prosperon/source/engine/level.c

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#include "level.h"
#include <stdio.h>
#include <string.h>
#include "vec.h"
#include "gameobject.h"
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#include "resources.h"
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void save_level(char name[MAXNAME])
{
FILE *lfile = res_open(name, "wb+");
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if (!lfile) return;
int objs = gameobjects->len;
fwrite(&objs, sizeof(objs), 1, lfile);
for (int i = 0; i < objs; i++) {
gameobject_save(vec_get(gameobjects, i), lfile);
}
fclose(lfile);
}
void load_level(char name[MAXNAME])
{
FILE *lfile = fopen(name, "rb");
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if (!lfile) return;
int objs;
fread(&objs, sizeof(objs), 1, lfile);
vec_clear(gameobjects);
for (int i = 0; i < objs; i++) {
struct mGameObject *go = vec_add(gameobjects, NULL);
fread(go, sizeof(struct mGameObject), 1, lfile);
go->components = vec_make(1,1);
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gameobject_init(go, lfile);
}
fclose(lfile);
}
void new_level()
{
vec_clear(gameobjects);
}