removed edtior
This commit is contained in:
parent
0d432c32ef
commit
16f7a28c23
8
Makefile
8
Makefile
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@ -71,13 +71,13 @@ includeflag != find source -type d -name include
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includeflag += $(engincs) source/engine/thirdparty/Nuklear
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includeflag += $(engincs) source/engine/thirdparty/Nuklear
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includeflag := $(addprefix -I, $(includeflag))
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includeflag := $(addprefix -I, $(includeflag))
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WARNING_FLAGS = -Wall -Wno-unused-function# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function
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WARNING_FLAGS = -Wall -Wno-incompatible-function-pointer-types -Wno-unused-function# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function
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SEM = 0.0.1
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SEM = 0.0.1
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COM != git rev-parse --short HEAD
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COM != git rev-parse --short HEAD
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VER = $(SEM)-$(COM)
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VER = $(SEM)-$(COM)
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COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -I. -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -march=native -std=c99 -c $< -o $@
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COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -I. -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -c $< -o $@
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LIBPATH = -L$(BIN)
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LIBPATH = -L$(BIN)
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@ -87,8 +87,8 @@ ifeq ($(OS), WIN32)
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CLIBS =
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CLIBS =
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EXT = .exe
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EXT = .exe
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else
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else
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LINKER_FLAGS = $(QFLAGS) -L/usr/local/lib -rdynamic
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LINKER_FLAGS = $(QFLAGS) -L/usr/local/lib -pthread -rdynamic
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ELIBS = engine pthread yughc glfw3 quickjs c m dl GL
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ELIBS = engine pthread yughc quickjs glfw3 GL c m dl
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CLIBS =
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CLIBS =
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endif
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endif
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@ -4,20 +4,21 @@
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#define THIRDPERSONFOLLOW_H
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#define THIRDPERSONFOLLOW_H
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#include "transform.h"
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#include "transform.h"
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#include "HandmadeMath.h"
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struct follow {
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struct follow {
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float distance;
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float distance;
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HMM_Quat target_rot;
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HMM_Quat target_rot;
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};
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};
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HMM_Vec3follow_calccenter();
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HMM_Vec3 follow_calccenter();
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HMM_Vec3follow_postoffset();
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HMM_Vec3 follow_postoffset();
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HMM_Vec3extentsoffset();
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HMM_Vec3 extentsoffset();
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HMM_Vec3framebasedveclerp();
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HMM_Vec3 framebasedveclerp();
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int lerpparam(float offset, float anchorwidth, float floatwidth);
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int lerpparam(float offset, float anchorwidth, float floatwidth);
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HMM_Vec3vec3lerp(HMM_Vec3 from, HMM_Vec3 to, HMM_Vec3 a);
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HMM_Vec3 vec3lerp(HMM_Vec3 from, HMM_Vec3 to, HMM_Vec3 a);
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void follow_calctargets();
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void follow_calctargets();
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HMM_Vec3follow_removelockedrot();
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HMM_Vec3 follow_removelockedrot();
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void follow_targetoffset(struct follow *follow);
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void follow_targetoffset(struct follow *follow);
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int float_epsilon(float a, float b, float e);
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int float_epsilon(float a, float b, float e);
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@ -44,7 +44,7 @@ static void render_audio(plm_t *mpeg, plm_samples_t *samples, void *user) {
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for (int i = 0; i < samples->count * CHANNELS; i++) {
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for (int i = 0; i < samples->count * CHANNELS; i++) {
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t = (short)(samples->interleaved[i] * SHRT_MAX);
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t = (short)(samples->interleaved[i] * SHRT_MAX);
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cbuf_push(ds->astream->buf, t * 5);
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// cbuf_push(ds->astream->buf, t * 5);
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}
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}
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}
