prosperon/source/shaders/3d/simplevert.glsl

19 lines
321 B
Plaintext
Raw Normal View History

2022-06-21 23:16:14 -05:00
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 2) in vec2 aTexCoords;
layout (std140) uniform Matrices {
mat4 projection;
mat4 view;
};
out vec2 TexCoords;
uniform mat4 model;
void main()
{
TexCoords = aTexCoords;
gl_Position = projection * view * model * vec4(aPos, 1.f);
}