editor fix
This commit is contained in:
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ccdcfafdf2
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@ -212,7 +212,9 @@ Components only work in the context of an entity. They have no meaning outside o
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While components can be added via scripting, it is easier to add them via the editor, as we will later see.
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While components can be added via scripting, it is easier to add them via the editor, as we will later see.
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*** Ur system
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*** Ur system
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The ur[fn::A German prefix meaning primitive, original, or earliest.] system is a prototypical inheritence system used by the actor files. When actor files are loaded, they are stored as an ur. An *ur* represents a set of instructions to create the (text, config) needed to spawn an actor or entity.
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The ur[fn::A German prefix meaning primitive, original, or earliest.] system is a prototypical inheritence system used by the actor files. When actor files are loaded, they are stored as an ur. An *ur* holds a list of (text, config) required to create an entity.
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When prosperon starts, it searches for urs by name. Any file ending in ".jso" or ".json" will be interpereted as an ur, with same named jso and json being applied as (text, config) for an ur. A jso or json alone also constitute an ur.
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#+begin_scholium
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#+begin_scholium
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Create an ur from the *hello* files above, and then spawn it.
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Create an ur from the *hello* files above, and then spawn it.
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@ -1,5 +1,5 @@
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this.phys = physics.kinematic;
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this.phys = physics.kinematic;
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this.dir_view2world = function(dir) { return dir.scale(this.realzoom()); };
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this.dir_view2world = function(dir) { return dir.scale(this.zoom); };
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this.view2world = function(pos) {
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this.view2world = function(pos) {
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pos = pos.scale([window.rendersize.x/window.size.x, window.rendersize.y/window.size.y]);
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pos = pos.scale([window.rendersize.x/window.size.x, window.rendersize.y/window.size.y]);
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pos = pos.sub(window.rendersize.scale(0.5));
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pos = pos.sub(window.rendersize.scale(0.5));
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@ -10,14 +10,11 @@ this.view2world = function(pos) {
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this.world2view = function(pos) {
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this.world2view = function(pos) {
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pos = pos.sub(this.pos);
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pos = pos.sub(this.pos);
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pos = pos.scale(1.0/this.zoom);
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pos = pos.scale(1.0/this.zoom);
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pos = pos.add(window.rendersize);
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pos = pos.add(window.rendersize.scale(0.5));
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return pos;
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return pos;
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};
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};
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this.realzoom = function() { return render.get_zoom(); };
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this.screenright = function() {
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this.screenright = function() { return this.view2world(window.size).x; }
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return this.view2world(window.size).x;
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}
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this.screenleft = function() { return this.pos.x - (window.rendersize.x/2); }
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this.screenleft = function() { return this.pos.x - (window.rendersize.x/2); }
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this.zoom = 1;
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this.zoom = 1;
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@ -489,6 +489,7 @@ component.edge2d = Object.copy(collider2d, {
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'points',
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'points',
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'hollow',
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'hollow',
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'hollowt',
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'hollowt',
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'angle',
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]),
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]),
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dimensions:2,
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dimensions:2,
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thickness:0,
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thickness:0,
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@ -516,7 +517,7 @@ component.edge2d = Object.copy(collider2d, {
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for (var i = spoints.length-1; i >= 0; i--) {
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for (var i = spoints.length-1; i >= 0; i--) {
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var newpoint = spoints[i].slice();
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var newpoint = spoints[i].slice();
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newpoint.x = -newpoint.x;
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newpoint.x = -newpoint.x;
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spoints.push(newpoint);
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spoints.push(newpoint);
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}
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}
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}
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}
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@ -527,8 +528,8 @@ component.edge2d = Object.copy(collider2d, {
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for (var i = spoints.length-1; i >= 0; i--) {
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for (var i = spoints.length-1; i >= 0; i--) {
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var newpoint = spoints[i].slice();
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var newpoint = spoints[i].slice();
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newpoint.y = -newpoint.y;
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newpoint.y = -newpoint.y;
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spoints.push(newpoint);
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spoints.push(newpoint);
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}
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}
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}
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}
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@ -585,7 +586,7 @@ component.edge2d = Object.copy(collider2d, {
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gizmo() {
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gizmo() {
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if (this.type === Spline.type.catmull || this.type === -1) {
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if (this.type === Spline.type.catmull || this.type === -1) {
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this.spoints().forEach(x => render.point(this.gameobject.this2screen(x), 3, Color.teal));
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this.spoints().forEach(x => render.point(this.gameobject.this2screen(x), 3, Color.teal));
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this.points.forEach((x,i) => render.coordinate(this.gameobject.this2screen(x), i));
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this.points.forEach((x,i) => render.coordinate(this.gameobject.this2screen(x)));
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} else {
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} else {
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for (var i = 0; i < this.points.length; i += 3)
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for (var i = 0; i < this.points.length; i += 3)
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render.coordinate(this.gameobject.this2screen(this.points[i]), i, Color.teal);
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render.coordinate(this.gameobject.this2screen(this.points[i]), i, Color.teal);
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@ -614,23 +615,23 @@ component.edge2d = Object.copy(collider2d, {
