add config startup files; add object.dig; editor gui additions; improved translating

This commit is contained in:
John Alanbrook 2023-10-18 22:20:23 +00:00
parent b87cd41e70
commit 29698dbca5
5 changed files with 68 additions and 43 deletions

View file

@ -32,6 +32,17 @@ Object.methods = function(o)
return m;
}
Object.dig = function(obj, path, def)
{
def ??= {};
var pp = path.split('.');
for (var i = 0; i < pp.length-1; i++) {
obj = obj[pp[i]] = obj[pp[i]] || {};
}
obj[pp[pp.length-1]] = def;
return def;
}
Object.rkeys = function(o)
{
var keys = [];

View file

@ -210,7 +210,8 @@ var editor = {
Player.players[0].uncontrol(this);
Player.players[0].control(limited_editor);
Register.unregister_obj(this);
Primum.spawn(this.dbg_ur);
editor.dbg_play = Primum.spawn(this.dbg_ur);
load("debug.js");
},
enter_editor() {
@ -268,13 +269,9 @@ var editor = {
this.backshots = [];
},
check_snapshot() {
if (!this.selectlist.empty || this.grabselect) this.snapshot();
},
snapshot() {
var cur = this.edit_level.save();
var dif = diff(cur, this.curlvl);
var cur = this.edit_level.json_obj();
var dif = ediff(cur, this.curlvl);
if (dif.empty) return;
@ -420,6 +417,8 @@ var editor = {
}
GUI.text("0,0", world2screen([0,0]));
GUI.text(editor.edit_level.worldpos().map(function(x) { return Math.round(x); }), world2screen(editor.edit_level.worldpos()), 1, Color.red);
GUI.text("+", world2screen(editor.edit_level.worldpos()), 1, Color.blue);
var thiso = editor.get_this();
var clvl = thiso;
@ -442,6 +441,7 @@ var editor = {
lvlchain.forEach(function(x,i) {
depth = i;
var lvlstr = x.toString();
x._ed.check_dirty();
if (x._ed.dirty)
lvlstr += "*";
if (i === lvlchain.length-1) lvlstr += "[this]";
@ -467,6 +467,12 @@ var editor = {
x.gizmo();
});
Object.entries(thiso.objects).forEach(function(x) {
var p = x[0];
if (x[1]._ed.dirty) p += "*";
GUI.text(p, world2screen(x[1].worldpos()),1,editor.color_depths[depth]);
});
var mg = Game.obj_at(Mouse.worldpos);
if (mg) {
@ -631,7 +637,7 @@ var editor = {
editor.inputs = {};
editor.inputs.release_post = function() {
editor.check_snapshot();
editor.snapshot();
editor.edit_level.check_dirty();
};
editor.inputs['C-a'] = function() {
@ -824,8 +830,7 @@ editor.inputs['C-s'] = function() {
} else if (editor.selectlist.length === 1)
saveobj = editor.selectlist[0];
Log.warn("Attempgint to save " + saveobj.toString());
saveobj.check_dirty();
saveobj._ed.check_dirty();
if (!saveobj._ed.dirty) return;
var savejs = saveobj.json_obj();
@ -1024,23 +1029,10 @@ editor.try_pick = function()
{
editor.grabselect = [];
if (editor.sel_comp && 'pick' in editor.sel_comp) {
var o = editor.sel_comp.pick(Mouse.worldpos);
if (o)
editor.grabselect = [o];
return;
}
if (editor.sel_comp && 'pick' in editor.sel_comp)
return editor.sel_comp.pick(Mouse.worldpos);
if (editor.selectlist.length > 0) {
editor.grabselect = editor.selectlist.slice();
return;
}
var grabobj = editor.try_select();
if (!grabobj) return;
editor.grabselect = [grabobj];
editor.selectlist = [grabobj];
return editor.try_select();
}
editor.inputs.mm = function() {
@ -1051,7 +1043,10 @@ editor.inputs.mm = function() {
return;
}
editor.try_pick();
var o = editor.try_pick();
if (!o) return;
editor.selectlist = [o];
editor.grabselect = [o];
};
editor.inputs['C-mm'] = editor.inputs.mm;
@ -1165,7 +1160,13 @@ editor.inputs['C-S-g'] = function() { editor.openpanel(groupsaveaspanel); };
editor.inputs['C-S-g'].doc = "Save selected objects as a new level.";
editor.inputs.g = function() {
editor.try_pick();
if (editor.selectlist.length === 0) {
var o = editor.try_pick();
if (!o) return;
editor.selectlist = [o];
}
editor.grabselect = editor.selectlist.slice();
};
editor.inputs.g.doc = "Move selected objects.";
editor.inputs.g.released = function() { editor.grabselect = []; Mouse.normal(); };
@ -1971,5 +1972,3 @@ Game.editor_mode(true);
Debug.draw_phys(true);
editor.enter_editor();
load("editorconfig.js");

