200 lines
9.1 KiB
C
200 lines
9.1 KiB
C
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/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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/// @defgroup cpShape cpShape
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/// The cpShape struct defines the shape of a rigid body.
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/// @{
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/// Point query info struct.
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typedef struct cpPointQueryInfo {
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/// The nearest shape, NULL if no shape was within range.
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const cpShape *shape;
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/// The closest point on the shape's surface. (in world space coordinates)
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cpVect point;
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/// The distance to the point. The distance is negative if the point is inside the shape.
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cpFloat distance;
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/// The gradient of the signed distance function.
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/// The value should be similar to info.p/info.d, but accurate even for very small values of info.d.
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cpVect gradient;
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} cpPointQueryInfo;
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/// Segment query info struct.
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typedef struct cpSegmentQueryInfo {
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/// The shape that was hit, or NULL if no collision occured.
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const cpShape *shape;
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/// The point of impact.
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cpVect point;
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/// The normal of the surface hit.
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cpVect normal;
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/// The normalized distance along the query segment in the range [0, 1].
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cpFloat alpha;
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} cpSegmentQueryInfo;
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/// Fast collision filtering type that is used to determine if two objects collide before calling collision or query callbacks.
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typedef struct cpShapeFilter {
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/// Two objects with the same non-zero group value do not collide.
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/// This is generally used to group objects in a composite object together to disable self collisions.
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cpGroup group;
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/// A bitmask of user definable categories that this object belongs to.
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/// The category/mask combinations of both objects in a collision must agree for a collision to occur.
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cpBitmask categories;
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/// A bitmask of user definable category types that this object object collides with.
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/// The category/mask combinations of both objects in a collision must agree for a collision to occur.
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cpBitmask mask;
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} cpShapeFilter;
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/// Collision filter value for a shape that will collide with anything except CP_SHAPE_FILTER_NONE.
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static const cpShapeFilter CP_SHAPE_FILTER_ALL = {CP_NO_GROUP, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES};
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/// Collision filter value for a shape that does not collide with anything.
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static const cpShapeFilter CP_SHAPE_FILTER_NONE = {CP_NO_GROUP, ~CP_ALL_CATEGORIES, ~CP_ALL_CATEGORIES};
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/// Create a new collision filter.
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static inline cpShapeFilter
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cpShapeFilterNew(cpGroup group, cpBitmask categories, cpBitmask mask)
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{
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cpShapeFilter filter = {group, categories, mask};
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return filter;
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}
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/// Destroy a shape.
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CP_EXPORT void cpShapeDestroy(cpShape *shape);
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/// Destroy and Free a shape.
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CP_EXPORT void cpShapeFree(cpShape *shape);
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/// Update, cache and return the bounding box of a shape based on the body it's attached to.
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CP_EXPORT cpBB cpShapeCacheBB(cpShape *shape);
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/// Update, cache and return the bounding box of a shape with an explicit transformation.
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CP_EXPORT cpBB cpShapeUpdate(cpShape *shape, cpTransform transform);
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/// Perform a nearest point query. It finds the closest point on the surface of shape to a specific point.
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/// The value returned is the distance between the points. A negative distance means the point is inside the shape.
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CP_EXPORT cpFloat cpShapePointQuery(const cpShape *shape, cpVect p, cpPointQueryInfo *out);
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/// Perform a segment query against a shape. @c info must be a pointer to a valid cpSegmentQueryInfo structure.
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CP_EXPORT cpBool cpShapeSegmentQuery(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info);
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/// Return contact information about two shapes.
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CP_EXPORT cpContactPointSet cpShapesCollide(const cpShape *a, const cpShape *b);
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/// The cpSpace this body is added to.
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CP_EXPORT cpSpace* cpShapeGetSpace(const cpShape *shape);
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/// The cpBody this shape is connected to.
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CP_EXPORT cpBody* cpShapeGetBody(const cpShape *shape);
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/// Set the cpBody this shape is connected to.
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/// Can only be used if the shape is not currently added to a space.
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CP_EXPORT void cpShapeSetBody(cpShape *shape, cpBody *body);
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/// Get the mass of the shape if you are having Chipmunk calculate mass properties for you.
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CP_EXPORT cpFloat cpShapeGetMass(cpShape *shape);
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/// Set the mass of this shape to have Chipmunk calculate mass properties for you.
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CP_EXPORT void cpShapeSetMass(cpShape *shape, cpFloat mass);
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/// Get the density of the shape if you are having Chipmunk calculate mass properties for you.
