prosperon/source/shaders/outline.glsl

7 lines
103 B
Plaintext
Raw Normal View History

2022-06-21 23:16:14 -05:00
#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(0.92f, 0.86f, 0.68f, 1.0f);
}