2021-11-30 21:29:18 -06:00
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#ifndef EDITOR_H
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#define EDITOR_H
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2022-01-21 11:26:22 -06:00
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#include <config.h>
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2021-11-30 21:29:18 -06:00
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#include <stdbool.h>
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#include "resources.h"
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struct mCamera;
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#define ASSET_TYPE_NULL 0
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#define ASSET_TYPE_IMAGE 1
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#define ASSET_TYPE_TEXT 2
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struct fileasset {
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char *filename;
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short extension_len;
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short filename_len;
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bool searched;
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short type;
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void *data;
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};
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struct editorVars {
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2022-07-03 00:43:42 -05:00
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bool showStats :1 ;
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bool showHierarchy :1 ;
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bool showLighting :1 ;
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bool showGameSettings :1 ;
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bool showViewmode :1 ;
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bool showDebugMenu :1 ;
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bool showAssetMenu :1 ;
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bool showREPL :1 ;
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bool showExport :1 ;
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bool showLevel :1 ;
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2021-11-30 21:29:18 -06:00
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};
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struct gameproject {
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char name[127];
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char path[MAXPATH];
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};
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struct Texture;
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2022-02-06 10:14:57 -06:00
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struct mSDLWindow;
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void pickGameObject(int pickID);
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int is_allowed_extension(const char *ext);
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2022-01-19 16:43:21 -06:00
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void editor_init(struct mSDLWindow *window);
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void editor_input();
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void editor_render();
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int editor_wantkeyboard();
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void editor_save();
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void editor_makenewobject();
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void editor_project_gui();
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void editor_init_project(struct gameproject *gp);
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void editor_save_projects();
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void editor_load_projects();
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void editor_proj_select_gui();
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void editor_import_project(char *path);
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void editor_make_project(char *path);
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void editor_selectasset(struct fileasset *asset);
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void editor_selectasset_str(char *path);
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void editor_asset_gui(struct fileasset *asset);
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void editor_asset_tex_gui(struct Texture *tex);
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void editor_asset_text_gui(char *text);
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void editor_level_btn(char *level);
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void editor_prefab_btn(char *prefab);
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void game_start();
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void game_resume();
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void game_stop();
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void game_pause();
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void get_levels();
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2022-02-06 10:14:57 -06:00
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struct mLight;
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struct mPointLight;
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struct mSpotLight;
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struct mStaticActor;
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struct mTransform;
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struct mGameObject;
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struct mSprite;
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struct phys2d_circle;
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struct phys2d_segment;
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struct phys2d_box;
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struct phys2d_edge;
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struct phys2d_shape;
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struct phys2d_poly;
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struct flipper;
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2021-11-30 21:29:18 -06:00
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///////// Object GUIs
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void light_gui(struct mLight *light);
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void pointlight_gui(struct mPointLight *light);
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void spotlight_gui(struct mSpotLight *spot);
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void staticactor_gui(struct mStaticActor *sa);
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void trans_drawgui(struct mTransform *T);
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void object_gui(struct mGameObject *go);
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void sprite_gui(struct mSprite *sprite);
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void circle_gui(struct phys2d_circle *circle);
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void segment_gui(struct phys2d_segment *seg);
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void box_gui(struct phys2d_box *box);
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void poly_gui(struct phys2d_poly *poly);
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void edge_gui(struct phys2d_edge *edge);
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void shape_gui(struct phys2d_shape *shape);
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void pinball_flipper_gui(struct flipper *flip);
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int obj_gui_hierarchy(struct mGameObject *selected);
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#endif
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