Split up end pass and commit

This commit is contained in:
John Alanbrook 2024-05-13 14:07:00 -05:00
parent 2a1ea67cec
commit 3b3e58cf39
5 changed files with 44 additions and 24 deletions

View file

@ -44,15 +44,6 @@ cgltf_attribute *get_attr_type(cgltf_primitive *p, cgltf_attribute_type t)
unsigned short pack_short_tex(float c) { return c * USHRT_MAX; }
uint32_t pack_int10_n2(float *norm)
{
uint32_t ret = 0;
for (int i = 0; i < 3; i++) {
int n = (norm[i]+1.0)*511;
ret |= (n & 0x3ff) << (10*i);
}
return ret;
}
void mesh_add_material(primitive *prim, cgltf_material *mat)
{
@ -124,6 +115,16 @@ sg_buffer index_buffer(float *f, int verts)
});
}
uint32_t pack_int10_n2(float *norm)
{
uint32_t ret = 0;
for (int i = 0; i < 3; i++) {
int n = (norm[i]+1.0)*511;
ret |= (n & 0x3ff) << (10*i);
}
return ret;
}
sg_buffer normal_floats(float *f, int n)
{
uint32_t packed_norms[n/3];
@ -540,6 +541,7 @@ int mat2type(int mat)
{
switch(mat) {
case MAT_POS:
case MAT_NORM:
return SG_VERTEXFORMAT_FLOAT3;
case MAT_PPOS:
case MAT_WH:
@ -548,7 +550,6 @@ int mat2type(int mat)
case MAT_UV:
case MAT_TAN:
return SG_VERTEXFORMAT_USHORT2N;
case MAT_NORM:
return SG_VERTEXFORMAT_UINT10_N2;
case MAT_BONE:
return SG_VERTEXFORMAT_UBYTE4;

View file

@ -1747,7 +1747,8 @@ HMM_Mat4 HMM_M4TRS(HMM_Vec3 t, HMM_Quat q, HMM_Vec3 s)
HMM_Mat4 T = HMM_Translate(t);
HMM_Mat4 R = HMM_QToM4(q);
HMM_Mat4 S = HMM_Scale(s);
return HMM_MulM4(T,S);
return HMM_MulM4(T, HMM_MulM4(R, S));
//return HMM_MulM4(T,S);
HMM_Mat4 l;
float *lm = (float*)&l;