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}
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@ -1,96 +0,0 @@
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#include "ed_project.h"
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#include <string.h>
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#include <stdlib.h>
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#include "editor.h"
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void editor_init_project(struct gameproject *gp)
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{
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/*
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cur_project = gp;
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DATA_PATH = strdup(gp->path);
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stemlen = strlen(DATA_PATH);
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findPrefabs();
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get_levels();
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get_all_files();
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*/
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}
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void editor_make_project(char *path)
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{
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FILE *f = path_open("w", "%s%s", path, "/project.yugh");
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cur_project = malloc(sizeof(struct gameproject));
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strncpy(cur_project->name, "New Game", 127);
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strncpy(cur_project->path, path, 2048);
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vec_add(projects, cur_project);
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fwrite(cur_project, sizeof(*cur_project), 1, f);
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fclose(f);
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editor_init_project(cur_project);
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editor_save_projects();
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}
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void editor_import_project(char *path)
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{
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FILE *f = path_open("r", "%s%s", path, "/project.yugh");
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if (!f)
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return;
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struct gameproject *gp = malloc(sizeof(*gp));
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fread(gp, sizeof(*gp), 1, f);
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fclose(f);
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vec_add(projects, gp);
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}
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void editor_project_btn_gui(struct gameproject *gp)
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{
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/*
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if (ImGui::Button(gp->name))
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editor_init_project(gp);
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ImGui::SameLine();
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ImGui::Text("%s", gp->path);
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*/
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}
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void editor_proj_select_gui()
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{
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/*
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ImGui::Begin("Project Select");
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vec_walk(projects, (void (*)(void *)) &editor_project_btn_gui);
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ImGui::InputText("Project import path", setpath, MAXPATH);
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ImGui::SameLine();
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if (ImGui::Button("Create")) {
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editor_make_project(setpath);
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}
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ImGui::SameLine();
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if (ImGui::Button("Import")) {
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editor_import_project(setpath);
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}
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ImGui::End();
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*/
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}
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void editor_load_projects()
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{
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FILE *f = fopen("projects.yugh", "r");
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if (!f)
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return;
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vec_load(projects, f);
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fclose(f);
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}
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void editor_save_projects()
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{
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FILE *f = fopen("projects.yugh", "w");
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vec_store(projects, f);
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fclose(f);
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}
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@ -1,18 +0,0 @@
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#ifndef ED_PROJECT_H
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#define ED_PROJECT_H
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#include "config.h"
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struct gameproject {
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char name[127];
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char path[MAXPATH];
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};
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void editor_init_project(struct gameproject *gp);
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void editor_save_projects();
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void editor_load_projects();
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void editor_proj_select_gui();
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void editor_import_project(char *path);
