Texture animations in editor
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dda8f1cc24
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0a76259a92
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@ -790,27 +790,20 @@ void editor_asset_tex_gui(struct Texture *tex) {
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if (old_frames != tex->anim.frames || old_ms != tex->anim.ms)
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if (old_frames != tex->anim.frames || old_ms != tex->anim.ms)
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tex_anim_set(&tex_gui_anim);
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tex_anim_set(&tex_gui_anim);
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}
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/*
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nk_layout_row_static(ctx, tex->height*tex_scale*tex_gui_anim.uv.h, tex->width*tex_scale*tex_gui_anim.uv.w, 1);
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struct nk_rect r;
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r.x = tex_gui_anim.uv.x*tex->width;
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r.y = tex_gui_anim.uv.y*tex->height;
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r.w = tex_gui_anim.uv.w*tex->width;
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r.h = tex_gui_anim.uv.h*tex->height;
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ImVec2 uv0 = ImVec2(tex_gui_anim.uv.x, tex_gui_anim.uv.y);
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nk_image(ctx, nk_subimage_id(tex->id, tex->width, tex->height, r));
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ImVec2 uv1 = ImVec2(tex_gui_anim.uv.x + tex_gui_anim.uv.w,
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tex_gui_anim.uv.y + tex_gui_anim.uv.h);
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ImGui::Image((void *) (intptr_t) tex->id,
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ImVec2(tex->width * tex_gui_anim.uv.w * tex_scale,
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tex->height * tex_gui_anim.uv.h * tex_scale),
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uv0, uv1);
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} else {
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} else {
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ImGui::Image((void *) (intptr_t) tex->id,
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ImVec2(tex->width * tex_scale,
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tex->height * tex_scale));
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}
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*/
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nk_layout_row_static(ctx, tex->height*tex_scale, tex->width*tex_scale, 1);
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nk_layout_row_static(ctx, tex->height*tex_scale, tex->width*tex_scale, 1);
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nk_image(ctx, nk_image_id(tex->id));
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nk_image(ctx, nk_image_id(tex->id));
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}
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}
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}
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void text_ed_cb(GLFWwindow *win, unsigned int codepoint)
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void text_ed_cb(GLFWwindow *win, unsigned int codepoint)
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{
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{
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@ -108,16 +108,12 @@ void tex_gpu_load(struct Texture *tex)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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}
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unsigned int tex_incr_anim(unsigned int interval, struct TexAnimation *tex_anim)
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void tex_incr_anim(struct TexAnimation *tex_anim)
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{
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{
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anim_incr(tex_anim);
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anim_incr(tex_anim);
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if (!tex_anim->tex->anim.loop
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if (!tex_anim->tex->anim.loop && tex_anim->frame == tex_anim->tex->anim.frames)
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&& tex_anim->frame == tex_anim->tex->anim.frames)
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anim_pause(tex_anim);
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anim_pause(tex_anim);
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return interval;
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}
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}
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void anim_incr(struct TexAnimation *anim)
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void anim_incr(struct TexAnimation *anim)
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@ -128,9 +124,7 @@ void anim_incr(struct TexAnimation *anim)
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void anim_decr(struct TexAnimation *anim)
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void anim_decr(struct TexAnimation *anim)
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{
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{
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anim->frame =
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anim->frame = (anim->frame + anim->tex->anim.frames - 1) % anim->tex->anim.frames;
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(anim->frame + anim->tex->anim.frames -
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1) % anim->tex->anim.frames;
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tex_anim_calc_uv(anim);
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tex_anim_calc_uv(anim);
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}
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}
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@ -138,9 +132,7 @@ void tex_anim_set(struct TexAnimation *anim)
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{
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{
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if (anim->playing) {
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if (anim->playing) {
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timer_remove(anim->timer);
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timer_remove(anim->timer);
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anim->timer =
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anim->timer = timer_make(1.f / anim->tex->anim.ms, tex_incr_anim, anim);
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timer_make(floor(1000.f / anim->tex->anim.ms), &tex_incr_anim,
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anim);
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}
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}
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@ -186,10 +178,13 @@ void anim_play(struct TexAnimation *anim)
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anim->frame = 0;
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anim->frame = 0;
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anim->playing = 1;
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anim->playing = 1;
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timer_remove(anim->timer);
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anim->timer =
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if (anim->timer == NULL)
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timer_make(floor(1000.f / anim->tex->anim.ms), &tex_incr_anim,
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anim->timer = timer_make(1.f / anim->tex->anim.ms, tex_incr_anim, anim);
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anim);
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else
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timer_settime(anim->timer, 1.f/anim->tex->anim.ms);
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timer_start(anim->timer);
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}
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}
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void anim_stop(struct TexAnimation *anim)
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void anim_stop(struct TexAnimation *anim)
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@ -200,7 +195,7 @@ void anim_stop(struct TexAnimation *anim)
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anim->playing = 0;
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anim->playing = 0;
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anim->frame = 0;
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anim->frame = 0;
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anim->pausetime = 0;
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anim->pausetime = 0;
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timer_remove(anim->timer);
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timer_stop(anim->timer);
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tex_anim_calc_uv(anim);
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tex_anim_calc_uv(anim);
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}
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}
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@ -210,7 +205,7 @@ void anim_pause(struct TexAnimation *anim)
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return;
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return;
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anim->playing = 0;
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anim->playing = 0;
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timer_remove(anim->timer);
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timer_pause(anim->timer);