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if (p) {
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if (p) {
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var o = {
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var o = {
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pos: p,
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pos: p,
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sync: me.sync.bind(me)
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sync: me.sync.bind(me)
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};
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};
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if (Spline.bezier_is_handle(this.points,i))
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if (Spline.bezier_is_handle(this.points,i))
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o.move = function(d) {
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o.move = function(d) {
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d = that.dir_world2this(d);
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d = that.dir_world2this(d);
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p.x += d.x;
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p.x += d.x;
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p.y += d.y;
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p.y += d.y;
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Spline.bezier_cp_mirror(me.points,i);
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Spline.bezier_cp_mirror(me.points,i);
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};
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};
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else
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else
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o.move = function(d) {
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o.move = function(d) {
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d = that.dir_world2this(d);
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d = that.dir_world2this(d);
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p.x += d.x;
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p.x += d.x;
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p.y += d.y;
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p.y += d.y;
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var pp = Spline.bezier_point_handles(me.points,i);
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var pp = Spline.bezier_point_handles(me.points,i);
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pp.forEach(ph => me.points[ph] = me.points[ph].add(d));
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pp.forEach(ph => me.points[ph] = me.points[ph].add(d));
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}
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}
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return o;
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return o;
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}
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}
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},
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},
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@ -22,7 +22,7 @@ debug.draw = function() {
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if (this.draw_gizmos)
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if (this.draw_gizmos)
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game.all_objects(function(x) {
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game.all_objects(function(x) {
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if (!x.icon) return;
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if (!x.icon) return;
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GUI.image(x.icon, game.camera.world2view(x.pos));
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gui.image(x.icon, game.camera.world2view(x.pos));
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});
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});
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if (this.draw_names)
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if (this.draw_names)
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@ -143,12 +143,11 @@ debug.inputs.f9 = function() {
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debug.inputs.f10 = function() { time.timescale = 0.1; };
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debug.inputs.f10 = function() { time.timescale = 0.1; };
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debug.inputs.f10.doc = "Toggle timescale to 1/10.";
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debug.inputs.f10.doc = "Toggle timescale to 1/10.";
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debug.inputs.f10.released = function () { time.timescale = 1.0; };
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debug.inputs.f10.released = function () { time.timescale = 1.0; };
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debug.inputs.f12 = function() { GUI.defaults.debug = !GUI.defaults.debug; console.warn("GUI toggle debug");};
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debug.inputs.f12 = function() { gui.defaults.debug = !gui.defaults.debug; console.warn("gui toggle debug");};
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debug.inputs.f12.doc = "Toggle drawing GUI debugging aids.";
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debug.inputs.f12.doc = "Toggle drawing gui debugging aids.";
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debug.inputs['M-1'] = render.normal;
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debug.inputs['M-1'] = render.normal;
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debug.inputs['M-2'] = render.wireframe;
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debug.inputs['M-2'] = render.wireframe;
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debug.inputs['C-M-f'] = function() {};
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debug.inputs['C-M-f'] = function() {};
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debug.inputs['C-M-f'].doc = "Enter camera fly mode.";
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debug.inputs['C-M-f'].doc = "Enter camera fly mode.";
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@ -36,8 +36,8 @@ function ediff(from,to)
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if (Array.isArray(v)) {
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if (Array.isArray(v)) {
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if (!Array.isArray(to[key]) || v.length !== to[key].length) {
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if (!Array.isArray(to[key]) || v.length !== to[key].length) {
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var r = ediff(v,[]);
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var r = ediff(v,[]);
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if (r) ret[key] = Object.values(r);
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if (r) ret[key] = Object.values(r);
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return;
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return;
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}
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}
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var diff = ediff(from[key], to[key]);
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var diff = ediff(from[key], to[key]);
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@ -47,14 +47,14 @@ function ediff(from,to)
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return;
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return;
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}
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}
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if (typeof v === 'object') {
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if (typeof v === 'object' && v !== null) {
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var diff = ediff(v, to[key]);
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var diff = ediff(v, to[key]);
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if (diff && !Object.empty(diff))
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if (diff && !Object.empty(diff))
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ret[key] = diff;
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ret[key] = diff;
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return;
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return;
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}
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}
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if (typeof v === 'number') {
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if (typeof v === 'number' || v === null) {
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if (!isFinite(v)) v = null; // Squash infinity to null
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if (!isFinite(v)) v = null; // Squash infinity to null
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if (v !== to[key])
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if (v !== to[key])
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ret[key] = v;
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ret[key] = v;
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@ -6,6 +6,8 @@
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window.mode = window.modetypes.full;