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void editor_make_project(char *path);
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#endif
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File diff suppressed because it is too large
Load diff
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@ -1,108 +0,0 @@
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#ifndef EDITOR_H
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#define EDITOR_H
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#include "config.h"
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#include <stdbool.h>
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#include "resources.h"
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#include "nuke.h"
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#define ASSET_TYPE_NULL 0
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#define ASSET_TYPE_IMAGE 1
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#define ASSET_TYPE_TEXT 2
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#define ASSET_TYPE_SOUND 3
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struct fileasset {
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char *filename;
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bool searched;
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short type;
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void *data; // Struct of the underlying asset - Texture struct, etc
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};
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typedef struct {
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bool show;
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struct nk_rect rect;
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} editor_win;
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struct editorVars {
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editor_win stats;
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editor_win hierarchy;
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editor_win gamesettings;
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editor_win viewmode;
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editor_win debug;
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editor_win assets;
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editor_win asset;
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editor_win repl;
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editor_win export;
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editor_win level;
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editor_win gameobject;
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editor_win components;
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editor_win simulate;
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editor_win prefab;
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nk_flags text_ed;
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nk_flags asset_srch;
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};
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struct gameobject;
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extern int show_desktop;
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#define NK_MENU_START(VAR) if (editor.VAR.show && !show_desktop) { \
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if (editor.VAR.rect.w == 0) editor.VAR.rect = nk_rect_std; \
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if (nuke_begin(#VAR, editor.VAR.rect, nuk_std)) { \
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editor.VAR.rect = nuke_win_get_bounds();
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#define NK_MENU_END() } nuke_stop(); }
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#define NK_FORCE(VAR) if (editor.VAR.rect.w == 0) editor.VAR.rect = nk_rect_std; \
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if (!show_desktop && nuke_begin(#VAR, editor.VAR.rect, nuk_std)) { \
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editor.VAR.rect = nuke_win_get_bounds();
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#define NK_FORCE_END() nuke_stop(); }
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#define NEGATE(VAR) VAR = ! VAR
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struct vec;
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struct gameproject;
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struct sprite;
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extern struct gameproject *cur_project;
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extern struct vec *projects;
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struct Texture;
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struct window;
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void pickGameObject(int pickID);
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int is_allowed_extension(const char *ext);
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void editor_init(struct window *window);
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void editor_input();
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void editor_render();
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int editor_wantkeyboard();
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void editor_save();
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void editor_makenewobject();
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void editor_project_gui();
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void editor_selectasset(struct fileasset *asset);
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void editor_selectasset_str(const char *path);
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void editor_asset_gui(struct fileasset *asset);
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void editor_asset_tex_gui(struct Texture *tex);
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void editor_asset_text_gui(char *text);
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void editor_level_btn(char *level);
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void editor_prefab_btn(char *prefab);
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void game_start();
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void game_resume();
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void game_stop();
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void game_pause();
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void get_levels();
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int obj_gui_hierarchy(struct gameobject *selected);
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void sprite_gui(struct sprite *sprite);
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#endif