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}
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}
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void anim_fwd(struct TexAnimation *anim)
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void anim_fwd(struct TexAnimation *anim)
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@ -71,7 +71,7 @@ void anim_bkwd(struct TexAnimation *anim);
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void anim_incr(struct TexAnimation *anim);
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void anim_incr(struct TexAnimation *anim);
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void anim_decr(struct TexAnimation *anim);
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void anim_decr(struct TexAnimation *anim);
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unsigned int tex_incr_anim(unsigned int interval, struct TexAnimation *tex_anim);
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void tex_incr_anim(struct TexAnimation *tex_anim);
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void tex_anim_calc_uv(struct TexAnimation *anim);
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void tex_anim_calc_uv(struct TexAnimation *anim);
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void tex_anim_set(struct TexAnimation *anim);
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void tex_anim_set(struct TexAnimation *anim);
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@ -1,28 +1,83 @@
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#include "timer.h"
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#include "timer.h"
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include "vec.h"
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static double time;
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static double time;
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struct vec timers;
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void timer_init() {
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void timer_init() {
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time = glfwGetTime();
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time = glfwGetTime();
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timers = vec_init(sizeof(struct timer), 10);
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}
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}
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struct timer *timer_make(int interval, void *(*callback)(void *param), void *param) {
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void check_timer(struct timer *t)
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struct timer *new = malloc(sizeof(*new));
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{
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new->fire_time = time + interval;
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if (!t->on)
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return;
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return new;
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if (time >= t->fire_time) {
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t->cb(t->data);
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if (t->repeat) {
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t->fire_time = time + t->interval;
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return;
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}
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t->on = 0;
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return;
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}
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}
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void timer_update(double s) {
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time = s;
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vec_walk(&timers, check_timer);
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}
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struct timer *timer_make(double interval, void (*callback)(void *param), void *param) {
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struct timer *new = calloc(sizeof(*new),1);
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new->remain_time = interval;
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new->interval = interval;
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new->cb = callback;
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new->data = param;
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new->repeat = 1;
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timer_start(new);
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struct timer *nn = vec_add(&timers, new);
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free(new);
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nn->timerid = timers.len-1;
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return nn;
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}
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}
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void timer_pause(struct timer *t) {
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void timer_pause(struct timer *t) {
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t->on = 0;
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t->remain_time = t->fire_time - time;
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}
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void timer_stop(struct timer *t) {
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t->on = 0;
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t->remain_time = t->interval;
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}
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}
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void timer_start(struct timer *t) {
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void timer_start(struct timer *t) {
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t->on = 1;
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t->fire_time = time + t->remain_time;
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}
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}
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void timer_remove(struct timer *t) {
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void timer_remove(struct timer *t) {
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free(t);
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vec_delete(&timers, t->timerid);
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}
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}
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void timer_settime(struct timer *t, double interval) {
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double elapsed = time - (t->fire_time - t->interval);
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t->interval = interval;
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t->remain_time = time + t->interval - elapsed;
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}
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@ -3,12 +3,22 @@
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struct timer {
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struct timer {
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int timerid;
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int timerid;
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int on;
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double fire_time;
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double fire_time;
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double interval;
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int repeat;
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double remain_time;
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void (*cb)(void *data);
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void *data;
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};
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};
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void timer_init();
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void timer_init();
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struct timer *timer_make(int interval, void *(*callback)(void *param), void *param);
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struct timer *timer_make(double interval, void (*callback)(void *param), void *param);
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void timer_remove(struct timer *t);
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void timer_remove(struct timer *t);
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void timer_start(struct timer *t);
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void timer_pause(struct timer *t);
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void timer_stop(struct timer *t);
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void timer_update(double s);
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void timer_settime(struct timer *t, double interval);
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#endif
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#endif
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@ -63,6 +63,8 @@ int main(int argc, char **args) {
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elapsed = glfwGetTime() - lastTick;
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elapsed = glfwGetTime() - lastTick;
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lastTick = glfwGetTime();
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lastTick = glfwGetTime();
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timer_update(lastTick);
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//renderlag += elapsed;
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//renderlag += elapsed;
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//physlag += elapsed;
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//physlag += elapsed;
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