Fix Object.merge; add many color palettes, normalize color fns
This commit is contained in:
parent
721abd6a8f
commit
174a9ed586
|
@ -19,23 +19,15 @@ URIError = {};
|
||||||
|
|
||||||
Object.complete_assign = function(target, source)
|
Object.complete_assign = function(target, source)
|
||||||
{
|
{
|
||||||
var descriptors = {};
|
|
||||||
var assigns = {};
|
|
||||||
if (typeof source === 'undefined') return target;
|
if (typeof source === 'undefined') return target;
|
||||||
Object.keys(source).forEach(function (k) {
|
|
||||||
var desc = Object.getOwnPropertyDescriptor(source, k);
|
|
||||||
|
|
||||||
if (desc.value) {
|
Object.keys(source).forEach(function (k) {
|
||||||
if (typeof desc.value === 'object' && desc.value.hasOwn('value'))
|
if (Object.isAccessor(source,k))
|
||||||
descriptors[k] = desc.value;
|
Object.defineProperty(target, k, Object.getOwnPropertyDescriptor(source,k));
|
||||||
else
|
else
|
||||||
assigns[k] = desc.value;
|
target[k] = source[k];
|
||||||
} else
|
|
||||||
descriptors[k] = desc;
|
|
||||||
});
|
});
|
||||||
|
|
||||||
Object.defineProperties(target, descriptors);
|
|
||||||
Object.assign(target, assigns);
|
|
||||||
return target;
|
return target;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -72,54 +64,36 @@ Object.dainty_assign = function(target, source)
|
||||||
|
|
||||||
Object.isAccessor = function(obj, prop)
|
Object.isAccessor = function(obj, prop)
|
||||||
{
|
{
|
||||||
var prop = Object.getOwnPropertyDescriptor(obj,prop);
|
var desc = Object.getOwnPropertyDescriptor(obj,prop);
|
||||||
if (prop) return false;
|
if (!desc) return false;
|
||||||
return true;
|
if (desc.get || desc.set) return true;
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Object.mergekey = function(o1,o2,k)
|
||||||
|
{
|
||||||
|
if (typeof(o2[k]) === 'object') {
|
||||||
|
if (Array.isArray(o2[k]))
|
||||||
|
o1[k] = o2[k].slice();
|
||||||
|
else
|
||||||
|
Object.merge(o1[k], o2[k]);
|
||||||
|
} else
|
||||||
|
o1[k] = o2[k];
|
||||||
|
}
|
||||||
|
|
||||||
/* Same as merge from Ruby */
|
/* Same as merge from Ruby */
|
||||||
Object.merge = function(target, ...objs)
|
Object.merge = function(target, ...objs)
|
||||||
{
|
{
|
||||||
var objmerge = function(tar, obj)
|
|
||||||
{
|
|
||||||
for (var key of Object.keys(obj)) {
|
|
||||||
if (typeof obj[key] === 'object') {
|
|
||||||
if (tar[key]) {
|
|
||||||
objmerge(tar[key], obj[key]);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
tar[key] = obj[key];
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
tar[key] = obj[key];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (var obj of objs)
|
for (var obj of objs)
|
||||||
objmerge(target,obj);
|
for (var key of Object.keys(obj))
|
||||||
|
Object.mergekey(target,obj,key);
|
||||||
}
|
}
|
||||||
|
|
||||||
Object.totalmerge = function(target, ...objs)
|
Object.totalmerge = function(target, ...objs)
|
||||||
{
|
{
|
||||||
for (var obj of objs) {
|
for (var obj of objs)
|
||||||
for (var key in obj) {
|
for (var key in obj)
|
||||||
if (typeof obj[key] === 'object') {
