||
//////////// 2D projection
|
//////////// 2D projection
|
||||||
mfloat_t projection[16] = { 0.f };
|
mfloat_t projection[16] = { 0.f };
|
||||||
mat4_ortho(projection, mcamera->transform.position[0],
|
mat4_ortho(projection, mcamera.transform.position[0],
|
||||||
window->width + mcamera->transform.position[0],
|
window->width + mcamera.transform.position[0],
|
||||||
mcamera->transform.position[1],
|
mcamera.transform.position[1],
|
||||||
window->height + mcamera->transform.position[1], -1.f, 1.f);
|
window->height + mcamera.transform.position[1], -1.f, 1.f);
|
||||||
glBindBuffer(GL_UNIFORM_BUFFER, projUBO);
|
glBindBuffer(GL_UNIFORM_BUFFER, projUBO);
|
||||||
glBufferSubData(GL_UNIFORM_BUFFER, 0, 64, projection);
|
glBufferSubData(GL_UNIFORM_BUFFER, 0, 64, projection);
|
||||||
|
|
||||||
shader_setmat4(vid_shader, "projection", projection);
|
//shader_setmat4(vid_shader, "projection", projection);
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
// Clear color and depth
|
// Clear color and depth
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
////// TEXT && GUI
|
////// TEXT && GUI
|
||||||
|
script_call_sym(window->gui_cb);
|
||||||
|
|
||||||
///// Sprites
|
///// Sprites
|
||||||
glDepthFunc(GL_LESS);
|
glDepthFunc(GL_LESS);
|
||||||
|
|
|
@ -43,7 +43,7 @@ enum RenderMode {
|
||||||
};
|
};
|
||||||
|
|
||||||
void openglInit();
|
void openglInit();
|
||||||
void openglRender(struct mSDLWindow *window, struct mCamera *camera);
|
void openglRender(struct mSDLWindow *window);
|
||||||
|
|
||||||
void openglInit3d(struct mSDLWindow *window);
|
void openglInit3d(struct mSDLWindow *window);
|
||||||
void openglRender3d(struct mSDLWindow *window, struct mCamera *camera);
|
void openglRender3d(struct mSDLWindow *window, struct mCamera *camera);
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
#include "stdio.h"
|
#include "stdio.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
|
|
||||||
#include "mruby.h"
|
|
||||||
#include "mruby/compile.h"
|
#include "mruby/compile.h"
|
||||||
#include "mrbffi.h"
|
#include "mrbffi.h"
|
||||||
|
|
||||||
|
@ -34,8 +34,8 @@ void script_dofile(const char *file) {
|
||||||
fclose(mrbf);
|
fclose(mrbf);
|
||||||
}
|
}
|
||||||
|
|
||||||
void script_update() {
|
void script_update(double dt) {
|
||||||
mrb_funcall(mrb, obj, "update", 0);
|
mrb_funcall(mrb, obj, "update", 1, mrb_float_value(mrb, dt));
|
||||||
mrb_print_error(mrb);
|
mrb_print_error(mrb);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -50,6 +50,16 @@ void script_editor() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void script_call(const char *f) {
|
void script_call(const char *f) {
|
||||||
mrb_funcall(mrb, obj, f, 0);
|
script_call_sym(mrb_intern_cstr(mrb, f));
|
||||||
|
}
|
||||||
|
|
||||||
|
void script_call_sym(mrb_sym sym)
|
||||||
|
{
|
||||||
|
if (mrb_respond_to(mrb, obj, sym)) mrb_funcall_argv(mrb, obj, sym, 0, NULL);
|
||||||
|
|
||||||
mrb_print_error(mrb);
|
mrb_print_error(mrb);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int script_has_sym(mrb_sym sym) {
|
||||||
|
return mrb_respond_to(mrb, obj, sym);
|
||||||
|
}
|
|
@ -1,12 +1,16 @@
|
||||||
#ifndef SCRIPT_H
|
#ifndef SCRIPT_H
|
||||||
#define SCRIPT_H
|
#define SCRIPT_H
|
||||||
|
|
||||||
|
#include "mruby.h"
|
||||||
|
|
||||||
void script_init();
|
void script_init();
|
||||||
void script_run(const char *script);
|
void script_run(const char *script);
|
||||||
void script_dofile(const char *file);
|
void script_dofile(const char *file);
|
||||||
void script_update();
|
void script_update(double dt);
|
||||||
