727 lines
25 KiB
C
727 lines
25 KiB
C
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/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "chipmunk/chipmunk_private.h"
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#include "chipmunk/cpRobust.h"
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#if DEBUG && 0
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#include "ChipmunkDemo.h"
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#define DRAW_ALL 0
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#define DRAW_GJK (0 || DRAW_ALL)
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#define DRAW_EPA (0 || DRAW_ALL)
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#define DRAW_CLOSEST (0 || DRAW_ALL)
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#define DRAW_CLIP (0 || DRAW_ALL)
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#define PRINT_LOG 0
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#endif
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#define MAX_GJK_ITERATIONS 30
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#define MAX_EPA_ITERATIONS 30
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#define WARN_GJK_ITERATIONS 20
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#define WARN_EPA_ITERATIONS 20
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static inline void
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cpCollisionInfoPushContact(struct cpCollisionInfo *info, cpVect p1, cpVect p2, cpHashValue hash)
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{
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cpAssertSoft(info->count <= CP_MAX_CONTACTS_PER_ARBITER, "Internal error: Tried to push too many contacts.");
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struct cpContact *con = &info->arr[info->count];
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con->r1 = p1;
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con->r2 = p2;
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con->hash = hash;
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info->count++;
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}
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//MARK: Support Points and Edges:
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// Support points are the maximal points on a shape's perimeter along a certain axis.
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// The GJK and EPA algorithms use support points to iteratively sample the surface of the two shapes' minkowski difference.
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static inline int
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PolySupportPointIndex(const int count, const struct cpSplittingPlane *planes, const cpVect n)
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{
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cpFloat max = -INFINITY;
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int index = 0;
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for(int i=0; i<count; i++){
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cpVect v = planes[i].v0;
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cpFloat d = cpvdot(v, n);
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if(d > max){
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max = d;
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index = i;
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}
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}
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return index;
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}
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struct SupportPoint {
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cpVect p;
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// Save an index of the point so it can be cheaply looked up as a starting point for the next frame.
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cpCollisionID index;
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};
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static inline struct SupportPoint
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SupportPointNew(cpVect p, cpCollisionID index)
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{
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struct SupportPoint point = {p, index};
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return point;
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}
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typedef struct SupportPoint (*SupportPointFunc)(const cpShape *shape, const cpVect n);
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static inline struct SupportPoint
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CircleSupportPoint(const cpCircleShape *circle, const cpVect n)
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{
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return SupportPointNew(circle->tc, 0);
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}
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static inline struct SupportPoint
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SegmentSupportPoint(const cpSegmentShape *seg, const cpVect n)
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{
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if(cpvdot(seg->ta, n) > cpvdot(seg->tb, n)){
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return SupportPointNew(seg->ta, 0);
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} else {
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return SupportPointNew(seg->tb, 1);
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}
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}
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static inline struct SupportPoint
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PolySupportPoint(const cpPolyShape *poly, const cpVect n)
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{
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const struct cpSplittingPlane *planes = poly->planes;
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int i = PolySupportPointIndex(poly->count, planes, n);
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return SupportPointNew(planes[i].v0, i);
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}
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// A point on the surface of two shape's minkowski difference.
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struct MinkowskiPoint {
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// Cache the two original support points.
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cpVect a, b;
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// b - a
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cpVect ab;
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// Concatenate the two support point indexes.
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cpCollisionID id;
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};
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static inline struct MinkowskiPoint
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MinkowskiPointNew(const struct SupportPoint a, const struct SupportPoint b)
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{
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struct MinkowskiPoint point = {a.p, b.p, cpvsub(b.p, a.p), (a.index & 0xFF)<<8 | (b.index & 0xFF)};
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return point;
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}
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struct SupportContext {
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const cpShape *shape1, *shape2;
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SupportPointFunc func1, func2;
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};
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// Calculate the maximal point on the minkowski difference of two shapes along a particular axis.
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static inline struct MinkowskiPoint
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Support(const struct SupportContext *ctx, const cpVect n)
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{
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struct SupportPoint a = ctx->func1(ctx->shape1, cpvneg(n));
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struct SupportPoint b = ctx->func2(ctx->shape2, n);
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return MinkowskiPointNew(a, b);
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}
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struct EdgePoint {
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cpVect p;
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// Keep a hash value for Chipmunk's collision hashing mechanism.
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cpHashValue hash;
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};
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// Support edges are the edges of a polygon or segment shape that are in contact.