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@ -1,19 +0,0 @@
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#include "editorstate.h"
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#include <stdio.h>
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/*
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void (*asset_command)(char *asset) = print_file;
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void print_file(char *file)
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{
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YughInfo("File path: %s", file);
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}
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void set_new_model(char *modelPath)
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{
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printf("Loading new model: %s\n", modelPath);
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curActor->model = GetExistingModel(modelPath);
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strcpy(curActor->currentModelPath, modelPath);
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}
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*/
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#ifndef EDITORSTATE_H
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#define EDITORSTATE_H
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void set_new_model(char *modelPath);
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extern void (*asset_command)(char *asset);
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void print_file(char *file);
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#endif
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#define PL_MPEG_IMPLEMENTATION
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#define PL_MPEG_IMPLEMENTATION
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#include <pl_mpeg.h>
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#include <pl_mpeg.h>
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#ifdef EDITOR
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#include "editor.h"
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#endif
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#include "render.h"
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#include "render.h"
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#include "2dphysics.h"
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#include "2dphysics.h"
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#include "sprite.h"
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#include "sprite.h"
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#include "timer.h"
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#include "timer.h"
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#include "window.h"
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#include "window.h"
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#include "sound.h"
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#include "sound.h"
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#include "engine.h"
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#include "engine.h"
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void error_callback(int error, const char *description) {
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void error_callback(int error, const char *description) {
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@ -44,6 +38,7 @@ void error_callback(int error, const char *description) {
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}
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}
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void engine_init() {
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void engine_init() {
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(error_callback);
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/* Initialize GLFW */
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/* Initialize GLFW */
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if (!glfwInit()) {
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if (!glfwInit()) {
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#include "anim.h"
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#include "anim.h"
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#include "debug.h"
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#include "debug.h"
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#include "debugdraw.h"
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#include "debugdraw.h"
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#include "editor.h"
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#include "engine.h"
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#include "engine.h"
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#include "font.h"
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#include "font.h"
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#include "gameobject.h"
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#include "gameobject.h"
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@ -235,7 +235,7 @@ void draw_char_box(struct Character c, cpVect cursor, float scale, struct rgba c
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cursor.x += wh.x / 2.f;
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cursor.x += wh.x / 2.f;
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cursor.y += wh.y / 2.f;
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cursor.y += wh.y / 2.f;
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draw_box(cursor, wh, color);
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// draw_box(cursor, wh, color);
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}
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}
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void text_flush() {
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void text_flush() {
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@ -42,6 +42,34 @@ void script_startup() {
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JSValue num_cache[100] = {0};
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JSValue num_cache[100] = {0};
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int js_print_exception(JSValue v) {
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#ifdef DBG
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if (JS_IsException(v)) {
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JSValue exception = JS_GetException(js);
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/* TODO: Does it need freed if null? */
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if (JS_IsNull(exception))
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return 0;