|
Object.mergekey(target,obj,key);
|
||||||
if (typeof target[key] === 'object') {
|
|
||||||
if (Object.isAccessor(target,key))
|
|
||||||
target[key] = obj[key];
|
|
||||||
else
|
|
||||||
Object.merge(target[key], obj[key]);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
target[key] = obj[key];
|
|
||||||
|
|
||||||
} else
|
|
||||||
target[key] = obj[key];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Returns a new object with undefined, null, and empty values removed. */
|
/* Returns a new object with undefined, null, and empty values removed. */
|
||||||
|
|
|
@ -35,14 +35,12 @@ component.sprite = {
|
||||||
make(go) {
|
make(go) {
|
||||||
var nsprite = Object.create(component.sprite.maker);
|
var nsprite = Object.create(component.sprite.maker);
|
||||||
Object.assign(nsprite, make_sprite(go));
|
Object.assign(nsprite, make_sprite(go));
|
||||||
Object.assign(nsprite, this);
|
|
||||||
nsprite.ur = this;
|
nsprite.ur = this;
|
||||||
return nsprite;
|
return nsprite;
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
component.sprite.maker = Object.copy(component, {
|
component.sprite.maker = Object.copy(component, {
|
||||||
name: "sprite",
|
|
||||||
set path(x) { cmd(12,this.id,x,this.rect); },
|
set path(x) { cmd(12,this.id,x,this.rect); },
|
||||||
get visible() { return this.enabled; },
|
get visible() { return this.enabled; },
|
||||||
set visible(x) { this.enabled = x; },
|
set visible(x) { this.enabled = x; },
|
||||||
|
@ -73,6 +71,8 @@ component.sprite.maker = Object.copy(component, {
|
||||||
height() { return cmd(64,this.path).y; },
|
height() { return cmd(64,this.path).y; },
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Object.freeze(sprite);
|
||||||
|
|
||||||
var sprite = component.sprite.maker;
|
var sprite = component.sprite.maker;
|
||||||
|
|
||||||
sprite.inputs = {};
|
sprite.inputs = {};
|
||||||
|
@ -85,11 +85,10 @@ sprite.inputs.kp4 = function() { this.pos = [-1,-0.5]; };
|
||||||
sprite.inputs.kp3 = function() { this.pos = [0, -1]; };
|
sprite.inputs.kp3 = function() { this.pos = [0, -1]; };
|
||||||
sprite.inputs.kp2 = function() { this.pos = [-0.5,-1]; };
|
sprite.inputs.kp2 = function() { this.pos = [-0.5,-1]; };
|
||||||
sprite.inputs.kp1 = function() { this.pos = [-1,-1]; };
|
sprite.inputs.kp1 = function() { this.pos = [-1,-1]; };
|
||||||
|
Object.seal(sprite);
|
||||||
|
|
||||||
/* Container to play sprites and anim2ds */
|
/* Container to play sprites and anim2ds */
|
||||||
component.char2d = Object.copy(sprite, {
|
component.char2d = Object.copy(sprite, {
|
||||||
name: "char 2d",
|
|
||||||
|
|
||||||
frame2rect(frames, frame) {
|
frame2rect(frames, frame) {
|
||||||
var rect = {s0:0,s1:1,t0:0,t1:1};
|
var rect = {s0:0,s1:1,t0:0,t1:1};
|
||||||
|
|
||||||
|
@ -100,8 +99,6 @@ component.char2d = Object.copy(sprite, {
|
||||||
return rect;
|
return rect;
|
||||||
},
|
},
|
||||||
|
|
||||||
make(go) {
|
|
||||||
var char = Object.copy(this, {
|
|
||||||
get enabled() { return cmd(114,this.id); },
|
get enabled() { return cmd(114,this.id); },
|
||||||
