prosperon/source/engine/window.h

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#ifndef WINDOW_H
#define WINDOW_H
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#include <HandmadeMath.h>
struct window {
double dpi;
int render;
int mouseFocus;
int keyboardFocus;
int fullscreen;
int minimized;
int iconified;
int focus;
int shown;
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char *title;
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int vsync;
int enable_clipboard;
int enable_dragndrop;
int high_dpi;
int sample_count;
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int start;
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};
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typedef struct window window;
struct texture;
extern struct window mainwin;
void window_resize(int width, int height);
void window_focused(int focus);
void window_iconified(int s);
void window_suspended(int s);
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void window_apply(window *w);
void window_free(window *w);
void window_setfullscreen(window *w, int f);
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void set_icon(const char *png);
void window_seticon(struct window *w, struct texture *icon);
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#endif