prosperon/source/shaders/animspritevert.glsl

17 lines
304 B
Plaintext
Raw Normal View History

2022-06-21 23:16:14 -05:00
#version 330 core
layout (location = 0) in vec2 vertex; // <vec2 position, vec2 texCoords>
out vec2 TexCoords;
layout (std140) uniform Projection
{
mat4 projection;
};
uniform mat4 model;
void main()
{
TexCoords = vertex.xy;
gl_Position = projection * model * vec4(vertex.xy, 0.0, 1.0);
}