set enabled(x) { cmd(20,this.id,x); },
|
set enabled(x) { cmd(20,this.id,x); },
|
||||||
set color(x) { cmd(96,this.id,x); },
|
set color(x) { cmd(96,this.id,x); },
|
||||||
|
@ -128,8 +125,12 @@ component.char2d = Object.copy(sprite, {
|
||||||
},
|
},
|
||||||
|
|
||||||
kill() { cmd(9,this.id); },
|
kill() { cmd(9,this.id); },
|
||||||
});
|
ur: {
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
|
make(go) {
|
||||||
|
var char = Object.create(this);
|
||||||
char.curplaying = char.anims.array()[0];
|
char.curplaying = char.anims.array()[0];
|
||||||
char.obscure('curplaying');
|
char.obscure('curplaying');
|
||||||
char.id = make_sprite(go, char.curplaying.path, this.pos);
|
char.id = make_sprite(go, char.curplaying.path, this.pos);
|
||||||
|
@ -247,29 +248,26 @@ collider2d.inputs['M-t'] = function() { this.enabled = !this.enabled; }
|
||||||
collider2d.inputs['M-t'].doc = "Toggle if this collider is enabled.";
|
collider2d.inputs['M-t'].doc = "Toggle if this collider is enabled.";
|
||||||
|
|
||||||
component.polygon2d = Object.copy(collider2d, {
|
component.polygon2d = Object.copy(collider2d, {
|
||||||
name: "polygon 2d",
|
|
||||||
points: [],
|
points: [],
|
||||||
|
|
||||||
|
ur: {
|
||||||
flipx: false,
|
flipx: false,
|
||||||
flipy: false,
|
flipy: false
|
||||||
|
},
|
||||||
|
|
||||||
make(go) {
|
sync() {
|
||||||
var poly = Object.create(this);
|
cmd_poly2d(0, this.id, this.spoints);
|
||||||
Object.assign(poly, make_poly2d(go, this.points));
|
},
|
||||||
|
|
||||||
Object.assign(poly, this.make_fns);
|
|
||||||
Object.assign(poly, {
|
|
||||||
boundingbox() {
|
boundingbox() {
|
||||||
return points2bb(this.spoints);
|
return points2bb(this.spoints);
|
||||||
},
|
},
|
||||||
|
|
||||||
sync() { cmd_poly2d(0, this.id, this.spoints); }
|
make(go) {
|
||||||
});
|
var poly = Object.create(this);
|
||||||
|
Object.assign(poly, make_poly2d(go, this.points));
|
||||||
poly.defn('points', this.points.copy());
|
poly.defn('points', this.points.copy());
|
||||||
|
|
||||||
Object.defineProperty(poly, 'id', {enumerable:false});
|
|
||||||
Object.defineProperty(poly, 'shape', {enumerable:false});
|
|
||||||
|
|
||||||
poly.sync();
|
poly.sync();
|
||||||
|
|
||||||
return poly;
|
return poly;
|
||||||
|
@ -604,10 +602,12 @@ bucket.inputs.rb.doc = "Rotate the points CW.";
|
||||||
bucket.inputs.rb.rep = true;
|
bucket.inputs.rb.rep = true;
|
||||||
|
|
||||||
component.circle2d = Object.copy(collider2d, {
|
component.circle2d = Object.copy(collider2d, {
|
||||||
name: "circle 2d",
|
|
||||||
set radius(x) { cmd_circle2d(0,this.id,x); },
|
set radius(x) { cmd_circle2d(0,this.id,x); },
|
||||||
get radius() { return cmd_circle2d(2,this.id); },
|
get radius() { return cmd_circle2d(2,this.id); },
|
||||||
|
|
||||||
|
set scale(x) { this.radius = x; },
|
||||||
|
get scale() { return this.radius; },
|
||||||
|
|
||||||
set offset(x) { cmd_circle2d(1,this.id,x); },
|
set offset(x) { cmd_circle2d(1,this.id,x); },
|
||||||
get offset() { return cmd_circle2d(3,this.id); },
|
get offset() { return cmd_circle2d(3,this.id); },