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window.mode = window.modetypes.full;
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game.loadurs();
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game.loadurs();
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console.info(`window size: ${window.size}, render size: ${window.rendersize}`);
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player[0].control(debug);
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player[0].control(debug);
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Register.gui.register(debug.draw, debug);
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Register.gui.register(debug.draw, debug);
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@ -222,7 +224,7 @@ var editor = {
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editor.cbs.push(Register.gui.register(editor.gui.bind(editor)));
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editor.cbs.push(Register.gui.register(editor.gui.bind(editor)));
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editor.cbs.push(Register.draw.register(editor.draw.bind(editor)));
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editor.cbs.push(Register.draw.register(editor.draw.bind(editor)));
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editor.cbs.push(Register.debug.register(editor.ed_debug.bind(editor)));
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editor.cbs.push(Register.debug.register(editor.ed_debug.bind(editor)));
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editor.cbs.push(Register.update.register(GUI.controls.update, GUI.controls));
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editor.cbs.push(Register.update.register(gui.controls.update, gui.controls));
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this.desktop = world.spawn();
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this.desktop = world.spawn();
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world.rename_obj(this.desktop.toString(), "desktop");
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world.rename_obj(this.desktop.toString(), "desktop");
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@ -392,7 +394,6 @@ var editor = {
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gui() {
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gui() {
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/* Clean out killed objects */
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/* Clean out killed objects */
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this.selectlist = this.selectlist.filter(function(x) { return x.alive; });
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render.text([0,0], game.camera.world2view([0,0]));
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render.text([0,0], game.camera.world2view([0,0]));
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render.text("WORKING LAYER: " + this.working_layer, [0,520]);
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render.text("WORKING LAYER: " + this.working_layer, [0,520]);
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@ -422,9 +423,11 @@ var editor = {
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var depth = 0;
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var depth = 0;
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var alldirty = false;
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var alldirty = false;
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for (var lvl of lvlchain) {
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for (var lvl of lvlchain) {
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if (!lvl._ed) continue;
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if (alldirty)
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if (alldirty)
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lvl._ed.dirty = true;
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lvl._ed.dirty = true;
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else {
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else {
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if (!lvl._ed) continue;
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lvl.check_dirty();
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lvl.check_dirty();
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if (lvl._ed.dirty) alldirty = true;
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if (lvl._ed.dirty) alldirty = true;
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}
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}
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@ -442,7 +445,6 @@ var editor = {
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depth++;
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depth++;
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render.text("$$$$$$", [0,ypos],1,editor.color_depths[depth]);
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render.text("$$$$$$", [0,ypos],1,editor.color_depths[depth]);
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this.selectlist.forEach(function(x) {
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this.selectlist.forEach(function(x) {
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render.text(x.urstr(), x.screenpos().add([0, 32]), 1, Color.editor.ur);
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render.text(x.urstr(), x.screenpos().add([0, 32]), 1, Color.editor.ur);
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render.text(x.worldpos().map(function(x) { return Math.round(x); }), x.screenpos(), 1, Color.white);
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render.text(x.worldpos().map(function(x) { return Math.round(x); }), x.screenpos(), 1, Color.white);
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@ -452,7 +454,8 @@ var editor = {
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Object.entries(thiso.objects).forEach(function(x) {
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Object.entries(thiso.objects).forEach(function(x) {
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var p = x[1].namestr();
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var p = x[1].namestr();
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render.text(p, x[1].screenpos().add([0,16]),1,editor.color_depths[depth]);
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render.text(p, x[1].screenpos().add([0,16]),1,editor.color_depths[depth]);
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render.circle(x[1].screenpos(),10,Color.blue.alpha(0.3));
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render.point(x[1].screenpos(),5,Color.blue.alpha(0.3));
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render.point(x[1].screenpos(), 1, Color.red);
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});
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});
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var mg = physics.pos_query(input.mouse.worldpos(),10);
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var mg = physics.pos_query(input.mouse.worldpos(),10);
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@ -522,9 +525,12 @@ var editor = {
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lvl_history: [],
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lvl_history: [],
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load(urstr) {
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load(urstr) {
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var obj = editor.edit_level.spawn(urstr);
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var mur = ur[urstr];
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if (!mur) return;
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var obj = editor.edit_level.spawn(mur);
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obj.set_worldpos(input.mouse.worldpos());
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obj.set_worldpos(input.mouse.worldpos());
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this.selectlist = [obj];
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this.selectlist = [obj];
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console.warn(`made something and now the selected objects is ${this.selectlist.length} long.`);
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},
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},
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load_prev() {
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load_prev() {
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@ -553,15 +559,15 @@ var editor = {
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/* make a new type path */
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/* make a new type path */
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if (Object.access(ur,sub)) {
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if (Object.access(ur,sub)) {
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console.warn(`Ur named ${sub} already exists.`);
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console.warn(`Ur named ${sub} already exists.`);
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return;
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return;
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}
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}
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var file = `${sub}.json`;
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var file = `${sub}.json`;
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io.slurpwrite(file, json.encode(obj.json_obj(),null,1));
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io.slurpwrite(file, json.encode(obj.json_obj(),null,1));
