repl improvements to object selection
This commit is contained in:
parent
0168e81ffe
commit
39ab236d66
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@ -156,16 +156,6 @@ Object.defineProperty(Object.prototype, 'hasOwn', {
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value: function(x) { return this.hasOwnProperty(x); }
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});
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Object.defineProperty(Object.prototype, 'array', {
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value: function() {
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var a = [];
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for (var key in this)
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a.push(this[key]);
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return a;
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},
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});
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Object.defineProperty(Object.prototype, 'defn', {
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value: function(name, val) {
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Object.defineProperty(this, name, { value:val, writable:true, configurable:true });
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@ -221,12 +211,10 @@ Object.defineProperty(Object.prototype, 'deflock', {
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Object.defineProperty(Object.prototype, 'forEach', {
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value: function(fn) {
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for (var key in this)
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fn(this[key]);
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Object.values(this).forEach(fn);
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}
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});
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Object.defineProperty(Object.prototype, 'empty', {
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get: function() {
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return Object.keys(this).empty;
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@ -241,6 +229,36 @@ Object.defineProperty(Object.prototype, 'nth', {
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},
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});
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Object.defineProperty(Object.prototype, 'filter', {
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value: function(fn) {
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return Object.values(this).filter(fn);
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}
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});
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Object.defineProperty(Object.prototype, 'push', {
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value: function(val) {
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var str = val.toString();
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str = str.replaceAll('.', '_');
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var n = 1;
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var t = str + n;
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while (Object.hasOwn(this,t)) {
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n++;
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t = str + n;
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}
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this[t] = val;
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return val;
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}
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});
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Object.defineProperty(Object.prototype, 'remove', {
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value: function(val) {
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for (var e of this.entries()) {
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if (e.value === val)
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delete this[e.key]
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}
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}
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});
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Object.defineProperty(Object.prototype, 'findIndex', {
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value: function(x) {
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var i = 0;
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@ -651,6 +669,11 @@ Object.defineProperty(Array.prototype, 'lerp', {
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Math.lerp = function(s,f,t) { return (f-s)*t + s; };
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Number.prec = function(num)
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{
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return num.toPrecision(3)/1;
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}
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Object.defineProperty(Object.prototype, 'lerp',{
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value: function(to, t) {
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var self = this;
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@ -76,7 +76,7 @@ component.sprite.maker = Object.copy(component, {
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cmd(12,this.id,x,this.rect);
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},
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get path() {
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return cmd(116,this.id);
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return this.resavi(cmd(116,this.id));
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},
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get visible() { return this.enabled; },
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set visible(x) { this.enabled = x; },
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@ -352,7 +352,7 @@ var editor = {
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}
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this.edit_level = Primum.spawn(ur.arena);
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this.edit_level.toString = function() { return "desktop"; };
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// this.edit_level.toString = function() { return "desktop"; };
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editor.edit_level.selectable = false;
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},
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@ -389,12 +389,15 @@ var editor = {
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var clvl = this.edit_level;
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var lvlcolorsample = 1;
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var lvlcolor = ColorMap.Inferno.sample(lvlcolorsample);
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var ypos = 200;
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while (clvl) {
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lvlcolor = ColorMap.Inferno.sample(lvlcolorsample);
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var lvlstr = clvl.toString();
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if (clvl.dirty)
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lvlstr += "*";
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GUI.text(lvlstr, [0, ypos], 1, ColorMap.Inferno.sample(lvlcolorsample));
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GUI.text(lvlstr, [0, ypos], 1, lvlcolor);
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lvlcolorsample -= 0.1;
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if (!clvl.level) break;
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@ -406,43 +409,41 @@ var editor = {
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ypos -= 5;
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}
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this.edit_level.objects.forEach(function(x) {
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if ('ed_gizmo' in x)
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x.ed_gizmo();
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});
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if (Debug.phys_drawing)
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this.edit_level.objects.forEach(function(x) {
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Debug.point(world2screen(x.pos), 2, Color.teal);
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});
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/* Color selected objects with the next deeper color */
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lvlcolorsample -= 0.1;
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lvlcolor = ColorMap.Inferno.sample(lvlcolorsample);
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this.selectlist.forEach(function(x) {
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var color = x.color ? x.color : Color.white;
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var sname = x.ur.toString();
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if (!x.json_obj().empty)
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x.dirty = true;
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else
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x.dirty = false;
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if (x.dirty) sname += "*";
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GUI.text(sname, world2screen(x.pos).add([0, 16]), 1, Color.purple);
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for (var key in x.$) {
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var o = x.$[key];
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GUI.text(o.ur.toString(), world2screen(o.pos).add([0,16]),1,Color.purple);
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GUI.text(key, world2screen(o.pos), 1, Color.green);
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}
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GUI.text(x.pos.map(function(x) { return Math.round(x); }), world2screen(x.pos), 1, color);