void script_draw();
|
void script_draw();
|
||||||
void script_editor();
|
void script_editor();
|
||||||
void script_call(const char *f);
|
void script_call(const char *f);
|
||||||
|
void script_call_sym(mrb_sym sym);
|
||||||
|
int script_has_sym(mrb_sym sym);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -54,6 +54,34 @@ void window_close_callback(GLFWwindow *w)
|
||||||
quit = 1;
|
quit = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods)
|
||||||
|
{
|
||||||
|
char keystr[50] = {'\0'};
|
||||||
|
strcat(keystr, "input_");
|
||||||
|
strcat(keystr, glfwGetKeyName(key, 0));
|
||||||
|
switch (action) {
|
||||||
|
case GLFW_PRESS:
|
||||||
|
strcat(keystr, "_down");
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GLFW_RELEASE:
|
||||||
|
strcat(keystr, "_up");
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GLFW_REPEAT:
|
||||||
|
strcat(keystr, "_rep");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
script_call(keystr);
|
||||||
|
|
||||||
|
/* Example callback function
|
||||||
|
if (key == GLFW_KEY_F && action == GLFW_PRESS) {
|
||||||
|
printf("Pressed F.\n");
|
||||||
|
if (w == customerWindow->window) window_togglefullscreen(customerWindow);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
struct mSDLWindow *MakeSDLWindow(const char *name, int width, int height, uint32_t flags)
|
struct mSDLWindow *MakeSDLWindow(const char *name, int width, int height, uint32_t flags)
|
||||||
{
|
{
|
||||||
struct mSDLWindow *w;
|
struct mSDLWindow *w;
|
||||||
|
@ -91,6 +119,12 @@ struct mSDLWindow *MakeSDLWindow(const char *name, int width, int height, uint32
|
||||||
glfwSetWindowSizeCallback(w->window, window_size_callback);
|
glfwSetWindowSizeCallback(w->window, window_size_callback);
|
||||||
glfwSetFramebufferSizeCallback(w->window, window_framebuffer_size_cb);
|
glfwSetFramebufferSizeCallback(w->window, window_framebuffer_size_cb);
|
||||||
glfwSetWindowFocusCallback(w->window, window_focus_callback);
|
glfwSetWindowFocusCallback(w->window, window_focus_callback);
|
||||||
|
glfwSetKeyCallback(w->window, win_key_callback);
|
||||||
|
|
||||||
|
nuke_init(w);
|
||||||
|
|
||||||
|
w->nuke_cb = 0;
|
||||||
|
w->gui_cb = 0;
|
||||||
|
|
||||||
return w;
|
return w;
|
||||||
}
|
}
|
||||||
|
@ -106,7 +140,9 @@ void window_destroy(struct mSDLWindow *w)
|
||||||
vec_delete(&windows, w->id);
|
vec_delete(&windows, w->id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct mSDLWindow *window_i(int index) {
|
||||||
|
return vec_get(&windows, index);
|
||||||
|
}
|
||||||
|
|
||||||
void window_handle_event(struct mSDLWindow *w)
|
void window_handle_event(struct mSDLWindow *w)
|
||||||
{
|
{
|
||||||
|
@ -244,20 +280,18 @@ int window_hasfocus(struct mSDLWindow *w)
|
||||||
return glfwGetWindowAttrib(w->window, GLFW_FOCUSED);
|
return glfwGetWindowAttrib(w->window, GLFW_FOCUSED);
|
||||||
}
|
}
|
||||||
|
|
||||||
double frame_time()
|
void window_render(struct mSDLWindow *w) {
|
||||||
{
|
window_makecurrent(w);
|
||||||
return glfwGetTime();
|
openglRender(w);
|
||||||
|
|
||||||
|
if (script_has_sym(w->nuke_cb)) {
|
||||||
|
nuke_start();
|
||||||
|
script_call_sym(w->nuke_cb);
|
||||||
|
nuke_end();
|
||||||
|
}
|
||||||
|
window_swap(w);
|
||||||
}
|
}
|
||||||
|
|
||||||
int elapsed_time()
|
void window_renderall() {
|
||||||
{
|
vec_walk(&windows, window_render);
|
||||||
static double last_time;
|
|
||||||
double elapsed;
|
|
||||||
elapsed = frame_time() - last_time;
|
|
||||||
last_time = frame_time();
|
|
||||||
//printf("Elapsed: %d.\n", elapsed);
|
|
||||||
return elapsed * 1000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,8 @@