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ur[sub] = {
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ur[sub] = {
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name: sub,
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name: sub,
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data: file,
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data: file,
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proto: json.decode(json.encode(obj))
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proto: json.decode(json.encode(obj))
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}
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}
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obj.ur = sub;
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obj.ur = sub;
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@ -583,12 +589,12 @@ var editor = {
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if (obj === editor.edit_level) {
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if (obj === editor.edit_level) {
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if (obj === editor.desktop) {
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if (obj === editor.desktop) {
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obj.clear();
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obj.clear();
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var nobj = editor.edit_level.spawn(sub);
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var nobj = editor.edit_level.spawn(sub);
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editor.selectlist = [nobj];
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editor.selectlist = [nobj];
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return;
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return;
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}
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}
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editor.edit_level = editor.edit_level.master;
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editor.edit_level = editor.edit_level.master;
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}
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}
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var t = obj.transform();
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var t = obj.transform();
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@ -664,7 +670,7 @@ editor.inputs.release_post = function() {
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editor.edit_level.check_dirty();
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editor.edit_level.check_dirty();
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/* snap all objects to be pixel perfect */
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/* snap all objects to be pixel perfect */
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editor.edit_level.obj_descend(o => o.pos = o.pos.map(x => Math.round(x)));
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game.all_objects(o => o.pos = o.pos.map(x => Math.round(x)), editor.edit_level);
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};
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};
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editor.inputs['C-a'] = function() {
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editor.inputs['C-a'] = function() {
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if (!Object.empty(editor.selectlist)) { editor.unselect(); return; }
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if (!Object.empty(editor.selectlist)) { editor.unselect(); return; }
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@ -1404,7 +1410,7 @@ var inputpanel = {
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toString() { return this.title; },
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toString() { return this.title; },
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value: "",
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value: "",
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on: false,
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on: false,
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pos:[100,window.height-50],
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pos:[100,window.size.y-50],
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wh:[350,600],
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wh:[350,600],
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anchor: [0,1],
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anchor: [0,1],
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padding:[5,-15],
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padding:[5,-15],
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@ -1422,7 +1428,7 @@ var inputpanel = {
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];
|
];
|
||||||
else
|
else
|
||||||
this.win.items = itms;
|
this.win.items = itms;
|
||||||
this.win.draw(this.pos.slice());
|
this.win.draw([100, window.size.y-50]);
|
||||||
},
|
},
|
||||||
|
|
||||||
guibody() {
|
guibody() {
|
||||||
|
@ -1479,10 +1485,7 @@ var inputpanel = {
|
||||||
|
|
||||||
inputpanel.inputs = {};
|
inputpanel.inputs = {};
|
||||||
|
|
||||||
inputpanel.inputs.post = function()
|
inputpanel.inputs.post = function() { this.keycb(); }
|
||||||
{
|
|
||||||
this.keycb();
|
|
||||||
}
|
|
||||||
|
|
||||||
inputpanel.inputs.char = function(c) {
|
inputpanel.inputs.char = function(c) {
|
||||||
this.value = this.value.slice(0,this.caret) + c + this.value.slice(this.caret);
|
this.value = this.value.slice(0,this.caret) + c + this.value.slice(this.caret);
|
||||||
|
@ -1524,26 +1527,20 @@ inputpanel.inputs['C-k'] = function() {
|
||||||
this.value = this.value.slice(0,this.caret);
|
this.value = this.value.slice(0,this.caret);
|
||||||
};
|
};
|
||||||
|
|
||||||
inputpanel.inputs.lm = function()
|
inputpanel.inputs.lm = function() { gui.controls.check_submit(); }
|
||||||
{
|
|
||||||
GUI.controls.check_submit();
|
|
||||||
}
|
|
||||||
|
|
||||||
//load("scripts/textedit.js");
|
|
||||||
|
|
||||||
var replpanel = Object.copy(inputpanel, {
|
var replpanel = Object.copy(inputpanel, {
|
||||||
title: "",
|
title: "",
|
||||||
closeonsubmit:false,
|
closeonsubmit:false,
|
||||||
wh: [700,300],
|
wh: [700,300],
|
||||||
pos: [50,50],
|
pos: [50,50],
|
||||||
anchor: [0,0],
|
anchor: [0,1],
|
||||||
padding: [0,0],
|
padding: [0,0],
|
||||||
scrolloffset: [0,0],
|
scrolloffset: [0,0],
|
||||||
|
|
||||||
guibody() {
|
guibody() {
|
||||||
this.win.selectable = true;
|
this.win.selectable = true;
|
||||||
var log = "";
|
var log = console.transcript;
|
||||||
log = log.slice(-5000);
|
|
||||||
return [
|
return [
|
||||||
Mum.text({str:log, anchor:[0,0], offset:[0,-300].sub(this.scrolloffset), selectable: true}),
|
Mum.text({str:log, anchor:[0,0], offset:[0,-300].sub(this.scrolloffset), selectable: true}),
|
||||||
Mum.text({str:this.value,color:Color.green, offset:[0,-290], caret: this.caret})
|
Mum.text({str:this.value,color:Color.green, offset:[0,-290], caret: this.caret})
|
||||||
|
@ -1801,8 +1798,6 @@ var objectexplorer = Object.copy(inputpanel, {
|
||||||
|
|
||||||
return items;
|
return items;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
var openlevelpanel = Object.copy(inputpanel, {
|
var openlevelpanel = Object.copy(inputpanel, {
|
||||||
|
@ -2005,9 +2000,6 @@ limited_editor.inputs['C-q'] = function()
|
||||||
var limited_editing = {};
|
var limited_editing = {};
|
||||||
limited_editing.inputs = {};
|
limited_editing.inputs = {};
|
||||||
|
|
||||||
if (io.exists("editor.config"))
|
|
||||||
load_configs("editor.config");
|
|
||||||
|
|
||||||
/* This is the editor level & camera - NOT the currently edited level, but a level to hold editor things */
|
/* This is the editor level & camera - NOT the currently edited level, but a level to hold editor things */
|
||||||
sim.pause();
|
sim.pause();
|
||||||
window.editor = true;
|
window.editor = true;
|
||||||
|
|
|
@ -120,53 +120,53 @@ qq = 'ms';
|
||||||
return `${t.toPrecision(4)} ${qq}`;
|
return `${t.toPrecision(4)} ${qq}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
Object.assign(console, {
|
console.transcript = "";
|
||||||
say(msg) { console.print(msg + "\n"); },
|
console.say = function(msg) {
|
||||||
|
msg += "\n";
|
||||||
pprint(msg, lvl = 0) {
|
console.print(msg);
|
||||||
if (typeof msg === 'object')
|
console.transcript += msg;
|
||||||
msg = JSON.stringify(msg, null, 2);
|
};
|
||||||
|
|
||||||
var file = "nofile";
|
|
||||||
var line = 0;
|
|
||||||
|
|
||||||
var caller = (new Error()).stack.split('\n')[2];
|
|
||||||
if (caller) {
|
|
||||||
var md = caller.match(/\((.*)\:/);
|
|
||||||
var m = md ? md[1] : "SCRIPT";
|
|
||||||
if (m) file = m;
|
|
||||||
md = caller.match(/\:(\d*)\)/);
|
|
||||||
m = md ? md[1] : 0;
|
|
||||||
if (m) line = m;
|
|
||||||
}
|
|
||||||
|
|
||||||
console.rec(lvl, msg, file, line);
|
|
||||||
},
|
|
||||||
|
|
||||||
spam(msg) { console.pprint (msg,0); },
|
|
||||||
debug(msg) { console.pprint(msg,1); },
|
|
||||||
info(msg) { console.pprint(msg, 2); },
|
|
||||||
warn(msg) { console.pprint(msg, 3); },
|
|
||||||
error(msg) { console.pprint(msg + "\n" + console.stackstr(2), 4);},
|
|
||||||
panic(msg) { console.pprint(msg + "\n" + console.stackstr(2), 5); },
|
|
||||||
|
|
||||||
stackstr(skip=0) {
|
|
||||||
var err = new Error();
|
|
||||||
var stack = err.stack.split('\n');
|
|
||||||
return stack.slice(skip,stack.length).join('\n');
|
|
||||||
},
|
|
||||||
|
|
||||||
stack(skip = 0) {
|
|
||||||
console.log(console.stackstr(skip+1));
