image generation
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@ -61,6 +61,7 @@ var sprite = {
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this._p = p;
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this.del_anim?.();
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this.texture = game.texture(p);
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this.diffuse = this.texture;
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this.rect = [0,0,1,1];
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@ -284,7 +284,6 @@ double grad (int hash, double x, double y, double z)
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void texture_save(texture *tex, const char *file)
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{
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char *ext = strrchr(file, '.');
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printf("SAVING TO %s with ext %s\n", file, ext);
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if (!strcmp(ext, ".png"))
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stbi_write_png(file, tex->width, tex->height, 4, tex->data, 4*tex->width);
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else if (!strcmp(ext, ".bmp"))
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