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struct Edge {
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struct EdgePoint a, b;
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cpFloat r;
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cpVect n;
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};
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static struct Edge
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SupportEdgeForPoly(const cpPolyShape *poly, const cpVect n)
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{
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int count = poly->count;
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int i1 = PolySupportPointIndex(poly->count, poly->planes, n);
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// TODO: get rid of mod eventually, very expensive on ARM
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int i0 = (i1 - 1 + count)%count;
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int i2 = (i1 + 1)%count;
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const struct cpSplittingPlane *planes = poly->planes;
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cpHashValue hashid = poly->shape.hashid;
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if(cpvdot(n, planes[i1].n) > cpvdot(n, planes[i2].n)){
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struct Edge edge = {{planes[i0].v0, CP_HASH_PAIR(hashid, i0)}, {planes[i1].v0, CP_HASH_PAIR(hashid, i1)}, poly->r, planes[i1].n};
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return edge;
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} else {
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struct Edge edge = {{planes[i1].v0, CP_HASH_PAIR(hashid, i1)}, {planes[i2].v0, CP_HASH_PAIR(hashid, i2)}, poly->r, planes[i2].n};
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return edge;
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}
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}
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static struct Edge
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SupportEdgeForSegment(const cpSegmentShape *seg, const cpVect n)
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{
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cpHashValue hashid = seg->shape.hashid;
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if(cpvdot(seg->tn, n) > 0.0){
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struct Edge edge = {{seg->ta, CP_HASH_PAIR(hashid, 0)}, {seg->tb, CP_HASH_PAIR(hashid, 1)}, seg->r, seg->tn};
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return edge;
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} else {
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struct Edge edge = {{seg->tb, CP_HASH_PAIR(hashid, 1)}, {seg->ta, CP_HASH_PAIR(hashid, 0)}, seg->r, cpvneg(seg->tn)};
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return edge;
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}
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}
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// Find the closest p(t) to (0, 0) where p(t) = a*(1-t)/2 + b*(1+t)/2
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// The range for t is [-1, 1] to avoid floating point issues if the parameters are swapped.
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static inline cpFloat
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ClosestT(const cpVect a, const cpVect b)
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{
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cpVect delta = cpvsub(b, a);
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return -cpfclamp(cpvdot(delta, cpvadd(a, b))/(cpvlengthsq(delta) + CPFLOAT_MIN), -1.0f, 1.0f);
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}
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// Basically the same as cpvlerp(), except t = [-1, 1]
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static inline cpVect
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LerpT(const cpVect a, const cpVect b, const cpFloat t)
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{
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cpFloat ht = 0.5f*t;
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return cpvadd(cpvmult(a, 0.5f - ht), cpvmult(b, 0.5f + ht));
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}
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// Closest points on the surface of two shapes.
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struct ClosestPoints {
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// Surface points in absolute coordinates.
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cpVect a, b;
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// Minimum separating axis of the two shapes.
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cpVect n;
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// Signed distance between the points.
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cpFloat d;
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// Concatenation of the id's of the minkoski points.
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cpCollisionID id;
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};
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// Calculate the closest points on two shapes given the closest edge on their minkowski difference to (0, 0)
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static inline struct ClosestPoints
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ClosestPointsNew(const struct MinkowskiPoint v0, const struct MinkowskiPoint v1)
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{
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// Find the closest p(t) on the minkowski difference to (0, 0)
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cpFloat t = ClosestT(v0.ab, v1.ab);
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cpVect p = LerpT(v0.ab, v1.ab, t);
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// Interpolate the original support points using the same 't' value as above.
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// This gives you the closest surface points in absolute coordinates. NEAT!
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cpVect pa = LerpT(v0.a, v1.a, t);
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cpVect pb = LerpT(v0.b, v1.b, t);
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cpCollisionID id = (v0.id & 0xFFFF)<<16 | (v1.id & 0xFFFF);
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// First try calculating the MSA from the minkowski difference edge.
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// This gives us a nice, accurate MSA when the surfaces are close together.
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cpVect delta = cpvsub(v1.ab, v0.ab);
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cpVect n = cpvnormalize(cpvrperp(delta));
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cpFloat d = cpvdot(n, p);
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if(d <= 0.0f || (-1.0f < t && t < 1.0f)){
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// If the shapes are overlapping, or we have a regular vertex/edge collision, we are done.
