add support for imgui textures
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2e1c2608b1
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00fa902e1f
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@ -159,13 +159,27 @@ JSC_CCALL(imgui_popid, ImGui::PopID(); )
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JSC_CCALL(imgui_image,
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JSC_CCALL(imgui_image,
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texture *tex = js2texture(argv[0]);
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texture *tex = js2texture(argv[0]);
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simgui_image_desc_t simgd;
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if (!tex->simgui.id) {
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simgd.image = tex->id;
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simgui_image_desc_t simgd;
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simgd.sampler = std_sampler;
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simgd.image = tex->id;
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simgui_image_t simgui_img = simgui_make_image(&simgd);
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simgd.sampler = std_sampler;
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ImTextureID tex_id = simgui_imtextureid(simgui_img);
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tex->simgui = simgui_make_image(&simgd);
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ImGui::Image(tex_id, ImVec2(tex->width, tex->height), ImVec2(0,0), ImVec2(1,1));
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}
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simgui_destroy_image(simgui_img);
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ImGui::Image(simgui_imtextureid(tex->simgui), ImVec2(tex->width, tex->height), ImVec2(0,0), ImVec2(1,1));
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)
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JSC_SCALL(imgui_imagebutton,
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texture *tex = js2texture(argv[1]);
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if (!tex->simgui.id) {
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simgui_image_desc_t simgd;
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simgd.image = tex->id;
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simgd.sampler = std_sampler;
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tex->simgui = simgui_make_image(&simgd);
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}
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if (ImGui::ImageButton(str, simgui_imtextureid(tex->simgui), ImVec2(tex->width, tex->height)))
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script_call_sym(argv[2], 1, argv);
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)
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)
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JSC_CCALL(imgui_sameline, ImGui::SameLine(js2number(argv[0])) )
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JSC_CCALL(imgui_sameline, ImGui::SameLine(js2number(argv[0])) )
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@ -482,10 +496,35 @@ JSC_CCALL(imgui_mousehoveringrect,
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return boolean2js(ImGui::IsMouseHoveringRect(js2imvec2(argv[0]), js2imvec2(argv[1])));
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return boolean2js(ImGui::IsMouseHoveringRect(js2imvec2(argv[0]), js2imvec2(argv[1])));
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)
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)
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JSC_CCALL(imgui_mouseclicked,
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return boolean2js(ImGui::IsMouseClicked(js2number(argv[0])));
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)
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JSC_CCALL(imgui_mousedown,
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return boolean2js(ImGui::IsMouseDown(js2number(argv[0])));
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)
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JSC_CCALL(imgui_mousereleased,
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return boolean2js(ImGui::IsMouseReleased(js2number(argv[0])));
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)
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JSC_CCALL(imgui_mousedragging,
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return boolean2js(ImGui::IsMouseDragging(js2number(argv[0])));
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)
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JSC_CCALL(imgui_mousedelta,
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ImVec2 dm = ImGui::GetIO().MouseDelta;
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return vec22js((HMM_Vec2){dm.x,dm.y});
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)
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JSC_CCALL(imgui_dummy,
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JSC_CCALL(imgui_dummy,
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ImGui::Dummy(js2imvec2(argv[0]));
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ImGui::Dummy(js2imvec2(argv[0]));
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)
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)
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JSC_SCALL(imgui_invisiblebutton,
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ImGui::InvisibleButton(str, js2imvec2(argv[1]));
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)
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static const JSCFunctionListEntry js_imgui_funcs[] = {
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static const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, window, 2),
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MIST_FUNC_DEF(imgui, window, 2),
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MIST_FUNC_DEF(imgui, menu, 2),
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MIST_FUNC_DEF(imgui, menu, 2),
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@ -499,6 +538,7 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, menuitem, 3),
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MIST_FUNC_DEF(imgui, menuitem, 3),
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MIST_FUNC_DEF(imgui, radio, 2),
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MIST_FUNC_DEF(imgui, radio, 2),
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MIST_FUNC_DEF(imgui, image, 1),
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MIST_FUNC_DEF(imgui, image, 1),
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MIST_FUNC_DEF(imgui, imagebutton, 2),
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MIST_FUNC_DEF(imgui, textinput, 2),