|
||||||
|
|
||||||
|
@ -619,9 +619,6 @@ component.circle2d = Object.copy(collider2d, {
|
||||||
make(go) {
|
make(go) {
|
||||||
var circle = Object.create(this);
|
var circle = Object.create(this);
|
||||||
Object.assign(circle, make_circle2d(go, circle.radius, circle.offset));
|
Object.assign(circle, make_circle2d(go, circle.radius, circle.offset));
|
||||||
circle.radius = 10;
|
|
||||||
circle.offset = [0,0];
|
|
||||||
|
|
||||||
return circle;
|
return circle;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -669,5 +666,3 @@ var Resources = {
|
||||||
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
Log.warn("bottom of components");
|
|
||||||
|
|
|
@ -85,7 +85,7 @@ var Debug = {
|
||||||
|
|
||||||
draw() {
|
draw() {
|
||||||
if (this.draw_bb)
|
if (this.draw_bb)
|
||||||
Game.objects.forEach(function(x) { Debug.boundingbox(x.boundingbox(), [255,255,255,10]); });
|
Game.objects.forEach(function(x) { Debug.boundingbox(x.boundingbox(), Color.Debug.boundingbox.alpha(0.05)); });
|
||||||
|
|
||||||
if (Game.paused()) gui_text("PAUSED", [0,0],1);
|
if (Game.paused()) gui_text("PAUSED", [0,0],1);
|
||||||
|
|
||||||
|
@ -97,7 +97,7 @@ var Debug = {
|
||||||
|
|
||||||
if (this.draw_names)
|
if (this.draw_names)
|
||||||
Game.objects.forEach(function(x) {
|
Game.objects.forEach(function(x) {
|
||||||
GUI.text(x, world2screen(x.pos).add([0,32]), 1, [84,110,255]);
|
GUI.text(x, world2screen(x.pos).add([0,32]), 1, Color.Debug.names);
|
||||||
});
|
});
|
||||||
|
|
||||||
if (Debug.Options.gif.rec) {
|
if (Debug.Options.gif.rec) {
|
||||||
|
|
|
@ -561,7 +561,7 @@ return;
|
||||||
GUI.image("icons/icons8-lock-16.png", world2screen(obj.pos));
|
GUI.image("icons/icons8-lock-16.png", world2screen(obj.pos));
|
||||||
});
|
});
|
||||||
|
|
||||||
Debug.draw_grid(1, editor_config.grid_size/editor.camera.zoom, editor_config.grid_color);
|
Debug.draw_grid(1, editor_config.grid_size/editor.camera.zoom, Color.Editor.grid.alpha(0.3));
|
||||||
var startgrid = screen2world([-20,Window.height]).map(function(x) { return Math.snap(x, editor_config.grid_size); });
|
var startgrid = screen2world([-20,Window.height]).map(function(x) { return Math.snap(x, editor_config.grid_size); });
|
||||||
var endgrid = screen2world([Window.width, 0]);
|
var endgrid = screen2world([Window.width, 0]);
|
||||||
|
|
||||||
|
@ -595,7 +595,7 @@ return;
|
||||||
wh[0] /= editor.camera.zoom;
|
wh[0] /= editor.camera.zoom;
|
||||||
wh[1] /= editor.camera.zoom;
|
wh[1] /= editor.camera.zoom;
|
||||||
var bb = cwh2bb(world2screen(c),wh);
|
var bb = cwh2bb(world2screen(c),wh);
|
||||||
Debug.boundingbox(bb, [255,255,55,10]);
|
Debug.boundingbox(bb, Color.Editor.select.alpha(0.1));
|
||||||
Debug.line(bb2points(bb).wrapped(1), Color.white);
|
Debug.line(bb2points(bb).wrapped(1), Color.white);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -31,25 +31,25 @@ load("scripts/diff.js");
|
||||||
Log.level = 1;
|
Log.level = 1;
|
||||||
|
|
||||||
var Color = {
|
var Color = {
|
||||||
white: [255,255,255,255],
|
white: [255,255,255],
