prosperon/source/pinball/pinball.h

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2021-11-30 21:29:18 -06:00
#ifndef PINBALL_H
#define PINBALL_H
struct mGameObject;
struct flipper {
float angle1;
float angle2;
float flipspeed;
int left;
};
struct flipper *pinball_flipper_make(struct mGameObject *go);
void pinball_flipper_init(struct flipper *flip, struct mGameObject *go);
void pinball_flipper_update(struct flipper *flip, struct mGameObject *go);
#endif