add support for imgui textures

This commit is contained in:
John Alanbrook 2024-09-15 12:22:45 -05:00
parent 2e1c2608b1
commit 00fa902e1f
3 changed files with 61 additions and 12 deletions

View file

@ -159,13 +159,27 @@ JSC_CCALL(imgui_popid, ImGui::PopID(); )
JSC_CCALL(imgui_image,
texture *tex = js2texture(argv[0]);
if (!tex->simgui.id) {
simgui_image_desc_t simgd;
simgd.image = tex->id;
simgd.sampler = std_sampler;
simgui_image_t simgui_img = simgui_make_image(&simgd);
ImTextureID tex_id = simgui_imtextureid(simgui_img);
ImGui::Image(tex_id, ImVec2(tex->width, tex->height), ImVec2(0,0), ImVec2(1,1));
simgui_destroy_image(simgui_img);
tex->simgui = simgui_make_image(&simgd);
}
ImGui::Image(simgui_imtextureid(tex->simgui), ImVec2(tex->width, tex->height), ImVec2(0,0), ImVec2(1,1));
)
JSC_SCALL(imgui_imagebutton,
texture *tex = js2texture(argv[1]);
if (!tex->simgui.id) {
simgui_image_desc_t simgd;
simgd.image = tex->id;
simgd.sampler = std_sampler;
tex->simgui = simgui_make_image(&simgd);
}
if (ImGui::ImageButton(str, simgui_imtextureid(tex->simgui), ImVec2(tex->width, tex->height)))
script_call_sym(argv[2], 1, argv);
)
JSC_CCALL(imgui_sameline, ImGui::SameLine(js2number(argv[0])) )
@ -482,10 +496,35 @@ JSC_CCALL(imgui_mousehoveringrect,
return boolean2js(ImGui::IsMouseHoveringRect(js2imvec2(argv[0]), js2imvec2(argv[1])));
)
JSC_CCALL(imgui_mouseclicked,
return boolean2js(ImGui::IsMouseClicked(js2number(argv[0])));
)
JSC_CCALL(imgui_mousedown,
return boolean2js(ImGui::IsMouseDown(js2number(argv[0])));
)
JSC_CCALL(imgui_mousereleased,
return boolean2js(ImGui::IsMouseReleased(js2number(argv[0])));
)
JSC_CCALL(imgui_mousedragging,
return boolean2js(ImGui::IsMouseDragging(js2number(argv[0])));
)
JSC_CCALL(imgui_mousedelta,
ImVec2 dm = ImGui::GetIO().MouseDelta;
return vec22js((HMM_Vec2){dm.x,dm.y});
)
JSC_CCALL(imgui_dummy,
ImGui::Dummy(js2imvec2(argv[0]));
)
JSC_SCALL(imgui_invisiblebutton,
ImGui::InvisibleButton(str, js2imvec2(argv[1]));
)
static const JSCFunctionListEntry js_imgui_funcs[] = {
MIST_FUNC_DEF(imgui, window, 2),
MIST_FUNC_DEF(imgui, menu, 2),
@ -499,6 +538,7 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
MIST_FUNC_DEF(imgui, menuitem, 3),
MIST_FUNC_DEF(imgui, radio, 2),
MIST_FUNC_DEF(imgui, image, 1),
MIST_FUNC_DEF(imgui, imagebutton, 2),
MIST_FUNC_DEF(imgui, textinput, 2),
MIST_FUNC_DEF(imgui, textbox, 2),
MIST_FUNC_DEF(imgui, button, 2),
@ -536,6 +576,11 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
MIST_FUNC_DEF(imgui, tlgroup, 2),
MIST_FUNC_DEF(imgui, seq, 3),
MIST_FUNC_DEF(imgui, mousehoveringrect, 2),
MIST_FUNC_DEF(imgui, mouseclicked, 1),
MIST_FUNC_DEF(imgui, mousedown, 1),
MIST_FUNC_DEF(imgui, mousereleased, 1),
MIST_FUNC_DEF(imgui, mousedragging, 1),
MIST_FUNC_DEF(imgui, mousedelta, 0),
MIST_FUNC_DEF(imgui, rect, 3),
MIST_FUNC_DEF(imgui, rectfilled, 3),
MIST_FUNC_DEF(imgui, line, 3),
@ -546,6 +591,7 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
MIST_FUNC_DEF(imgui, setcursorscreenpos, 1),
MIST_FUNC_DEF(imgui, contentregionavail, 0),
MIST_FUNC_DEF(imgui, dummy, 1),
MIST_FUNC_DEF(imgui, invisiblebutton, 2),
};
static int started = 0;

View file

@ -162,8 +162,6 @@ struct texture *texture_from_file(const char *path) {
for (int i = 1; i < mips; i++)
free(mipdata[i]);
return tex;
}
@ -174,6 +172,8 @@ void texture_free(texture *tex)
free(tex->data);
if (tex->delays) arrfree(tex->delays);
sg_destroy_image(tex->id);
if (tex->simgui.id)
simgui_destroy_image(tex->simgui);
free(tex);
}

View file

@ -5,6 +5,9 @@
#include "HandmadeMath.h"
#include "render.h"
#include "sokol_app.h"
#include "sokol/util/sokol_imgui.h"
#define TEX_SPEC 0
#define TEX_NORM 1
#define TEX_HEIGHT 2
@ -18,8 +21,8 @@ extern struct rect ST_UNIT;
/* Represents an actual texture on the GPU */
struct texture {
sg_image id; /* ID reference for the GPU memory location of the
texture */
sg_image id; /* ID reference for the GPU memory location of the texture */
simgui_image_t simgui;
int width;
int height;
unsigned char *data;