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struct ClosestPoints points = {pa, pb, n, d, id};
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return points;
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} else {
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// Vertex/vertex collisions need special treatment since the MSA won't be shared with an axis of the minkowski difference.
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cpFloat d2 = cpvlength(p);
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cpVect n2 = cpvmult(p, 1.0f/(d2 + CPFLOAT_MIN));
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struct ClosestPoints points = {pa, pb, n2, d2, id};
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return points;
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}
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}
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//MARK: EPA Functions
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static inline cpFloat
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ClosestDist(const cpVect v0,const cpVect v1)
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{
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return cpvlengthsq(LerpT(v0, v1, ClosestT(v0, v1)));
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}
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// Recursive implementation of the EPA loop.
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// Each recursion adds a point to the convex hull until it's known that we have the closest point on the surface.
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static struct ClosestPoints
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EPARecurse(const struct SupportContext *ctx, const int count, const struct MinkowskiPoint *hull, const int iteration)
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{
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int mini = 0;
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cpFloat minDist = INFINITY;
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// TODO: precalculate this when building the hull and save a step.
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// Find the closest segment hull[i] and hull[i + 1] to (0, 0)
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for(int j=0, i=count-1; j<count; i=j, j++){
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cpFloat d = ClosestDist(hull[i].ab, hull[j].ab);
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if(d < minDist){
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minDist = d;
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mini = i;
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}
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}
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struct MinkowskiPoint v0 = hull[mini];
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struct MinkowskiPoint v1 = hull[(mini + 1)%count];
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cpAssertSoft(!cpveql(v0.ab, v1.ab), "Internal Error: EPA vertexes are the same (%d and %d)", mini, (mini + 1)%count);
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// Check if there is a point on the minkowski difference beyond this edge.
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struct MinkowskiPoint p = Support(ctx, cpvperp(cpvsub(v1.ab, v0.ab)));
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#if DRAW_EPA
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cpVect verts[count];
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for(int i=0; i<count; i++) verts[i] = hull[i].ab;
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ChipmunkDebugDrawPolygon(count, verts, 0.0, RGBAColor(1, 1, 0, 1), RGBAColor(1, 1, 0, 0.25));
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ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 0, 0, 1));
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ChipmunkDebugDrawDot(5, p.ab, LAColor(1, 1));
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#endif
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// The usual exit condition is a duplicated vertex.
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// Much faster to check the ids than to check the signed area.
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cpBool duplicate = (p.id == v0.id || p.id == v1.id);
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if(!duplicate && cpCheckPointGreater(v0.ab, v1.ab, p.ab) && iteration < MAX_EPA_ITERATIONS){
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// Rebuild the convex hull by inserting p.
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struct MinkowskiPoint *hull2 = (struct MinkowskiPoint *)alloca((count + 1)*sizeof(struct MinkowskiPoint));
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int count2 = 1;
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hull2[0] = p;
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for(int i=0; i<count; i++){
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int index = (mini + 1 + i)%count;
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cpVect h0 = hull2[count2 - 1].ab;
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cpVect h1 = hull[index].ab;
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cpVect h2 = (i + 1 < count ? hull[(index + 1)%count] : p).ab;
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if(cpCheckPointGreater(h0, h2, h1)){
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hull2[count2] = hull[index];
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count2++;
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}
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}
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return EPARecurse(ctx, count2, hull2, iteration + 1);
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} else {
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// Could not find a new point to insert, so we have found the closest edge of the minkowski difference.
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cpAssertWarn(iteration < WARN_EPA_ITERATIONS, "High EPA iterations: %d", iteration);
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return ClosestPointsNew(v0, v1);
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}
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}
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// Find the closest points on the surface of two overlapping shapes using the EPA algorithm.
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// EPA is called from GJK when two shapes overlap.
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// This is a moderately expensive step! Avoid it by adding radii to your shapes so their inner polygons won't overlap.
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static struct ClosestPoints
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EPA(const struct SupportContext *ctx, const struct MinkowskiPoint v0, const struct MinkowskiPoint v1, const struct MinkowskiPoint v2)
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{
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// TODO: allocate a NxM array here and do an in place convex hull reduction in EPARecurse?
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struct MinkowskiPoint hull[3] = {v0, v1, v2};
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return EPARecurse(ctx, 3, hull, 1);
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}
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//MARK: GJK Functions.
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// Recursive implementation of the GJK loop.
