2022-01-19 16:43:21 -06:00
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#include "engine.h"
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2021-11-30 21:29:18 -06:00
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#ifdef EDITOR
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#include "editor.h"
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#endif
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2022-01-19 16:43:21 -06:00
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_mixer.h>
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#include "openglrender.h"
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#include "window.h"
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#include "camera.h"
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#include "input.h"
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#include "sprite.h"
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#include "2dphysics.h"
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#include "gameobject.h"
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#include "registry.h"
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#include "log.h"
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#include "resources.h"
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unsigned int frameCount = 0;
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uint32_t lastTick = 0;
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uint32_t frameTick = 0;
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uint32_t elapsed = 0;
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uint32_t physMS = FPS144;
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uint32_t physlag = 0;
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uint32_t renderMS = FPS144;
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uint32_t renderlag = 0;
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2022-01-19 16:43:21 -06:00
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// TODO: Init on the heap
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struct mCamera camera = {0};
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2021-11-30 21:29:18 -06:00
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2022-01-19 16:43:21 -06:00
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#include "engine.h"
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void engine_init()
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{
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2022-01-19 16:43:21 -06:00
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//Initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
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YughLog(0, SDL_LOG_PRIORITY_ERROR,
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"SDL could not initialize! SDL Error: %s", SDL_GetError());
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}
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//Use OpenGL 3.3
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2); /* How many x MSAA */
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
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resources_init();
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script_init();
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registry_init();
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init_gameobjects();
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prefabs = vec_make(MAXNAME, 25);
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camera.speed = 500;
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stbi_set_flip_vertically_on_load(1);
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phys2d_init();
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gui_init();
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sound_init();
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Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048);
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}
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void engine_stop()
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{
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SDL_StopTextInput();
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SDL_Quit();
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}
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