|
|
||||||
},
|
|
||||||
});
|
|
||||||
|
|
||||||
console.stdout_lvl = 1;
|
|
||||||
console.log = console.say;
|
console.log = console.say;
|
||||||
console.trace = console.stack;
|
|
||||||
var say = console.say;
|
var say = console.say;
|
||||||
var print = console.print;
|
var print = console.print;
|
||||||
|
|
||||||
|
console.pprint = function(msg,lvl = 0) {
|
||||||
|
if (typeof msg === 'object')
|
||||||
|
msg = JSON.stringify(msg, null, 2);
|
||||||
|
|
||||||
|
var file = "nofile";
|
||||||
|
var line = 0;
|
||||||
|
|
||||||
|
var caller = (new Error()).stack.split('\n')[2];
|
||||||
|
if (caller) {
|
||||||
|
var md = caller.match(/\((.*)\:/);
|
||||||
|
var m = md ? md[1] : "SCRIPT";
|
||||||
|
if (m) file = m;
|
||||||
|
md = caller.match(/\:(\d*)\)/);
|
||||||
|
m = md ? md[1] : 0;
|
||||||
|
if (m) line = m;
|
||||||
|
}
|
||||||
|
|
||||||
|
console.rec(lvl, msg, file, line);
|
||||||
|
};
|
||||||
|
|
||||||
|
console.spam = function(msg) { console.pprint (msg,0); };
|
||||||
|
console.debug = function(msg) { console.pprint(msg,1); };
|
||||||
|
console.info = function(msg) { console.pprint(msg, 2); };
|
||||||
|
console.warn = function(msg) { console.pprint(msg, 3); };
|
||||||
|
console.error = function(msg) { console.pprint(msg + "\n" + console.stackstr(2), 4);};
|
||||||
|
console.panic = function(msg) { console.pprint(msg + "\n" + console.stackstr(2), 5); };
|
||||||
|
console.stackstr = function(skip=0) {
|
||||||
|
var err = new Error();
|
||||||
|
var stack = err.stack.split('\n');
|
||||||
|
return stack.slice(skip,stack.length).join('\n');
|
||||||
|
};
|
||||||
|
|
||||||
|
console.stack = function(skip = 0) { console.log(console.stackstr(skip+1)); };
|
||||||
|
|
||||||
|
console.stdout_lvl = 1;
|
||||||
|
console.trace = console.stack;
|
||||||
|
|
||||||
console.doc = {
|
console.doc = {
|
||||||
level: "Set level to output logging to console.",
|
level: "Set level to output logging to console.",
|
||||||
info: "Output info level message.",
|
info: "Output info level message.",
|
||||||
|
@ -243,15 +243,14 @@ global.mixin("scripts/debug");
|
||||||
var frame_t = profile.secs(profile.now());
|
var frame_t = profile.secs(profile.now());
|
||||||
var phys_step = 1/60;
|
var phys_step = 1/60;
|
||||||
|
|
||||||
var sim = {
|
var sim = {};
|
||||||
mode: "play",
|
sim.mode = "play";
|
||||||
play() { this.mode = "play"; os.reindex_static(); },
|
sim.play = function() { this.mode = "play"; os.reindex_static(); };
|
||||||
playing() { return this.mode === 'play'; },
|
sim.playing = function() { return this.mode === 'play'; };
|
||||||
pause() { this.mode = "pause"; console.stack(); },
|
sim.pause = function() { this.mode = "pause"; };
|
||||||
paused() { return this.mode === 'pause'; },
|
sim.paused = function() { return this.mode === 'pause'; };
|
||||||
step() { this.mode = 'step'; },
|
sim.step = function() { this.mode = 'step'; };
|
||||||
stepping() { return this.mode === 'step'; }
|
sim.stepping = function() { return this.mode === 'step'; }
|
||||||
}
|
|
||||||
|
|
||||||
var physlag = 0;
|
var physlag = 0;
|
||||||
|
|
||||||
|
@ -313,7 +312,8 @@ function process()
|
||||||
|
|
||||||
game.timescale = 1;
|
game.timescale = 1;
|
||||||
|
|
||||||
game.all_objects = function(fn) {
|
game.all_objects = function(fn, startobj) {
|
||||||
|
startobj ??= world;
|
||||||
var eachobj = function(obj,fn)
|
var eachobj = function(obj,fn)
|
||||||
{
|
{
|
||||||
fn(obj);
|
fn(obj);
|
||||||
|
@ -321,7 +321,7 @@ game.all_objects = function(fn) {
|
||||||
eachobj(obj.objects[o],fn);
|
eachobj(obj.objects[o],fn);
|
||||||
}
|
}
|
||||||
|
|
||||||
eachobj(world,fn);
|
eachobj(startobj,fn);
|
||||||
};
|
};
|
||||||
|
|
||||||
game.tags = {};
|
game.tags = {};
|
||||||
|
|
|
@ -83,15 +83,10 @@ var gameobject = {
|
||||||
else
|
else
|
||||||
this._ed.inst = false;
|
this._ed.inst = false;
|
||||||
},
|
},
|
||||||
|
|
||||||
_ed: {
|
|
||||||
selectable: false,
|
|
||||||
dirty: false
|
|
||||||
},
|
|
||||||
|
|
||||||
namestr() {
|
namestr() {
|
||||||
var s = this.toString();
|
var s = this.toString();
|
||||||
if (this._ed.dirty)
|
if (this._ed?.dirty)
|
||||||
if (this._ed.inst) s += "#";
|
if (this._ed.inst) s += "#";
|
||||||
else s += "*";
|
else s += "*";
|
||||||
return s;
|
return s;
|
||||||
|
@ -259,17 +254,11 @@ var gameobject = {
|
||||||
ent.components = {};
|
ent.components = {};
|
||||||
ent.objects = {};
|
ent.objects = {};
|
||||||
ent.timers = [];
|
ent.timers = [];
|
||||||
ent.reparent(this);
|
|
||||||
ent._ed = {
|
|
||||||
selectable: true,
|
|
||||||
dirty: false,
|
|
||||||
inst: false,
|
|
||||||
urdiff: {},
|
|
||||||
};
|
|
||||||
|
|
||||||
if (typeof text === 'object') // assume it's an ur
|
if (typeof text === 'object' && text) // assume it's an ur
|
||||||
{
|
{
|
||||||
config = text.data;
|
config = text.data;
|
||||||
|
ent.ur = text.name;
|
||||||
text = text.text;
|
text = text.text;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -278,7 +267,8 @@ var gameobject = {
|
||||||
if (config)
|
if (config)
|
||||||
Object.assign(ent, json.decode(io.slurp(config)));
|
Object.assign(ent, json.decode(io.slurp(config)));
|
||||||
|
|
||||||
ent.ur = text + "+" + config;
|
ent.ur ??= text + "+" + config;
|
||||||
|
ent.reparent(this);
|
||||||
|
|
||||||
for (var [prop, p] of Object.entries(ent)) {
|
for (var [prop, p] of Object.entries(ent)) {
|
||||||
if (!p) continue;
|
if (!p) continue;
|
||||||
|
@ -300,11 +290,17 @@ var gameobject = {
|
||||||
if (sim.playing())
|
if (sim.playing())
|
||||||
if (typeof ent.start === 'function') ent.start();
|
if (typeof ent.start === 'function') ent.start();
|
||||||
|
|
||||||
Object.hide(ent, 'ur', 'components', 'objects', '_ed', 'timers', 'master');
|
Object.hide(ent, 'ur', 'components', 'objects', 'timers', 'guid', 'master');
|
||||||
|
|
||||||
var mur = ent.get_ur();
|
ent._ed = {
|
||||||
if (mur && !mur.proto)
|
selectable: true,
|
||||||
mur.proto = json.decode(json.encode(ent));
|
dirty: false,
|
||||||
|
inst: false,
|
||||||
|
urdiff: {},
|
||||||
|
fresh: json.decode(json.encode(ent)),
|
||||||
|
};
|
||||||
|
|
||||||
|
Object.hide(ent, '_ed');
|
||||||
|
|
||||||
ent.sync();
|
ent.sync();
|
||||||
|
|
||||||
|
@ -450,22 +446,19 @@ var gameobject = {
|
||||||
|
|
||||||
/* The unique components of this object. Its diff. */
|
/* The unique components of this object. Its diff. */
|
||||||
json_obj() {
|
json_obj() {
|
||||||
var u = this.get_ur();
|
var fresh = this._ed.fresh;
|
||||||
if (!u) return {};
|
|
||||||
var proto = u.proto;
|
|
||||||
var thiso = json.decode(json.encode(this)); // TODO: SLOW. Used to ignore properties in toJSON of components.
|
var thiso = json.decode(json.encode(this)); // TODO: SLOW. Used to ignore properties in toJSON of components.
|
||||||
|
var d = ediff(thiso, fresh);
|
||||||
var d = ediff(thiso, proto);
|
|
||||||
|
|
||||||
d ??= {};
|
d ??= {};
|
||||||
|
|
||||||
var objects = {};
|
var objects = {};
|
||||||
proto.objects ??= {};
|
fresh.objects ??= {};
|
||||||
var curobjs = {};
|
var curobjs = {};
|
||||||
for (var o in this.objects)
|
for (var o in this.objects)
|
||||||
curobjs[o] = this.objects[o].instance_obj();
|
curobjs[o] = this.objects[o].instance_obj();
|
||||||
|
|
||||||
var odiff = ediff(curobjs, proto.objects);
|
var odiff = ediff(curobjs, fresh.objects);
|
||||||
if (odiff)
|
if (odiff)
|
||||||
d.objects = curobjs;
|
d.objects = curobjs;
|
||||||
|
|
||||||
|
@ -484,12 +477,6 @@ var gameobject = {
|
||||||
return t;
|
return t;
|
||||||
},
|
},
|
||||||
|
|
||||||
proto() {
|
|
||||||
var u = this.get_ur();
|
|
||||||
if (!u) return {};
|
|
||||||
return u.proto;
|
|
||||||
},
|
|
||||||
|
|
||||||
transform() {
|
transform() {
|
||||||
var t = {};
|
var t = {};
|
||||||
t.pos = this.pos;
|
t.pos = this.pos;
|
||||||
|
@ -497,7 +484,7 @@ var gameobject = {
|
||||||
t.angle = Math.places(this.angle, 4);
|
t.angle = Math.places(this.angle, 4);
|
||||||
if (t.angle === 0) delete t.angle;
|
if (t.angle === 0) delete t.angle;
|
||||||
t.scale = this.scale;
|
t.scale = this.scale;
|
||||||
t.scale = t.scale.map((x, i) => x / this.proto().scale[i]);
|
t.scale = t.scale.map((x, i) => x / this._ed.fresh.scale[i]);
|
||||||
t.scale = t.scale.map(x => Math.places(x, 3));
|
t.scale = t.scale.map(x => Math.places(x, 3));
|
||||||
if (t.scale.every(x => x === 1)) delete t.scale;
|
if (t.scale.every(x => x === 1)) delete t.scale;
|
||||||
return t;
|
return t;
|
||||||
|
@ -600,12 +587,6 @@ var gameobject = {
|
||||||
Object.assign(this[name], data);
|
Object.assign(this[name], data);
|
||||||
return this[name];
|
return this[name];
|
||||||
},
|
},
|
||||||
|
|
||||||
obj_descend(fn) {
|
|
||||||
fn(this);
|
|
||||||
for (var o in this.objects)
|
|
||||||
this.objects[o].obj_descend(fn);
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function go_init() {
|
function go_init() {
|
||||||
|
|
116
scripts/gui.js
116
scripts/gui.js
|
@ -1,64 +1,41 @@
|
||||||
/*
|
/*
|
||||||
GUI functions take screen space coordinates
|
gui functions take screen space coordinates
|
||||||
*/
|
*/
|
||||||
|
|
||||||
gui.scissor_win = function() { gui.scissor(0,0,window.width,window.height); }
|
gui.scissor_win = function() { gui.scissor(0,0,window.width,window.height); }
|
||||||
|
|
||||||
var GUI = {
|
gui.input_lmouse_pressed = function() {
|
||||||
newmg(img) {
|
if (gui.selected)
|
||||||
var def = {
|
gui.selected.action();
|
||||||
path: "",
|
};
|
||||||
pos: [0,0],
|
|
||||||
size:[0,0],
|
|
||||||
frame: {
|
|
||||||
x: 0,
|
|
||||||
y: 0,
|
|
||||||
w: 1,
|
|
||||||
h: 1
|
|
||||||
},
|
|
||||||
angle: 0,
|
|
||||||
anchor: [0,0],
|
|
||||||
color: Color.white,
|
|
||||||
}
|
|
||||||
for (var i in def)
|
