prosperon/source/engine/window.h

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#ifndef WINDOW_H
#define WINDOW_H
struct window {
int id;
float width, height; // The actual width and height of the window
float rwidth, rheight; // The desired rendering resolution, what the assets are at
float pwidth, pheight; // The calculated width and height passed to rendering
double dpi;
int render;
int mouseFocus;
int keyboardFocus;
int fullscreen;
int minimized;
int iconified;
int focus;
int shown;
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};
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struct Texture;
extern struct window mainwin;
void window_resize(int width, int height);
void window_quit();
void window_focused(int focus);
void window_iconified(int s);
void window_suspended(int s);
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void window_makefullscreen(struct window *w);
void window_togglefullscreen(struct window *w);
void window_unfullscreen(struct window *w);
void window_set_icon(const char *png);
void window_seticon(struct window *w, struct Texture *icon);
void window_render(struct window *w);
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#endif