|
||||||
black: [0,0,0,255],
|
black: [0,0,0],
|
||||||
blue: [84,110,255,255],
|
blue: [84,110,255],
|
||||||
green: [120,255,10,255],
|
green: [120,255,10],
|
||||||
yellow: [251,255,43,255],
|
yellow: [251,255,43],
|
||||||
red: [255,36,20,255],
|
red: [255,36,20],
|
||||||
teal: [96, 252, 237,255],
|
teal: [96, 252, 237],
|
||||||
gray: [181,181,181,255],
|
gray: [181,181,181],
|
||||||
cyan: [0,255,255],
|
cyan: [0,255,255],
|
||||||
purple: [162,93,227],
|
purple: [162,93,227],
|
||||||
};
|
};
|
||||||
|
|
||||||
Color.Arkanoid = {
|
Color.Arkanoid = {
|
||||||
orange: [255,143,0,255],
|
orange: [255,143,0],
|
||||||
teal: [0,255,255,255],
|
teal: [0,255,255],
|
||||||
green: [0,255,0,255],
|
green: [0,255,0],
|
||||||
red: [255,0,0,255],
|
red: [255,0,0],
|
||||||
blue: [0,112,255,255],
|
blue: [0,112,255],
|
||||||
purple: [255,0,255,255],
|
purple: [255,0,255],
|
||||||
yellow: [255,255,0],
|
yellow: [255,255,0],
|
||||||
silver: [157,157,157],
|
silver: [157,157,157],
|
||||||
gold: [188,174,0],
|
gold: [188,174,0],
|
||||||
|
@ -81,6 +81,50 @@ Color.Apple = {
|
||||||
blue: [0,156,223]
|
blue: [0,156,223]
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Color.Debug = {
|
||||||
|
boundingbox: Color.white,
|
||||||
|
names: [84,110,255],
|
||||||
|
};
|
||||||
|
|
||||||
|
Color.Editor = {
|
||||||
|
grid: [99,255,128],
|
||||||
|
select: [255,255,55],
|
||||||
|
newgroup: [120,255,10],
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Detects the format of all colors and munges them into a floating point format */
|
||||||
|
Color.normalize = function(c) {
|
||||||
|
var add_a = function(a) {
|
||||||
|
var n = this.slice();
|
||||||
|
n.a = a;
|
||||||
|
return n;
|
||||||
|
};
|
||||||
|
|
||||||
|
for (var p of Object.keys(c)) {
|
||||||
|
var fmt = "nrm";
|
||||||
|
if (typeof c[p] !== 'object') continue;
|
||||||
|
if (!Array.isArray(c[p])) {
|
||||||
|
Color.normalize(c[p]);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var color of c[p]) {
|
||||||
|
if (color > 1) {
|
||||||
|
fmt = "8b";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
switch(fmt) {
|
||||||
|
case "8b":
|
||||||
|
c[p] = c[p].map(function(x) { return x/255; });
|
||||||
|
}
|
||||||
|
c[p].alpha = add_a;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Color.normalize(Color);
|
||||||
|
|
||||||
Object.deepfreeze(Color);
|
Object.deepfreeze(Color);
|
||||||
|
|
||||||
var ColorMap = {};
|
var ColorMap = {};
|
||||||
|
@ -140,6 +184,8 @@ ColorMap.Viridis = ColorMap.makemap({
|
||||||
1: [253,231,37]
|
1: [253,231,37]
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Color.normalize(ColorMap);
|
||||||
|
|
||||||
ColorMap.sample = function(t, map)
|
ColorMap.sample = function(t, map)
|
||||||
{
|
{
|
||||||
map ??= this;
|
map ??= this;
|
||||||
|
@ -634,7 +680,7 @@ var Game = {
|
||||||
};
|
};
|
||||||
|
|
||||||
if (newgroup.file)
|
if (newgroup.file)
|
||||||
newgroup.color = [120,255,10];
|
newgroup.color = Color.Editor.newgroup;
|
||||||
|
|
||||||
return newgroup;
|
return newgroup;
|
||||||
},
|
},
|
