prosperon/source/scripts/gui.js

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JavaScript
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var GUI = {
text(str, pos, size, color, wrap) {
size = size ? size : 1;
color = color ? color : [255,255,255,255];
wrap = wrap ? wrap : -1;
var bb = cmd(118, str, size, wrap);
var opos = [bb.r, bb.t];
var h = ui_text(str, pos, size, color, wrap);
return bb;
},
text_cursor(str, pos, size, cursor) {
cursor_text(str,pos,size,[255,255,255],cursor);
},
image(path,pos) {
var wh = cmd(64,path);
gui_img(path,pos, [1.0,1.0], 0.0, 0.0, [0.0,0.0], 0.0, Color.black);
return cwh2bb([0,0], wh);
},
image_fn(defn) {
var def = Object.create(this.defaults);
Object.assign(def,defn);
if (!def.path) {
Log.warn("GUI image needs a path.");
def.draw = function(){};
return def;
}
var tex_wh = cmd(64,def.path);
var wh = tex_wh.slice();
if (def.width !== 0)
wh.x = def.width;
if (def.height !== 0)
wh.y = def.height;
wh = wh.scale(def.scale);
var sendscale = [];
sendscale.x = wh.x / tex_wh.x;
sendscale.y = wh.y / tex_wh.y;
def.draw = function(pos) {
def.calc_bb(pos);
gui_img(def.path, pos.sub(def.anchor.scale(wh)), sendscale, def.angle, def.image_repeat, def.image_repeat_offset, def.color);
};
def.calc_bb = function(cursor) {
def.bb = cwh2bb(wh.scale([0.5,0.5]), wh);
def.bb = movebb(def.bb, cursor.sub(wh.scale(def.anchor)));
};
return def;
},
defaults: {
padding:[2,2], /* Each element inset with this padding on all sides */
font: "fonts/LessPerfectDOSVGA.ttf",
font_size: 1,
text_align: "left",
scale: 1,
angle: 0,
anchor: [0,0],
text_shadow: {
pos: [0,0],
color: [255,255,255,255]
},
text_outline: 1, /* outline in pixels */
color: [255,255,255,255],
margin: [5,5], /* Distance between elements for things like columns */
width: 0,
height: 0,
image_repeat: false,
image_repeat_offset: [0,0],
debug: false, /* set to true to draw debug boxes */
},
text_fn(str, defn)
{
var def = Object.create(this.defaults);
Object.assign(def,defn);
def.draw = function(cursor) {
def.calc_bb(cursor);
if (def.debug)
Debug.boundingbox(def.bb, def.debug_colors.bounds);
var old = def;
def = Object.create(def);
/* if (pointinbb(def.bb, Mouse.screenpos)) {
Object.assign(def, def.hovered);
def.calc_bb(cursor);
GUI.selected = def;
def.selected = true;
}
*/
if (def.selected) {
Object.assign(def, def.hovered);
def.calc_bb(cursor);
}
var pos = cursor.sub(bb2wh(def.bb).scale(def.anchor));
ui_text(str, pos, def.font_size, def.color, def.width);
def = old;
};
def.calc_bb = function(cursor) {
var bb = cmd(118, str, def.font_size, def.width);
var wh = bb2wh(bb);
var pos = cursor.sub(wh.scale(def.anchor));
def.bb = movebb(bb,pos);
};
return def;
},
column(defn) {
var def = Object.create(this.defaults);
Object.assign(def,defn);
if (!def.items) {
Log.warn("Columns needs items.");
def.draw = function(){};
return def;
};
def.items.forEach(function(item,idx) {
Object.setPrototypeOf(def.items[idx], def);
if (def.items[idx-1])
def.up = def.items[idx-1];
if (def.items[idx+1])
def.down = def.items[idx+1];
});
def.draw = function(pos) {
def.items.forEach(function(item) {
item.draw.call(this,pos);
var wh = bb2wh(item.bb);
pos.y -= wh.y;
pos.y -= def.padding.x*2;
});
};
return def;
},
input_lmouse_pressed() {
if (GUI.selected)
GUI.selected.action();
},
input_s_pressed() {
if (GUI.selected?.down) {
GUI.selected.selected = false;
GUI.selected = GUI.selected.down;
GUI.selected.selected = true;
}
},
input_w_pressed() {
if (GUI.selected?.up) {
GUI.selected.selected = false;
GUI.selected = GUI.selected.up;
GUI.selected.selected = true;
}
},
input_enter_pressed() {
if (GUI.selected) {
GUI.selected.action();
}
}
};
GUI.defaults.debug_colors = {
bounds: Color.red.slice(),
margin: Color.blue.slice(),
padding: Color.green.slice()
};
Object.values(GUI.defaults.debug_colors).forEach(function(v) { v.a = 100; });