|
||||||
img[i] ??= def[i];
|
|
||||||
|
|
||||||
gui_newmg
|
|
||||||
},
|
|
||||||
|
|
||||||
input_lmouse_pressed() {
|
gui.input_s_pressed = function() {
|
||||||
if (GUI.selected)
|
if (gui.selected?.down) {
|
||||||
GUI.selected.action();
|
gui.selected.selected = false;
|
||||||
},
|
gui.selected = gui.selected.down;
|
||||||
|
gui.selected.selected = true;
|
||||||
input_s_pressed() {
|
|
||||||
if (GUI.selected?.down) {
|
|
||||||
GUI.selected.selected = false;
|
|
||||||
GUI.selected = GUI.selected.down;
|
|
||||||
GUI.selected.selected = true;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
input_w_pressed() {
|
|
||||||
if (GUI.selected?.up) {
|
|
||||||
GUI.selected.selected = false;
|
|
||||||
GUI.selected = GUI.selected.up;
|
|
||||||
GUI.selected.selected = true;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
input_enter_pressed() {
|
|
||||||
if (GUI.selected) {
|
|
||||||
GUI.selected.action();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
GUI.controls = {};
|
gui.input_w_pressed = function() {
|
||||||
GUI.controls.toString = function() { return "GUI controls"; };
|
if (gui.selected?.up) {
|
||||||
GUI.controls.update = function() { };
|
gui.selected.selected = false;
|
||||||
|
gui.selected = gui.selected.up;
|
||||||
|
gui.selected.selected = true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
GUI.controls.set_mum = function(mum)
|
gui.input_enter_pressed = function() {
|
||||||
|
if (gui.selected) {
|
||||||
|
gui.selected.action();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gui.controls = {};
|
||||||
|
gui.controls.toString = function() { return "gui controls"; };
|
||||||
|
gui.controls.update = function() { };
|
||||||
|
|
||||||
|
gui.controls.set_mum = function(mum)
|
||||||
{
|
{
|
||||||
mum.selected = true;
|
mum.selected = true;
|
||||||
|
|
||||||
|
@ -67,22 +44,22 @@ GUI.controls.set_mum = function(mum)
|
||||||
|
|
||||||
this.selected = mum;
|
this.selected = mum;
|
||||||
}
|
}
|
||||||
GUI.controls.check_bb = function(mum)
|
gui.controls.check_bb = function(mum)
|
||||||
{
|
{
|
||||||
if (bbox.pointin(mum.bb, input.mouse.screenpos()))
|
if (bbox.pointin(mum.bb, input.mouse.screenpos()))
|
||||||
GUI.controls.set_mum(mum);
|
gui.controls.set_mum(mum);
|
||||||
}
|
}
|
||||||
GUI.controls.inputs = {};
|
gui.controls.inputs = {};
|
||||||
GUI.controls.inputs.fallthru = false;
|
gui.controls.inputs.fallthru = false;
|
||||||
GUI.controls.inputs.mouse = {};
|
gui.controls.inputs.mouse = {};
|
||||||
GUI.controls.inputs.mouse.move = function(pos,dpos)
|
gui.controls.inputs.mouse.move = function(pos,dpos)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
GUI.controls.inputs.mouse.scroll = function(scroll)
|
gui.controls.inputs.mouse.scroll = function(scroll)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
GUI.controls.check_submit = function() {
|
gui.controls.check_submit = function() {
|
||||||
if (this.selected && this.selected.action)
|
if (this.selected && this.selected.action)
|
||||||
this.selected.action(this.selected);
|
this.selected.action(this.selected);
|
||||||
}
|
}
|
||||||
|
@ -145,7 +122,7 @@ Mum.text = Mum.extend({
|
||||||
cursor ??= [0,0];
|
cursor ??= [0,0];
|
||||||
cnt ??= Mum;
|
cnt ??= Mum;
|
||||||
if (this.hide) return;
|
if (this.hide) return;
|
||||||
if (this.selectable) GUI.controls.check_bb(this);
|
if (this.selectable) gui.controls.check_bb(this);
|
||||||
this.caret ??= -1;
|
this.caret ??= -1;
|
||||||
|
|
||||||
/* if (!this.bb)
|
/* if (!this.bb)
|
||||||
|
@ -162,7 +139,7 @@ Mum.text = Mum.extend({
|
||||||
var aa = [0,1].sub(params.anchor);
|
var aa = [0,1].sub(params.anchor);
|
||||||
var pos = cursor.add(params.wh.scale(aa)).add(params.offset);
|
var pos = cursor.add(params.wh.scale(aa)).add(params.offset);
|
||||||
gui.font_set(params.font);
|
gui.font_set(params.font);
|
||||||
gui.text(params.str, pos, params.font_size, params.color, this.width, params.caret);
|
render.text(params.str, pos, params.font_size, params.color, this.width, undefined, params.caret);
|
||||||
},
|
},
|
||||||
|
|
||||||
update_bb(cursor) {
|
update_bb(cursor) {
|
||||||
|
@ -198,12 +175,12 @@ Mum.window = Mum.extend({
|
||||||
cursor ??= [0,0];
|
cursor ??= [0,0];
|
||||||
cnt ??= Mum;
|
cnt ??= Mum;
|
||||||
var p = cursor.sub(this.wh.scale(this.anchor)).add(this.padding);
|
var p = cursor.sub(this.wh.scale(this.anchor)).add(this.padding);
|
||||||
GUI.window(p,this.wh, this.color);
|
render.window(p,this.wh, this.color);
|
||||||
this.bb = bbox.blwh(p, this.wh);
|
this.bb = bbox.blwh(p, this.wh);
|
||||||
gui.flush();
|
gui.flush();
|
||||||
gui.scissor(p.x,p.y,this.wh.x,this.wh.y);
|
gui.scissor(p.x,p.y,this.wh.x,this.wh.y);
|
||||||
this.max_width = this.width;
|
this.max_width = this.width;
|
||||||
if (this.selectable) GUI.controls.check_bb(this);
|
if (this.selectable) gui.controls.check_bb(this);
|
||||||
var pos = [this.bb.l, this.bb.t].add(this.padding);
|
var pos = [this.bb.l, this.bb.t].add(this.padding);
|
||||||
this.items.forEach(function(item) {
|
this.items.forEach(function(item) {
|
||||||
if (item.hide) return;
|
if (item.hide) return;
|
||||||
|
@ -259,14 +236,6 @@ Mum.column = Mum.extend({
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
GUI.window = function(pos, wh, color)
|
|
||||||
{
|
|
||||||
var p = pos.slice();
|
|
||||||
p.x += wh.x/2;
|
|
||||||
p.y += wh.y/2;
|
|
||||||
render.box(p,wh,color);
|
|
||||||
}
|
|
||||||
|
|
||||||
Mum.debug_colors = {
|
Mum.debug_colors = {
|
||||||
bounds: Color.red.slice(),
|
bounds: Color.red.slice(),
|
||||||
margin: Color.blue.slice(),
|
margin: Color.blue.slice(),
|
||||||
|
@ -275,7 +244,4 @@ Mum.debug_colors = {
|
||||||
|
|
||||||
Object.values(Mum.debug_colors).forEach(function(v) { v.a = 100; });
|
Object.values(Mum.debug_colors).forEach(function(v) { v.a = 100; });
|
||||||
|
|
||||||
return {
|
return { Mum };
|
||||||
GUI,
|
|
||||||
Mum
|
|
||||||
};
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
input.keycodes = {
|
input.keycodes = {
|
||||||
259: "back",
|
259: "backspace",
|
||||||
258: "tab",
|
258: "tab",
|
||||||
257: "enter",
|
257: "enter",
|
||||||
256: "escape",
|
256: "escape",
|
||||||
|
@ -111,7 +111,9 @@ prosperon.droppedfile = function(path)
|
||||||
|
|
||||||
var mousepos = [0,0];
|
var mousepos = [0,0];
|
||||||
|
|
||||||
prosperon.textinput = function(l){};
|
prosperon.textinput = function(c){
|
||||||
|
player[0].raw_input("char", "pressed", c);
|
||||||
|
};
|
||||||
prosperon.mousemove = function(pos, dx){
|
prosperon.mousemove = function(pos, dx){
|
||||||
mousepos = pos;
|
mousepos = pos;
|
||||||
player[0].mouse_input(modstr() + "move", pos, dx);
|
player[0].mouse_input(modstr() + "move", pos, dx);
|
||||||
|
@ -126,48 +128,46 @@ prosperon.mouseup = function(b){
|
||||||
player[0].raw_input(modstr() + input.mouse.button[b], "released");
|
player[0].raw_input(modstr() + input.mouse.button[b], "released");
|
||||||
};
|
};
|
||||||
|
|
||||||
input.mouse = {
|
input.mouse = {};
|
||||||
screenpos() { return mousepos.slice(); },
|
input.mouse.screenpos = function() { return mousepos.slice(); };
|
||||||
worldpos() { return game.camera.view2world(mousepos); },
|
input.mouse.worldpos = function() { return game.camera.view2world(mousepos); };
|
||||||
disabled() { input.mouse_mode(1); },
|
input.mouse.disabled = function() { input.mouse_mode(1); };
|
||||||
normal() { input.mouse_mode(0); },
|
input.mouse.normal = function() { input.mouse_mode(0); };
|
||||||
|
input.mouse.mode = function(m) {
|
||||||
mode(m) {
|
if (input.mouse.custom[m])
|
||||||
if (input.mouse.custom[m])
|
input.cursor_img(input.mouse.custom[m]);
|
||||||
input.cursor_img(input.mouse.custom[m]);
|
else
|
||||||
else
|
input.mouse_cursor(m);
|
||||||
input.mouse_cursor(m);
|
};
|
||||||
},
|
|
||||||
|
|
||||||
set_custom_cursor(img, mode) {
|
input.mouse.set_custom_cursor = function(img, mode) {
|
||||||
mode ??= input.mouse.cursor.default;
|
mode ??= input.mouse.cursor.default;
|
||||||
if (!img)
|
if (!img)
|
||||||
delete input.mouse.custom[mode];
|
delete input.mouse.custom[mode];
|
||||||
else {
|
else {
|
||||||
input.cursor_img(img);
|
input.cursor_img(img);
|
||||||
input.mouse.custom[mode] = img;
|
input.mouse.custom[mode] = img;
|
||||||
}
|
}
|
||||||
},
|
};
|
||||||
|
|
||||||
button: { /* left, right, middle mouse */
|
input.mouse.button = { /* left, right, middle mouse */
|
||||||
0: "lm",
|
0: "lm",
|
||||||
1: "rm",
|
1: "rm",
|
||||||
2: "mm"
|
2: "mm"
|
||||||
},
|
};
|
||||||
custom:[],
|
input.mouse.custom = [];
|
||||||
cursor: {
|
input.mouse.cursor = {
|
||||||
default: 0,
|
default: 0,
|
||||||
arrow: 1,
|
arrow: 1,
|
||||||
ibeam: 2,
|
ibeam: 2,
|
||||||
cross: 3,
|
cross: 3,
|
||||||
hand: 4,
|
hand: 4,
|
||||||
ew: 5,
|
ew: 5,
|
||||||
ns: 6,
|
ns: 6,
|
||||||
nwse: 7,
|
nwse: 7,
|
||||||
nesw: 8,
|
nesw: 8,
|
||||||
resize: 9,
|
resize: 9,
|
||||||
no: 10
|
no: 10
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
input.mouse.doc = {};
|
input.mouse.doc = {};
|
||||||
|
|
|
@ -12,7 +12,7 @@ var HIT = {
|
||||||
var pq = physics.pos_query;
|
var pq = physics.pos_query;
|
||||||
physics.pos_query = function(pos,give) {
|
physics.pos_query = function(pos,give) {
|
||||||
give ??= 25;
|
give ??= 25;
|
||||||
pq(pos,give);
|
return pq(pos,give);
|
||||||
}
|
}
|
||||||
|
|
||||||
physics.box_point_query = function(box,points) {
|
physics.box_point_query = function(box,points) {
|
||||||
|
|
|
@ -88,14 +88,13 @@ render.arrow = function(start, end, color, wingspan, wingangle) {
|
||||||
};
|
};
|
||||||
|
|
||||||
render.coordinate = function(pos, size, color) {
|
render.coordinate = function(pos, size, color) {
|
||||||
color ??= Color.white;
|