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static inline struct ClosestPoints
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GJKRecurse(const struct SupportContext *ctx, const struct MinkowskiPoint v0, const struct MinkowskiPoint v1, const int iteration)
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{
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if(iteration > MAX_GJK_ITERATIONS){
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cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
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return ClosestPointsNew(v0, v1);
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}
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if(cpCheckPointGreater(v1.ab, v0.ab, cpvzero)){
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// Origin is behind axis. Flip and try again.
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return GJKRecurse(ctx, v1, v0, iteration);
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} else {
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cpFloat t = ClosestT(v0.ab, v1.ab);
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cpVect n = (-1.0f < t && t < 1.0f ? cpvperp(cpvsub(v1.ab, v0.ab)) : cpvneg(LerpT(v0.ab, v1.ab, t)));
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struct MinkowskiPoint p = Support(ctx, n);
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#if DRAW_GJK
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ChipmunkDebugDrawSegment(v0.ab, v1.ab, RGBAColor(1, 1, 1, 1));
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cpVect c = cpvlerp(v0.ab, v1.ab, 0.5);
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ChipmunkDebugDrawSegment(c, cpvadd(c, cpvmult(cpvnormalize(n), 5.0)), RGBAColor(1, 0, 0, 1));
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ChipmunkDebugDrawDot(5.0, p.ab, LAColor(1, 1));
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#endif
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if(cpCheckPointGreater(p.ab, v0.ab, cpvzero) && cpCheckPointGreater(v1.ab, p.ab, cpvzero)){
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// The triangle v0, p, v1 contains the origin. Use EPA to find the MSA.
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cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK->EPA iterations: %d", iteration);
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return EPA(ctx, v0, p, v1);
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} else {
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if(cpCheckAxis(v0.ab, v1.ab, p.ab, n)){
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// The edge v0, v1 that we already have is the closest to (0, 0) since p was not closer.
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cpAssertWarn(iteration < WARN_GJK_ITERATIONS, "High GJK iterations: %d", iteration);
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return ClosestPointsNew(v0, v1);
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} else {
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// p was closer to the origin than our existing edge.
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// Need to figure out which existing point to drop.
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||
|
if(ClosestDist(v0.ab, p.ab) < ClosestDist(p.ab, v1.ab)){
|
||
|
return GJKRecurse(ctx, v0, p, iteration + 1);
|
||
|
} else {
|
||
|
return GJKRecurse(ctx, p, v1, iteration + 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Get a SupportPoint from a cached shape and index.
|
||
|
static struct SupportPoint
|
||
|
ShapePoint(const cpShape *shape, const int i)
|
||
|
{
|
||
|
switch(shape->klass->type){
|
||
|
case CP_CIRCLE_SHAPE: {
|
||
|
return SupportPointNew(((cpCircleShape *)shape)->tc, 0);
|
||
|
} case CP_SEGMENT_SHAPE: {
|
||
|
cpSegmentShape *seg = (cpSegmentShape *)shape;
|
||
|
return SupportPointNew(i == 0 ? seg->ta : seg->tb, i);
|
||
|
} case CP_POLY_SHAPE: {
|
||
|
cpPolyShape *poly = (cpPolyShape *)shape;
|
||
|
// Poly shapes may change vertex count.
|
||
|
int index = (i < poly->count ? i : 0);
|
||
|
return SupportPointNew(poly->planes[index].v0, index);
|
||
|
} default: {
|
||
|
return SupportPointNew(cpvzero, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Find the closest points between two shapes using the GJK algorithm.
