prosperon/source/engine/thirdparty/Chipmunk2D/src/cpPolyShape.c

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2022-01-19 16:43:21 -06:00
/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk/chipmunk_private.h"
#include "chipmunk/chipmunk_unsafe.h"
cpPolyShape *
cpPolyShapeAlloc(void)
{
return (cpPolyShape *)cpcalloc(1, sizeof(cpPolyShape));
}
static void
cpPolyShapeDestroy(cpPolyShape *poly)
{
if(poly->count > CP_POLY_SHAPE_INLINE_ALLOC){
cpfree(poly->planes);
}
}
static cpBB
cpPolyShapeCacheData(cpPolyShape *poly, cpTransform transform)
{
int count = poly->count;
struct cpSplittingPlane *dst = poly->planes;
struct cpSplittingPlane *src = dst + count;
cpFloat l = (cpFloat)INFINITY, r = -(cpFloat)INFINITY;
cpFloat b = (cpFloat)INFINITY, t = -(cpFloat)INFINITY;
for(int i=0; i<count; i++){
cpVect v = cpTransformPoint(transform, src[i].v0);
cpVect n = cpTransformVect(transform, src[i].n);
dst[i].v0 = v;
dst[i].n = n;
l = cpfmin(l, v.x);
r = cpfmax(r, v.x);
b = cpfmin(b, v.y);
t = cpfmax(t, v.y);
}
cpFloat radius = poly->r;
return (poly->shape.bb = cpBBNew(l - radius, b - radius, r + radius, t + radius));
}
static void
cpPolyShapePointQuery(cpPolyShape *poly, cpVect p, cpPointQueryInfo *info){
int count = poly->count;
struct cpSplittingPlane *planes = poly->planes;
cpFloat r = poly->r;
cpVect v0 = planes[count - 1].v0;
cpFloat minDist = INFINITY;
cpVect closestPoint = cpvzero;
cpVect closestNormal = cpvzero;
cpBool outside = cpFalse;
for(int i=0; i<count; i++){
cpVect v1 = planes[i].v0;
outside = outside || (cpvdot(planes[i].n, cpvsub(p,v1)) > 0.0f);
cpVect closest = cpClosetPointOnSegment(p, v0, v1);
cpFloat dist = cpvdist(p, closest);
if(dist < minDist){
minDist = dist;
closestPoint = closest;
closestNormal = planes[i].n;
}
v0 = v1;
}
cpFloat dist = (outside ? minDist : -minDist);
cpVect g = cpvmult(cpvsub(p, closestPoint), 1.0f/dist);
info->shape = (cpShape *)poly;
info->point = cpvadd(closestPoint, cpvmult(g, r));
info->distance = dist - r;
// Use the normal of the closest segment if the distance is small.
info->gradient = (minDist > MAGIC_EPSILON ? g : closestNormal);
}
static void
cpPolyShapeSegmentQuery(cpPolyShape *poly, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info)
{
struct cpSplittingPlane *planes = poly->planes;
int count = poly->count;
cpFloat r = poly->r;
cpFloat rsum = r + r2;
for(int i=0; i<count; i++){
cpVect n = planes[i].n;
cpFloat an = cpvdot(a, n);
cpFloat d = an - cpvdot(planes[i].v0, n) - rsum;
if(d < 0.0f) continue;
cpFloat bn = cpvdot(b, n);
// Avoid divide by zero. (d is always positive)
cpFloat t = d/cpfmax(an - bn, CPFLOAT_MIN);
if(t < 0.0f || 1.0f < t) continue;
cpVect point = cpvlerp(a, b, t);
cpFloat dt = cpvcross(n, point);
cpFloat dtMin = cpvcross(n, planes[(i - 1 + count)%count].v0);
cpFloat dtMax = cpvcross(n, planes[i].v0);
if(dtMin <= dt && dt <= dtMax){
info->shape = (cpShape *)poly;
info->point = cpvsub(cpvlerp(a, b, t), cpvmult(n, r2));
info->normal = n;
info->alpha = t;
}
}
// Also check against the beveled vertexes.
if(rsum > 0.0f){
for(int i=0; i<count; i++){
cpSegmentQueryInfo circle_info = {NULL, b, cpvzero, 1.0f};
CircleSegmentQuery(&poly->shape, planes[i].v0, r, a, b, r2, &circle_info);
if(circle_info.alpha < info->alpha) (*info) = circle_info;
}
}
}
static void
SetVerts(cpPolyShape *poly, int count, const cpVect *verts)
{
poly->count = count;
if(count <= CP_POLY_SHAPE_INLINE_ALLOC){
poly->planes = poly->_planes;
} else {
poly->planes = (struct cpSplittingPlane *)cpcalloc(2*count, sizeof(struct cpSplittingPlane));
}
for(int i=0; i<count; i++){
cpVect a = verts[(i - 1 + count)%count];
cpVect b = verts[i];
cpVect n = cpvnormalize(cpvrperp(cpvsub(b, a)));
poly->planes[i + count].v0 = b;
poly->planes[i + count].n = n;
}
}
static struct cpShapeMassInfo
cpPolyShapeMassInfo(cpFloat mass, int count, const cpVect *verts, cpFloat radius)
{
// TODO moment is approximate due to radius.