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CP_EXPORT cpFloat cpShapeGetDensity(cpShape *shape);
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/// Set the density of this shape to have Chipmunk calculate mass properties for you.
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CP_EXPORT void cpShapeSetDensity(cpShape *shape, cpFloat density);
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/// Get the calculated moment of inertia for this shape.
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CP_EXPORT cpFloat cpShapeGetMoment(cpShape *shape);
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/// Get the calculated area of this shape.
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CP_EXPORT cpFloat cpShapeGetArea(cpShape *shape);
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/// Get the centroid of this shape.
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CP_EXPORT cpVect cpShapeGetCenterOfGravity(cpShape *shape);
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/// Get the bounding box that contains the shape given it's current position and angle.
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CP_EXPORT cpBB cpShapeGetBB(const cpShape *shape);
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/// Get if the shape is set to be a sensor or not.
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CP_EXPORT cpBool cpShapeGetSensor(const cpShape *shape);
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/// Set if the shape is a sensor or not.
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CP_EXPORT void cpShapeSetSensor(cpShape *shape, cpBool sensor);
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/// Get the elasticity of this shape.
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CP_EXPORT cpFloat cpShapeGetElasticity(const cpShape *shape);
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/// Set the elasticity of this shape.
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CP_EXPORT void cpShapeSetElasticity(cpShape *shape, cpFloat elasticity);
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/// Get the friction of this shape.
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CP_EXPORT cpFloat cpShapeGetFriction(const cpShape *shape);
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/// Set the friction of this shape.
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CP_EXPORT void cpShapeSetFriction(cpShape *shape, cpFloat friction);
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/// Get the surface velocity of this shape.
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CP_EXPORT cpVect cpShapeGetSurfaceVelocity(const cpShape *shape);
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/// Set the surface velocity of this shape.
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CP_EXPORT void cpShapeSetSurfaceVelocity(cpShape *shape, cpVect surfaceVelocity);
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/// Get the user definable data pointer of this shape.
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CP_EXPORT cpDataPointer cpShapeGetUserData(const cpShape *shape);
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/// Set the user definable data pointer of this shape.
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CP_EXPORT void cpShapeSetUserData(cpShape *shape, cpDataPointer userData);
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/// Set the collision type of this shape.
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CP_EXPORT cpCollisionType cpShapeGetCollisionType(const cpShape *shape);
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/// Get the collision type of this shape.
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CP_EXPORT void cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType);
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/// Get the collision filtering parameters of this shape.
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CP_EXPORT cpShapeFilter cpShapeGetFilter(const cpShape *shape);
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/// Set the collision filtering parameters of this shape.
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CP_EXPORT void cpShapeSetFilter(cpShape *shape, cpShapeFilter filter);
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/// @}
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/// @defgroup cpCircleShape cpCircleShape
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/// Allocate a circle shape.
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CP_EXPORT cpCircleShape* cpCircleShapeAlloc(void);
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/// Initialize a circle shape.
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CP_EXPORT cpCircleShape* cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset);
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/// Allocate and initialize a circle shape.
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CP_EXPORT cpShape* cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset);
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/// Get the offset of a circle shape.
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CP_EXPORT cpVect cpCircleShapeGetOffset(const cpShape *shape);
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/// Get the radius of a circle shape.
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CP_EXPORT cpFloat cpCircleShapeGetRadius(const cpShape *shape);
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/// @}
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/// @defgroup cpSegmentShape cpSegmentShape
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/// Allocate a segment shape.
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CP_EXPORT cpSegmentShape* cpSegmentShapeAlloc(void);
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/// Initialize a segment shape.
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CP_EXPORT cpSegmentShape* cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat radius);
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/// Allocate and initialize a segment shape.
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CP_EXPORT cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat radius);
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/// Let Chipmunk know about the geometry of adjacent segments to avoid colliding with endcaps.
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CP_EXPORT void cpSegmentShapeSetNeighbors(cpShape *shape, cpVect prev, cpVect next);
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/// Get the first endpoint of a segment shape.
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CP_EXPORT cpVect cpSegmentShapeGetA(const cpShape *shape);
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/// Get the second endpoint of a segment shape.
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CP_EXPORT cpVect cpSegmentShapeGetB(const cpShape *shape);
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/// Get the normal of a segment shape.
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CP_EXPORT cpVect cpSegmentShapeGetNormal(const cpShape *shape);
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/// Get the first endpoint of a segment shape.
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CP_EXPORT cpFloat cpSegmentShapeGetRadius(const cpShape *shape);
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/// @}
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