|
||
|
static struct ClosestPoints
|
||
|
GJK(const struct SupportContext *ctx, cpCollisionID *id)
|
||
|
{
|
||
|
#if DRAW_GJK || DRAW_EPA
|
||
|
int count1 = 1;
|
||
|
int count2 = 1;
|
||
|
|
||
|
switch(ctx->shape1->klass->type){
|
||
|
case CP_SEGMENT_SHAPE: count1 = 2; break;
|
||
|
case CP_POLY_SHAPE: count1 = ((cpPolyShape *)ctx->shape1)->count; break;
|
||
|
default: break;
|
||
|
}
|
||
|
|
||
|
switch(ctx->shape2->klass->type){
|
||
|
case CP_SEGMENT_SHAPE: count1 = 2; break;
|
||
|
case CP_POLY_SHAPE: count2 = ((cpPolyShape *)ctx->shape2)->count; break;
|
||
|
default: break;
|
||
|
}
|
||
|
|
||
|
|
||
|
// draw the minkowski difference origin
|
||
|
cpVect origin = cpvzero;
|
||
|
ChipmunkDebugDrawDot(5.0, origin, RGBAColor(1,0,0,1));
|
||
|
|
||
|
int mdiffCount = count1*count2;
|
||
|
cpVect *mdiffVerts = alloca(mdiffCount*sizeof(cpVect));
|
||
|
|
||
|
for(int i=0; i<count1; i++){
|
||
|
for(int j=0; j<count2; j++){
|
||
|
cpVect v = cpvsub(ShapePoint(ctx->shape2, j).p, ShapePoint(ctx->shape1, i).p);
|
||
|
mdiffVerts[i*count2 + j] = v;
|
||
|
ChipmunkDebugDrawDot(2.0, v, RGBAColor(1, 0, 0, 1));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
cpVect *hullVerts = alloca(mdiffCount*sizeof(cpVect));
|
||
|
int hullCount = cpConvexHull(mdiffCount, mdiffVerts, hullVerts, NULL, 0.0);
|
||
|
|
||
|
ChipmunkDebugDrawPolygon(hullCount, hullVerts, 0.0, RGBAColor(1, 0, 0, 1), RGBAColor(1, 0, 0, 0.25));
|
||
|
#endif
|
||
|
|
||
|
struct MinkowskiPoint v0, v1;
|
||
|
if(*id){
|
||
|
// Use the minkowski points from the last frame as a starting point using the cached indexes.
|
||
|
v0 = MinkowskiPointNew(ShapePoint(ctx->shape1, (*id>>24)&0xFF), ShapePoint(ctx->shape2, (*id>>16)&0xFF));
|
||
|
v1 = MinkowskiPointNew(ShapePoint(ctx->shape1, (*id>> 8)&0xFF), ShapePoint(ctx->shape2, (*id )&0xFF));
|
||
|
} else {
|
||
|
// No cached indexes, use the shapes' bounding box centers as a guess for a starting axis.
|
||
|
cpVect axis = cpvperp(cpvsub(cpBBCenter(ctx->shape1->bb), cpBBCenter(ctx->shape2->bb)));
|
||
|
v0 = Support(ctx, axis);
|
||
|
v1 = Support(ctx, cpvneg(axis));
|
||
|
}
|
||
|
|
||
|
struct ClosestPoints points = GJKRecurse(ctx, v0, v1, 1);
|
||
|
*id = points.id;
|
||
|
return points;
|
||
|
}
|
||
|
|
||
|
//MARK: Contact Clipping
|
||
|
|
||
|
// Given two support edges, find contact point pairs on their surfaces.
|
||
|
static inline void
|
||
|
ContactPoints(const struct Edge e1, const struct Edge e2, const struct ClosestPoints points, struct cpCollisionInfo *info)
|
||
|
{
|
||
|
cpFloat mindist = e1.r + e2.r;
|
||
|
if(points.d <= mindist){
|
||
|
#ifdef DRAW_CLIP
|
||
|
ChipmunkDebugDrawFatSegment(e1.a.p, e1.b.p, e1.r, RGBAColor(0, 1, 0, 1), LAColor(0, 0));
|
||
|
ChipmunkDebugDrawFatSegment(e2.a.p, e2.b.p, e2.r, RGBAColor(1, 0, 0, 1), LAColor(0, 0));
|
||
|
#endif
|
||
|
cpVect n = info->n = points.n;
|
||
|
|
||
|
// Distances along the axis parallel to n
|
||
|
cpFloat d_e1_a = cpvcross(e1.a.p, n);
|
||
|
cpFloat d_e1_b = cpvcross(e1.b.p, n);
|
||
|
cpFloat d_e2_a = cpvcross(e2.a.p, n);
|
||
|
cpFloat d_e2_b = cpvcross(e2.b.p, n);
|
||
|
|
||
|
// TODO + min isn't a complete fix.
|
||
|
cpFloat e1_denom = 1.0f/(d_e1_b - d_e1_a + CPFLOAT_MIN);
|
||
|
cpFloat e2_denom = 1.0f/(d_e2_b - d_e2_a + CPFLOAT_MIN);
|
||
|
|
||
|
// Project the endpoints of the two edges onto the opposing edge, clamping them as necessary.