/* Take numbers from 0 to 1 and remap them to easing functions */
var Ease = {
linear(t) { return t; },
in(t) { return t*t; },
out(t) {
var d = 1-t;
return 1 - d*d
},
inout(t) {
var d = -2*t + 2;
return t < 0.5 ? 2 * t * t : 1 - (d * d) / 2;
},
};
function make_easing_fns(num) {
var obj = {};
obj.in = function(t) {
return Math.pow(t,num);
};
obj.out = function(t) {
return 1 - Math.pow(1 - t, num);
};
var mult = Math.pow(2, num-1);
obj.inout = function(t) {
return t < 0.5 ? mult * Math.pow(t, num) : 1 - Math.pow(-2 * t + 2, num) / 2;
};
return obj;
};
Ease.quad = make_easing_fns(2);
Ease.cubic = make_easing_fns(3);
Ease.quart = make_easing_fns(4);
Ease.quint = make_easing_fns(5);
Ease.expo = {
in(t) {
return t === 0 ? 0 : Math.pow(2, 10 * t - 10);
},
out(t) {
return t === 1 ? 1 : 1 - Math.pow(2, -10 * t);
},
inout(t) {
return t === 0 ? 0 : t === 1 ? 1 : t < 0.5 ? Math.pow(2, 20 * t - 10) / 2 : (2 - Math.pow(2, -20 * t + 10)) / 2;
}
};
Ease.bounce = {
in(t) {
return 1 - this.out(t - 1);
},
out(t) {
var n1 = 7.5625;
var d1 = 2.75;
if (t < 1 / d1) { return n1 * t * t; }
else if (t < 2 / d1) { return n1 * (t -= 1.5 / d1) * t + 0.75; }
else if (t < 2.5 / d1) { return n1 * (t -= 2.25 / d1) * t + 0.9375; }
else
return n1 * (t -= 2.625 / d1) * t + 0.984375;
},
inout(t) {
return t < 0.5 ? (1 - this.out(1 - 2 * t)) / 2 : (1 + this.out(2 * t - 1)) / 2;
}
};
Ease.sine = {
in(t) { return 1 - Math.cos((t * Math.PI)/2); },
out(t) { return Math.sin((t*Math.PI)/2); },
inout(t) { return -(Math.cos(Math.PI*t) - 1) / 2; }
};
Ease.elastic = {
in(t) {
return t === 0 ? 0 : t === 1 ? 1 : -Math.pow(2, 10*t-10) * Math.sin((t * 10 - 10.75) * this.c4);
},
out(t) {
return t === 0 ? 0 : t === 1 ? 1 : Math.pow(2, -10*t) * Math.sin((t * 10 - 0.75) * this.c4) + 1;
},
inout(t) {
t === 0 ? 0 : t === 1 ? 1 : t < 0.5 ?
-(Math.pow(2, 20 * t - 10) * Math.sin((20 * t - 11.125) * this.c5)) / 2
: (Math.pow(2, -20 * t + 10) * Math.sin((20 * t - 11.125) * this.c5)) / 2 + 1;
},
};
Ease.elastic.c4 = 2*Math.PI/3;
Ease.elastic.c5 = 2*Math.PI / 4.5;
var Tween = {
default: {
loop: "restart", /* none, restart, yoyo, circle */
time: 1, /* seconds to do */
ease: Ease.linear,
whole: true,
},
start(obj, target, tvals, options)
{
var defn = Object.create(this.default);
Object.assign(defn, options);
if (defn.loop === 'circle')
tvals.push(tvals[0]);
else if (defn.loop === 'yoyo') {
for (var i = tvals.length-2; i >= 0; i--)
tvals.push(tvals[i]);
}
defn.accum = 0;
var slices = tvals.length - 1;
var slicelen = 1 / slices;
defn.fn = function(dt) {
defn.accum += dt;
defn.pct = (defn.accum % defn.time) / defn.time;
var t = defn.whole ? defn.ease(defn.pct) : defn.pct;
var nval = t / slicelen;
var i = Math.trunc(nval);
nval -= i;
if (!defn.whole)
nval = defn.ease(nval);
obj[target] = tvals[i].lerp(tvals[i+1], nval);
};
defn.restart = function() { defn.accum = 0; };
defn.stop = function() { defn.pause(); defn.restart(); };
defn.pause = function() { Register.update.unregister(defn.fn); };
Register.update.register(defn.fn, defn);
return defn;
},
embed(obj, target, tvals, options) {
var defn = Object.create(this.default);
Object.assign(defn, options);
defn.update_vals = function(vals) {
defn.vals = vals;
if (defn.loop === 'circle')
defn.vals.push(defn.vals[0]);
else if (defn.loop === 'yoyo') {
for (var i = defn.vals.length-2; i >= 0; i--)
defn.vals.push(defn.vals[i]);
}
defn.slices = defn.vals.length - 1;
defn.slicelen = 1 / defn.slices;
};
defn.update_vals(tvals);
defn.time_s = Date.now();
Object.defineProperty(obj, target, {
get() {
defn.accum = (Date.now() - defn.time_s)/1000;
defn.pct = (defn.accum % defn.time) / defn.time;
var t = defn.whole ? defn.ease(defn.pct) : defn.pct;
var nval = t / defn.slicelen;
var i = Math.trunc(nval);
nval -= i;
if (!defn.whole)
nval = defn.ease(nval);
return defn.vals[i].lerp(defn.vals[i+1],nval);
},
});
return defn;
},
};