render.text(JSON.stringify(pos.map(p=>Math.round(p))), pos, size, color);
|
||||||
render.text(JSON.stringify(pos.map(p=>Math.round(p))), pos, size, color);
|
render.point(pos, 2, color);
|
||||||
render.point(pos, 2, color);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
render.boundingbox = function(bb, color) {
|
render.boundingbox = function(bb, color) {
|
||||||
color ??= Color.white;
|
color ??= Color.white;
|
||||||
cmd_points(0, bbox.topoints(bb), color);
|
render.poly(bbox.topoints(bb), color);
|
||||||
}
|
}
|
||||||
|
|
||||||
render.rectangle = function(lowerleft, upperright, color) {
|
render.rectangle = function(lowerleft, upperright, color) {
|
||||||
|
@ -110,6 +109,12 @@ render.box = function(pos, wh, color) {
|
||||||
render.rectangle(lower,upper,color);
|
render.rectangle(lower,upper,color);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
render.window = function(pos, wh, color) {
|
||||||
|
var p = pos.slice();
|
||||||
|
p = p.add(wh.scale(0.5));
|
||||||
|
render.box(p,wh,color);
|
||||||
|
};
|
||||||
|
|
||||||
render.text = function(str, pos, size, color, wrap, anchor, cursor) {
|
render.text = function(str, pos, size, color, wrap, anchor, cursor) {
|
||||||
size ??= 1;
|
size ??= 1;
|
||||||
color ??= Color.white;
|
color ??= Color.white;
|
||||||
|
@ -122,7 +127,7 @@ render.text = function(str, pos, size, color, wrap, anchor, cursor) {
|
||||||
var w = bb.r*2;
|
var w = bb.r*2;
|
||||||
var h = bb.t*2;
|
var h = bb.t*2;
|
||||||
|
|
||||||
//gui.text draws with an anchor on top left corner
|
//render.text draws with an anchor on top left corner
|
||||||
var p = pos.slice();
|
var p = pos.slice();
|
||||||
p.x -= w * anchor.x;
|
p.x -= w * anchor.x;
|
||||||
bb.r += (w*anchor.x);
|
bb.r += (w*anchor.x);
|
||||||
|
|
|
@ -190,6 +190,8 @@ Cmdline.register_order("edit", function() {
|
||||||
say("No game to edit. Try making one with 'prosperon init'.");
|
say("No game to edit. Try making one with 'prosperon init'.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
window.size = [1280, 720];
|
||||||
|
|
||||||
game.engine_start(function() {
|
game.engine_start(function() {
|
||||||
global.mixin("scripts/editor.js");
|
global.mixin("scripts/editor.js");
|
||||||
|
|
|
@ -48,13 +48,7 @@ cpTransform m3_to_cpt(HMM_Mat3 m)
|
||||||
}
|
}
|
||||||
|
|
||||||
cpShape *phys2d_query_pos(cpVect pos) {
|
cpShape *phys2d_query_pos(cpVect pos) {
|
||||||
cpShapeFilter filter;
|
return cpSpacePointQueryNearest(space, pos, 0.f, allfilter, NULL);
|
||||||
filter.group = CP_NO_GROUP;
|
|
||||||
filter.mask = CP_ALL_CATEGORIES;
|
|
||||||
filter.categories = CP_ALL_CATEGORIES;
|
|
||||||
cpShape *find = cpSpacePointQueryNearest(space, pos, 0.f, filter, NULL);
|
|
||||||
|
|
||||||
return find;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -51,10 +51,7 @@ gameobject *pos2gameobject(HMM_Vec2 pos, float give) {
|
||||||
return shape2go(hit);
|
return shape2go(hit);
|
||||||
|
|
||||||
for (int i = 0; i < arrlen(gameobjects); i++) {
|
for (int i = 0; i < arrlen(gameobjects); i++) {
|
||||||
if (!gameobjects[i]->body) continue;
|
float dist = HMM_DistV2(go_pos(gameobjects[i]),pos);
|
||||||
HMM_Vec2 gpos = go_pos(gameobjects[i]);
|
|
||||||
float dist = HMM_DistV2(gpos,pos);
|
|
||||||
|
|
||||||
if (dist <= give) return gameobjects[i];
|
if (dist <= give) return gameobjects[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -608,111 +608,6 @@ JSC_CCALL(emitter_start, start_emitter(js2emitter(this)))
|
||||||
JSC_CCALL(emitter_stop, stop_emitter(js2emitter(this)))
|
JSC_CCALL(emitter_stop, stop_emitter(js2emitter(this)))
|
||||||
JSC_CCALL(emitter_emit, emitter_emit(js2emitter(this), js2number(argv[0])))
|
JSC_CCALL(emitter_emit, emitter_emit(js2emitter(this), js2number(argv[0])))
|
||||||
|
|
||||||
JSValue js_os_cwd(JSContext *js, JSValue this, int argc, JSValue *argv)
|
|
||||||
{
|
|
||||||
char cwd[PATH_MAX];
|
|
||||||
#ifndef __EMSCRIPTEN__
|
|
||||||
getcwd(cwd, sizeof(cwd));
|
|
||||||
#else
|
|
||||||
cwd[0] = '.';
|
|
||||||
cwd[1] = 0;
|
|
||||||
#endif
|
|
||||||
return str2js(cwd);
|
|
||||||
}
|
|
||||||
|
|
||||||
JSC_SCALL(os_env, ret = str2js(getenv(str)))
|
|
||||||
|
|
||||||
JSValue js_os_sys(JSContext *js, JSValue this, int argc, JSValue *argv)
|
|
||||||
{
|
|
||||||
#ifdef __linux__
|
|
||||||
return str2js("linux");
|
|
||||||
#elif defined(_WIN32) || defined(_WIN64)
|
|
||||||
return str2js("windows");
|
|
||||||
#elif defined(__APPLE__)
|
|
||||||
return str2js("macos");
|
|
||||||
#endif
|
|
||||||
return JS_UNDEFINED;
|
|
||||||
}
|
|
||||||
|
|
||||||
JSC_CCALL(os_quit, quit();)
|
|
||||||
JSC_CCALL(os_exit, exit(js2number(argv[0]));)
|
|
||||||
JSC_CCALL(os_reindex_static, cpSpaceReindexStatic(space));
|
|
||||||
JSC_CCALL(os_gc, script_gc());
|
|
||||||
JSC_SSCALL(os_eval, ret = script_eval(str, str2))
|
|
||||||
JSC_SCALL(os_capture, capture_screen(js2number(argv[1]), js2number(argv[2]), js2number(argv[4]), js2number(argv[5]), str))
|
|
||||||
|
|
||||||
JSC_CCALL(os_sprite,
|
|
||||||
if (js2boolean(argv[0])) return JS_GetClassProto(js,js_sprite_id);
|
|
||||||
return sprite2js(sprite_make());
|
|
||||||
)
|
|
||||||
|
|
||||||
JSC_CCALL(os_make_gameobject, return gameobject2js(MakeGameobject()))
|
|
||||||
JSC_CCALL(os_make_circle2d,
|
|
||||||
gameobject *go = js2gameobject(argv[0]);
|
|
||||||
struct phys2d_circle *circle = Make2DCircle(go);
|
|
||||||
JSValue circleval = JS_NewObject(js);
|
|
||||||
js_setprop_str(circleval, "id", ptr2js(circle));
|
|
||||||
js_setprop_str(circleval, "shape", ptr2js(&circle->shape));
|
|
||||||
return circleval;
|
|
||||||
)
|
|
||||||
|
|
||||||
JSC_CCALL(os_make_model,
|
|
||||||
gameobject *go = js2gameobject(argv[0]);
|
|
||||||
struct drawmodel *dm = make_drawmodel(go);
|
|
||||||
JSValue ret = JS_NewObject(js);
|
|
||||||
js_setprop_str(ret, "id", ptr2js(dm));
|
|
||||||
return ret;
|
|
||||||
)
|
|
||||||
|
|
||||||
JSC_CCALL(os_make_poly2d,
|
|
||||||
gameobject *go = js2gameobject(argv[0]);
|
|
||||||
struct phys2d_poly *poly = Make2DPoly(go);
|
|
||||||
phys2d_poly_setverts(poly, NULL);
|
|
||||||
JSValue polyval = JS_NewObject(js);
|
|
||||||
js_setprop_str(polyval, "id", ptr2js(poly));
|
|
||||||
js_setprop_str(polyval, "shape", ptr2js(&poly->shape));
|
|
||||||
return polyval;
|
|
||||||
)
|
|
||||||
|
|
||||||
JSC_CCALL(os_make_edge2d,
|
|
||||||
gameobject *go = js2gameobject(argv[0]);
|
|
||||||
struct phys2d_edge *edge = Make2DEdge(go);
|
|
||||||
HMM_Vec2 *points = js2cpvec2arr(argv[1]);
|
|
||||||
phys2d_edge_update_verts(edge, points);
|
|
||||||
arrfree(points);
|
|
||||||
|
|
||||||
JSValue edgeval = JS_NewObject(js);
|
|
||||||
js_setprop_str(edgeval, "id", ptr2js(edge));
|
|
||||||
js_setprop_str(edgeval, "shape", ptr2js(&edge->shape));
|
|
||||||
return edgeval;
|
|
||||||
)
|
|
||||||
|
|
||||||
JSC_SCALL(os_make_texture,
|
|
||||||
ret = texture2js(texture_from_file(str));
|
|
||||||
YughInfo("Made texture with %s", str);
|
|
||||||
JS_SetPropertyStr(js, ret, "path", JS_DupValue(js,argv[0]));
|
|
||||||
)
|
|
||||||
JSC_SCALL(os_system, system(str); )
|
|
||||||
|
|
||||||
static const JSCFunctionListEntry js_os_funcs[] = {
|
|
||||||
MIST_FUNC_DEF(os,sprite,1),
|
|
||||||
MIST_FUNC_DEF(os, cwd, 0),
|
|
||||||
MIST_FUNC_DEF(os, env, 1),
|
|
||||||
MIST_FUNC_DEF(os, sys, 0),
|
|
||||||
MIST_FUNC_DEF(os, system, 1),
|
|
||||||
MIST_FUNC_DEF(os, quit, 0),
|
|
||||||
MIST_FUNC_DEF(os, exit, 1),
|
|
||||||
MIST_FUNC_DEF(os, reindex_static, 0),
|
|
||||||
MIST_FUNC_DEF(os, gc, 0),
|
|
||||||
MIST_FUNC_DEF(os, capture, 5),
|
|
||||||
MIST_FUNC_DEF(os, eval, 2),
|
|
||||||
MIST_FUNC_DEF(os, make_gameobject, 0),
|
|
||||||
MIST_FUNC_DEF(os, make_circle2d, 1),
|
|
||||||
MIST_FUNC_DEF(os, make_poly2d, 1),
|
|
||||||
MIST_FUNC_DEF(os, make_edge2d, 1),
|
|
||||||
MIST_FUNC_DEF(os, make_model, 2),
|
|
||||||
MIST_FUNC_DEF(os, make_texture, 1),
|
|
||||||
};
|
|
||||||
|
|
||||||
JSC_CCALL(render_grid, draw_grid(js2number(argv[0]), js2number(argv[1]), js2color(argv[2]));)
|
JSC_CCALL(render_grid, draw_grid(js2number(argv[0]), js2number(argv[1]), js2color(argv[2]));)
|
||||||
JSC_CCALL(render_point, draw_cppoint(js2vec2(argv[0]), js2number(argv[1]), js2color(argv[2])))
|
JSC_CCALL(render_point, draw_cppoint(js2vec2(argv[0]), js2number(argv[1]), js2color(argv[2])))
|
||||||
|
@ -1030,8 +925,7 @@ JSC_CCALL(physics_set_cat_mask, set_cat_mask(js2number(argv[0]), js2bitmask(argv
|
||||||
|
|
||||||
JSC_CCALL(physics_pos_query,
|
JSC_CCALL(physics_pos_query,
|
||||||
gameobject *go = pos2gameobject(js2vec2(argv[0]), js2number(argv[1]));
|
gameobject *go = pos2gameobject(js2vec2(argv[0]), js2number(argv[1]));
|
||||||
JSValue ret = go ? JS_DupValue(js,go->ref) : JS_UNDEFINED;
|
return go ? JS_DupValue(js,go->ref) : JS_UNDEFINED;
|
||||||
return ret;
|
|
||||||
)
|
)
|
||||||
|
|
||||||
JSC_CCALL(physics_closest_point,
|
JSC_CCALL(physics_closest_point,
|
||||||
|
@ -1207,8 +1101,14 @@ static JSValue js_window_set_size(JSContext *js, JSValue this, JSValue v) {
|
||||||
|
|
||||||
return JS_UNDEFINED;
|
return JS_UNDEFINED;
|
||||||
}
|
}
|
||||||
|
static JSValue js_window_get_rendersize(JSContext *js, JSValue this) {
|
||||||
JSC_GETSET_APPLY(window, rendersize, vec2)
|
window *w = js2window(this);
|
||||||
|
if (w->rendersize.x == 0 || w->rendersize.y == 0) return vec22js(w->size);
|
||||||
|
return vec22js(w->rendersize);
|
||||||
|
}
|
||||||
|
static JSValue js_window_set_rendersize(JSContext *js, JSValue this, JSValue v) {
|
||||||
|
js2window(this)->rendersize = js2vec2(v);
|
||||||
|
}
|
||||||
JSC_GETSET(window, mode, number)
|
JSC_GETSET(window, mode, number)
|
||||||
static JSValue js_window_get_fullscreen(JSContext *js, JSValue this) { return boolean2js(js2window(this)->fullscreen); }