|
||
|
// Compare the projected points to the collision normal to see if the shapes overlap there.
|
||
|
{
|
||
|
cpVect p1 = cpvadd(cpvmult(n, e1.r), cpvlerp(e1.a.p, e1.b.p, cpfclamp01((d_e2_b - d_e1_a)*e1_denom)));
|
||
|
cpVect p2 = cpvadd(cpvmult(n, -e2.r), cpvlerp(e2.a.p, e2.b.p, cpfclamp01((d_e1_a - d_e2_a)*e2_denom)));
|
||
|
cpFloat dist = cpvdot(cpvsub(p2, p1), n);
|
||
|
if(dist <= 0.0f){
|
||
|
cpHashValue hash_1a2b = CP_HASH_PAIR(e1.a.hash, e2.b.hash);
|
||
|
cpCollisionInfoPushContact(info, p1, p2, hash_1a2b);
|
||
|
}
|
||
|
}{
|
||
|
cpVect p1 = cpvadd(cpvmult(n, e1.r), cpvlerp(e1.a.p, e1.b.p, cpfclamp01((d_e2_a - d_e1_a)*e1_denom)));
|
||
|
cpVect p2 = cpvadd(cpvmult(n, -e2.r), cpvlerp(e2.a.p, e2.b.p, cpfclamp01((d_e1_b - d_e2_a)*e2_denom)));
|
||
|
cpFloat dist = cpvdot(cpvsub(p2, p1), n);
|
||
|
if(dist <= 0.0f){
|
||
|
cpHashValue hash_1b2a = CP_HASH_PAIR(e1.b.hash, e2.a.hash);
|
||
|
cpCollisionInfoPushContact(info, p1, p2, hash_1b2a);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//MARK: Collision Functions
|
||
|
|
||
|
typedef void (*CollisionFunc)(const cpShape *a, const cpShape *b, struct cpCollisionInfo *info);
|
||
|
|
||
|
// Collide circle shapes.
|
||
|
static void
|
||
|
CircleToCircle(const cpCircleShape *c1, const cpCircleShape *c2, struct cpCollisionInfo *info)
|
||
|
{
|
||
|
cpFloat mindist = c1->r + c2->r;
|
||
|
cpVect delta = cpvsub(c2->tc, c1->tc);
|
||
|
cpFloat distsq = cpvlengthsq(delta);
|
||
|
|
||
|
if(distsq < mindist*mindist){
|
||
|
cpFloat dist = cpfsqrt(distsq);
|
||
|
cpVect n = info->n = (dist ? cpvmult(delta, 1.0f/dist) : cpv(1.0f, 0.0f));
|
||
|
cpCollisionInfoPushContact(info, cpvadd(c1->tc, cpvmult(n, c1->r)), cpvadd(c2->tc, cpvmult(n, -c2->r)), 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
CircleToSegment(const cpCircleShape *circle, const cpSegmentShape *segment, struct cpCollisionInfo *info)
|
||
|
{
|
||
|
cpVect seg_a = segment->ta;
|
||
|
cpVect seg_b = segment->tb;
|
||
|
cpVect center = circle->tc;
|
||
|
|
||
|
// Find the closest point on the segment to the circle.
|
||
|
cpVect seg_delta = cpvsub(seg_b, seg_a);
|
||
|
cpFloat closest_t = cpfclamp01(cpvdot(seg_delta, cpvsub(center, seg_a))/cpvlengthsq(seg_delta));
|
||
|
cpVect closest = cpvadd(seg_a, cpvmult(seg_delta, closest_t));
|
||
|
|
||
|
// Compare the radii of the two shapes to see if they are colliding.
|
||
|
cpFloat mindist = circle->r + segment->r;
|
||
|
cpVect delta = cpvsub(closest, center);
|
||
|
cpFloat distsq = cpvlengthsq(delta);
|
||
|
if(distsq < mindist*mindist){
|
||
|
cpFloat dist = cpfsqrt(distsq);
|
||
|
// Handle coincident shapes as gracefully as possible.
|
||
|
cpVect n = info->n = (dist ? cpvmult(delta, 1.0f/dist) : segment->tn);
|
||
|
|
||
|
// Reject endcap collisions if tangents are provided.
