prosperon/shaders/skyvert.glsl

18 lines
296 B
Plaintext
Raw Normal View History

2022-06-21 23:16:14 -05:00
#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 TexCoords;
layout (std140) uniform Matrices {
mat4 projection;
mat4 view;
};
uniform mat4 skyview;
void main()
{
TexCoords = aPos;
vec4 pos = projection * skyview * vec4(aPos, 1.0);
gl_Position = pos.xyww;
}