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#ifndef DEBUGDRAW_H
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#define DEBUGDRAW_H
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#include <chipmunk/chipmunk.h>
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struct color;
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void debugdraw_init();
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void draw_line(int x1, int y1, int x2, int y2, float *color);
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void draw_edge(struct cpVect *points, int n, struct color color, int thickness);
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void draw_points(struct cpVect *points, int n, float size, float *color);
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void draw_arrow(struct cpVect start, struct cpVect end, struct color, int capsize);
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void draw_circle(int x, int y, float radius, int pixels, float *color, int fill);
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void draw_grid(int width, int span);
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void draw_rect(int x, int y, int w, int h, float *color);
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void draw_box(struct cpVect c, struct cpVect wh, struct color color);
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void draw_point(int x, int y, float r, float *color);
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void draw_cppoint(struct cpVect point, float r, struct color color);
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void draw_poly(float *points, int n, float *color);
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void debug_flush();
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void debugdraw_flush(); /* This is called once per frame to draw all queued elements */
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cpVect inflatepoint(cpVect a, cpVect b, cpVect c, float d);
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void inflatepoints(cpVect *r, cpVect *p, float d, int n);
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#endif
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