2024-05-30 17:12:54 -05:00
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@vs vs
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in vec3 a_pos;
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in vec2 a_uv;
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out vec2 uv;
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#define PI 3.141592
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vec3 pos;
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uniform mat4 projection;
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uniform mat4 view;
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uniform mat4 vp;
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uniform mat4 model;
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@include_block vert
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void main()
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{
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pos = a_pos;
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uv = a_uv;
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vert();
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gl_Position = vp * model * vec4(pos, 1.0);
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}
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@end
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@fs fs
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in vec2 uv;
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out vec4 color;
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#define PI 3.141592
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texture2D diffuse;
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2024-10-19 18:37:27 -05:00
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@sampler_type smp nonfiltering
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2024-05-30 17:12:54 -05:00
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sampler smp;
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@include_block frag
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void main()
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{
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frag();
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}
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@end
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@program sprite vs fs
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