2021-11-30 21:29:18 -06:00
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#ifndef MODEL_H
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#define MODEL_H
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2023-05-12 13:22:05 -05:00
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#include "HandmadeMath.h"
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#include "transform.h"
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2023-09-04 01:20:55 -05:00
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#include "sokol/sokol_gfx.h"
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2023-12-11 08:36:45 -06:00
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#include "gameobject.h"
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2024-04-26 16:04:31 -05:00
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#include "anim.h"
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#include "texture.h"
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2024-08-08 17:32:58 -05:00
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#include "cgltf.h"
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2024-08-09 14:39:31 -05:00
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#define MAT_POS 0
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#define MAT_UV 1
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#define MAT_NORM 2
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#define MAT_BONE 3
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#define MAT_WEIGHT 4
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#define MAT_COLOR 5
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#define MAT_TAN 6
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#define MAT_ANGLE 7
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#define MAT_WH 8
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#define MAT_ST 9
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#define MAT_PPOS 10
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#define MAT_SCALE 11
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#define MAT_INDEX 100
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typedef struct md5joint {
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struct md5joint *parent;
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HMM_Vec4 pos;
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HMM_Quat rot;
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HMM_Vec4 scale;
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HMM_Mat4 t;
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} md5joint;
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typedef struct skin {
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md5joint *joints;
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HMM_Mat4 *invbind;
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HMM_Mat4 binds[50]; /* binds = joint * invbind */
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animation *anim;
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} skin;
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sg_buffer accessor2buffer(cgltf_accessor *a, int type);
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skin *make_gltf_skin(cgltf_skin *skin, cgltf_data *data);
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void skin_calculate(skin *sk);
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2024-05-06 21:59:22 -05:00
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sg_buffer float_buffer(float *f, int v);
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sg_buffer index_buffer(float *f, int verts);
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sg_buffer texcoord_floats(float *f, int n);
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sg_buffer par_idx_buffer(uint32_t *i, int v);
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sg_buffer normal_floats(float *f, int n);
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sg_buffer ubyten_buffer(float *f, int v);
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sg_buffer ubyte_buffer(float *f, int v);
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sg_buffer joint_buf(float *f, int v);
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sg_buffer weight_buf(float *f, int v);
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2024-01-14 10:24:31 -06:00
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2021-11-30 21:29:18 -06:00
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#endif
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