|
||
|
cpVect rot = cpBodyGetRotation(segment->shape.body);
|
||
|
if(
|
||
|
(closest_t != 0.0f || cpvdot(n, cpvrotate(segment->a_tangent, rot)) >= 0.0) &&
|
||
|
(closest_t != 1.0f || cpvdot(n, cpvrotate(segment->b_tangent, rot)) >= 0.0)
|
||
|
){
|
||
|
cpCollisionInfoPushContact(info, cpvadd(center, cpvmult(n, circle->r)), cpvadd(closest, cpvmult(n, -segment->r)), 0);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
SegmentToSegment(const cpSegmentShape *seg1, const cpSegmentShape *seg2, struct cpCollisionInfo *info)
|
||
|
{
|
||
|
struct SupportContext context = {(cpShape *)seg1, (cpShape *)seg2, (SupportPointFunc)SegmentSupportPoint, (SupportPointFunc)SegmentSupportPoint};
|
||
|
struct ClosestPoints points = GJK(&context, &info->id);
|
||
|
|
||
|
#if DRAW_CLOSEST
|
||
|
#if PRINT_LOG
|
||
|
// ChipmunkDemoPrintString("Distance: %.2f\n", points.d);
|
||
|
#endif
|
||
|
|
||
|
ChipmunkDebugDrawDot(6.0, points.a, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawDot(6.0, points.b, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
|
||
|
#endif
|
||
|
|
||
|
cpVect n = points.n;
|
||
|
cpVect rot1 = cpBodyGetRotation(seg1->shape.body);
|
||
|
cpVect rot2 = cpBodyGetRotation(seg2->shape.body);
|
||
|
|
||
|
// If the closest points are nearer than the sum of the radii...
|
||
|
if(
|
||
|
points.d <= (seg1->r + seg2->r) && (
|
||
|
// Reject endcap collisions if tangents are provided.
|
||
|
(!cpveql(points.a, seg1->ta) || cpvdot(n, cpvrotate(seg1->a_tangent, rot1)) <= 0.0) &&
|
||
|
(!cpveql(points.a, seg1->tb) || cpvdot(n, cpvrotate(seg1->b_tangent, rot1)) <= 0.0) &&
|
||
|
(!cpveql(points.b, seg2->ta) || cpvdot(n, cpvrotate(seg2->a_tangent, rot2)) >= 0.0) &&
|
||
|
(!cpveql(points.b, seg2->tb) || cpvdot(n, cpvrotate(seg2->b_tangent, rot2)) >= 0.0)
|
||
|
)
|
||
|
){
|
||
|
ContactPoints(SupportEdgeForSegment(seg1, n), SupportEdgeForSegment(seg2, cpvneg(n)), points, info);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
PolyToPoly(const cpPolyShape *poly1, const cpPolyShape *poly2, struct cpCollisionInfo *info)
|
||
|
{
|
||
|
struct SupportContext context = {(cpShape *)poly1, (cpShape *)poly2, (SupportPointFunc)PolySupportPoint, (SupportPointFunc)PolySupportPoint};
|
||
|
struct ClosestPoints points = GJK(&context, &info->id);
|
||
|
|
||
|
#if DRAW_CLOSEST
|
||
|
#if PRINT_LOG
|
||
|
// ChipmunkDemoPrintString("Distance: %.2f\n", points.d);
|
||
|
#endif
|
||
|
|
||
|
ChipmunkDebugDrawDot(3.0, points.a, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawDot(3.0, points.b, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
|
||
|
#endif
|
||
|
|
||
|
// If the closest points are nearer than the sum of the radii...
|
||
|
if(points.d - poly1->r - poly2->r <= 0.0){
|
||
|
ContactPoints(SupportEdgeForPoly(poly1, points.n), SupportEdgeForPoly(poly2, cpvneg(points.n)), points, info);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
SegmentToPoly(const cpSegmentShape *seg, const cpPolyShape *poly, struct cpCollisionInfo *info)
|
||
|
{
|
||
|
struct SupportContext context = {(cpShape *)seg, (cpShape *)poly, (SupportPointFunc)SegmentSupportPoint, (SupportPointFunc)PolySupportPoint};
|
||
|
struct ClosestPoints points = GJK(&context, &info->id);
|
||
|
|
||
|
#if DRAW_CLOSEST
|
||
|
#if PRINT_LOG
|
||
|
// ChipmunkDemoPrintString("Distance: %.2f\n", points.d);
|
||
|
#endif
|
||
|
|
||
|
ChipmunkDebugDrawDot(3.0, points.a, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawDot(3.0, points.b, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
|
||
|
#endif
|
||
|
|
||
|
cpVect n = points.n;
|
||
|
cpVect rot = cpBodyGetRotation(seg->shape.body);
|
||
|
|
||
|
if(
|
||
|
// If the closest points are nearer than the sum of the radii...