cpVect centroid = cpCentroidForPoly(count, verts);
struct cpShapeMassInfo info = {
mass, cpMomentForPoly(1.0f, count, verts, cpvneg(centroid), radius),
centroid,
cpAreaForPoly(count, verts, radius),
};
return info;
}
static const cpShapeClass polyClass = {
CP_POLY_SHAPE,
(cpShapeCacheDataImpl)cpPolyShapeCacheData,
(cpShapeDestroyImpl)cpPolyShapeDestroy,
(cpShapePointQueryImpl)cpPolyShapePointQuery,
(cpShapeSegmentQueryImpl)cpPolyShapeSegmentQuery,
};
cpPolyShape *
cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius)
{
cpVect *hullVerts = (cpVect *)alloca(count*sizeof(cpVect));
// Transform the verts before building the hull in case of a negative scale.
for(int i=0; i<count; i++) hullVerts[i] = cpTransformPoint(transform, verts[i]);
unsigned int hullCount = cpConvexHull(count, hullVerts, hullVerts, NULL, 0.0);
return cpPolyShapeInitRaw(poly, body, hullCount, hullVerts, radius);
}
cpPolyShape *
cpPolyShapeInitRaw(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpFloat radius)
{
cpShapeInit((cpShape *)poly, &polyClass, body, cpPolyShapeMassInfo(0.0f, count, verts, radius));
SetVerts(poly, count, verts);
poly->r = radius;
return poly;
}
cpShape *
cpPolyShapeNew(cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius)
{
return (cpShape *)cpPolyShapeInit(cpPolyShapeAlloc(), body, count, verts, transform, radius);
}
cpShape *
cpPolyShapeNewRaw(cpBody *body, int count, const cpVect *verts, cpFloat radius)
{
return (cpShape *)cpPolyShapeInitRaw(cpPolyShapeAlloc(), body, count, verts, radius);
}
cpPolyShape *
cpBoxShapeInit(cpPolyShape *poly, cpBody *body, cpFloat width, cpFloat height, cpFloat radius)
{
cpFloat hw = width/2.0f;
cpFloat hh = height/2.0f;
return cpBoxShapeInit2(poly, body, cpBBNew(-hw, -hh, hw, hh), radius);
}
cpPolyShape *
cpBoxShapeInit2(cpPolyShape *poly, cpBody *body, cpBB box, cpFloat radius)
{
cpVect verts[] = {
cpv(box.r, box.b),
cpv(box.r, box.t),
cpv(box.l, box.t),
cpv(box.l, box.b),
};
return cpPolyShapeInitRaw(poly, body, 4, verts, radius);
}
cpShape *
cpBoxShapeNew(cpBody *body, cpFloat width, cpFloat height, cpFloat radius)
{
return (cpShape *)cpBoxShapeInit(cpPolyShapeAlloc(), body, width, height, radius);
}
cpShape *
cpBoxShapeNew2(cpBody *body, cpBB box, cpFloat radius)
{
return (cpShape *)cpBoxShapeInit2(cpPolyShapeAlloc(), body, box, radius);
}
int
cpPolyShapeGetCount(const cpShape *shape)
{
cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
return ((cpPolyShape *)shape)->count;
}
cpVect
cpPolyShapeGetVert(const cpShape *shape, int i)
{
cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
int count = cpPolyShapeGetCount(shape);
cpAssertHard(0 <= i && i < count, "Index out of range.");
return ((cpPolyShape *)shape)->planes[i + count].v0;
}
cpFloat
cpPolyShapeGetRadius(const cpShape *shape)
{
cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
return ((cpPolyShape *)shape)->r;
}
// Unsafe API (chipmunk_unsafe.h)
void
cpPolyShapeSetVerts(cpShape *shape, int count, cpVect *verts, cpTransform transform)
{
cpVect *hullVerts = (cpVect *)alloca(count*sizeof(cpVect));
// Transform the verts before building the hull in case of a negative scale.
for(int i=0; i<count; i++) hullVerts[i] = cpTransformPoint(transform, verts[i]);
unsigned int hullCount = cpConvexHull(count, hullVerts, hullVerts, NULL, 0.0);
cpPolyShapeSetVertsRaw(shape, hullCount, hullVerts);
}
void
cpPolyShapeSetVertsRaw(cpShape *shape, int count, cpVect *verts)
{
cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
cpPolyShape *poly = (cpPolyShape *)shape;
cpPolyShapeDestroy(poly);
SetVerts(poly, count, verts);
cpFloat mass = shape->massInfo.m;
shape->massInfo = cpPolyShapeMassInfo(shape->massInfo.m, count, verts, poly->r);
if(mass > 0.0f) cpBodyAccumulateMassFromShapes(shape->body);
}
void
cpPolyShapeSetRadius(cpShape *shape, cpFloat radius)
{
cpAssertHard(shape->klass == &polyClass, "Shape is not a poly shape.");
cpPolyShape *poly = (cpPolyShape *)shape;
poly->r = radius;
// TODO radius is not handled by moment/area
// cpFloat mass = shape->massInfo.m;
// shape->massInfo = cpPolyShapeMassInfo(shape->massInfo.m, poly->count, poly->verts, poly->r);
// if(mass > 0.0f) cpBodyAccumulateMassFromShapes(shape->body);
}