||||||
|
|
|
@ -497,7 +497,6 @@ prototypes.from_obj = function(name, obj)
|
||||||
{
|
{
|
||||||
var newobj = Object.copy(gameobject.ur, obj);
|
var newobj = Object.copy(gameobject.ur, obj);
|
||||||
prototypes.ur[name] = newobj;
|
prototypes.ur[name] = newobj;
|
||||||
Log.say(Object.keys(newobj));
|
|
||||||
newobj.toString = function() { return name; };
|
newobj.toString = function() { return name; };
|
||||||
return prototypes.ur[name];
|
return prototypes.ur[name];
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,9 +1,8 @@
|
||||||
var GUI = {
|
var GUI = {
|
||||||
text(str, pos, size, color, wrap) {
|
text(str, pos, size, color, wrap) {
|
||||||
size = size ? size : 1;
|
size ??= 1;
|
||||||
|
color ??= Color.white;
|
||||||
color = color ? color : [255,255,255,255];
|
wrap ??= -1;
|
||||||
wrap = wrap ? wrap : -1;
|
|
||||||
|
|
||||||
var bb = cmd(118, str, size, wrap);
|
var bb = cmd(118, str, size, wrap);
|
||||||
var opos = [bb.r, bb.t];
|
var opos = [bb.r, bb.t];
|
||||||
|
@ -14,7 +13,7 @@ var GUI = {
|
||||||
},
|
},
|
||||||
|
|
||||||
text_cursor(str, pos, size, cursor) {
|
text_cursor(str, pos, size, cursor) {
|
||||||
cursor_text(str,pos,size,[255,255,255],cursor);
|
cursor_text(str,pos,size,Color.white,cursor);
|
||||||
},
|
},
|
||||||
|
|
||||||
image(path,pos) {
|
image(path,pos) {
|
||||||
|
@ -70,10 +69,10 @@ var GUI = {
|
||||||
anchor: [0,0],
|
anchor: [0,0],
|
||||||
text_shadow: {
|
text_shadow: {
|
||||||
pos: [0,0],
|
pos: [0,0],
|
||||||
color: [255,255,255,255]
|
color: Color.white,
|
||||||
},
|
},
|
||||||
text_outline: 1, /* outline in pixels */
|
text_outline: 1, /* outline in pixels */
|
||||||
color: [255,255,255,255],
|
color: Color.white,
|
||||||
margin: [5,5], /* Distance between elements for things like columns */
|
margin: [5,5], /* Distance between elements for things like columns */
|
||||||
width: 0,
|
width: 0,
|
||||||
height: 0,
|
height: 0,
|
||||||
|
|
|
@ -559,8 +559,8 @@ void draw_grid(float width, float span, struct rgba color)
|
||||||
|
|
||||||
sg_apply_pipeline(grid_pipe);
|
sg_apply_pipeline(grid_pipe);
|
||||||
sg_apply_bindings(&grid_bind);
|
sg_apply_bindings(&grid_bind);
|
||||||
|
float col[4];
|
||||||
float col[4] = { color.r/255.0 ,color.g/255.0 ,color.b/255.0 ,color.a/255.0 };
|
rgba2floats(col,color);
|
||||||
|
|
||||||
fs_params_t pt;
|
fs_params_t pt;
|
||||||
pt.thickness = (float)width;
|
pt.thickness = (float)width;
|
||||||
|
|
|
@ -161,12 +161,12 @@ struct rgba js2color(JSValue v) {
|
||||||
JSValue c[4];
|
JSValue c[4];
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
|
||||||
c[i] = js_arridx(v,i);
|
c[i] = js_arridx(v,i);
|
||||||
unsigned char a = JS_IsUndefined(c[3]) ? 255 : js2int(c[3]);
|
float a = JS_IsUndefined(c[3]) ? 1.0 : js2number(c[3]);
|
||||||
struct rgba color = {
|
struct rgba color = {
|
||||||
.r = js2int(c[0]),
|
.r = js2number(c[0])*RGBA_MAX,
|
||||||
.g = js2int(c[1]),
|
.g = js2number(c[1])*RGBA_MAX,
|
||||||
.b = js2int(c[2]),
|
.b = js2number(c[2])*RGBA_MAX,
|
||||||
.a = a,
|
.a = a*RGBA_MAX,
|
||||||