View file

@ -9,10 +9,14 @@ load("scripts/std.js");
function initialize()
{
if (!Game.edit)
load("scripts/play.js");
else
if (!Game.edit) {
load("config.js");
load("game.js");
}
else {
load("scripts/editor.js");
load("editorconfig.js");
}
}
function run(file)
@ -724,6 +728,8 @@ preprimum.gscale = function() { return 1; };
preprimum.pos = [0,0];
preprimum.angle = 0;
preprimum.remove_obj = function() {};
preprimum.instances = [];
preprimum.toString = function() { return "preprimum"; };
var World = preprimum.make(preprimum);
var Primum = World;
Primum.level = undefined;
@ -787,6 +793,7 @@ Game.view_camera = function(cam)
{
Game.camera = cam;
cmd(61, Game.camera.body);
cam.zoom = cam.zoom;
}
Game.view_camera(Primum.spawn(ur.camera2d));

View file

@ -154,7 +154,7 @@ var gameobject = {
if (typeof ur === 'string')
ur = prototypes.get_ur(ur);
if (!ur) {
Log.warn("Failed to make UR from " + ur);
Log.error("Failed to make UR from " + ur);
return undefined;
}
@ -410,7 +410,7 @@ var gameobject = {
Player.uncontrol(this);
Register.unregister_obj(this);
// this.instances.remove(this);
// ur[this.ur].instances.remove(this);
this.body = -1;
for (var key in this.components) {
@ -440,6 +440,8 @@ var gameobject = {
obj.make = undefined;
obj.level = level;
// this.instances.push(obj);
// Log.warn(`Made an object from ${this.toString()}`);
// Log.warn(this.instances.length);
obj.body = make_gameobject();
obj.components = {};
obj.objects = {};
@ -455,11 +457,6 @@ var gameobject = {
cmd(113, obj.body, obj); // set the internal obj reference to this obj
obj.level = undefined;
obj.reparent(level);
Object.hide(obj, 'ur','body', 'components', 'objects', '_ed', 'level');
for (var prop in this) {
var p = this[prop];
if (typeof p !== 'object') continue;
@ -472,6 +469,11 @@ var gameobject = {
if (this.objects)
obj.make_objs(this.objects);
obj.level = undefined;
obj.reparent(level);
Object.hide(obj, 'ur','body', 'components', 'objects', '_ed', 'level');
Object.dainty_assign(obj, this);
obj.sync();
gameobject.check_registers(obj);
@ -594,8 +596,13 @@ prototypes.from_file = function(file)
prototypes.list.push(urpath);
newur.toString = function() { return urpath; };
ur[urpath] = newur;
// var urs = urpath.split('.');
// var u = ur;
// for (var i = 0; i < urs.length; i++)
// u = u[urs[i]] = u[urs[i]] || newur;
//Object.dig(ur, urpath, newur);
return ur[urpath];
return newur;
}
prototypes.from_file.doc = "Create a new ur-type from a given script file.";
prototypes.list = [];

View file

@ -30,7 +30,8 @@ var GUI = {
scissor_win() { cmd(140,0,0,Window.width,Window.height); },
image(path,pos) {
image(path,pos,color) {
color ??= Color.black;
var wh = cmd(64,path);
gui_img(path,pos, [1.0,1.0], 0.0, 0.0, [0.0,0.0], 0.0, Color.black);
return cwh2bb([0,0], wh);