prosperon/scripts/actor.js

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var actor = {};
var a_db = {};
actor.spawn = function(script, config){
if (typeof script !== 'string') return undefined;
if (!a_db[script]) a_db[script] = io.slurp(script);
var padawan = Object.create(actor);
eval_env(a_db[script], padawan, script);
if (typeof config === 'object')
Object.merge(padawan,config);
padawan.padawans = [];
padawan.timers = [];
padawan.master = this;
Object.hide(padawan, "master","timers", "padawans");
check_registers(padawan);
this.padawans.push(padawan);
return padawan;
};
actor.spawn.doc = `Create a new actor, using this actor as the master, initializing it with 'script' and with data (as a JSON or Nota file) from 'config'.`;
actor.rm_pawn = function(pawn)
{
this.padawans.remove(pawn);
}
actor.timers = [];
actor.kill = function(){
if (this.__dead__) return;
this.timers.forEach(t => t());
Player.do_uncontrol(this);
Event.rm_obj(this);
if (this.master) this.master.rm_pawn(this);
this.padawans.forEach(p => p.kill());
this.padawans = [];
this.__dead__ = true;
if (typeof this.die === 'function') this.die();
if (typeof this.stop === 'function') this.stop();
};
actor.kill.doc = `Remove this actor and all its padawans from existence.`;
actor.delay = function(fn, seconds) {
var t = timer.delay(fn.bind(this), seconds);
this.timers.push(t);
return t;
};
actor.delay.doc = `Call 'fn' after 'seconds' with 'this' set to the actor.`;
actor.padawans = [];
global.app = Object.create(actor);
app.die = function()
{
Game.quit();
}
return {actor, app};