prosperon/source/engine/thirdparty/Chipmunk2D/src/cpSpatialIndex.c

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2022-01-19 16:43:21 -06:00
/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk/chipmunk_private.h"
void
cpSpatialIndexFree(cpSpatialIndex *index)
{
if(index){
cpSpatialIndexDestroy(index);
cpfree(index);
}
}
cpSpatialIndex *
cpSpatialIndexInit(cpSpatialIndex *index, cpSpatialIndexClass *klass, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex)
{
index->klass = klass;
index->bbfunc = bbfunc;
index->staticIndex = staticIndex;
if(staticIndex){
cpAssertHard(!staticIndex->dynamicIndex, "This static index is already associated with a dynamic index.");
staticIndex->dynamicIndex = index;
}
return index;
}
typedef struct dynamicToStaticContext {
cpSpatialIndexBBFunc bbfunc;
cpSpatialIndex *staticIndex;
cpSpatialIndexQueryFunc queryFunc;
void *data;
} dynamicToStaticContext;
static void
dynamicToStaticIter(void *obj, dynamicToStaticContext *context)
{
cpSpatialIndexQuery(context->staticIndex, obj, context->bbfunc(obj), context->queryFunc, context->data);
}
void
cpSpatialIndexCollideStatic(cpSpatialIndex *dynamicIndex, cpSpatialIndex *staticIndex, cpSpatialIndexQueryFunc func, void *data)
{
if(staticIndex && cpSpatialIndexCount(staticIndex) > 0){
dynamicToStaticContext context = {dynamicIndex->bbfunc, staticIndex, func, data};
cpSpatialIndexEach(dynamicIndex, (cpSpatialIndexIteratorFunc)dynamicToStaticIter, &context);
}
}