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MIST_FUNC_DEF(imgui, textinput, 2),
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MIST_FUNC_DEF(imgui, textbox, 2),
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MIST_FUNC_DEF(imgui, textbox, 2),
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MIST_FUNC_DEF(imgui, button, 2),
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MIST_FUNC_DEF(imgui, button, 2),
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@ -536,6 +576,11 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, tlgroup, 2),
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MIST_FUNC_DEF(imgui, tlgroup, 2),
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MIST_FUNC_DEF(imgui, seq, 3),
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MIST_FUNC_DEF(imgui, seq, 3),
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MIST_FUNC_DEF(imgui, mousehoveringrect, 2),
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MIST_FUNC_DEF(imgui, mousehoveringrect, 2),
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MIST_FUNC_DEF(imgui, mouseclicked, 1),
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MIST_FUNC_DEF(imgui, mousedown, 1),
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MIST_FUNC_DEF(imgui, mousereleased, 1),
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MIST_FUNC_DEF(imgui, mousedragging, 1),
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MIST_FUNC_DEF(imgui, mousedelta, 0),
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MIST_FUNC_DEF(imgui, rect, 3),
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MIST_FUNC_DEF(imgui, rect, 3),
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MIST_FUNC_DEF(imgui, rectfilled, 3),
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MIST_FUNC_DEF(imgui, rectfilled, 3),
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MIST_FUNC_DEF(imgui, line, 3),
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MIST_FUNC_DEF(imgui, line, 3),
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@ -546,6 +591,7 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, setcursorscreenpos, 1),
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MIST_FUNC_DEF(imgui, setcursorscreenpos, 1),
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MIST_FUNC_DEF(imgui, contentregionavail, 0),
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MIST_FUNC_DEF(imgui, contentregionavail, 0),
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MIST_FUNC_DEF(imgui, dummy, 1),
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MIST_FUNC_DEF(imgui, dummy, 1),
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MIST_FUNC_DEF(imgui, invisiblebutton, 2),
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};
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};
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static int started = 0;
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static int started = 0;
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@ -162,8 +162,6 @@ struct texture *texture_from_file(const char *path) {
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for (int i = 1; i < mips; i++)
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for (int i = 1; i < mips; i++)
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free(mipdata[i]);
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free(mipdata[i]);
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return tex;
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return tex;
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}
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}
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@ -174,6 +172,8 @@ void texture_free(texture *tex)
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free(tex->data);
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free(tex->data);
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if (tex->delays) arrfree(tex->delays);
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if (tex->delays) arrfree(tex->delays);
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sg_destroy_image(tex->id);
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sg_destroy_image(tex->id);
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if (tex->simgui.id)
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simgui_destroy_image(tex->simgui);
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free(tex);
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free(tex);
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}
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}
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@ -5,6 +5,9 @@
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#include "HandmadeMath.h"
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#include "HandmadeMath.h"
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#include "render.h"
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#include "render.h"
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#include "sokol_app.h"
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#include "sokol/util/sokol_imgui.h"
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#define TEX_SPEC 0
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#define TEX_SPEC 0
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#define TEX_NORM 1
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#define TEX_NORM 1
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#define TEX_HEIGHT 2
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#define TEX_HEIGHT 2
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@ -18,8 +21,8 @@ extern struct rect ST_UNIT;
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/* Represents an actual texture on the GPU */
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/* Represents an actual texture on the GPU */
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struct texture {
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struct texture {
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sg_image id; /* ID reference for the GPU memory location of the
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sg_image id; /* ID reference for the GPU memory location of the texture */
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texture */
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simgui_image_t simgui;
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int width;
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int width;
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int height;
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int height;
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unsigned char *data;
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unsigned char *data;
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