|
||
|
points.d - seg->r - poly->r <= 0.0 && (
|
||
|
// Reject endcap collisions if tangents are provided.
|
||
|
(!cpveql(points.a, seg->ta) || cpvdot(n, cpvrotate(seg->a_tangent, rot)) <= 0.0) &&
|
||
|
(!cpveql(points.a, seg->tb) || cpvdot(n, cpvrotate(seg->b_tangent, rot)) <= 0.0)
|
||
|
)
|
||
|
){
|
||
|
ContactPoints(SupportEdgeForSegment(seg, n), SupportEdgeForPoly(poly, cpvneg(n)), points, info);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
CircleToPoly(const cpCircleShape *circle, const cpPolyShape *poly, struct cpCollisionInfo *info)
|
||
|
{
|
||
|
struct SupportContext context = {(cpShape *)circle, (cpShape *)poly, (SupportPointFunc)CircleSupportPoint, (SupportPointFunc)PolySupportPoint};
|
||
|
struct ClosestPoints points = GJK(&context, &info->id);
|
||
|
|
||
|
#if DRAW_CLOSEST
|
||
|
ChipmunkDebugDrawDot(3.0, points.a, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawDot(3.0, points.b, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawSegment(points.a, points.b, RGBAColor(1, 1, 1, 1));
|
||
|
ChipmunkDebugDrawSegment(points.a, cpvadd(points.a, cpvmult(points.n, 10.0)), RGBAColor(1, 0, 0, 1));
|
||
|
#endif
|
||
|
|
||
|
// If the closest points are nearer than the sum of the radii...
|
||
|
if(points.d <= circle->r + poly->r){
|
||
|
cpVect n = info->n = points.n;
|
||
|
cpCollisionInfoPushContact(info, cpvadd(points.a, cpvmult(n, circle->r)), cpvadd(points.b, cpvmult(n, -poly->r)), 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
CollisionError(const cpShape *circle, const cpShape *poly, struct cpCollisionInfo *info)
|
||
|
{
|
||
|
cpAssertHard(cpFalse, "Internal Error: Shape types are not sorted.");
|
||
|
}
|
||
|
|
||
|
|
||
|
static const CollisionFunc BuiltinCollisionFuncs[9] = {
|
||
|
(CollisionFunc)CircleToCircle,
|
||
|
CollisionError,
|
||
|
CollisionError,
|
||
|
(CollisionFunc)CircleToSegment,
|
||
|
(CollisionFunc)SegmentToSegment,
|
||
|
CollisionError,
|
||
|
(CollisionFunc)CircleToPoly,
|
||
|
(CollisionFunc)SegmentToPoly,
|
||
|
(CollisionFunc)PolyToPoly,
|
||
|
};
|
||
|
static const CollisionFunc *CollisionFuncs = BuiltinCollisionFuncs;
|
||
|
|
||
|
struct cpCollisionInfo
|
||
|
cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpContact *contacts)
|
||
|
{
|
||
|
struct cpCollisionInfo info = {a, b, id, cpvzero, 0, contacts};
|
||
|
|
||
|
// Make sure the shape types are in order.
|
||
|
if(a->klass->type > b->klass->type){
|
||
|
info.a = b;
|
||
|
info.b = a;
|
||
|
}
|
||
|
|
||
|
CollisionFuncs[info.a->klass->type + info.b->klass->type*CP_NUM_SHAPES](info.a, info.b, &info);
|
||
|
|
||
|
// if(0){
|
||
|
// for(int i=0; i<info.count; i++){
|
||
|
// cpVect r1 = info.arr[i].r1;
|
||
|
// cpVect r2 = info.arr[i].r2;
|
||
|
// cpVect mid = cpvlerp(r1, r2, 0.5f);
|
||
|
//
|
||
|
// ChipmunkDebugDrawSegment(r1, mid, RGBAColor(1, 0, 0, 1));
|
||
|
// ChipmunkDebugDrawSegment(r2, mid, RGBAColor(0, 0, 1, 1));
|
||
|
// }
|
||
|
// }
|
||
|
|
||
|
return info;
|
||
|
}
|