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GUI.text(sname, world2screen(x.pos).add([0, 16]), 1, lvlcolor);
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GUI.text(x.pos.map(function(x) { return Math.round(x); }), world2screen(x.pos), 1, Color.white);
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Debug.arrow(world2screen(x.pos), world2screen(x.pos.add(x.up().scale(40))), Color.yellow, 1);
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if ('gizmo' in x && typeof x['gizmo'] === 'function' )
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x.gizmo();
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});
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if (x.hasOwn('file'))
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x.objects.forEach(function(x) {
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GUI.text(x.toString(), world2screen(x.pos).add([0,16]),1,Color.blue);
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if (this.selectlist.length === 0)
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for (var key in this.edit_level.objects) {
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var o = this.edit_level.objects[key];
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GUI.text(key, world2screen(o.pos), 1, lvlcolor);
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}
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else
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this.selectlist.forEach(function(x) {
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Object.entries(x.objects).forEach(function(x) {
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GUI.text(x[0], world2screen(x[1].pos), 1, lvlcolor);
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});
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});
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this.edit_level.objects.forEach(function(x) {
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if ('ed_gizmo' in x)
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x.ed_gizmo();
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});
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if (this.selectlist.length === 1) {
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var i = 1;
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@ -565,8 +566,11 @@ var editor = {
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},
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/* Checking to save an entity as a subtype. */
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saveas_check(sub) {
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/* sub is the name of the type; obj is the object to save it as */
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saveas_check(sub, obj) {
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if (!sub) return;
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obj ??= editor.selectlist[0];
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var curur = prototypes.get_ur(sub);
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if (curur) {
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@ -574,13 +578,14 @@ var editor = {
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this.openpanel(gen_notify("Entity already exists with that name. Overwrite?", this.saveas.bind(this, sub)));
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} else {
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var path = sub.replaceAll('.', '/') + ".json";
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IO.slurpwrite(JSON.stringify(editor.selectlist[0],null,1), path);
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var t = editor.selectlist[0].transform();
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editor.selectlist[0].kill();
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var saveobj = obj.level_obj();
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IO.slurpwrite(JSON.stringify(saveobj,null,1), path);
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var t = obj.transform();
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obj.kill();
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editor.unselect();
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editor.load(sub);
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editor.selectlist[0].pos = t.pos;
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editor.selectlist[0].angle = t.angle;
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obj.pos = t.pos;
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obj.angle = t.angle;
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}
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},
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}
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@ -676,13 +681,12 @@ editor.inputs['C-f'] = function() {
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editor.inputs['C-f'].doc = "Tunnel into the selected level object to edit it.";
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editor.inputs['C-F'] = function() {
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if (!editor.edit_level.level) return;
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if (editor.edit_level.level === Primum) return;
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editor.edit_level = editor.edit_level.level;
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editor.unselect();
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editor.reset_undos();
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editor.curlvl = editor.edit_level.save();
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editor.edit_level.filejson = editor.edit_level.save();
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editor.edit_level.check_dirty();
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};
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editor.inputs['C-F'].doc = "Tunnel out of the level you are editing, saving it in the process.";
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@ -769,6 +773,12 @@ editor.inputs.escape = function() { editor.openpanel(quitpanel); }
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editor.inputs.escape.doc = "Quit editor.";
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editor.inputs['C-s'] = function() {
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if (editor.selectlist.length === 0) {
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saveaspanel.stem = editor.edit_level.toString();
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saveaspanel.obj = editor.edit_level;
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editor.openpanel(saveaspanel);
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return;
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};
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if (editor.selectlist.length !== 1 || !editor.selectlist[0].dirty) return;
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Log.warn(JSON.stringify(editor.selectlist[0],null,1));
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Log.warn(JSON.stringify(editor.selectlist[0].ur,null,1));
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@ -826,14 +836,6 @@ editor.inputs['C-n'] = function() {
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editor.inputs['C-n'].doc = "Open a new level.";
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editor.inputs['C-o'] = function() {
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/* if (editor.edit_level.dirty) {
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editor.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", function() {
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editor.clear_level();
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editor.openpanel(openlevelpanel);
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}.bind(editor)));
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return;
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}
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*/
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editor.openpanel(openlevelpanel);
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};
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editor.inputs['C-o'].doc = "Open a level.";
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@ -1399,15 +1401,19 @@ var replpanel = Object.copy(inputpanel, {
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action() {
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var ecode = "";
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if (editor.selectlist.length === 1)
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for (var key in editor.selectlist[0].$)
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ecode += `var ${key} = editor.selectlist[0].$['${key}'];`;
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if (editor.selectlist.length === 1) {
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for (var key in editor.selectlist[0].objects)
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ecode += `var ${key} = editor.selectlist[0].objects['${key}'];`;
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} else {
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for (var key in editor.edit_level.objects)
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ecode += `var ${key} = editor.edit_level.objects['${key}'];`;
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}
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ecode += this.value;
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Log.say(this.value);
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this.value = "";
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var ret = function() {return eval(ecode);}.call(editor.selectlist[0]);
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if (ret) Log.say(ret);
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Log.say(ret);
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},
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});
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@ -1613,7 +1619,9 @@ var openlevelpanel = Object.copy(inputpanel, {
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var saveaspanel = Object.copy(inputpanel, {