View file

@ -671,22 +671,22 @@ JSC_CCALL(render_end_pass,
switch(mainwin.mode) {
case MODE_STRETCH:
sg_apply_viewportf(0,0,mainwin.size.x,mainwin.size.y,1);
sg_apply_viewportf(0,0,mainwin.size.x,mainwin.size.y,0);
break;
case MODE_WIDTH:
sg_apply_viewportf(0, mainwin.top, mainwin.size.x, mainwin.psize.y,1); // keep width
sg_apply_viewportf(0, mainwin.top, mainwin.size.x, mainwin.psize.y,0); // keep width
break;
case MODE_HEIGHT:
sg_apply_viewportf(mainwin.left,0,mainwin.psize.x, mainwin.size.y,1); // keep height
sg_apply_viewportf(mainwin.left,0,mainwin.psize.x, mainwin.size.y,0); // keep height
break;
case MODE_KEEP:
sg_apply_viewportf(0,0,mainwin.rendersize.x, mainwin.rendersize.y, 1); // no scaling
sg_apply_viewportf(0,0,mainwin.rendersize.x, mainwin.rendersize.y, 0); // no scaling
break;
case MODE_EXPAND:
if (mainwin.aspect < mainwin.raspect)
sg_apply_viewportf(0, mainwin.top, mainwin.size.x, mainwin.psize.y,1); // keep width
sg_apply_viewportf(0, mainwin.top, mainwin.size.x, mainwin.psize.y,0); // keep width
else
sg_apply_viewportf(mainwin.left,0,mainwin.psize.x, mainwin.size.y,1); // keep height
sg_apply_viewportf(mainwin.left,0,mainwin.psize.x, mainwin.size.y,0); // keep height
break;
}
p.id = js2number(argv[0]);
@ -702,6 +702,8 @@ JSC_CCALL(render_end_pass,
sg_commit();
)
JSC_CCALL(render_commit, sg_commit())
JSC_SCALL(render_text_size, ret = bb2js(text_bb(str, js2number(argv[1]), js2number(argv[2]), 1)))
JSC_CCALL(render_set_camera,
@ -715,10 +717,10 @@ JSC_CCALL(render_set_camera,
transform *t = js2transform(js_getpropstr(cam, "transform"));
globalview.v = transform2mat(*t);
HMM_Vec2 size = mainwin.mode == MODE_FULL ? mainwin.size : mainwin.rendersize;
sg_apply_viewportf(viewport.x*size.x, viewport.y*size.y, viewport.z*size.x, viewport.w*size.y,1);
//sg_apply_viewportf(viewport.x*size.x, viewport.y*size.y, viewport.z*size.x, viewport.w*size.y,0);
if (ortho)
globalview.p = HMM_Orthographic_RH_NO(
globalview.p = HMM_Orthographic_RH_ZO(
-size.x/2,
size.x/2,
-size.y/2,
@ -727,10 +729,9 @@ JSC_CCALL(render_set_camera,
far
);
else
globalview.p = HMM_Perspective_RH_NO(fov, size.y/size.x, near, far);
globalview.p = HMM_Perspective_RH_NO(fov, size.x/size.x, near, far);
globalview.vp = HMM_MulM4(globalview.p, globalview.v);
projection = globalview.vp;
)
sg_shader js2shader(JSValue v)
@ -830,6 +831,7 @@ JSC_CCALL(render_pipeline,
p.layout = js2layout(argv[0]);
p.cull_mode = js2number(js_getpropstr(argv[0], "cull"));
p.primitive_type = js2number(js_getpropstr(argv[0], "primitive"));
p.face_winding = SG_FACEWINDING_CCW;
p.index_type = SG_INDEXTYPE_UINT16;
if (js2boolean(js_getpropstr(argv[0], "blend")))
p.colors[0].blend = blend_trans;
@ -872,7 +874,15 @@ JSC_CCALL(render_setuniv4,
)
JSC_CCALL(render_setuniproj,
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(projection));
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(globalview.p));
)
JSC_CCALL(render_setuniview,
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(globalview.v));
)
JSC_CCALL(render_setunivp,
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(globalview.vp));
)
JSC_CCALL(render_setunim4,
@ -923,10 +933,13 @@ static const JSCFunctionListEntry js_render_funcs[] = {
MIST_FUNC_DEF(render, setuniv, 2),
MIST_FUNC_DEF(render, spdraw, 1),
MIST_FUNC_DEF(render, setuniproj, 2),
MIST_FUNC_DEF(render, setuniview, 2),
MIST_FUNC_DEF(render, setunivp, 2),
MIST_FUNC_DEF(render, setunim4, 3),
MIST_FUNC_DEF(render, setuniv2, 2),
MIST_FUNC_DEF(render, setuniv4, 2),
MIST_FUNC_DEF(render, setpipeline, 1)
MIST_FUNC_DEF(render, setpipeline, 1),
MIST_FUNC_DEF(render, commit, 0),
};
JSC_CCALL(gui_flush, text_flush());
@ -1952,7 +1965,7 @@ JSValue parmesh2js(par_shapes_mesh *m)
if (m->normals) {
sg_buffer *norm = malloc(sizeof(*norm));
*norm = normal_floats(m->normals, 3*m->npoints);
*norm = float_buffer(m->normals, 3*m->npoints);
js_setpropstr(obj, "norm", sg_buffer2js(norm));
}

View file

@ -6,6 +6,7 @@ transform *make_transform()
{
transform *t = calloc(sizeof(transform),1);
t->scale = (HMM_Vec3){1,1,1};
t->rotation = (HMM_Quat){0,0,0,1};
return t;
}

View file

@ -227,6 +227,10 @@ sapp_desc sokol_main(int argc, char **argv) {
signal(SIGFPE, seghandle);
#endif
HMM_Quat norot = HMM_QFromAxisAngle_RH((HMM_Vec3){0,1,0}, 0.1);
norot = HMM_M4ToQ_RH(HMM_LookAt_RH((HMM_Vec3){0,0,-100}, v3zero, vUP));
printf("rot is %g,%g,%g,%g\n", norot.x, norot.y, norot.z, norot.w);
resources_init();
stm_setup(); /* time */
script_startup();