prosperon/source/engine/shader.h

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#ifndef SHADER_H
#define SHADER_H
#include "mathc.h"
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#include "sokol/sokol_gfx.h"
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struct shader {
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sg_shader shd;
const char *vertpath;
const char *fragpath;
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};
void shader_compile_all();
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struct shader *MakeShader(const char *vertpath, const char *fragpath);
void shader_compile(struct shader *shader);
void shader_use(struct shader *shader);
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/*
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void shader_setbool(struct shader *shader, const char *name, int val);
void shader_setint(struct shader *shader, const char *name, int val);
void shader_setfloat(struct shader *shader, const char *name, float val);
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void shader_setvec2(struct shader *shader, const char *name, mfloat_t val[2]);
void shader_setvec3(struct shader *shader, const char *name, mfloat_t val[3]);
void shader_setvec4(struct shader *shader, const char *name, mfloat_t val[4]);
void shader_setmat2(struct shader *shader, const char *name, mfloat_t val[4]);
void shader_setmat3(struct shader *shader, const char *name, mfloat_t val[9]);
void shader_setmat4(struct shader *shader, const char *name, mfloat_t val[16]);
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void shader_setUBO(struct shader *shader, const char *name, unsigned int index);
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*/
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#endif