prosperon/source/engine/input.h

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#ifndef INPUT_H
#define INPUT_H
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#include "script.h"
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#include "window.h"
#include <chipmunk/chipmunk.h>
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#include <stdint.h>
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extern int32_t mouseWheelX;
extern int32_t mouseWheelY;
extern cpVect mouse_pos;
extern cpVect mouse_delta;
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extern float deltaT;
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void input_init();
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void input_poll(double wait);
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void cursor_hide();
void cursor_show();
void set_mouse_mode(int mousemode);
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void call_input_signal(char *signal);
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const char *keyname_extd(int key, int scancode);
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int action_down(int scancode);
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void register_pawn(struct callee c);
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void register_gamepad(struct callee c);
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int want_quit();
void quit();
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void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods);
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struct inputaction {
int scancode;
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};
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void input_to_nuke();
void input_to_game();
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#endif