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JSValue val = JS_GetPropertyStr(js, exception, "stack");
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const char *name = JS_ToCString(js, JS_GetPropertyStr(js, exception, "name"));
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const char *msg = JS_ToCString(js, JS_GetPropertyStr(js, exception, "message"));
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const char *stack = JS_ToCString(js, val);
|
||||||
|
YughLog(LOG_SCRIPT, LOG_ERROR, "%s :: %s\n%s", name, msg,stack);
|
||||||
|
|
||||||
|
JS_FreeCString(js, name);
|
||||||
|
JS_FreeCString(js, msg);
|
||||||
|
JS_FreeCString(js, stack);
|
||||||
|
JS_FreeValue(js,val);
|
||||||
|
JS_FreeValue(js,exception);
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void script_init() {
|
void script_init() {
|
||||||
/* Load all prefabs into memory */
|
/* Load all prefabs into memory */
|
||||||
// if (DBG)
|
// if (DBG)
|
||||||
|
@ -89,32 +117,6 @@ void js_dump_stack() {
|
||||||
js_stacktrace();
|
js_stacktrace();
|
||||||
}
|
}
|
||||||
|
|
||||||
int js_print_exception(JSValue v) {
|
|
||||||
#ifdef DBG
|
|
||||||
if (JS_IsException(v)) {
|
|
||||||
JSValue exception = JS_GetException(js);
|
|
||||||
|
|
||||||
/* TODO: Does it need freed if null? */
|
|
||||||
if (JS_IsNull(exception))
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
JSValue val = JS_GetPropertyStr(js, exception, "stack");
|
|
||||||
const char *name = JS_ToCString(js, JS_GetPropertyStr(js, exception, "name"));
|
|
||||||
const char *msg = JS_ToCString(js, JS_GetPropertyStr(js, exception, "message"));
|
|
||||||
const char *stack = JS_ToCString(js, val);
|
|
||||||
YughLog(LOG_SCRIPT, LOG_ERROR, "%s :: %s\n%s", name, msg,stack);
|
|
||||||
|
|
||||||
JS_FreeCString(js, name);
|
|
||||||
JS_FreeCString(js, msg);
|
|
||||||
JS_FreeCString(js, stack);
|
|
||||||
JS_FreeValue(js,val);
|
|
||||||
JS_FreeValue(js,exception);
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -151,7 +151,7 @@ void free_sound(const char *wav) {
|
||||||
|
|
||||||
struct soundstream *soundstream_make() {
|
struct soundstream *soundstream_make() {
|
||||||
struct soundstream *new = malloc(sizeof(*new));
|
struct soundstream *new = malloc(sizeof(*new));
|
||||||
new->buf = circbuf_make(sizeof(short), BUF_FRAMES * CHANNELS * 2);
|
// new->buf = circbuf_make(sizeof(short), BUF_FRAMES * CHANNELS * 2);
|
||||||
return new;
|
return new;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -278,10 +278,10 @@ void mp3_fillbuf(struct sound *s, short *buf, int n) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void soundstream_fillbuf(struct soundstream *s, short *buf, int n) {
|
void soundstream_fillbuf(struct soundstream *s, short *buf, int n) {
|
||||||
int max = s->buf->write - s->buf->read;
|
int max = 1;//s->buf->write - s->buf->read;
|
||||||
int lim = (max < n * CHANNELS) ? max : n * CHANNELS;
|
int lim = (max < n * CHANNELS) ? max : n * CHANNELS;
|
||||||
for (int i = 0; i < lim; i++) {
|
for (int i = 0; i < lim; i++) {
|
||||||
buf[i] = cbuf_shift(s->buf);
|
// buf[i] = cbuf_shift(s->buf);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -426,10 +426,10 @@ struct dsp_delay dsp_delay_make(unsigned int ms_delay)
|
||||||
|
|
||||||
/* Circular buffer size is enough to have the delay */
|
/* Circular buffer size is enough to have the delay */
|
||||||
unsigned int datasize = ms_delay * CHANNELS * (SAMPLERATE / 1000);
|
unsigned int datasize = ms_delay * CHANNELS * (SAMPLERATE / 1000);
|
||||||
new.buf = circbuf_init(sizeof(short), datasize);
|
// new.buf = circbuf_init(sizeof(short), datasize);
|
||||||
new.buf.write = datasize;
|
// new.buf.write = datasize;
|
||||||
|
|
||||||
YughInfo("Buffer size is %u.", new.buf.len);
|
// YughInfo("Buffer size is %u.", new.buf.len);
|
||||||
|
|
||||||
return new;
|
return new;
|
||||||
}
|
}
|
||||||
|
@ -440,8 +440,8 @@ void dsp_delay_filbuf(struct dsp_delay *delay, short *buf, int n)
|
||||||
dsp_run(delay->in, cache, n);
|
dsp_run(delay->in, cache, n);
|
||||||
|
|
||||||
for (int i = 0; i < n*CHANNELS; i++) {
|
for (int i = 0; i < n*CHANNELS; i++) {
|
||||||
cbuf_push(&delay->buf, cache[i] / 2);
|
// cbuf_push(&delay->buf, cache[i] / 2);
|
||||||
buf[i] = cache[i] + cbuf_shift(&delay->buf);
|
// buf[i] = cache[i] + cbuf_shift(&delay->buf);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,8 +5,7 @@
|
||||||
#define BUF_FRAMES 128 /* At 48k, 128 needed for 240fps consistency */
|
#define BUF_FRAMES 128 /* At 48k, 128 needed for 240fps consistency */
|
||||||
#define CHANNELS 2
|
#define CHANNELS 2
|
||||||
|
|
||||||
|
//#include "circbuf.h"
|
||||||
#include "circbuf.h"
|
|
||||||
|
|
||||||
struct dsp_iir;
|
struct dsp_iir;
|
||||||
|
|
||||||
|
@ -66,7 +65,7 @@ struct dsp_filter make_adsr(unsigned int atk, unsigned int dec, unsigned int sus
|
||||||
|
|
||||||
struct dsp_delay {
|
struct dsp_delay {
|
||||||
unsigned int ms_delay;
|
unsigned int ms_delay;
|
||||||
struct circbuf buf;
|
// struct circbuf buf;
|
||||||
struct dsp_filter in;
|
struct dsp_filter in;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -233,6 +233,7 @@ void window_makecurrent(struct window *w) {
|
||||||
|
|
||||||
if (w->window != glfwGetCurrentContext())
|
if (w->window != glfwGetCurrentContext())
|
||||||
glfwMakeContextCurrent(w->window);
|
glfwMakeContextCurrent(w->window);
|
||||||
|
|
||||||
glViewport(0, 0, w->width, w->height);
|
glViewport(0, 0, w->width, w->height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,7 +24,10 @@
|
||||||
|
|
||||||
#include "2dphysics.h"
|
#include "2dphysics.h"
|
||||||
|
|
||||||
|
#ifdef __linux__
|
||||||
#include <execinfo.h>
|
#include <execinfo.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#include <signal.h>
|
#include <signal.h>
|
||||||
#include <time.h>
|
#include <time.h>
|
||||||
|
|
||||||
|
@ -32,7 +35,7 @@
|
||||||
|
|
||||||
#define SOKOL_TRACE_HOOKS
|
#define SOKOL_TRACE_HOOKS
|
||||||
#define SOKOL_GFX_IMPL
|
#define SOKOL_GFX_IMPL
|
||||||
#define SOKOL_GLCORE33
|
#define SOKOL_GLES3
|
||||||
#include "sokol/sokol_gfx.h"
|
#include "sokol/sokol_gfx.h"
|
||||||
|
|
||||||
int physOn = 0;
|
int physOn = 0;
|
||||||
|
@ -81,7 +84,9 @@ int backtrace(void **buffer, int size) {
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
void print_stacktrace() {
|
void print_stacktrace() {
|
||||||
|
#ifdef __linux__
|
||||||
void *ents[512];
|
void *ents[512];
|
||||||
size_t size = backtrace(ents, 512);
|
size_t size = backtrace(ents, 512);
|
||||||
|
|
||||||
|
@ -94,6 +99,7 @@ void print_stacktrace() {
|
||||||
YughCritical(stackstr[i]);
|
YughCritical(stackstr[i]);
|
||||||
|
|
||||||
js_stacktrace();
|
js_stacktrace();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void seghandle(int sig) {
|
void seghandle(int sig) {
|
||||||
|
|
Loading…
Reference in a new issue