|
static JSValue js_window_get_fullscreen(JSContext *js, JSValue this) { return boolean2js(js2window(this)->fullscreen); }
|
||||||
static JSValue js_window_set_fullscreen(JSContext *js, JSValue this, JSValue v) { window_setfullscreen(js2window(this), js2boolean(v)); }
|
static JSValue js_window_set_fullscreen(JSContext *js, JSValue this, JSValue v) { window_setfullscreen(js2window(this), js2boolean(v)); }
|
||||||
|
@ -1235,12 +1135,13 @@ static const JSCFunctionListEntry js_window_funcs[] = {
|
||||||
};
|
};
|
||||||
|
|
||||||
JSValue js_gameobject_set_pos(JSContext *js, JSValue this, JSValue val) {
|
JSValue js_gameobject_set_pos(JSContext *js, JSValue this, JSValue val) {
|
||||||
gameobject *go = js2gameobject(this);
|
cpBody *b = js2gameobject(this)->body;
|
||||||
cpBodySetPosition(go->body, js2vec2(val).cp);
|
cpBodySetPosition(b, js2cvec2(val));
|
||||||
if (go->phys == CP_BODY_TYPE_STATIC)
|
if (cpBodyGetType(b) == CP_BODY_TYPE_STATIC)
|
||||||
cpSpaceReindexShapesForBody(space, go->body);
|
cpSpaceReindexShapesForBody(space, b);
|
||||||
|
return JS_UNDEFINED;
|
||||||
}
|
}
|
||||||
JSValue js_gameobject_get_pos(JSContext *js, JSValue this) { return vec22js((HMM_Vec2)cpBodyGetPosition(js2gameobject(this)->body)); }
|
JSValue js_gameobject_get_pos(JSContext *js, JSValue this) { return cvec22js(cpBodyGetPosition(js2gameobject(this)->body)); }
|
||||||
JSValue js_gameobject_set_angle (JSContext *js, JSValue this, JSValue val) { cpBodySetAngle(js2gameobject(this)->body, HMM_TurnToRad*js2number(val)); }
|
JSValue js_gameobject_set_angle (JSContext *js, JSValue this, JSValue val) { cpBodySetAngle(js2gameobject(this)->body, HMM_TurnToRad*js2number(val)); }
|
||||||
JSValue js_gameobject_get_angle (JSContext *js, JSValue this) { return number2js(HMM_RadToTurn*cpBodyGetAngle(js2gameobject(this)->body)); }
|
JSValue js_gameobject_get_angle (JSContext *js, JSValue this) { return number2js(HMM_RadToTurn*cpBodyGetAngle(js2gameobject(this)->body)); }
|
||||||
JSC_GETSET_BODY(velocity, Velocity, cvec2)
|
JSC_GETSET_BODY(velocity, Velocity, cvec2)
|
||||||
|
@ -1511,6 +1412,117 @@ static const JSCFunctionListEntry js_nota_funcs[] = {
|
||||||
MIST_FUNC_DEF(nota, decode, 1)
|
MIST_FUNC_DEF(nota, decode, 1)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
JSValue js_os_cwd(JSContext *js, JSValue this, int argc, JSValue *argv)
|
||||||
|
{
|
||||||
|
char cwd[PATH_MAX];
|
||||||
|
#ifndef __EMSCRIPTEN__
|
||||||
|
getcwd(cwd, sizeof(cwd));
|
||||||
|
#else
|
||||||
|
cwd[0] = '.';
|
||||||
|
cwd[1] = 0;
|
||||||
|
#endif
|
||||||
|
return str2js(cwd);
|
||||||
|
}
|
||||||
|
|
||||||
|
JSC_SCALL(os_env, ret = str2js(getenv(str)))
|
||||||
|
|
||||||
|
JSValue js_os_sys(JSContext *js, JSValue this, int argc, JSValue *argv)
|
||||||
|
{
|
||||||
|
#ifdef __linux__
|
||||||
|
return str2js("linux");
|
||||||
|
#elif defined(_WIN32) || defined(_WIN64)
|
||||||
|
return str2js("windows");
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
return str2js("macos");
|
||||||
|
#endif
|
||||||
|
return JS_UNDEFINED;
|
||||||
|
}
|
||||||
|
|
||||||
|
JSC_CCALL(os_quit, quit();)
|
||||||
|
JSC_CCALL(os_exit, exit(js2number(argv[0]));)
|
||||||
|
JSC_CCALL(os_reindex_static, cpSpaceReindexStatic(space));
|
||||||
|
JSC_CCALL(os_gc, script_gc());
|
||||||
|
JSC_SSCALL(os_eval, ret = script_eval(str, str2))
|
||||||
|
JSC_SCALL(os_capture, capture_screen(js2number(argv[1]), js2number(argv[2]), js2number(argv[4]), js2number(argv[5]), str))
|
||||||
|
|
||||||
|
JSC_CCALL(os_sprite,
|
||||||
|
if (js2boolean(argv[0])) return JS_GetClassProto(js,js_sprite_id);
|
||||||
|
return sprite2js(sprite_make());
|
||||||
|
)
|
||||||
|
|
||||||
|
JSC_CCALL(os_make_gameobject,
|
||||||
|
ret = gameobject2js(MakeGameobject());
|
||||||
|
JS_SetPropertyFunctionList(js, ret, js_gameobject_funcs, countof(js_gameobject_funcs));
|
||||||
|
return ret;
|
||||||
|
)
|
||||||
|
JSC_CCALL(os_make_circle2d,
|
||||||
|
gameobject *go = js2gameobject(argv[0]);
|
||||||
|
struct phys2d_circle *circle = Make2DCircle(go);
|
||||||
|
JSValue circleval = JS_NewObject(js);
|
||||||
|
js_setprop_str(circleval, "id", ptr2js(circle));
|
||||||
|
js_setprop_str(circleval, "shape", ptr2js(&circle->shape));
|
||||||
|
return circleval;
|
||||||
|
)
|
||||||
|
|
||||||
|
JSC_CCALL(os_make_model,
|
||||||
|
gameobject *go = js2gameobject(argv[0]);
|
||||||
|
struct drawmodel *dm = make_drawmodel(go);
|
||||||
|
JSValue ret = JS_NewObject(js);
|
||||||
|
js_setprop_str(ret, "id", ptr2js(dm));
|
||||||
|
return ret;
|
||||||
|
)
|
||||||
|
|
||||||
|
JSC_CCALL(os_make_poly2d,
|
||||||
|
gameobject *go = js2gameobject(argv[0]);
|
||||||
|
struct phys2d_poly *poly = Make2DPoly(go);
|
||||||
|
phys2d_poly_setverts(poly, NULL);
|
||||||
|
JSValue polyval = JS_NewObject(js);
|
||||||
|
js_setprop_str(polyval, "id", ptr2js(poly));
|
||||||
|
js_setprop_str(polyval, "shape", ptr2js(&poly->shape));
|
||||||
|
return polyval;
|
||||||
|
)
|
||||||
|
|
||||||
|
JSC_CCALL(os_make_edge2d,
|
||||||
|
gameobject *go = js2gameobject(argv[0]);
|
||||||
|
struct phys2d_edge *edge = Make2DEdge(go);
|
||||||
|
HMM_Vec2 *points = js2cpvec2arr(argv[1]);
|
||||||
|
phys2d_edge_update_verts(edge, points);
|
||||||
|
arrfree(points);
|
||||||
|
|
||||||
|
JSValue edgeval = JS_NewObject(js);
|
||||||
|
js_setprop_str(edgeval, "id", ptr2js(edge));
|
||||||
|
js_setprop_str(edgeval, "shape", ptr2js(&edge->shape));
|
||||||
|
return edgeval;
|
||||||
|
)
|
||||||
|
|
||||||
|
JSC_SCALL(os_make_texture,
|
||||||
|
ret = texture2js(texture_from_file(str));
|
||||||
|
YughInfo("Made texture with %s", str);
|
||||||
|
JS_SetPropertyStr(js, ret, "path", JS_DupValue(js,argv[0]));
|
||||||
|
)
|
||||||
|
JSC_SCALL(os_system, system(str); )
|
||||||
|
|
||||||
|
static const JSCFunctionListEntry js_os_funcs[] = {
|
||||||
|
MIST_FUNC_DEF(os,sprite,1),
|
||||||
|
MIST_FUNC_DEF(os, cwd, 0),
|
||||||
|
MIST_FUNC_DEF(os, env, 1),
|
||||||
|
MIST_FUNC_DEF(os, sys, 0),
|
||||||
|
MIST_FUNC_DEF(os, system, 1),
|
||||||
|
MIST_FUNC_DEF(os, quit, 0),
|
||||||
|
MIST_FUNC_DEF(os, exit, 1),
|
||||||
|
MIST_FUNC_DEF(os, reindex_static, 0),
|
||||||
|
MIST_FUNC_DEF(os, gc, 0),
|
||||||
|
MIST_FUNC_DEF(os, capture, 5),
|
||||||
|
MIST_FUNC_DEF(os, eval, 2),
|
||||||
|
MIST_FUNC_DEF(os, make_gameobject, 0),
|
||||||
|
MIST_FUNC_DEF(os, make_circle2d, 1),
|
||||||
|
MIST_FUNC_DEF(os, make_poly2d, 1),
|
||||||
|
MIST_FUNC_DEF(os, make_edge2d, 1),
|
||||||
|
MIST_FUNC_DEF(os, make_model, 2),
|
||||||
|
MIST_FUNC_DEF(os, make_texture, 1),
|
||||||
|
};
|
||||||
|
|
||||||
#include "steam.h"
|
#include "steam.h"
|
||||||
|
|
||||||
void ffi_load() {
|
void ffi_load() {
|
||||||
|
|
|
@ -114,7 +114,6 @@ JS_SetPropertyFunctionList(js, TYPE##_proto, js_##TYPE##_funcs, countof(js_##TYP
|
||||||
JS_SetPropertyStr(js, TYPE##_proto, "memid", JS_NewCFunction(js, &js_##TYPE##_memid, "memid", 0)); \
|
JS_SetPropertyStr(js, TYPE##_proto, "memid", JS_NewCFunction(js, &js_##TYPE##_memid, "memid", 0)); \
|
||||||
JS_SetClassProto(js, js_##TYPE##_id, TYPE##_proto); \
|
JS_SetClassProto(js, js_##TYPE##_id, TYPE##_proto); \
|
||||||
|
|
||||||
|
|
||||||
#define countof(x) (sizeof(x)/sizeof((x)[0]))
|
#define countof(x) (sizeof(x)/sizeof((x)[0]))
|
||||||
|
|
||||||
void ffi_load();
|
void ffi_load();
|
||||||
|
|
|
@ -29,15 +29,8 @@ extern HMM_Vec3 dirl_pos;
|
||||||
|
|
||||||
extern HMM_Mat4 projection;
|
extern HMM_Mat4 projection;
|
||||||
extern HMM_Mat4 hudproj;
|
extern HMM_Mat4 hudproj;
|
||||||
|
|
||||||
extern HMM_Mat4 useproj;
|
extern HMM_Mat4 useproj;
|
||||||
|
|
||||||
struct camera3d {
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef struct camera3d camera3d;
|
|
||||||
|
|
||||||
struct draw_p {
|
struct draw_p {
|
||||||
float x;
|
float x;
|
||||||
float y;
|
float y;
|
||||||
|
@ -61,12 +54,8 @@ void openglRender(struct window *window, gameobject *cam, float zoom);
|
||||||
void opengl_rendermode(enum RenderMode r);
|
void opengl_rendermode(enum RenderMode r);
|
||||||
|
|
||||||
void openglInit3d(struct window *window);
|
void openglInit3d(struct window *window);
|
||||||
void openglRender3d(struct window *window, camera3d *camera);
|
|
||||||
void capture_screen(int x, int y, int w, int h, const char *path);
|
void capture_screen(int x, int y, int w, int h, const char *path);
|
||||||
|
|
||||||
HMM_Vec2 world2screen(HMM_Vec2 pos);
|
|
||||||
HMM_Vec2 screen2world(HMM_Vec2 pos);
|
|
||||||
|
|
||||||
void gif_rec_start(int w, int h, int cpf, int bitdepth);
|
void gif_rec_start(int w, int h, int cpf, int bitdepth);
|
||||||
void gif_rec_end(const char *path);
|
void gif_rec_end(const char *path);
|
||||||
|
|
||||||
|
|
|
@ -92,6 +92,7 @@ void c_clean() {
|
||||||
|
|
||||||
void c_event(const sapp_event *e)
|
void c_event(const sapp_event *e)
|
||||||
{
|
{
|
||||||
|
char lcfmt[5];
|
||||||
switch (e->type) {
|
switch (e->type) {
|
||||||
case SAPP_EVENTTYPE_MOUSE_MOVE:
|
case SAPP_EVENTTYPE_MOUSE_MOVE:
|
||||||
script_evalf("prosperon.mousemove([%g, %g], [%g, %g]);", e->mouse_x, mainwin.size.y -e->mouse_y, e->mouse_dx, -e->mouse_dy);
|
script_evalf("prosperon.mousemove([%g, %g], [%g, %g]);", e->mouse_x, mainwin.size.y -e->mouse_y, e->mouse_dx, -e->mouse_dy);
|
||||||
|
@ -118,7 +119,8 @@ void c_event(const sapp_event *e)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SAPP_EVENTTYPE_CHAR:
|
case SAPP_EVENTTYPE_CHAR:
|
||||||
script_evalf("prosperon.textinput(`\\%lc`);", e->char_code);
|
snprintf(lcfmt, 5, "%lc", e->char_code);
|
||||||
|
script_evalf("prosperon.textinput(`%s`);", lcfmt);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SAPP_EVENTTYPE_RESIZED:
|
case SAPP_EVENTTYPE_RESIZED:
|
||||||
|
|
Loading…
Reference in a new issue