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#ifndef SPRITE_H
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#define SPRITE_H
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2022-08-28 22:34:33 -05:00
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#include <stdio.h>
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#include "timer.h"
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#include "mathc.h"
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struct datastream;
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struct gameobject;
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struct Texture;
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struct timer;
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struct Anim2D {
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int frames;
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int frame;
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int dimensions[2];
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struct timer *timer;
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int ms;
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};
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struct sprite {
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mfloat_t pos[2];
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mfloat_t size[2];
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float rotation;
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mfloat_t color[3];
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int index;
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struct Anim2D anim;
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struct gameobject *go;
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struct Texture *tex;
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};
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struct sprite *make_sprite(struct gameobject *go);
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void sprite_delete(struct sprite *sprite);
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void sprite_init(struct sprite *sprite, struct gameobject *go);
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void sprite_io(struct sprite *sprite, FILE *f, int read);
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void sprite_loadtex(struct sprite *sprite, const char *path);
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void sprite_loadanim(struct sprite *sprite, const char *path, struct Anim2D anim);
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void sprite_settex(struct sprite *sprite, struct Texture *tex);
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void sprite_initialize();
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void sprite_draw(struct sprite *sprite);
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void spriteanim_draw(struct sprite *sprite);
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void video_draw(struct datastream *ds, mfloat_t pos[2], mfloat_t size[2], float rotate, mfloat_t color[3]);
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void sprite_draw_all();
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unsigned int incrementAnimFrame(unsigned int interval, struct sprite *sprite);
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#endif
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