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|
||||||
|
#include "mruby.h"
|
||||||
|
|
||||||
struct mSDLWindow {
|
struct mSDLWindow {
|
||||||
GLFWwindow *window;
|
GLFWwindow *window;
|
||||||
int id;
|
int id;
|
||||||
|
@ -19,6 +21,8 @@ struct mSDLWindow {
|
||||||
bool iconified;
|
bool iconified;
|
||||||
bool shown;
|
bool shown;
|
||||||
float projection[16];
|
float projection[16];
|
||||||
|
mrb_sym nuke_cb;
|
||||||
|
mrb_sym gui_cb;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Texture;
|
struct Texture;
|
||||||
|
@ -37,8 +41,9 @@ void window_togglefullscreen(struct mSDLWindow *w);
|
||||||
void window_swap(struct mSDLWindow *w);
|
void window_swap(struct mSDLWindow *w);
|
||||||
void window_seticon(struct mSDLWindow *w, struct Texture *icon);
|
void window_seticon(struct mSDLWindow *w, struct Texture *icon);
|
||||||
int window_hasfocus(struct mSDLWindow *w);
|
int window_hasfocus(struct mSDLWindow *w);
|
||||||
|
struct mSDLWindow *window_i(int index);
|
||||||
|
|
||||||
double frame_time();
|
void window_render(struct mSDLWindow *w);
|
||||||
int elapsed_time();
|
void window_renderall();
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -3,67 +3,47 @@
|
||||||
#include "window.h"
|
#include "window.h"
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
#include "input.h"
|
#include "input.h"
|
||||||
#include "2dphysics.h"
|
|
||||||
#include "openglrender.h"
|
#include "openglrender.h"
|
||||||
#include "gameobject.h"
|
|
||||||
|
|
||||||
int physOn = 0;
|
int physOn = 0;
|
||||||
unsigned int frameCount = 0;
|
|
||||||
|
|
||||||
double physMS = sFPS144;
|
|
||||||
double physlag = 0;
|
|
||||||
double renderMS = sFPS144;
|
|
||||||
double renderlag = 0;
|
double renderlag = 0;
|
||||||
|
|
||||||
struct mCamera camera = {0};
|
static double renderMS = 0.033;
|
||||||
|
|
||||||
int main(int argc, char **args)
|
|
||||||
{
|
|
||||||
camera.speed = 500;
|
|
||||||
|
|
||||||
|
int main(int argc, char **args) {
|
||||||
engine_init();
|
engine_init();
|
||||||
|
|
||||||
struct mSDLWindow *window = MakeSDLWindow("Untitled Game", 1920, 1080, 0);
|
window_set_icon("icon.png");
|
||||||
|
|
||||||
|
script_dofile("game.rb");
|
||||||
|
|
||||||
openglInit();
|
openglInit();
|
||||||
|
|
||||||
editor_init(window);
|
renderMS = 0.033;
|
||||||
|
|
||||||
int quit = 0;
|
double lastTick;
|
||||||
|
double frameTick;
|
||||||
|
|
||||||
//While application is running
|
|
||||||
while (!quit) {
|
while (!quit) {
|
||||||
deltaT = elapsed_time();
|
double elapsed;
|
||||||
|
double lastTick;
|
||||||
|
frameTick = glfwGetTime();
|
||||||
|
elapsed = frameTick - lastTick;
|
||||||
|
lastTick = frameTick;
|
||||||
|
|
||||||
physlag += deltaT;
|
renderlag += elapsed;
|
||||||
renderlag += deltaT;
|
|
||||||
|
|
||||||
input_poll();
|
input_poll();
|
||||||
|
|
||||||
if (physlag >= physMS) {
|
window_all_handle_events();
|
||||||
phys2d_update(physMS);
|
|
||||||
|
|
||||||
physlag -= physMS;
|
script_update(elapsed);
|
||||||
}
|
|
||||||
|
|
||||||
if (renderlag >= renderMS) {
|
if (renderlag >= renderMS) {
|
||||||
if (physOn) {
|
|
||||||
update_gameobjects();
|
|
||||||
}
|
|
||||||
|
|
||||||
camera_2d_update(&camera, renderMS);
|
|
||||||
|
|
||||||
openglRender(window, &camera);
|
|
||||||
|
|
||||||
editor_render();
|
|
||||||
|
|
||||||
window_swap(window);
|
|
||||||
|
|
||||||
renderlag -= renderMS;
|
renderlag -= renderMS;
|
||||||
}
|
window_renderall();
|
||||||
}
|
}
|
||||||
|
|
||||||
engine_stop();
|
}
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue