fix compiler warnings
This commit is contained in:
parent
8ca1ab4384
commit
0bf7d419e0
4
Makefile
4
Makefile
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@ -66,13 +66,13 @@ includeflag != find source -type d -name include
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includeflag += $(engincs) source/engine/thirdparty/Nuklear
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includeflag := $(addprefix -I, $(includeflag))
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WARNING_FLAGS = -Wall# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function
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WARNING_FLAGS = -Wall -Wno-unused-function# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function
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SEM = 0.0.1
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COM != git rev-parse --short HEAD
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VER = $(SEM)-$(COM)
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COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -march=native -std=c99 -c $< -o $@
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COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -I. -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -march=native -std=c99 -c $< -o $@
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LIBPATH = -L$(BIN)
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@ -7,12 +7,13 @@
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#include "debug.h"
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#include "debugdraw.h"
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#include "gameobject.h"
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#include <math.h>
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#include <chipmunk/chipmunk_unsafe.h>
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#include "stb_ds.h"
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#include <assert.h>
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#include "2dphysics.h"
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#include "tinyspline.h"
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#include "script.h"
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@ -459,7 +460,6 @@ void phys2d_applypoly(struct phys2d_poly *poly)
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void phys2d_dbgdrawpoly(struct phys2d_poly *poly)
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{
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float *color = shape_color(poly->shape.shape);
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int n = arrlen(poly->points);
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if (arrlen(poly->points) >= 3) {
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int n = cpPolyShapeGetCount(poly->shape.shape);
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@ -686,7 +686,6 @@ static cpBool handle_collision(cpArbiter *arb, int type)
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struct phys2d_shape *pshape2 = cpShapeGetUserData(shape2);
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cpVect norm1 = cpArbiterGetNormal(arb);
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cpVect vel1 = cpArbiterGetSurfaceVelocity(arb);
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switch (type) {
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case CTYPE_BEGIN:
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@ -8,6 +8,8 @@
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#include <unistd.h>
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#include <stdio.h>
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#include "script.h"
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int logLevel = 1;
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/* Four levels of log:
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@ -25,8 +27,8 @@ FILE *logfile = NULL;
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#define CONSOLE_BUF 1024*1024*5/* 5MB */
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char lastlog[ERROR_BUFFER] = {'\0'};
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char consolelog[CONSOLE_BUF] = {'\0'};
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char lastlog[ERROR_BUFFER+1] = {'\0'};
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char consolelog[CONSOLE_BUF+1] = {'\0'};
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void mYughLog(int category, int priority, int line, const char *file, const char *message, ...)
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{
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@ -162,7 +162,6 @@ struct sFont *MakeFont(const char *fontfile, int height)
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}
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static int curchar = 0;
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static float *buffdraw;
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void draw_char_box(struct Character c, float cursor[2], float scale, float color[3])
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{
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@ -281,7 +280,6 @@ int renderText(const char *text, mfloat_t pos[2], float scale, mfloat_t color[3]
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curchar = 0;
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float *usecolor = color;
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float caretcolor[3] = {0.4,0.98,0.75};
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while (*line != '\0') {
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@ -40,9 +40,9 @@ int body2id(cpBody *body)
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cpBody *id2body(int id)
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{
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struct gameobject *go;
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struct gameobject *go = id2go(id);
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if (go = id2go(id))
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if (go)
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return go->body;
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return NULL;
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@ -88,7 +88,7 @@ void gameobject_set_sensor(int id, int sensor)
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int go2id(struct gameobject *go)
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{
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id_from_gameobject(go);
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return id_from_gameobject(go);
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}
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void go_shape_apply(cpBody *body, cpShape *shape, struct gameobject *go)
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@ -47,6 +47,8 @@ const char *gamepad2str(int btn)
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case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: return "lthumb";
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case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: return "rthumb";
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}
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return "NOBTN";
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}
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void register_pawn(struct callee c)
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@ -196,7 +198,7 @@ void input_init()
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glfwSetJoystickCallback(joystick_cb);
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nukechar = glfwSetCharCallback(mainwin->window, char_cb);
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const char *paddb = slurp_text("data/gamecontrollerdb.txt");
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char *paddb = slurp_text("data/gamecontrollerdb.txt");
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glfwUpdateGamepadMappings(paddb);
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free(paddb);
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@ -229,8 +231,9 @@ void call_input_signal(char *signal) {
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JS_FreeValue(js, s);
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}
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const char *keyname_extd(int key, int scancode) {
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char keybuf[50];
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const char *keyname_extd(int key, int scancode) {
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const char *kkey = NULL;
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if (key > 289 && key < 302) {
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@ -372,6 +375,8 @@ const char *axis2str(int axis)
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case GLFW_GAMEPAD_AXIS_LEFT_TRIGGER: return "ltrigger";
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case GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER: return "rtrigger";
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}
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return "NOAXIS";
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}
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/* This is called once every frame - or more if we want it more! */
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@ -394,7 +399,6 @@ void input_poll(double wait)
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JSValue argv[3];
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argv[0] = num_cache[joysticks[i].id];
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char inputstr[50];
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for (int b = 0; b < 15; b++) {
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argv[1] = jsgamepadstr[b];
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@ -60,7 +60,6 @@ struct sprite *tsprite = NULL;
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static unsigned int projUBO;
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static unsigned int resUBO;
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void debug_draw_phys(int draw) {
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debugDrawPhysics = draw;
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@ -31,7 +31,7 @@ static const char *cur_ext = NULL;
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struct dirent *c_dirent = NULL;
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struct vec *c_vec = NULL;
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char pathbuf[MAXPATH];
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char pathbuf[MAXPATH+1];
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void resources_init()
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{
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@ -99,7 +99,11 @@ int js_print_exception(JSValue v)
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JS_FreeCString(js, msg);
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JS_FreeCString(js, stack);
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}
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return 1;
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}
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return 0;
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}
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int script_dofile(const char *file) {
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@ -139,6 +143,7 @@ JSValue js_callee_exec(struct callee *c, int argc, JSValue *argv)
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JSValue ret = JS_Call(js, c->fn, c->obj, argc, argv);
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js_print_exception(ret);
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JS_FreeValue(js, ret);
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return JS_NULL;
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}
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void call_callee(struct callee *c) {
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@ -15,6 +15,7 @@ struct callee {
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extern struct callee stacktrace_callee;
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extern JSValue num_cache[100];
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void js_stacktrace();
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void script_startup();
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void script_init();
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void script_run(const char *script);
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@ -30,8 +30,6 @@ int make_sprite(int go)
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.layer = 0,
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.enabled = 1 };
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int ret;
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if (first<0) {
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arrput(sprites, sprite);
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arrlast(sprites).id = arrlen(sprites)-1;
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@ -63,7 +63,6 @@ struct Texture *texture_pullfromfile(const char *path)
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glGenTextures(1, &tex->id);
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glBindTexture(GL_TEXTURE_2D, tex->id);
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GLenum fmt;
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switch (n) {
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@ -84,7 +83,7 @@ struct Texture *texture_pullfromfile(const char *path)
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break;
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}
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex->width, tex->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex->width, tex->height, 0, fmt, GL_UNSIGNED_BYTE, data);
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if (tex->opts.mips)
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glGenerateMipmap(GL_TEXTURE_2D);
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@ -1,8 +1,7 @@
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#include "transform.h"
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#include <string.h>
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struct mTransform MakeTransform(mfloat_t pos[3], mfloat_t rotation[4],
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float scale)
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struct mTransform MakeTransform(mfloat_t pos[3], mfloat_t rotation[4], float scale)
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{
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struct mTransform newT;
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memcpy(newT.position, pos, sizeof(*pos));
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@ -47,6 +47,7 @@ void window_iconify_callback(GLFWwindow *w, int iconified)
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void window_focus_callback(GLFWwindow *w, int focused)
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{
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struct window *win = winfind(w);
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win->mouseFocus = focused;
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}
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void window_maximize_callback(GLFWwindow *w, int maximized)
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