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title: "save level as",
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action() {
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editor.saveas_check(this.stem + "." + this.value);
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var savename = "";
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if (this.stem) savename += this.stem + ".";
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editor.saveas_check(savename + this.value, this.obj);
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},
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});
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@ -1622,13 +1630,6 @@ var groupsaveaspanel = Object.copy(inputpanel, {
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action() { editor.groupsaveas(editor.selectlist, this.value); }
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});
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var savetypeas = Object.copy(inputpanel, {
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title: "save type as",
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action() {
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editor.save_type_as(this.value);
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},
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});
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var quitpanel = Object.copy(inputpanel, {
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title: "really quit?",
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action() {
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@ -546,7 +546,7 @@ var ur_json = function()
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var ret = {};
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for (var key in from) {
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if (!from[key] || !to[key]) continue;
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if (typeof from[key] === 'undefined' || typeof to[key] === 'undefined') continue;
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if (typeof from[key] === 'function') continue;
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if (typeof to === 'object' && !(key in to)) continue;
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@ -39,8 +39,8 @@ var gameobject = {
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this.components[key].visible = x;
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}
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}
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for (var key in this.$)
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this.$[key].visible = x;
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for (var key in this.objects)
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this.objects[key].visible = x;
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},
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phys_nuke() {
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@ -71,8 +71,6 @@ var gameobject = {
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},
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get_relpos() {
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if (!this.level) return this.pos;
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var offset = this.pos.sub(this.level.pos);
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return Vector.rotate(offset, -Math.deg2rad(this.level.angle));
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},
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@ -250,8 +248,8 @@ var gameobject = {
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if ('boundingbox' in this.components[key])
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boxes.push(this.components[key].boundingbox());
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}
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for (var key in this.$)
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boxes.push(this.$[key].boundingbox());
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for (var key in this.objects)
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boxes.push(this.objects[key].boundingbox());
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if (boxes.empty) return cwh2bb([0,0], [0,0]);
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@ -278,6 +276,21 @@ var gameobject = {
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return JSON.parse(JSON.stringify(this));
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},
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transform_obj() {
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var t = this.json_obj();
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Object.assign(t, this.transform());
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return t;
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},
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level_obj() {
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var json = this.json_obj();
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Object.entries(this.objects).forEach(function(x) {
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json[x[0]] = x[1].transform_obj();
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json[x[0]].ur = x[1].ur.toString();
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});
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return json;
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},
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make_ur() {
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var thisur = this.json_obj();
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thisur.pos = this.pos;
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@ -287,8 +300,10 @@ var gameobject = {
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transform() {
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var t = {};
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t.pos = this.pos;
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t.angle = this.angle;
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t.pos = this.get_relpos();
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t.pos.x = Number.prec(t.pos.x);
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t.pos.y = Number.prec(t.pos.y);
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t.angle = Number.prec(this.get_relangle());
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return t;
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},
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@ -346,13 +361,13 @@ var gameobject = {
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var obj = Object.create(gameobject);
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obj.body = make_gameobject();
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obj.components = {};
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obj.objects = [];
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obj.objects = {};
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obj.toString = function() { return obj.ur.toString(); };
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Game.register_obj(obj);
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cmd(113, obj.body, obj); // set the internal obj reference to this obj
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obj.$ = {};
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obj.ur = ur;
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obj.reparent(level);
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@ -363,16 +378,14 @@ var gameobject = {
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if ('ur' in p) {
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obj[prop] = obj.spawn(prototypes.get_ur(p.ur));
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obj.$[prop] = obj[prop];
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} else if ('comp' in p) {
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Log.warn(`spawning a ${p.comp}`);
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obj[prop] = component[p.comp].make(obj);
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obj.components[prop] = obj[prop];
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}
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};
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Object.totalmerge(obj,ur);
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obj.$.forEach(function(x) { x.pos = obj.pos.add(x.pos); });
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obj.objects.forEach(function(x) { x.pos = obj.pos.add(x.pos); });
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obj.components.forEach(function(x) { if ('sync' in x) x.sync(); });
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obj.check_registers(obj);
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@ -399,16 +412,16 @@ var gameobject = {
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gameobject.toJSON = ur_json;
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gameobject.ur = {
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pos: [0,0],
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// pos: [0,0],
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scale:1,
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flipx:false,
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flipy:false,
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angle:0,
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// angle:0,
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elasticity:0.5,
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friction:1,
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mass:1,
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velocity:[0,0],
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angularvelocity:0,
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// velocity:[0,0],
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// angularvelocity:0,
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layer: 0,
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};
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