17 lines
285 B
Plaintext
17 lines
285 B
Plaintext
|
#version 330 core
|
||
|
layout (location = 0) in vec3 position;
|
||
|
layout (location = 1) in vec3 color;
|
||
|
|
||
|
layout (std140) uniform Matrices {
|
||
|
mat4 projection;
|
||
|
mat4 view;
|
||
|
};
|
||
|
|
||
|
out vec3 vcolor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = projection * view * vec4(position, 1.0f);
|
||
|
|
||
|
vcolor = color;
|
||
|
}
|