126 lines
4.5 KiB
C
126 lines
4.5 KiB
C
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#include "minisdl_audio.h"
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#define TSF_IMPLEMENTATION
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#include "../tsf.h"
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#define TML_IMPLEMENTATION
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#include "../tml.h"
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// Holds the global instance pointer
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static tsf* g_TinySoundFont;
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// Holds global MIDI playback state
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static double g_Msec; //current playback time
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static tml_message* g_MidiMessage; //next message to be played
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// Callback function called by the audio thread
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static void AudioCallback(void* data, Uint8 *stream, int len)
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{
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//Number of samples to process
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int SampleBlock, SampleCount = (len / (2 * sizeof(float))); //2 output channels
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for (SampleBlock = TSF_RENDER_EFFECTSAMPLEBLOCK; SampleCount; SampleCount -= SampleBlock, stream += (SampleBlock * (2 * sizeof(float))))
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{
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//We progress the MIDI playback and then process TSF_RENDER_EFFECTSAMPLEBLOCK samples at once
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if (SampleBlock > SampleCount) SampleBlock = SampleCount;
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//Loop through all MIDI messages which need to be played up until the current playback time
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for (g_Msec += SampleBlock * (1000.0 / 44100.0); g_MidiMessage && g_Msec >= g_MidiMessage->time; g_MidiMessage = g_MidiMessage->next)
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{
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switch (g_MidiMessage->type)
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{
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case TML_PROGRAM_CHANGE: //channel program (preset) change (special handling for 10th MIDI channel with drums)
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tsf_channel_set_presetnumber(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->program, (g_MidiMessage->channel == 9));
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break;
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case TML_NOTE_ON: //play a note
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tsf_channel_note_on(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->key, g_MidiMessage->velocity / 127.0f);
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break;
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case TML_NOTE_OFF: //stop a note
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tsf_channel_note_off(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->key);
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break;
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case TML_PITCH_BEND: //pitch wheel modification
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tsf_channel_set_pitchwheel(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->pitch_bend);
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break;
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case TML_CONTROL_CHANGE: //MIDI controller messages
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tsf_channel_midi_control(g_TinySoundFont, g_MidiMessage->channel, g_MidiMessage->control, g_MidiMessage->control_value);
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break;
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}
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}
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// Render the block of audio samples in float format
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tsf_render_float(g_TinySoundFont, (float*)stream, SampleBlock, 0);
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}
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}
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int main(int argc, char *argv[])
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{
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// This implements a small program that you can launch without
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// parameters for a default file & soundfont, or with these arguments:
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//
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// ./example3-... <yourfile>.mid <yoursoundfont>.sf2
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tml_message* TinyMidiLoader = NULL;
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// Define the desired audio output format we request
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SDL_AudioSpec OutputAudioSpec;
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OutputAudioSpec.freq = 44100;
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OutputAudioSpec.format = AUDIO_F32;
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OutputAudioSpec.channels = 2;
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OutputAudioSpec.samples = 4096;
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OutputAudioSpec.callback = AudioCallback;
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// Initialize the audio system
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if (SDL_AudioInit(TSF_NULL) < 0)
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{
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fprintf(stderr, "Could not initialize audio hardware or driver\n");
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return 1;
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}
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//Venture (Original WIP) by Ximon
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//https://musescore.com/user/2391686/scores/841451
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//License: Creative Commons copyright waiver (CC0)
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TinyMidiLoader = tml_load_filename((argc >= 2 ? argv[1] : "venture.mid"));
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if (!TinyMidiLoader)
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{
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fprintf(stderr, "Could not load MIDI file\n");
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return 1;
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}
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//Set up the global MidiMessage pointer to the first MIDI message
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g_MidiMessage = TinyMidiLoader;
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// Load the SoundFont from a file
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g_TinySoundFont = tsf_load_filename(
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(argc >= 3 ? argv[2] : "florestan-subset.sf2")
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);
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if (!g_TinySoundFont)
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{
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fprintf(stderr, "Could not load SoundFont\n");
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return 1;
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}
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//Initialize preset on special 10th MIDI channel to use percussion sound bank (128) if available
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tsf_channel_set_bank_preset(g_TinySoundFont, 9, 128, 0);
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// Set the SoundFont rendering output mode
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tsf_set_output(g_TinySoundFont, TSF_STEREO_INTERLEAVED, OutputAudioSpec.freq, 0.0f);
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// Request the desired audio output format
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if (SDL_OpenAudio(&OutputAudioSpec, TSF_NULL) < 0)
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{
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fprintf(stderr, "Could not open the audio hardware or the desired audio output format\n");
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return 1;
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}
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// Start the actual audio playback here
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// The audio thread will begin to call our AudioCallback function
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SDL_PauseAudio(0);
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//Wait until the entire MIDI file has been played back (until the end of the linked message list is reached)
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while (g_MidiMessage != NULL) SDL_Delay(100);
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// We could call tsf_close(g_TinySoundFont) and tml_free(TinyMidiLoader)
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// here to free the memory and resources but we just let the OS clean up
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// because the process ends here.
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return 0;
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}
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