};
|
};
|
||||||
|
|
||||||
return color;
|
return color;
|
||||||
|
|
|
@ -15,6 +15,8 @@
|
||||||
#include "sokol/sokol_gfx.h"
|
#include "sokol/sokol_gfx.h"
|
||||||
#include "HandmadeMath.h"
|
#include "HandmadeMath.h"
|
||||||
|
|
||||||
|
#define RGBA_MAX 255
|
||||||
|
|
||||||
struct mCamera;
|
struct mCamera;
|
||||||
struct window;
|
struct window;
|
||||||
|
|
||||||
|
@ -126,10 +128,10 @@ static struct boundingbox cwh2bb(HMM_Vec2 c, HMM_Vec2 wh) {
|
||||||
|
|
||||||
static float *rgba2floats(float *r, struct rgba c)
|
static float *rgba2floats(float *r, struct rgba c)
|
||||||
{
|
{
|
||||||
r[0] = c.r / 255.0;
|
r[0] = (float)c.r / RGBA_MAX;
|
||||||
r[1] = c.g / 255.0;
|
r[1] = (float)c.g / RGBA_MAX;
|
||||||
r[2] = c.b / 255.0;
|
r[2] = (float)c.b / RGBA_MAX;
|
||||||
r[3] = c.a / 255.0;
|
r[3] = (float)c.a / RGBA_MAX;
|
||||||
return r;
|
return r;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -202,17 +202,12 @@ int fexists(char *path)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void *slurp_file(const char *filename, size_t *size)
|
void *os_slurp(const char *file, size_t *size)
|
||||||
{
|
{
|
||||||
if (cdb_find(&game_cdb, filename, strlen(filename)))
|
|
||||||
return cdb_slurp(&game_cdb, filename, size);
|
|
||||||
else if (cdb_find(&corecdb, filename, strlen(filename)))
|
|
||||||
return cdb_slurp(&corecdb, filename, size);
|
|
||||||
|
|
||||||
FILE *f;
|
FILE *f;
|
||||||
|
|
||||||
jump:
|
jump:
|
||||||
f = fopen(filename, "rb");
|
f = fopen(file, "rb");
|
||||||
|
|
||||||
if (!f) return NULL;
|
if (!f) return NULL;
|
||||||
|
|
||||||
|
@ -228,6 +223,18 @@ void *slurp_file(const char *filename, size_t *size)
|
||||||
return slurp;
|
return slurp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void *slurp_file(const char *filename, size_t *size)
|
||||||
|
{
|
||||||
|
if (!access(filename, R_OK))
|
||||||
|
return os_slurp(filename, size);
|
||||||
|
else if (cdb_find(&game_cdb, filename, strlen(filename)))
|
||||||
|
return cdb_slurp(&game_cdb, filename, size);
|
||||||
|
else if (cdb_find(&corecdb, filename, strlen(filename)))
|
||||||
|
return cdb_slurp(&corecdb, filename, size);
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
char *slurp_text(const char *filename, size_t *size)
|
char *slurp_text(const char *filename, size_t *size)
|
||||||
{
|
{
|
||||||
size_t len;
|
size_t len;
|
||||||
|
|
|
@ -98,7 +98,7 @@ void script_evalf(const char *format, ...)
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t *compile_script(const char *file, size_t *len) {
|
uint8_t *compile_script(const char *file, size_t *len) {
|
||||||
const char *script = slurp_text(file, len);
|
char *script = slurp_text(file, len);
|
||||||
JSValue obj = JS_Eval(js, script, *len, file, JS_EVAL_FLAG_COMPILE_ONLY | JS_EVAL_TYPE_GLOBAL | JS_EVAL_FLAGS);
|
JSValue obj = JS_Eval(js, script, *len, file, JS_EVAL_FLAG_COMPILE_ONLY | JS_EVAL_TYPE_GLOBAL | JS_EVAL_FLAGS);
|
||||||
free(script);
|
free(script);
|
||||||
size_t out_len;
|
size_t out_len;
|
||||||
|
|
Loading…
Reference in a new issue